LionheadStudios

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  • Fable 2 is getting a cute puppy dog

    by 
    Dustin Burg
    Dustin Burg
    03.07.2007

    The French folks over at Xboygen posted pictures of a new "character" in Fable 2. It's a dog! Your own personal dog to play with, train, and love while exploring the lush green world that Fable offers. In one picture, Peter Molyneux is pointing to our furry little companion and probably explaining how to get your dog to attack on command ... or so that's what we want to believe. And of course these screen grabs beg the question to whether or not this is the big Fable 2 announcement or just one interesting addition to the game. Only time will tell, but we'll find out soon as our very own Richard Mitchell will be getting the complete dish on Fable 2 during his coverage of GDC: 07. Stay tuned.

  • Disgusting Valentine from Lionhead Studios

    by 
    Richard Mitchell
    Richard Mitchell
    02.14.2007

    Those crafty folk at Lionhead Studios must have taken a break from developing Fable 2. Why, you ask? Because they had time to come up with a nice Valentine for us all to share on this capitalist romantic holiday. It's not any ordinary Valentine either. Oh, no, this one is special. We won't spoil the surprise, save to say that this particular Valentine is unique. Check it out after the break. Don't say we didn't warn you, though.

  • Fable 2: own this castle

    by 
    Richard Mitchell
    Richard Mitchell
    01.23.2007

    Wow, even more Fable 2 goodness this month, Lionhead has released the above piece of concept art. Yeah, we know, concept art isn't exactly the most exciting thing in the world, but this particular piece comes with a promise. The Fable 2 team reminds us of three things. One, it's a castle (duh). Two, Fable 2 allows players to own any piece of property. Three, this castle is located in a city -- in other words, this is only part of a larger city. We have to say, that's fargin' awesome. Another point of interest, we're really digging the verticalness of this location. Fable was pretty flat, so it's good to see Fable 2 getting some much needed height. Hmmm ... maybe you get an achievement for owning this castle? (10 points.)See also:Fable scraps: first (crappy) screen shots!New Fable 2 feature to be revealed at GDC

  • Fable scraps: first (crappy) screen shots!

    by 
    Richard Mitchell
    Richard Mitchell
    01.17.2007

    The latest issue of the Lionhead Times is out, and this month it brings us the first in engine screen shots of Fable 2. As you may have guessed, the shot you see above is not representative of the final game (like at all). Still, Lionhead proclaims to be making lots of progress in development. In fact, the shots released today aren't indicative of the current build, which is apparently looking "beautiful." Still, we would be remiss not to share even the slightest bit of Fable related information. Another new tidbit, water has made it into the game. Not only that, but Lionhead claims that we will be able to do things with this water. Given the piratical nature of the character art released so far, we'd say it's a safe bet you can sail on it. But what other possibilities could there be? Swimming? Deep see diving? Mermaid adventures? We're keeping our fingers crossed for that last one (and we just might hear more about it when Peter Molyneux lectures at GDC). Follow the "read" link for the latest info and a screen shot of the soon to be infamous "crotch cam."

  • New Fable 2 feature to be revealed at GDC

    by 
    Richard Mitchell
    Richard Mitchell
    01.09.2007

    GDC 07 (Game Developers Conference) is set to begin in March, and speakers are already being announced. Among these scheduled speakers is Peter Molyneux, the man behind Fable and its upcoming sequel, Fable 2. Molyneux will be at the conference to perform a lecture entitled, "Innovations in Fable 2." The lecture will discuss how elements from Fable have been changed and made better for Fable 2. Furthermore, Molyneux promises to reveal a new and "totally unexpected" feature in the game. What could it be? We have no idea, and after the amazing amount of hype built around the first Fable, perhaps its best if we don't get carried away.Our readers (that's you), on the other hand, can get as carried away as they like. Do you have any ideas for a great new feature in Fable 2?

  • Fable 2: Havok in the land of Albion

    by 
    Richard Mitchell
    Richard Mitchell
    12.12.2006

    IGN reports that Lionhead Studios has adopted the Havok physics engine for use in the upcoming Fable 2. Peter Molyneux, the man behind the Fable series, hopes that Havok will simplify and streamline the development process, allowing designers to bypass physics calculation and instead focus on creating the game world itself. Frankly, we don't really care what sort of physics the game employs as long as it makes it out before 2008. Hey, Lionhead, how about throwing us some in game footage? We need something to obsess about, and concept art just isn't cutting it anymore.

  • New Fable scraps for Thanksgiving

    by 
    Richard Mitchell
    Richard Mitchell
    11.21.2006

    The latest Fable 2 community update went live on Friday -- factoring in the international time change, that's technically next Tuesday -- and we're left with ... not much. Unfortunately, we still have virtually no gameplay details to give you. What we do have is this lovely drawing of a street corner. There are a few tiny details to give. The first of which is that the game looks "stunning." According to the update, the game is leaps and bounds ahead of the teaser trailer that was released at E3. Also, Fable 2 will feature new vertical elements that were absent from Fable. For example, water levels could rise, giving you access to higher areas, or you can jump down a hole to enter a subterranean dungeon. It's a simple idea, but it could add a lot to Fable 2's overall geography -- Fable was pretty flat when you think about it. The only other tidbit revealed is that development is proceeding on schedule, which doesn't help us if we don't have an actual release date with which to gauge Lionhead's progress. Still, this is the last community update this year, so we'll have to take what we can get.The question is, with only the odd piece of artwork now and again to keep you going, are you still excited for Fable 2?[Via Xboxygen]

  • New Fable artwork (arrrrrrrr!)

    by 
    Richard Mitchell
    Richard Mitchell
    11.07.2006

    Microsoft sent out some new Fable 2 concept art today. You can't tell from this environment sketch, but the characters lead us to believe that Fable 2 will have a very heavy piratical element (and possibly gypsies). The characters practically swing out of the picture (on a chandelier, natch) yelling obscenities and obscure nautical terms. Sure, we haven't seen any actual screenshots yet, but we love the darker, grittier feel than the original. We also relish the idea of sailing the seas and visiting new continents. Hopefully, we'll hear more on the game's development soon. Check out the scurvy ridden character art after the break.

  • Fable 2 is playable! ... sorta

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.05.2006

    Word from Lionhead is that Fable 2 has reached the "FP" milestone -- that's dev-speak for "first playable." Don't get too excited, this just means that Microsoft has been sent a few functional areas of the game, so the publisher can be confident its money isn't only being blown on "office refurbishment" and pizza parties.The FP build also included a never-to-be-released quest, which, according to Lionhead's most recent community update, featured, "a magical potion, some pretty messed-up, dandy-dressed, wizard-types and most importantly such a dramatic outcome of a twisted nature, that it would make Joe Average Jr. freak out." We don't even wanna know ...

  • The latest Fable scraps

    by 
    Richard Mitchell
    Richard Mitchell
    08.15.2006

    The latest Fable 2 update gives us a few tidbits to enjoy -- namely the solitary piece of concept art above. Of particular interest -- especially to those who were disappointed by Fable's restrictive pathways -- is level designer, Charlton Edward's comments on the game:"The world definitely is much bigger and it also feels better. There are more things to do within each area and we absolutely have to make them interesting and absorbing. Too many times have I spent playing RPG's set in vast barren wastelands. Fable 2 retains the Fable 1 organic, intimate feel, while giving players tons to explore and discover. We are really trying to pack the world with exploration, interaction and secrets."While this doesn't necessarily mean the end of Fable's linear paths, it at least promises we'll have more to do on said paths. Anybody have this in their top five most wanted yet?[Via Xboxygen (watch out, it's in French)]

  • Peter Molyneux's orgasmic delight

    by 
    Richard Mitchell
    Richard Mitchell
    07.14.2006

    Conrad over at Joystiq has posted an interview with Lionhead's Peter Molyneux. There's a lot of good stuff in there and I won't attempt to recount it all. I will, however, relate this little tidbit to whet your appetite:"You know in those days that's what it was like, I smoked more cigarettes, drunk more and did disastrous things to my body. I was a total introvert, the world outside of what I did on my computer became dim, almost psychotically so. But, there was, and I apologize for using this words, there was this orgasmic delight in physically creating something."Good stuff. Conrad and Peter talk Fable, Fable 2, Pete's "secret project", and more. Head over to Joystiq and check it out.

  • A few Fable scraps

    by 
    Richard Mitchell
    Richard Mitchell
    07.10.2006

    The Lionhead Times has be updated with a few bits of info regarding Fable 2. Most of the info is just general development stuff, but there are a few interesting things to point out. For instance, the story of Fable 2 takes place 500 years after the events of Fable and The Lost Chapters, giving the game a richer history from which to build the story. The story is also planned to be longer than the original, which is definitely good news. Somewhat more cryptic, it's also revealed that the story could take a turn that will "shock" players. Another little tidbit, the Fable 2 team now has to make "milestone" builds of the game in order to showcase the game's progress to the suits at Microsoft. The upshot of this is that we should get some insight on the game's progress as well. Fable 2 is one of the 360's heavy hitters so, rest assured that we'll keep you posted.

  • X06 in sunny Spain

    by 
    Richard Mitchell
    Richard Mitchell
    06.22.2006

    Planet Xbox 360 reports that Microsoft has announced the official date and location for X06, the European Xbox convention. The event will be held September 27th and 28th in Barcelona, Spain, allowing industry members to soak up some sun and an unhealthy dose of Xbox branding. New invitees to the event include South Africa, Hungary, the Czech Republic, Slovakia and Poland -- Microsoft having announced 360 launches in these countries by the end of 2006. Regional vice president, Xbox, Europe, Middle East and Africa (EMEA), Chris Lewis, said this of the event: "We are really looking forward to X06 in Barcelona and believe this will prove to be an amazing experience for gaming enthusiasts across Europe. We have some exciting announcements to make and even more to show people. X06 will firmly place Xbox 360 as the console of the next generation." This would be the perfect place for Microsoft to shed some light on its European projects, namely Viva Piñata and Fable 2. Here's hoping. [Thanks, Matt]

  • Molyneux predicted a Revolution ... in '04

    by 
    Christopher Grant
    Christopher Grant
    04.10.2006

    During a demonstration of Fable, his then-upcoming RPG, at 2004's DICE conference, Peter Molynuex predicted that game controllers needed a revolution -- so to speak -- to accomodate the shift in game design. He said: I reckon, and this is a real personal point of view, the greatest innovation in hardware won't come from the next graphics processor, or the next processor, or the next console, or even the next PC. Someone, somewhere will come up with an input device that enables us to do games that we haven't even imagined before ... somewhere, someone is going to come up with a second-generation controller because, I would argue, the controllers we have now were designed to actually move around 2D worlds, and they've been hybrided for 3D worlds, and they're still not good enough, and the number of times you have to go through and re-jig your game because of the controllers. Sounds like the sagacious Molynuex would have loved to make a title using Nintendo's new controller; although, with last week's announcement that Microsoft finally bought Molyneux's Lionhead Studios, it looks like it ain't gonna happen. [Thanks, k2switch]