LocoRoco-Cocoreccho

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  • TGS07: LocoRoco Cocoreccho trailer flutters to the internets

    by 
    Chris Powell
    Chris Powell
    09.20.2007

    While Andrew has already given us his hands-on impressions of LocoRoco Cocoreccho (try saying that fast three times!), everyone knows a pictures is worth a thousand words, and by my calculations, a video is worth four hundred billion eleventy thousand. Unfortunately, Andrew was rather disappointed with the interactive screensaver, blaming inconsistent and overly complicated controls, which makes the game lose much of what we loved about the first - simplicity. The game hits the PlayStation Store this week, so how about you try it out and let us know what you think.

  • TGS07: LocoRoco Cocoreccho hands-on

    by 
    Andrew Yoon
    Andrew Yoon
    09.19.2007

    LocoRoco Cocoreccho will arrive on the PlayStation Store this week, and we were able to get some time with it at Sony's pre-TGS media event. We're sad to say that this brand new PS3 sequel loses one of the most important aspects of the original: simplicity. LocoRoco on the PSP charmed gamers with its simple and intuitive play mechanic that could be understood from the moment one picks up the system.One cannot say the same for Cocoreccho, the supposed "screensaver" game for PS3. There are too many different control mechanisms at play, creating a generally disparate experience. For example, the ability to tilt the world is surprisingly inconsistent: it can only occur during specific parts of each level. Players will have to rock the controller, pump it up and down, sway it left and right throughout each level -- in addition to having to move the analog stick to control the floating butterflies that motivate the LocoRocos to move along. The lengthy tutorial that's included with our demo worries us that the game is much too complicated for its own good.Obviously, we need to spend more time with the title to fully understand the nuances of the "game" -- perhaps when slowly introduced to the experience, it becomes much more endearing. But in the very little we've seen, we were dismayed by the surprising complexity of this LocoRoco follow-up.

  • Loco Roco Cocoreccho available next week on the UK PSN for cheap

    by 
    Colin Torretta
    Colin Torretta
    09.12.2007

    According to UK videogame site CVG, Loco Roco Cocoreccho is rolling onto the UK PSN next week for the budget price of just £1.99. This puts it significantly cheaper than the Japanese release, which at 800 yen puts it at almost 2x the cost of the UK release. It is assumed that the reason for the cheap cost is that this isn't a full fledged game per se, but some kind of weird bastard child of a Loco Roco game (with full tilt controls evidently) and um, a screensaver. They haven't mentioned HOW it's a screensaver, but considering the title has online leaderboards and actual gameplay so it's going to be a pretty damn in-depth screensaver. So with the British and the Japanese getting Loco Roco Cocoreccho next week, where's the American love?

  • LocoRoco Cocoreccho: first footage found

    by 
    Andrew Yoon
    Andrew Yoon
    07.27.2007

    The LocoRoco sequel has been humming along at a great pace. At the Develop conference, first footage of the PS3 downloadable title was showcased, as evidenced by this off-screen video. There's up to 200 LocoRocos on the screen -- impressive! If this has even half the charm of the PSP original, we're bound for a serious treat. [Thanks, Joe!]

  • Loco Roco for PS3 confirmed 95% complete

    by 
    Jem Alexander
    Jem Alexander
    07.17.2007

    The PlayStation Premiere event in Tokyo has seen a veritable cornacopia of announcements so far today (with more to come, no doubt). One such announcement is that the PS3 version of Loco Roco, entitled Buu Buu Cocoreccho!, is 95% complete and so will be available, no doubt, before the end of the year. A downloadable title that promises to be "playing, even when you aren't", Buu Buu Cocoreccho! will feature 200 Loco Roco characters as well as full SIXAXIS control support. There's not much more information that that (as seems to be a theme with these PlayStation Premiere announcements), but now that the word is out there's no doubt we'll be hearing lots more about it up until its release.