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Bungie made some mistakes with the first bit of Destiny DLC. That's not editorializing; that's a takeaway from a post that designer Luke Smith made regarding mistakes that will not be repeated for the game's second bit of downloaded content, House of Wolves. Smith explains the shard economy essenti...

5 months ago 0 Comments
January 27, 2015 at 2:00PM
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Destiny designer Luke Smith recently addressed concerns over Bungie's future updates for the game. Namely, Smith said "the mistakes [Bungie] made with the DLC1 reward economy will not be repeated," in a NeoGAF thread, admitting the developer's previous attempts at expanding the first-person shooter...

5 months ago 0 Comments
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Bungie's Destiny is not an MMO (or is it? We're somewhat split on the issue) but it nonetheless uses some terms very familiar to MMO players to describe some of its gameplay. Case in point: raids. In an MMO, raids could typically be described as massive dungeon crawls that can take several hours t...

11 months ago 0 Comments
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After several months of unplanned silence ("This was the project we originally were intending to announce at E3," they say), Bungie finally revealed Halo 3: Recon at TGS. We had an opportunity to talk with Luke Smith and Brian Jerrard during a group meeting in Tokyo this morning and Jerrard bri...

6 years ago 0 Comments
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Bungie.net has been updated. No, nothing was announced. That was canceled, but the update has come in the form of a quick-n-dirty Q&A regarding the situation. Responding specifically to internet claims that Bungie was masterminding a plot to trick fans only to later reveal an 'OMG-megaton,' Bu...

6 years ago 0 Comments