major-league-gaming

Latest

  • HBO Go, Twitter among 35 apps coming to Xbox One by year's end [Update]

    by 
    Mike Suszek
    Mike Suszek
    06.04.2014

    Xbox One and Xbox 360 will receive 45 apps by the end of the holiday season, Microsoft announced today. Among the apps are Twitter, Facebook, Vine, HBO Go, ShowTime Anytime, Comedy Central and Major League Gaming, some of which already have a presence on Xbox 360. Xbox One's Twitter app will integrate directly with its live TV offerings, as viewers will be able to view a stream of tweets for shows they're watching at the moment, as well as a "trending" section of the console's OneGuide that ties to popular programming going on at the time. Head past the break for a full list of the incoming apps and the regions they will launch in, courtesy of Xbox Wire. Update: To clarify, 35 of the apps will arrive on Xbox One as opposed to the 45 combined for Xbox One and Xbox 360. We've updated our headline accordingly.

  • MLG taps former Machinima exec Ryan Wyatt for VP of programming

    by 
    S. Prell
    S. Prell
    04.22.2014

    Ryan "Fwiz" Wyatt has returned to Major League Gaming after serving as Machinima's head of live and eSports content for three years, GamesIndustry International reports. Wyatt will serve as VP of programming, meaning he'll be responsible for premium content on MLG.tv. During his previous run with MLG, Wyatt worked as a referee and head of online tournaments for GameBattles. Call of Duty fans may best know Wyatt from his work on Friday Night Fights, a video series focused on competitive play made available to Call of Duty Elite members. Chris Puckett, MLG's previous VP of programming, will become executive producer on eSports Report. He will also lead the production of MLG Pro Circuit competition broadcasts. [Image: Major League Gaming]

  • Major League Gaming launches 1080p online e-sports network

    by 
    Earnest Cavalli
    Earnest Cavalli
    11.18.2013

    After trying to grab a foothold on cable television, Major League Gaming has opted to do its own broadcasting via a new online venture dubbed "MLG.TV." Like Twitch and UStream, MLG.TV will broadcast video game footage, only unlike those services the streams are exclusively populated by competive gamers trying to win sizable cash prizes. Also unlike its competitors, MLG.TV will offer streams at up to 1080p resolution and a chat client based on Twitter, obviating the need for a MLG.TV account simply to join a conversation. "Based on years of research and first-hand experience with other streaming solutions, we built a platform from the ground up to deliver the viewing experiences that we and our partners create," stated Major League Gaming CEO Sundance DiGiovanni in today's press release. "The MLG.TV network and video player are architected to deliver the highest quality viewing experience possible, utilizing the most reliable streaming technology available." MLG.TV is available now at Major League Gaming's official website. If the 1080p resolution feature takes a while to load, don't worry, MLG representatives say that this is a common issue for many Internet users. Just wait a bit and assuming you have enough bandwidth, the video player will eventually find the proper resolution.

  • EA taps Matthew Bromberg as BioWare studio head

    by 
    Justin Olivetti
    Justin Olivetti
    09.10.2013

    He's got big shoes to fill, but Electronic Arts is confident that Matthew Bromberg will be able to helm BioWare following the departure of Greg Zeschuk and Ray Muzyka a year ago. VentureBeat reports that EA has tapped Matthew Bromberg for a promotion from BioWare Austin general manager to group general manager of the entire company. This puts Bromberg in charge of the many BioWare divisions, including studios in Canada and California. Bromberg joined the company in 2012 and was a former CEO of Major League Gaming. With Bromberg's promotion, Jeff Hickman has become the new BioWare Austin general manager.

  • PAX Prime 2013: Guild Wars 2's Jon Peters on the state of PvP

    by 
    Patrick Mackey
    Patrick Mackey
    09.04.2013

    At this year's PAX Prime, we attended a party hosted by ArenaNet at which the studio demoed the second world of Super Adventure Box. There was a raffle, plenty of drinks, and a lot of ANet people. In fact, I mentioned to ArenaNet's reps that I was really into competitive play, PvP, and e-sports. Not five minutes later, I was introduced to Jon Peters, lead gameplay designer for Guild Wars 2. I was a bit intimidated; I mean, this was the guy who singlehandedly created over 70% of the skills in GW2! But he was surprisingly down-to-earth with our conversation.

  • Free for All: You got your e-sport in my PlanetSide 2

    by 
    Beau Hindman
    Beau Hindman
    07.03.2013

    I promised myself that I would not spend half of this column making silly jokes about e-sports. The simple truth is that I find e-sports about as exciting as collecting stamps. That might sound harsh, but remember how fanatical (and oblivious to my opinions) some people are for stamps. And that's just fine. What bothers me about e-sports is how the genre takes something that comes from a wonderfully chaotic place -- play time -- and wraps it in a set of rules and expectations. I used to say that humans could make a sport out of anything, and it turns out I was right. I joked that holding your arm into the air could be a game if they made rules concerning the activity. While it's not quite a spectator sport, I recently discovered that there are people in this world who literally hold an arm in the air -- sometimes for years -- to prove their dedication. All we need now is a bit of commentary and we'd have a sport. And now here we are with news that one of my favorite games, PlanetSide 2, is about to introduce major league gaming-styled instanced Battle Islands into a world that is unique because of its massive, open scale. This week I have heard the words "instanced" and "MOBA" and references to Team Fortress 2 enough to scare my pants off.

  • Infinite Crisis joins MLG as an official esport

    by 
    Jordan Mallory
    Jordan Mallory
    05.30.2013

    Being in the middle of its first round of closed beta testing hasn't stopped Turbine Entertainment's DC Universe MOBA, Infinite Crisis, from making the grade as an official Major League Gaming selection, the developer announced today in a joint release with the esports organization. MLG will kick off the burgeoning relationship by streaming Infinite Crisis matches from Warner Brother's E3 booth, starting on the morning of Tuesday, June 11, and lasting through the rest of the conference. From there the game will be showcased at various events until it's fully released, at which point it will join the likes of League of Legends and Call of Duty: Black Ops 2 in MLG Pro Circuit tournaments. Warner's other competitive DC Universe property, Injustice: Gods Among Us, was recently revealed as an official selection for this year's EVO2k fighting game tournament series in Las Vegas. At this rate, we expect Arkham Origins' rumored multiplayer mode will soon be announced as an event in the 2014 Sochi Winter Olympic Games.

  • Infinite Crisis joins competitive arena with Major League Gaming

    by 
    MJ Guthrie
    MJ Guthrie
    05.30.2013

    Some folks may wonder whether the upcoming superhero title Infinite Crisis can make it in the big leagues of MOBA gaming, but it is already assured a place in the majors. Major League Gaming has announced a partnership with Turbine's DC Comic-based game, one that will kick off at E3 with a live competition between two top teams. Fans wanting to check out the action can stop by the WB Games booth (South Hall 1637) beginning at 3 p.m. EDT (12 p.m. PDT) on Tuesday, June 11th, or watch it livestreamed on MLG's and Infinite Crisis' official sites. This collaboration will introduce Infinite Crisis to the e-sports community and ultimately lead to Infinite Crisis' inclusion at MLG Pro Circuit competitions. The game's executive producer, Jeffrey Steefel, is quoted as saying, "We look forward to working closely with MLG to introduce players to the DC Multiverse and building a world-class gaming community." [Source: Warner Bros. Interactive Entertainment press release]

  • SOE's Smedley and Higby on PlanetSide 2's e-sports evolution

    by 
    Jef Reahard
    Jef Reahard
    01.26.2013

    Yesterday we told you about SOE's new PlanetSide 2-focused partnership with Major League Gaming. Following the announcement, Joystiq scribe Mike Schramm managed to corner principals from both companies at Friday's PlanetSide 2 Ultimate Showdown event in LA to ask what, exactly, is in store for fans of Auraxian e-sports. Join us after the break as CEO John Smedley, creative director Matt Higby, and MLG's Sundance DiGiovanni give us an early look at PS2's competitive evolution.

  • SOE partners with Major League Gaming for PlanetSide 2 e-sports

    by 
    Jef Reahard
    Jef Reahard
    01.25.2013

    SOE has partnered with Major League Gaming in order bring the world of competitive e-sports to PlanetSide 2. "Over the next few months, the PlanetSide 2 and MLG teams will work closely to develop ideal competitive gameplay features and settings to showcase the massively multiplayer online first-person shooter," according to a press release. Neither company has specified what those features and settings might be, but PS2 creative director Matt Higby and SOE CEO John Smedley have long maintained that the firm was developing its sci-fi shooter sequel with an eye on the competitive gaming arena. SOE and MLG will also collaborate to create original programming, with a broadcast schedule due "in the coming weeks."

  • The Summoner's Guidebook: League of Legends' Season 3 imbalances -- good or bad?

    by 
    Patrick Mackey
    Patrick Mackey
    12.20.2012

    If you've played League of Legends for a while, you were probably shocked at the launch of all the new Season 3 changes. They're absolutely crazy! When I first saw them, I couldn't make heads or tails of them. What's the new best item builds? What's the best path to making them? I seriously had no idea. Things have settled down a little, but items are still a little chaotic, and MLG is already hosting Season 3 qualifiers. This can't be right! I've covered before why tossing around the metagame is bad, but hosting tournaments that will affect entry into the Season 3 Championships with the game in this state is outrageous. I'm sure LoL will recover and things will get iterated on, but what are things going to be like in the meantime?

  • Major League Gaming holding a pre-release Halo 4 tournament in Dallas, TX

    by 
    Mike Schramm
    Mike Schramm
    09.27.2012

    Major League Gaming is going to hold a pre-release Halo 4 tournament at its Fall Championship, coming up soon in Dallas, Texas. Halo 4 doesn't arrive until November 6, but if you're in the Dallas area you can challenge other players in a series of 4v4 matches, all for a prize pool of over $40,000.The tournament will start up on November 2 at 5pm central time, and then be streamed live on MLG's website all weekend long, leading up to the final match on Sunday evening at 4:45. All the while, commentators Dave "Walshy" Walsh and Andy "Bravo" Dudynsky will provide insight on the game and its players, and even if you're at home you'll get to see a whole lot of Halo 4 multiplayer. It's just the thing to have your Battle Rifle, Magnum and Needler all primed and ready when the game comes out the following Tuesday.

  • MLG League of Legends Summer Championship winners disqualified for 'collusion'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.27.2012

    Major League Gaming announced late last night that the first and second place winners of the Summer Championship League of Legends Event have been disqualified for conspiring to not play a match to win."We have determined that there was collusion between the two final teams, Curse NA and Team Dignitas," MLG wrote in a statement. "This is in clear violation of both the letter and spirit of MLG's Official Pro Circuit Conduct Rules: 'competitors may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.' As such, both teams have been disqualified, and no placements or prize money will be awarded."Curse NA put out a video stating the issue surrounds agreeing with Team Dignitas that the first round of the match should be an "ARAM," but that no other agreements were made. The acronym stands for "all random all middle," meaning both teams picked champions at random and played only the middle lane. It's a player-created match style, like if two major sports teams agreed to play baseball with one base or basketball using half the court.Senior Vice President Lee Chen of Major League Gaming denies the defense, writing on Twitter: "To be clear here folks, the collusion had nothing to do with the ARAM. CRS/DIG conspired to split prize money."The third and fourth place teams will receive the prize money for the event. MLG states although there is contention over the exact nature of the violation, that "both teams, as well as MLG and [League of Legends developer] Riot" agree that not playing a tournament match to win warrants disqualification.

  • The Summoner's Guidebook: Will Korea dominate League of Legends, too?

    by 
    Patrick Mackey
    Patrick Mackey
    08.09.2012

    When I first started following the League of Legends pro scene, I was introduced to top teams like Team Solo Mid and SK Gaming. As I watched matches and player interviews, the first thing that came to my mind was this: If Korea fielded a LoL pro team, it would be incredibly scary. When Riot Games added support for Korean League of Legends and OnGameNet began running regular tournaments, I had to check it out. Sure enough, big pro-gaming teams like StarTale and MiG started fielding pro League teams, and most of the things I suspected were true. Korean teams have amazing coordination and incredible mechanics compared to their western counterparts. This was put to the test last weekend during Major League Gaming's LoL Summer Arena, where Korean qualifying team Azubu Blaze utterly destroyed the other teams, losing only once to Curse Gaming. Most of the matches weren't even close. What's the secret to Azubu Blaze's dominance? Can it be reproduced in the West, or is League of Legends going to end up like StarCraft -- dominated by the Korean scene?

  • League of Legends tourney to be streamed live, $10,000 prize at stake

    by 
    Jef Reahard
    Jef Reahard
    07.17.2012

    If you've been curious about the competitive gaming scene in League of Legends, you'll want to mark your calendar for August 3rd. Major League Gaming is hosting a three-day event that features four of the planet's best teams. The stakes are pretty high too, as the first-place team will take home a $10,000 prize. All of the tournament matches will be streamed via MLG's website, which means you can watch over 20 hours' worth of pro LoL gameplay for free. You can also upgrade to a 1080p hi-def stream and get full DVR functionality if you like. The tourney concludes on August 5th, and you'll find a full broadcast schedule as well as all the event details at the Major League Gaming site.

  • League of Legends summer arena qualifiers kick off July 10th

    by 
    MJ Guthrie
    MJ Guthrie
    07.06.2012

    Some people are competitive in their gaming, and then there is competitive gaming. For League of Legends players, the competition can also have a huge payout. This summer, Major League Gaming will hold a LoL arena competition in New York City with a $10,000 reward for the winning team. Interested in showing off your mad skills? Then hurry and sign up; teams who want to compete in this live event must participate in the qualifying events that begin Tuesday, July 10th. The qualifier is split into NA and EU regions. Registration is $50 per team, and players can register only in their home region. The first-place team from each region will receive an all-expenses-paid trip to NYC to compete in the live arena event August 3rd through 5th. For a full schedule of the qualifying events, check out the announcement at MLG.

  • SteelSeries announces Sensei Major League Gaming edition, keeps palms eager until August

    by 
    James Trew
    James Trew
    06.03.2012

    For most of us, the humble mouse is but a tool for effective computer navigation, for gamers though, it's a matter of life and (virtual) death. SteelSeries knows this, and hopes its new Sensei Major League Gaming edition mouse will keep a few more of its faithful out of the MASH. It looks like much of the credentials of the original Sensei have been kept intact, the same 10.8-megapixel sensor, the 150 inches per second movement detection, 32-bit ARM processor, LCD display and so on. What's new then? For the main part, the CPI, which can now go from one to 8,200, or all the way to 16,400 if you use the double CPI feature. You'll have to wait until August to get your hand on it, with pre-orders (but no price as yet) set to open at the MLG Championship next week.

  • Turtle Beach partners with MLG, will unveil tournament-focused Ear Force Seven Series programmable headsets, TM1 audio mixer at E3 (update: photos)

    by 
    Joe Pollicino
    Joe Pollicino
    05.31.2012

    If you're familiar with Major League Gaming tournaments, you're likely aware that Astro Gaming's Mixamp Pro has been the staple device for providing multi-platform surround sound and team chat to the headset-wearing pros. Things are set to change this fall, however, as Turtle Beach has announced its own partnership with MLG that'll usher in the release of its first ever tournament-focused gaming audio-wares. To start, the TM1 Tournament Mixer will be the "exclusive" sound hookup for MLG when it hits the streets, effectively replacing the Mixamp. The unit will provide virtual surround sound game sound chat functionality to any headset with a 3.5mm jack. One TM1 can provide six players with individual sound whether they are on the same team or playing 3 vs. 3, and two devices can be daisy chained to provide a whopping 12 channels of separate audio. Notably, the TM1 can also support a broadcast feed (details below). On the headset front, TB is blending its programmable audio know-how and recent foray into lifestyle headsets into what's dubbed as the Seven Series. Details are slim, but the first two models set to up the ante on the likes of Astro's A40 and the Sennheiser PC360 will be the Ear Force XP7 and Z7. Each headset features a portable design, detachable microphone and an optional inline remote / mic, so you won't be you stuck to only using 'em in your living room -- unlike pretty much of all the company's past headgear. You'll naturally be able to download your preferred audio settings using TB's Preset Community Portal, which will also include "presets customized for specific [MLG] tournament games." There's sadly little in the way of pictures at the moment (aside from the TM1), but we'll be getting some hands-on time with prototypes of all the goods at E3 next week. Hit up the press release past the break for further details in the meantime. %Gallery-157228% Update: We've been informed by a Turtle Beach rep that the TM1 does not provide virtual surround sound. Furthermore, it seems to be an actual mixer, rather than a Mixamp alternative for consumers. Update 2: We've just gotten a clarification from the company about how the TM1 will work with headsets: The TM1 provides a closed chat network, like the Mixamp does. It can also pass-through Dolby, but it doesn't process it for stereo headphones. The XP7 comes with a control unit (it has a four-pole headphone jack), which is what processes surround sound. We will be providing MLG with both TM1s and control units for all tourney players to use. You can output the TM1's chat feed [the broadcasting feature] and mix it into a livestream so viewers can hear what the players are saying. There's also an input so you can feed in whatever audio you choose for all players to hear that are hooked up to that TM1 unit, be it music or even a shoutcaster feed.

  • Major League Gaming takes smartphone games seriously, announces Xperia Mobile Gaming Arena

    by 
    Sean Buckley
    Sean Buckley
    05.03.2012

    If OpenFeint's lightweight social connections and leaderboards lack the competitive edge your inner hardcore gamer craves, maybe Major League Gaming's latest mouthful will satiate your demands for satisfaction. The Xperia Mobile Gaming Arena presented by Sony Mobile (we told you it was a mouthful) hopes to give smartphone toting gamers a serious cross-platform battleground, offering iOS and Android users competitive leaderboards and up to $10,000 in prizes. Currently the smartphone gaming platform only supports Gameloft's Modern Combat 3: Fallen Nation, but MLG hopes to enlist more competitive titles in the coming months. "The MLG community thrives on competition," explains Major League Gaming CEO Sundance DiGiovanni, "with our new mobile platform, we are now enabling gamers to engage in competitive play no matter where they are." Ready to climb that leaderboard? Get your game on at the source link below, or read on for MLG's official press release.

  • MLG tinkering with streaming fees during Winter Arena tourny

    by 
    Edgar Alvarez
    Edgar Alvarez
    02.15.2012

    Sometimes being successful at certain bits comes with a cost, and that's exactly what's happening over at MLG HQ. According to Forbes, the Major League Gaming circuit has seen tremendous demand for its streaming services during tournaments, which up until now could be enjoyed in low-res without taking a hit on your wallet. However, that success is pushing the org to experiment with a different, pricier content model. During the upcoming Winter Arena tourny, those of you who want to watch the Mad Catz-sporting pros will have to pay 20 bucks or $15 if you're already rockin' a gold membership. While the move won't be permanent, it could indeed be a sign of things to come. Do you plan to shell over some cash or sit this round out on the bench? Let us know in the comments below.