mark-ogilvie

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  • RuneScape puts bots on trial

    by 
    Justin Olivetti
    Justin Olivetti
    09.26.2012

    Jagex has nuked them from orbit, and now, the MMO studio is going to put RuneScape's bots on trial. Coming soon to RuneScape is a brand-new area called Botany Bay. It's here that players can be the judge, jury, and executioner for convicted bots, voting on their ultimate punishment. Jagex gives two warnings to botters, after which the player is ejected from the game and his or her avatar is sent to Botany Bay for final judgment. Botters' avatars may be smooshed by a dragon, vaporized, or pelted with rotten fruit. Lead Designer Mark Ogilvie hopes this will deter players from naughty behavior: "We have wanted to do this for some time and we hope that by bringing the actions of those who cheat to the attention of the wider community, we can make a massive step towards eliminating botting from the game." You can watch a trailer for the new Botany Bay area after the jump. [Source: Jagex press release]

  • RuneScape reveals dual-wielding in sixth behind-the-scenes video

    by 
    MJ Guthrie
    MJ Guthrie
    06.22.2012

    Last month, Jagex revealed that a whole new combat system was on its way for the browser-based fantasy game RuneScape. Since then, players have been treated to more details about the upcoming changes in behind-the-scenes videos. Today's installment, the sixth and final one in the series, reveals a fundamental change to the combat system: dual-wielding. Now players can sacrifice a shield's defense to go all out for damage. However, this dual-wielding system is unique. RuneScape is giving dual-wielding abilities to more than just those who prefer blades by making it available to magic users and ranged combatants as well. Players can dual-wield magic, ranged, melee, or mix and match any combination. Another less dramatic change includes improved weapon stances, which add a casual stance to sheathed and attack positions. The stances also are individualized for different weapons. Finally, the devs have upgraded avatar models to include actual fingers. To see a demonstration of these changes, you can watch the video. And for even more details about The Evolution of Combat, check out Massively's interview with Lead Designer Mark Ogilvie. [Thanks to Sean for the tip!]

  • MMObility: RuneScape dev details new combat, hotbars, and critical hits

    by 
    Beau Hindman
    Beau Hindman
    06.08.2012

    RuneScape's combat is pretty unique. If I were to introduce the game to someone who has played mostly client-based, mainstream MMOs, he would probably be a bit confused as to how combat worked in RuneScape. The truth is that there is a lot of depth to the combat system as it is now, but it is often hidden behind layered UI screens. A player needs to know where to go to find the best abilities. Don't get me wrong; this system is great for grinding out experience by killing monster after monster, but in higher-level combat or PvP, a player's "skill" is determined by how much she knows about the UI, rather than how much she knows about her enemy's weaknesses or which skills to use. This is all about to change, thanks to what is being called one of the largest updates in the entire decade-plus history of the browser-based giant. I sat down with an interview with Mark Ogilvie, lead designer from Jagex, to find out just how large the update will be and how it might affect players.

  • The Evolution of Combat coming to RuneScape for player testing June 26th

    by 
    MJ Guthrie
    MJ Guthrie
    05.18.2012

    What words are music to players' ears? "Biggest content update in its history." And RuneScape fans are getting just that! Jagex announced today that a massive content update bringing the all-new combat system, dubbed The Evolution of Combat, is on its way to the free-to-play fantasy game. The game-altering new system is promised to be more immersive and more involving. Lead Designer Mark Ogilvie noted that a combat revamp was the community's most requested update and he emphasized the value of community feedback. To garner more feedback, Jagex is offering RuneScape members the opportunity to test the update starting June 26th. This limited-access beta will then run through September, giving beta participants the chance to help "shape the future of one of the most important elements of the game." For the opportunity to participate in this exclusive combat system beta, players need to be an existing member of RuneScape or sign up for membership on the official site by June 1st. [Source: Press release]

  • Massively's guide to RuneScape's wilderness and free trade

    by 
    Brendan Drain
    Brendan Drain
    03.11.2011

    Back when the open-world PvP of Ultima Online was more than just a memory for most people, it just seemed natural for a game to let players beat each other to death. Having open-world PvP in an MMO checked off another item in the list of things that attracted people to the genre. RuneScape's wilderness area was Jagex's compromise between letting players smash each other's heads in and not alienating players who don't want their heads smashed in. While most of the game remained PvP-free, the wilderness to the north was an open PvP bloodbath complete with corpse-looting and rude language. PvP was removed from this area several years ago as part of a major effort to beat the RMT business. At the same time as wilderness PvP was removed, limitations were placed on the amount of gold a player could gain or lose in player-to-player trades every 15 minutes. Trading was migrated largely to a new Grand Exchange system with built-in price limits. This all but killed the game's emergent trading professions, severely limiting the scale of shops and making life harder for the wheelers and dealers out there. Both the trade and PvP restrictions were lifted just over a month ago, and players are quickly learning to take advantage of all that's been brought back to the game. Skip past the cut for Massively's look at how you can take advantage of free trade and wilderness PvP and how RuneScape's community has reacted to the revival of these long-lost features.

  • RuneScape's wilderness PvP and free trade have returned

    by 
    Brendan Drain
    Brendan Drain
    02.01.2011

    At the end of December, developer Jagex put the fate of its browser MMO RuneScape in the hands of its players. Several years ago, in an effort to combat the game's growing RMT problem, Jagex placed severe restrictions on PvP and the trading of items. To make transferring gold harder, Jagex made changes to deny trades in which one party gained a significantly higher value of items and gold than the other. Limits were also placed on the stakes players could fight over in one-on-one duels. The biggest changes came to the wilderness, RuneScape's open PvP area. Wilderness PvP was completely removed in order to remove the possible use of PvP looting mechanics to trade large quantities of gold. Jagex opened a public referendum and vote to ask players if they wanted wilderness PvP and free trade to return, and over a million players answered with a resounding "YES!" Just over a week ago, we interviewed RuneScape's lead designer Mark Ogilvie on the details of the changes and how they'll affect players. In an announcement today, Mark confirmed that those changes are now in effect, along with some tweaks to the gravestone and drop party systems. If you're a fan of RuneScape, stay tuned to Massively's RuneScape coverage for our upcoming guide on making use of the new free trade and wilderness PvP options.

  • Massively's exclusive interview with RuneScape's lead designer Mark Ogilvie

    by 
    Brendan Drain
    Brendan Drain
    01.24.2011

    Last month, Jagex did the unexpected when it opened up a major game-changing decision on its popular MMO RuneScape to a public vote. As part of RuneScape's 10th anniversary this year, Jagex gave players the chance to vote on whether they want PvP in the wilderness and free trade between players to be restored. These are two key features that were removed from the game around three years ago as part of an anti-RMT campaign. Over 1.2 million votes were cast in the public referendum, with over 90% of them asking for the revival of wilderness PvP and free trade. The much-loved game mechanics should be returning to RuneScape in early February. At Massively, we took the opportunity to interview RuneScape's lead designer Mark Ogilvie on the upcoming changes and what the future has in store for this popular browser MMO. Massively: When you initially put out a vote on the restoration of wilderness PvP and free trade, did you expect the response to be as overwhelming as it turned out to be? Mark Ogilvie: We really weren't sure. I spend a lot of time talking to my players, but you often find that PKers are a vocal minority. We wanted to run a referendum to see what the truth was, but we really weren't sure what was going to happen. We had a bit of a friendly sportsman's bet to see where the percentages would be, and I'm quite proud to say my guess was pretty spot on. I was really pleased when my bosses said, "let's ask the players and see what they think." Taking the risks to do something like that, putting a decision that big in our players' hands -- that's quite brave. Skip past the cut to read the rest of our exclusive interview with RuneScape's lead designer Mark Ogilvie.