mercenaries

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  • City of Steam previews its 2.7 update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.27.2014

    City of Steam has another update in the works, and it's going to make you look good. How, you ask? Well, partly by adding a new and expanded wardrobe system that will improve categories and free up storage space for your cosmetic outfits. The interface is still rough, but it's also a step toward giving players more options and power when it comes to character appearance. What else is coming? There's a new Lucky Wheel option in the works, allowing players a chance to spin and win all sorts of great prizes whether they're playing for free or not. The Mercenary system is also being revised, with appearances being improved, new mercenaries being added, and an improved interface for organizing and managing the soldiers of fortune. You can check out the full patch preview, which sadly for players does not yet include a targeted release date more specific than "soon."

  • EverQuest releases 20th expansion, Call of the Forsaken

    by 
    Justin Olivetti
    Justin Olivetti
    10.08.2013

    There should be a really big cake somewhere in SOE's offices today to celebrate the fact that the studio just pushed out its impressive 20th expansion for EverQuest. Call of the Forsaken launched today with a host of new features including a new storyline, four additional zones, enhancements to the mercenary system, heroic adventures, and (of course) more raids. Senior Producer Thom Terrazas had a speech prepared on this occasion: "The launch of EverQuest's 20th expansion is a testament to the dedication of all of the talented people, developers and members of our awesome community, who have contributed to the game over the years. As we approach the 15th anniversary of EverQuest in 2014, the influence of the franchise is unparalleled in the MMO genre. This latest expansion demonstrates our continued commitment to bring the highest quality content to one of the most dedicated player communities in the industry." The expansion for the free-to-play title is $39.99 for the regular edition and $89.99 for the collector's edition. EverQuest is currently running a "welcome back" promotion that includes a gold membership and a goodie bundle to those who log in by the 15th. [Source: SOE press release]

  • SOE Live 2013: Thursday keynote announces expansions, release dates, and more

    by 
    MJ Guthrie
    MJ Guthrie
    08.02.2013

    SOE Live 2013 kicked off in the new Planet Hollywood venue with a keynote full of information as well as frivolity. The night started with a rap performance by a PlanetSide 2 player and continued with plenty of humor and even prize giveaways. Fan favorite Brasse, aka Linda Carlson, then lit up the stage (literally) in her PlanetSide 2-inspired Dwarven armor set and plugged Player Direct, a way for player-made gaming videos to gain more exposure. And then came the gaming news. Although even more details will be forthcoming as the convention progresses, there were some definite highlights shared by SOE CEO John Smedley, EverQuest Producer Thom Terrazas, and EverQuest II Producer Holly Longdale, including expansion announcements, release dates, and even some EverQuest Next tidbits.

  • Tattered Notebook: Are EQII mercenaries a solo-savior or group-killer?

    by 
    MJ Guthrie
    MJ Guthrie
    07.06.2013

    A couple of events this past week brought my mind back to a subject I have pondered off and on since EverQuest II's standalone expansion Age of Discovery launched back in December 2011. The first came when a Massively TV viewer expressed amazement at how our little group could decimate the triple-up heroics (a con system designation meaning hard) in a dungeon. The second came when a colleague was lamenting the difficulty of finding a group to get into a dungeon. How are these two situations tied to Age of Discovery? By the tethers of mercenaries. Mercenaries, or mercs as they are more generally referred to, are available to all players who have purchased that particular expansion regardless of their level. Plenty of Norrathians, including me, are running around with these for-hire companions. But the question on my mind is, are mercenaries a boon or a bane to EQII? The answer depends heavily on your playstyle.

  • EVE Evolved: The Battle for Caldari Prime

    by 
    Brendan Drain
    Brendan Drain
    03.24.2013

    The empires of EVE Online have long and bloody histories that, until now, have been played out largely through fictional chronicles and in-character news posts. This week saw conflict erupt in-game between two NPC empires in the Battle for Caldari Prime live event. The neutral CONCORD faction has managed to maintain order between the four main empires of New Eden for decades, but that doesn't stop the Gallente and Caldari factions occasionally violating the peace. The Caldari were originally part of the Gallente Federation but gained independence in a war lasting almost a hundred years. Following an attack on a Gallente city, a right-wing faction in the Gallente government seized power and ordered the bombing of the Caldari homeworld. Millions of Caldari citizens were evacuated from the homeworld, a planet that has been under dispute ever since. Caldari Prime resides in the Luminaire system and is officially inside Gallente territory, but recent events have seen the tables turn. In this week's EVE Evolved, I look at the story behind the recent Battle for Caldari Prime, accusations that the event was staged and scripted, and what the future may hold for live events in EVE.

  • Resident Evil 6 PC ships with new Mercs mode; Siege mode DLC for consoles in March

    by 
    JC Fletcher
    JC Fletcher
    01.25.2013

    The PC version of Resident Evil 6 will include a new mode, sort of. The Mercenaries: No Mercy (unofficial name: "The Naries") is based on the existing Mercenaries mode, but with "more enemies on screen than ever before." Ada Wong's campaign will be available when you start the game, playable in co-op, and you will be able to "fine tune the in-game camera," features that were added to the console versions in updates.Sometime next month, in advance of the March 22 launch of RE6 for PC, Capcom will release a free benchmark test. We'll warn you: regardless of how well your computer handles it, it's still going to be Resident Evil 6.In addition to the PC news, Capcom also revealed a March release window for Siege Mode on PS3 and Xbox 360, a $4 add-on for two to six people to play online. One team attempts to kill a rookie (AI-controlled) BSAA agent as monsters, while another team controls the living human characters from RE6 as they try to protect him.%Gallery-177255%

  • Leaderboard: Yay or nay on NPC mercenaries

    by 
    Jef Reahard
    Jef Reahard
    01.14.2013

    I recently returned to EverQuest II, and while I'm fortunate to have an active guild already in place, true newbs may find that grouping prior to the level cap is quite challenging. The game's population is pretty top heavy, and though veteran players do roll a lot of alts (there are 25 classes to choose from!), they typically use power-leveling strategies or NPC mercenaries to solo themselves to max level. For today's Leaderboard, I'd like to focus on these NPC bots, not just in EverQuest II but as an MMO design concept in general. On the one hand, they're clearly a boon to solo players. On the other, they do discourage grouping and could possibly be seen as a detriment to newer players checking out an older game. What do you think? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Resident Evil 6 pre-order Mercenaries maps DLC now just regular DLC

    by 
    David Hinkle
    David Hinkle
    11.01.2012

    Previously only available as pre-order exclusives through retailers, the three Resident Evil 6 "Mercenaries" mode maps in our gallery below are now available for purchase through your preferred platform's digital store.These maps are priced at $1 (80 MS Points) each and will take players to High Seas Fortress, Catacombs and Rail Yard. They sound like a refreshing change of pace for mercenaries who are used to being paid for traveling to distant locales and commit murders – instead you can now pay for the right to travel and murder.%Gallery-169884%

  • End of Nations outlines Heroes and Mercenaries in a new video

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2012

    End of Nations has a large number of units, and each of them has a relatively fixed role. You know at a glance what any given unit is meant to do and how it works with other units in the game. And then there are hero units, which are specifically meant to throw that balance off. Heroes possess multiple special abilities, generally ones that synergize well with other units, allowing you to pull out an unexpected set of abilities on an unsuspecting opponent. Some Heroes are willing to work for any side in a conflict, and these Mercenaries are arguably even more powerful. When you hire a company of Mercenaries, you acquire both a Hero unit and several sidekick units specifically tuned to complement the Hero's abilities. That means a full strike force tuned for maximum impact, one that might enable a strategy not normally available to your faction. Jump on past the break for the full video explaining Heroes and showing these powerful units in action. [Source: Trion Worlds press release]

  • Allods Online has a few good mercs for hire

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2012

    Allods Online: New Horizons is, well, on the near horizon, and gPotato is shining a spotlight on the expansion's star pupils. In a new dev diary, the mercenary system is dangled right like a plump morsel in front of a starving crowd. Mercenaries work in a similar fashion to those in other MMOs. Players who are struggling to put together a full group for challenging content can hire one of these hard-working soldiers of war. Allods will give players their first mercenary contract for free, but subsequent ones cost in-game currency. Mercs last for two hours and are under control of the player who hired them. The mercenary roster includes Rowdy Brow, a tank; Matron Lighthand, a healer; Stormer the Fierce, a melee warrior; Casper Flinty, a ranged damage dealer; Lisa de Vevre, a buffer/debuffer; and Michael Grammar, a ranged spellcaster. New Horizons is on course to launch early this month. In the meanwhile, may we interest you in an exclusive interview with one of the devs?

  • Aeria launches Waren Story website, offers beta signups

    by 
    Jef Reahard
    Jef Reahard
    05.10.2012

    Waren Story's got a new website as of this morning. What's Waren Story? It's a new PvP-centric free-to-play MMO from Aeria. The site features bits about the fantasy title's story, its customizable weapons and gear, and plenty of info on skills and character classes. There's also a section devoted to Waren Story's mercenary mechanics, which allow players to hire a wide variety of powerful combat allies. Elf archers, dwarf warriors, and Dryad queens are all yours for the taking, Aeria says. Head to the game's new web destination for further details, and don't forget to sign up for the closed beta while you're there. [Source: Aeria Games press release]

  • The Tattered Notebook: Skyshrine, mercs, Qeynos, and shields that roar

    by 
    Karen Bryan
    Karen Bryan
    04.14.2012

    For those gamers who have been patiently waiting to hear about GU63, the past few weeks have been a treat. We've shown off a few trailers on Massively, the official site has hosted a couple of team interviews, and even the SOE Twitch TV channel has been focused on EverQuest II. In fact, the recent webcast was the second part of a featured series on the update, and this one took a closer look Skyshrine and also answered a few fan questions. EQII Producer Holly "Windstalker" Longdale, Lead Designer Akil "Lyndro" Hooper, and SOE Executive Producer Dave "SmokeJumper" Georgeson sat down to preview what's coming to a server near you. In this week's Tattered Notebook, we'll look at the highlights and analyze what it means to both new players and old. Read on for the skinny!

  • Resident Evil 6 'Mercenaries' maps spread across retailers as pre-order bonuses

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.12.2012

    Resident Evil 6 will feature "Mercenaries Mode." That's the good news. The bad news is that Capcom is spreading three additional maps for the mode across three separate retailers as pre-order bonuses.Gamestop pre-order customers will receive The Catacombs map, Amazon purchasers will obtain the High Seas Fortress and Best Buy buyers will be granted the Rail Yard. Capcom has some teaser images of each on its Unity site.If you aren't looking to spend $180 to obtain all three merc maps, we're sure Capcom will make them available as DLC for a nominal fee sometime after launch.

  • EVE's Inferno expansion launches May 22nd, precursor patch April 24th

    by 
    Brendan Drain
    Brendan Drain
    03.23.2012

    EVE Online aims to revamp PvP in its upcoming Inferno expansion. In addition to continuing the good work that started with Crucible, Inferno will revamp the wardec system, iterate on faction warfare, and introduce new ships and modules for players to smash to pieces. It sounds like the perfect PvP expansion, and today at the EVE Fanfest, CCP revealed some firm details of exactly what the wardec and faction warfare revamps will entail. A new wardec interface will make wars easier to follow; loopholes like the wardec shield used by EVE University will be closed; and a new mercenary marketplace will be introduced. Faction warfare system ownership will be given more consequences, such as making it impossible for enemy militias to dock in the system. During the EVE Keynote speech today, CCP announced that Inferno will be hitting on May 22nd and that it will be CCP's first ever expansion preceded by a precursor patch. CCP intends to introduce new content with the patch that will prepare the way for the main expansion, but exactly what form that preparation will take has been kept a secret.

  • It's official: EverQuest goes free-to-play

    by 
    Karen Bryan
    Karen Bryan
    01.30.2012

    Back in December, when EverQuest II made the transition to free-to-play across all servers, many gamers wondered whether its sibling, EverQuest, would follow. Today, the speculation has become reality, and EverQuest will officially go free-to-play in March, which also is the month that the game first launched back in 1999. As the game closes in on its 13th birthday, it's worth taking a look back at this game's amazing history.

  • SOE releases EQII Age of Discovery expansion, Freeport revamp, F2P model

    by 
    Jef Reahard
    Jef Reahard
    12.06.2011

    There are big days, and there are big days, and today is definitely the latter when it comes to EverQuest II. First of all, as producer Dave "Smokejumper" Georgeson says in his newly minted producer's letter, "today we stop requiring any sort of payment." Yes, free-to-play is here (again, and across the board this time). That's just the tip of the iceberg, though. Today also marks the introduction of the much-ballyhooed Freeport revamp along with the rest of Game Update 62, and oh yeah, did we forget to mention the Age of Discovery expansion? If so, the short version of AoD includes the dungeon-maker tool, mercenaries, the Beastlord class, and a ton of customization and collectible updates sure to make your stay in Norrath even more enjoyable. We could tell you about 20 additional alternate advancement points, a new launchpad and website, new social networking integration, and more, but then you'd have no reason to check out the official forums for yourself. Check out the official AoD trailer after the break.

  • EverQuest II dev tour video details Beastlord, new Freeport, Mercs and more

    by 
    Matt Daniel
    Matt Daniel
    12.05.2011

    Sony Online Entertainment is getting the EverQuest II: Age of Discovery hype train up to full speed today with a new dev tour of the upcoming content. Emily Taylor, the game's Executive Producer, takes viewers through the new features that players can expect from the upcoming expansion. To start things off, she gives players a look at the new Beastlord class, which can tame creatures to utilize as Warders in order to alter its playstyle. We then get a look at the new and improved city of Freeport, which has been completely revamped. The city's four zones have been consolidated into one single zone, the visuals have been updated, and new questlines and content has been added. Finally, the tour stops off at the Seafarer's Roost Inn, where the new mercenaries can be hired -- for the right price, of course. So for the full video, click on past the cut and take a look. [Source: Sony Online Entertainment press release]

  • EverQuest II invites you backstage with a pair of Age of Discovery videos

    by 
    Justin Olivetti
    Justin Olivetti
    12.03.2011

    Ignore the man behind the curtain! Bow before the great and powerful Smokejumper! Oh... what? It's OK if they see behind the curtain? Come on in, folks -- SOE's totally fine with you seeing what's going on backstage during the development of EverQuest II's Age of Discovery and has a couple videos to prove it. The first video is narrated by EQII Lead Game Designer Akil Hooper, who takes us on a lightning tour of the new Beastlords and their animal Warders. Hooper shows off the new additions to the UI that make viewing, customizing, and switching between the Warders possible. Flipping over to Age of Discovery's mercenaries feature, Game Designer Carlos Mora demonstrates how the system works. Players can hire one of 10 mercenary NPCs to form a temporary party, and Mercenaries have both a hiring fee and a salary that is withdrawn from your account every 30 minutes. Mora says that a couple of the mercs are more difficult to find -- and more unique -- but are worth the search. You can watch both of the behind-the-scenes videos after the jump!

  • The Tattered Notebook: What's free and what's not?

    by 
    Karen Bryan
    Karen Bryan
    12.03.2011

    Tuesday, December 6th is going to be a very busy day for the EverQuest II team. The devs are launching an expansion, patching a game update, and performing the transition to make all servers free-to-play, simultaneously. And just as the dust settles from all of that, Frostfell is due to begin shortly after. With the stream of news announcements over the past month, there's bound to be confusion over what's free and what you'll need to pay for. Even veteran players have had questions about the game update versus the expansion, so in this week's Tattered Notebook, we'll give a rundown of what's what and even add in some handy links for more details.

  • EverQuest II Age of Discovery launch date, new features revealed

    by 
    Karen Bryan
    Karen Bryan
    11.29.2011

    For months, EverQuest II fans have been patiently waiting for the launch date of the latest expansion, Age of Discovery. Fortunately, the wait is over: SOE has announced that Tuesday, December 6th is the official live date for EQII's free-to-play transition, the Age of Discovery, and the Freeport Reborn game update (GU62). Executive Producer Dave "SmokeJumper" Georgeson and EQII Associate Producer Emily "Domino" Taylor both took time to give Massively a tour of some of the new features, so read on for an up-close look at Beastlords, the new Freeport, mercenaries, and the dungeon maker, and check out some new screenshots in our gallery below!%Gallery-140534%