motion control

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  • Nintendo Switch Sports is a collection of virtual sports games featuring motion controls slated for release on April 29th, 2022.

    Nintendo Switch Sports hands-on: Reviving a surefire formula for fun

    by 
    Sam Rutherford
    Sam Rutherford
    04.11.2022

    Following up one of the Wii's most memorable titles, Nintendo Switch Sports is reviving the motion-controlled antics with tennis and bowling, while adding four new sports in volleyball, tennis, badminton and chambara. And it's a blast.

  • Rudeism

    This 'Jedi: Fallen Order' lightsaber is also a motion controller

    by 
    Steve Dent
    Steve Dent
    11.19.2019

    Twitch streamer and DIY gaming accessory buff Dylan "Rudeism" Beck, who created a hilarious Untitled Goose Game "controller," is at it again with the new Star Wars title Jedi: Fallen Order. He built a motion-controlled lightsaber and a force glove that make the game look more fun and sporty, according to his Twitch videos and a post on Reddit.

  • Barely Related: Star Wars cast, Doctor Who in Terminator

    by 
    Jessica Conditt
    Jessica Conditt
    05.02.2014

    Good day, you lovely ladies and gents. Welcome to Barely Related, a conversational Friday column that presents the non-gaming news stories that we, the Joystiq staff, have been talking about over the past week. And no, we're not stopping our focus on industry and gaming news. Think of this as your casual weekly recap of interesting (and mostly geeky) news, presented just in time to fill your brain with things to discuss at all of those weekend shindigs. Grab a fresh drink, lean back in your armchair, and get ready to talk nerdy with us.

  • New Kinect for Windows nixes Xbox logo, adds power supply

    by 
    Mike Suszek
    Mike Suszek
    03.28.2014

    The second iteration of Kinect for Windows revealed by Microsoft this week features a few changes. While it looks nearly identical to the motion-sensitive camera for Xbox One, its glowing Xbox logo power indicator has been replaced by a simple dot, plus the word "Kinect" is now on the hardware's top panel. Additionally, the second version of Kinect for Windows requires both a hub and separate power supply to operate. The hub includes ports to connect to the sensor, power supply unit and USB 3.0 output to the user's PC. While the power supply will vary by region, it supports voltages that range in 100–240 volts. Microsoft didn't offer a release date for the new version of the PC Kinect hardware. [Image: Microsoft]

  • Keep Talking and Nobody Explodes is local bomb-defusing fun

    by 
    Mike Suszek
    Mike Suszek
    01.28.2014

    Three developers at Algonquin College in Ottawa, Canada recently offered a novel multiplayer bomb-diffusing game for this past weekend's Global Game Jam. Dubbed Keep Talking and Nobody Explodes, the game has one Oculus Rift-wearing, Razer Hydra-holding player lifting and examining a ticking time bomb while at least one other player holds the manual with instructions to disarm the virtual destructive device. The accompanying video for the game shows three fellows hovering over a spread of papers, shouting instructions (and not always the correct ones) at the bomb's diffuser with choice quotes like "Oh fuck," and "How much time is on the bomb, Owen?" Developed by the team of Allen Pestaluky, Ben Kane and Brian Fetter with dramatic music by Liam Sauve, the Windows-only game is freely available for players to check out on the Global Game Jam website. Kane works with Going Loud Studios, developers of the satirical platformer DLC Quest. Keep Talking and Nobody Explodes requires the Oculus Rift and Razer Hydra devices, so the rest of us will have no choice but to pray others will snip the correct wires.

  • The future of motion interfaces: Wave goodbye to the mouse

    by 
    Sean Buckley
    Sean Buckley
    11.10.2013

    We're still big fans of Douglas Engelbart's original pointing device, but human/computer input is moving past traditional peripherals. We're rapidly approaching a future of touchscreens, motion sensors and visual imaging control solutions. "Gone are the days, probably, of the keyboard, mouse and maybe even touch input," Samsung's Shoneel Kolhatkar told us. During a panel on the future of gesture and motion controls at Expand NY, Kolhatkar suggested that these technologies could fade away within the next 20 years. His fellow panelists, Pelican Imaging's Paul Gallagher and Leap Motion's Avinash Dabir agree that there's more to the future of computing than the traditional point and click.

  • Opinion: Blue Estate's humiliated mermaid won't leave me alone

    by 
    Jessica Conditt
    Jessica Conditt
    09.20.2013

    When the embargo for Blue Estate lifted last week, I had two options: write about the game and include that I felt excluded while playing it, or don't write about it at all. The second choice is hardly an option when it's my job to provide feedback on games the world hasn't seen yet, and I take my job seriously. Unfortunately, my personal response to Blue Estate is so overwhelming, even one month later, that I can't write about it without including these reactions, even though I find it embarrassing and extremely stressful to share my emotions – gah, gag me with a spoon – in a public forum. So, here we go. Blue Estate is a boiling bevy of extremes – it's based on the Blue Estate comic series published by Image, which tells the sordid tales of drug lords, mafia men, scantily clad women, has-beens and sarcastic jerks of every flavor dumped into the back alleys of LA. Blue Estate the game focuses on one of these caricatures, Tony Luciano, who is – you guessed it – a mobster and son of the Godfather of West Coast Cosa Nostra. I played a demo of Blue Estate at Gamescom. In the demo, it's clear Tony is a sarcastic, fumbling racist with a gun and a lot of luck. He's greedy, inconsiderate and narcissistic, and I can practically feel the grease building up in my hair as I point his gun at enemy after enemy. Tony is every bit the stereotypical, jaded mobster, with that cliché's most obvious traits pushed to the extreme. Another character featured prominently in the demo, but not playable, is Cherry Popz. She's a stripper, and in the same way Tony's macho stupidity is enhanced, Cherry has enhancements – when she's introduced, the narration focuses on her jaw-dropping beauty while the images focus on her body. She has a problem and she's seeking professional help from an overweight, unshowered, male private eye (who is privately eyeing her through a pair of thick glasses). During playable moments, Cherry wears a tiny black two-piece and heels, and at one point she gives me a full-on pole dance. Now – I've been to strip clubs and I don't find the notion of a woman in lingerie offensive or disgusting, but Blue Estate has the natural ability to turn sexiness into exploitation, humor into humiliation and my own enjoyment into exasperation, with a neon sign flashing the philosophy that I don't need to feel comfortable here. I've never felt unwelcome in a strip club.

  • Hydra evolved: Sixense Stem launches on Kickstarter, we go hands-on with a prototype (video)

    by 
    Sean Buckley
    Sean Buckley
    09.12.2013

    Sixense might not be a household name, but its electromagnetic motion sensing technology crops up in the darndest places. The 1:1 tracking technology is used in medical rehabilitation and Japanese arcade games, but it's most widely known as the wizardry behind the Razer Hydra motion controller. Now the company is gearing up to release a spiritual successor to the Hydra, the Sixense Stem System. Like the Hydra, Stem offers six degrees of motion-tracking freedom, albeit without the wires or Razer branding. It isn't necessarily more accurate, but it is more comprehensive -- it's a modular system that offers up to five trackable modules, or "Stems," that attach to game controllers, VR headsets, accessories or even appendages. We caught up with Sixense president and CEO Amir Rubin to learn more about the Stem's Kickstarter launch and the company's first foray into the consumer product space.

  • Blue Estate jumps from comic book pages to Leap Motion

    by 
    Jessica Conditt
    Jessica Conditt
    09.12.2013

    Blue Estate is a first-person, on-rails shooter controlled with the player's hovering pointer finger, coming to PC via the Leap Motion Controller. The prologue is expected in the Leap Motion store "soon." Players control Tony Luciano, a bumbling, sarcastic mob boss from the Blue Estate comic series published by Image. The game takes place in the comic's world, complete with violent gun fights, humor in questionable taste, crime and strippers. With Leap Motion, players point a finger at the screen, over the controller box, and hover over enemies to shoot. Other simple gestures, such as swiping that finger down, make Tony reload or take cover. Blue Estate comes from HeSaw, a new indie studio based in France and composed of former Ubisoft and Darkworks employees, with series creator Viktor Kalvachev as creative director. At Gamescom, HeSaw told Joystiq that Blue Estate is in the vein of Quentin Tarantino or Guy Ritchie films, and it will eventually hit PlayStation 3's Move and Xbox 360 Kinect. There's no deal yet for next-gen systems.

  • Leap Motion controllers now shipping

    by 
    Brian Heater
    Brian Heater
    07.19.2013

    Would you look at that? Seems Leap Motion's eagerly awaited motion controller has started shipping a few days early -- well, a few days before its delayed July 22nd date, but we'll take it. We've received a couple of confirmations from future Leapers that their devices are on the way. Until they actually arrive, however, why not take a look at some of the apps developers have been working on for the system? [Thanks to everyone who sent this in]

  • Mad Genius motion controller takes cover in Halo Anniversary

    by 
    David Hinkle
    David Hinkle
    06.27.2013

    After redefining archery in Skyrim, the folks behind the Mad Genius prototype motion controller system have produced the above demo highlighting motion controls in Halo: Combat Evolved Anniversary. Of particular note is how natural getting into cover looks with Mad Genius around the 4:22 mark – simply step to the side to safety. Mad Genius is a split controller system capable of measuring movement as minute as 1/100th of an inch. The folks behind the tech plan on starting up a Kickstarter campaign soon, presumably to fund mass production of this motion controller or finally start work on that moon base – hey, you never know!

  • Mad Genius break-apart motion controller is for the serious Skyrim sniper

    by 
    Richard Mitchell
    Richard Mitchell
    05.13.2013

    Split controller designs are nothing new. We've seen them implemented by third parties such as SplitFish and, of course, major players – Nintendo's Wii Remote and Nunchuk, and Sony's PS Move and Navigation Controller. Now, Mad Genius is looking to up the ante with its new break-apart motion controller. Mad Genius says the controller is capable of tracking movements as minute as 1/100 of an inch. A video demonstrates the controller being used in an unmodified version of Skyrim on Xbox 360, tracking the player's body movement to make the character move in the game world. A more practical application is splitting the controller apart to aim and fire a bow in-game. Holding the two halves like a bow and arrow, the game automatically equips and begins aiming the bow. The control is so fine, according to Mad Genius, that players will actually have to hold their breath to steady their shots, lest a tiny movement knock them off target. The motion-tracking system will work with any game on any platform, including even outmoded platforms such as the original PlayStation (though it's not clear how you would actually connect the two together). Mad Genius is planning to launch a Kickstarter to fund the final version of the controller, which will be wireless and, presumably, a bit sleeker.

  • Mad Genius' Motion Capture System brings Sony's break-apart controller idea to life, and then some

    by 
    Joe Pollicino
    Joe Pollicino
    05.12.2013

    Remember that break-apart DualShock 3 idea for motion control Sony had five years ago? A new company named Mad Genius Controllers has surfaced with a working prototype that shows such a contraption working in spades. The setup uses a splittable controller and a processing unit to enable seamless motion control and spacial tracking on any title and system. Because Mad Genius doesn't use any accelerometers or cameras like the current consoles, its creator notes that accuracy of up to 1/100th of an inch is possible. In a video demo with an Xbox 360 version of Skyrim and a modified Xbox gamepad, certain gestures and movements even automate menu selections like a macro. One instance shows the controller being split and held like bow and arrow, highlighting that both sides are tracked in relation to each other -- not to mention that the in-game character's weapon automatically changes without any menu-digging by the user. The current version is merely a wired proof-of-concept, but Mad Genius plans to eventually make it wireless and hit Kickstarter for funding. In the meantime, you can build up anticipation for yourself by checking out the nearly 10-minute long video demo after the break. All that's left is the inevitable Oculus Rift tie-in (like we've just done with this post).

  • Attach more things to your head with Oculus Rift sensor, camera clips

    by 
    Jessica Conditt
    Jessica Conditt
    04.21.2013

    Oculus Rift dev kits have been out in the wild for just under a month and the gameplay videos and mods keep trickling in. The latest mod comes for the hardware itself, two clips to add extra motion sensors or cameras to the back or front of the headset, both 3D-printed. Hackaday's Caleb Kraft designed and printed the attachments, one for extra, heavier sensors that threads through the flexible strap on the back of the Oculus Rift, and one that snaps right onto the front of the system, mainly for cameras."While browsing an Oculus Rift thread on Reddit, I saw someone mention how nice it would be to have some actual mounts for external sensors on their Rift," Kraft writes. "The idea is that adding additional sensors or cameras will allow us to expand the capabilities of the Rift."The Oculus Rift attachment designs are available for free for other 3D printing and VR headset aficionados via Makerbot's Thingiverse.

  • Seen@GDC: Playground games

    by 
    Jessica Conditt
    Jessica Conditt
    03.30.2013

    Die Gute Fabrik lead designer Douglas Wilson is comfortable asking people to make fools of themselves, as he demonstrated during his panel at GDC on Friday, "Three Folk Games To Inspire Radical New Video Games." Wilson emphasized the impact that physical, playground games can have on modern video game development, bringing players together outside of the screen. They certainly influenced Wilson's convention-famous motion game, Johann Sebastian Joust.Wilson asked for volunteers from the audience to step on stage and play three games that influenced Joust: Standoff, Listelanse and the Danish Clapping Game. See a handful of eager audience members hitting themselves and dueling with wooden spoons in the gallery below, and read more about each game after the break.%Gallery-184408%

  • Insert Coin: Duo kit lets you build your own 3D motion tracker

    by 
    Brian Heater
    Brian Heater
    03.26.2013

    In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you'd like to pitch a project, please send us a tip with "Insert Coin" as the subject line. Between the Kinect and Leap Motion, gesture control's on just about everyone's minds these days. There's still a ways to go, certainly, before such devices become a mainstream method for interfacing with our PCs, but they've already become a ripe source of inspiration for the DIY community. Duo's hoping to further bridge the gap between the two, with a "the world's first 3d motion sensor that anyone can build." The desktop sensor features two PS3 Eye cameras that can track hands and objects for a more natural interface with one's computer. Duo's unsurprisingly looking to crowdfund its efforts. A pledge of $10 or more will get you early access to the company's SDK. For $40 you'll get the case and instruction. Add $30 to that number, and you've got yourself the kit, which includes everything but the camera ($110 will get you all that). Check out the company's plea after the break, and if you're so inclined you can pledge at the source link below.

  • Do you dream of a World of Warcraft simulator?

    by 
    Dawn Moore
    Dawn Moore
    03.14.2013

    Years ago, before vanilla WoW became vanilla WoW, a friend of mine made the passing comment, "If only I ran as much as my night elf. I'd be in amazing shape." I've been dreaming about a World of Warcraft simulator ever since. Mind you, I'd suffer the fate of Pheidippides if I ran a fraction of what my night elf runs (I'm a terrible long-distance runner), but I suppose that's what makes the idea of a WoW simulator so appealing. Of course you'd be awful when you first started, but over time you could expect to get better. In my overly optimistic imagination, I saw hardcore raiders becoming sculpted athletes, sprinting from left to right to avoid boss abilities. But in the absence of a holodeck or some other form of simulated reality, is a WoW simulator even feasible? I got my first look at an answer in 2010, when researchers at the USC Institute of Creative Technologies released a video demonstration of their Flexible Action and Articulate Skeleton Toolkit (FAAST). The middleware toolkit allows motion control to be integrated into games without existing motion control support, by translating gestures into mouse and keyboard inputs. In the demonstration video, a Microsoft Kinect is used to control a mage running around Dustwallow Marsh. Awesome, right?

  • Leap Motion used for legitimate air drumming, authentic instrument control

    by 
    Sean Buckley
    Sean Buckley
    02.10.2013

    Hacking Kinect might get you access to an audible air guitar, but Stephane Berscot can do you one better -- tweaking the pitch of a tangible axe via Leap Motion's virtual work space. Berscot configured a Leap tweak his guitar's pitch based on the instrument's position over the device. That's not all, either, the makeshift MIDI controller also functions as a keyboard equalizer and a set of functional air drums. Combining all three tricks together scored Berscot a pretty mean demo track, but it's apparently a lot harder than it looks. "It wasn't easy to play drums with it," he said, explaining how he had to detect beats based tracking the upward and downward velocity of the drumstick. "My method is pretty basic and still needs some work." Even so, the demo definitely shows the device's potential. Skip on past the break to see Berscot kick out the jams.

  • Microsoft Research crafts wrist-worn device that tracks hand gestures in 3D space (video)

    by 
    Alexis Santos
    Alexis Santos
    10.09.2012

    A team led by researchers at Microsoft's UK-based R&D lab has crafted a system that tracks the full 3D pose of a user's hand without the need for a pesky glove. Dubbed Digits, the Kinect-inspired rig latches onto a user's wrist and utilizes a diffuse infrared light, IR laser, camera and inertial measurement unit to track fingertips and just five key points of a hand. Leveraging a pair of mathematical models developed in-house after studying the mechanics of the human hand, the group uses the captured data to extrapolate the position of a user's paw. The team envisions the solution as a supplement to touch-based interfaces, a method for eyes-free control of mobile devices and as a gaming controller that could work in conjunction with Kinect or similar systems. In its current state, the device is composed of off-the-shelf parts and needs to be tethered to a laptop, but the ultimate goal is to create a mobile, self contained unit the size of a wrist watch. Hit the break to catch a video of the setup in action or tap the second source link below for more details in the group's academic paper.

  • Kinect for Windows SDK gets accelerometer and infrared input, reaches China and Windows 8 desktops

    by 
    Jon Fingas
    Jon Fingas
    10.08.2012

    Microsoft had hinted that there were big things in store for its update to the Kinect for Windows SDK on October 8th. It wasn't bluffing; developers can now tap a much wider range of input than the usual frantic arm-waving. Gadgets that move the Kinect itself can use the accelerometer to register every tilt and jolt, while low-light fans can access the raw infrared sensor stream. The Redmond crew will even even let coders go beyond the usual boundaries, giving them access to depth information beyond 13 feet, fine-tuning the camera settings and tracking skeletal data from multiple sensors inside of one app. Just where we use the SDK has been expanded as well -- in addition to promised Chinese support, Kinect input is an option for Windows 8 desktop apps. Programmers who find regular hand control just too limiting can hit the source for the download link and check Microsoft's blog for grittier detail.