Motion-Sensitive

Latest

  • Dockers shakes up mobile ad space with motion-sensitive iPhone plugs

    by 
    Darren Murph
    Darren Murph
    03.16.2009

    Seriously, what will these marketing gurus think up next? As if banner ads and pop-ups weren't enough to draw our attention to whatever product a given company is attempting to sell, Dockers has reportedly whipped up the world's first motion-sensitive ad for Apple's iPhone. The so-called "shakable" ad (dubbed Shakedown 2 Get Down), which is "available" in a number of popular iPhone apps (iBasketball, iGolf, iBowl and iTV just to name a few) takes advantage of the built-in accelerometer and gives iPhone owners the ability to believe they're playing a game while they're subliminally being talked into buying a new pair of pants. We're hesitant to even speak it, but we get the feeling that Dockers and partner OMD have just created a monster here.[Via AdAge]

  • Trism brings tilt-sensitive puzzle gaming to iPhone

    by 
    Kyle Orland
    Kyle Orland
    02.29.2008

    While tilt-sensitive cell phone gaming is apparently nothing new in Japan, domestic developers/hackers have been slow to create games that take advantage of the iPhone's built-in accelerometer. Enter Trism, a simple, match-three puzzle game from semi-pro developer Demifroce that twists things around by changing the way blocks fall as you twist things around.A GameSetWatch interview with the developer reveals more of the story behind the game's ten-day development, and includes an excellent video (embedded below) of the game in action. Unfortunately, the forthcoming demo version will only work on jailbroken phones, but the developer says he'd love to sell the game on iTunes once the official iPhone SDK is unveiled. Apple, are you listening?

  • Cheap sensors could enable next-gen mo-cap games

    by 
    Nilay Patel
    Nilay Patel
    11.27.2007

    Now that the Wii's thoroughly indoctrinated everyone and their mothers (and grandmothers) into the joy of motion-sensitive gaming, it's only natural to ask what's next -- and a system of cheap accelerometers, gyroscopes, and ultrasonic sound emitters developed by a team at in Switzerland could provide some answers. The sensors are linked up and used like a rudimentary motion-capture suit -- only instead of needing a controlled environment and special cameras, microphones worn on the torso pick up beeps from the emitters to locate your limbs as you flail about. The system is flexible enough to be used during active sports like skiing or bicycling for more accurate motion capture or just to control video games, since no silly ping-pong ball suit is required. The team says the $3000 system is built from off the shelf parts, yet compares favorably to commercial mo-cap systems costing tens of thousands more -- and what's more, they expect the price to fall to "hundreds of dollars" soon. Excellent -- we were thinking it was about time to do some real damage in Wii Boxing. Check a vid of the system in action after the break.

  • In2Games bringing motion sensing to the PS2

    by 
    Nilay Patel
    Nilay Patel
    08.17.2007

    Although the battle for next-gen supremacy is in full swing, the best-selling console in the land remains the venerable PS2, so it was only a matter of time before developers tried to cash in on the buzz surrounding Wii by cranking out some motion-sensing titles for Sony's older machine. First up to the plate is In2Games, which will add to its existing motion sensing catalog with the announcement of Realplay Golf, Tennis, Pool, Racing, Bowling, and Puzzlesphere at the Leipzig Games Convention later this month. The $60 games each come with a custom motion sensing controller, enabling players to fill their homes with as many crazy peripherals as possible. We're all for more motion controlled games -- especially if the controllers are as hackable as the SIXAXIS and Wiimote -- but if In2Games really wanted to bring the next-gen experience to the PS2, they'd take out the rumble, no?

  • Talismoon ready to ship the Tiltboard 360 controller mod next week

    by 
    Nilay Patel
    Nilay Patel
    06.19.2007

    Xbox 360 owners feeling left out of all the motion-sensitive fun PS3 and Wii owners are currently having can finally breathe easy... and then break out their wallets. Talismoon's Tiltboard mod is due to ship next week for an estimated $39.99 -- a number that doesn't include a controller or the soldering iron you'll need to install it. The board features adjustments for tilt sensitivity, y-axis orientation, and zero level, but unless there's a setting that ports WarioWare to the 360, we're missing the point.[Via Xbox 360 Fanboy]

  • Freescale unveils uber-thin 3-axis accelerometer

    by 
    Darren Murph
    Darren Murph
    06.12.2007

    Make no mistake about it, accelerometers have certainly been all the rage of late, and Freescale Semiconductor isn't missing its chance to cash in on the bonanza. The firm has recently announced what it calls the "world's thinnest 3-axis digital-output accelerometer" for use in motion-based user interfaces, and it checks in at around "77-percent smaller" than existing offerings. The MMA7450L is available in a 0.8-millimeter thin plastic land grid array, eliminates the need for a dedicated analog-to-digital converter, includes three g-select sensitivities, and is almost ready to rock in tomorrow's most diminutive controllers, handhelds, and mobile handsets. Currently, only major manufacturers are getting their hands around samples, but general availability of the $2.66 device (when you order 10,000, that is) is expected by Q3 of this year.[Via TGDaily]

  • Canadian museum to feature motion sensitive displays, personal digital keys

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    05.06.2007

    A Canadian Human Rights Museum due to open within the next four years is to include a range of technology not usually suited to museums, including a motion sensitive display wall and a digital "human rights key" which documents the visitor's trip. The details on the technology are a little sparse, although the CanWest News Service likened the motion sensitive display wall to controlling a Wii. As there doesn't appear to be any control device involved, we'd say the implementation will be closer to that of the Precrime program, but as the building won't be ready for another four years -- by which time there'll probably be a whole new console technology for museums to emulate -- we'll just have to wait and see. The "human rights key" is equally vague, and could be as simple as a USB key that downloads information from the exhibits. Not that we've got anything against human rights, but for the sake of the kids visiting the museum, we'd hope that the key is a little more stacked out than just a USB key. Then again, if Engadget ever drafted a piece of human rights legislation, several sections would be put towards appeasing the robot population, so what do we know?[Via The Raw Feed]

  • Today's Princeliest game video: Prince of Persia Wii - Levers & Ledges [UPDATE 2]

    by 
    Kevin Kelly
    Kevin Kelly
    03.02.2007

    Ubisoft released some video a little over a month ago showing off the motion sensitive "waggle" technology for the upcoming Prince of Persia:Rival Swords on the Wii. Today two more videos have hit the web, and one of them shows off the joy and singular pleasure of ledges and levers. Check out that Wiimote waggling and nunchuck flicking action at work. With Disney getting behind this with a possible feature film franchise, look for the Prince to be around for some time to come.You can also check out the other video that was released today: Climbing and Combat. It's a bit longer, but is also drool-worthy. We're ready to start running on walls and doing acrobatics around poles right now.UPDATE to the UPDATE: GameVideos now has the correct videos uploaded, and that's what we're featuring here now. Enjoy.And to still quote Tina Fey to you naysayers: "Ya burnt!"

  • Motion-sensitive "power skins" could generate power in space

    by 
    Darren Murph
    Darren Murph
    02.16.2007

    Just in case you ever plan on heading up into space to see your soon-to-be-painted logo on the Y*N*I*S satellite up close and personal, you might be interested in this. Devised by researchers at a Cambridge-based venture, dubbed IntAct Labs, the motion-sensitive "power skin" could be used and worn by humans and inanimate objects alike in order to generate electricity, and the concept was derived from our very ears. After investigating how biological organisms are such "ultra-efficient generators of power," the crew homed in on a tiny protein called prestin, which can "convert electrical voltage into motion or produce electrical charges in response to mechanical stresses," and is actually found in the outer hair cells of the human ear. Ideally, networks of these proteins would be linked in order to form skins that could coat people or objects and generate energy from something as simple as walking around or being in the path of wind gusts, and if everything pans out, a prestin-powered research station could be set up on Mars without a manmade perpetual power source in tow.[Thanks, Sparky]

  • Motion sensing controls come to PS2, PC, DS [update 1]

    by 
    Kyle Orland
    Kyle Orland
    12.12.2006

    If the video game world were more like the fashion world, motion-sensitivity would be the new black. Accessory-makers and hackers are tripping over themselves to retrofit old systems with gyroscopes in light of the high demand for the Wii and PS3.First up is eDimensional, whose buzzword-laden Wireless Gyroscopic G-Pad Pro used "patented Virtual Reality Motion Sensing Technology" to basically translate the tilt of the controller into a directional button press on PC or PS2 games. A short Flash demo shows the controller being used on a racing game, but it will supposedly work with "virtually any existing game on your PC or PS2." The $39.95 controller also supposedly "reduces hand fatigue," which just sounds dirty to us.The DS homebrew scene is also jumping on the motion sensing bandwagon with the DS Motion Card. Much like the GBAccelerometer before it, the attachment translates the tilt of the system into control data for specially coded homebrew games. Unfortunately, the sensor doesn't seem to work on commercial releases, dashing our dreams of twisting the portable around like an idiot while playing Yoshi's Island DS.Frankly, these grafted-on technologies seem a little unnecessary to us. Would you use a motion-sensitive control made for your legacy systems?[Update: ThatGameBlog brings word of the MotionFX TiltSense Adapter, which adds motion sensitivity to a standard PS1 or PS2 controller.]

  • PS3 dominates Japanese mind

    by 
    David Hinkle
    David Hinkle
    05.17.2006

    Famitsu recently issued a report showing the top 10 items of interest to the Japanese from last week's E3. News surrounding Sony's next-gen console dominated the list, with the number one item of interest being the PS3's controller. The list reads as: