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NEMS takes step forward, MEMS looking nervously over shoulder


Just as it's starting to seem like MEMS motion sensor technology is gaining more widespread use, we're now hearing rumblings of activity from the developers of its eventual successor: NEMS (Nano-Electro-Mechanical Systems). To contextualize this discussion (and to give laypeople a shot at understanding), MEMS sensors are the magic behind the Wii MotionPlus as well as a stunning tech demo recently conducted on a Toshiba TG01. The nascent nano version promises even greater sensitivity, and now scientists from TU Delft in the Netherlands claim they have successfully measured the influence of a single electron on an 800nm-long carbon nanowire. Just detecting such an event is a feat in itself, while the ability to measure its effects can be used in a huge range of ways: from transportation and medicine to ultra-sensitive gaming controllers. While accurate comparisons between the Dutch breakthrough and current generation sensors cannot yet be drawn, we can confidently say that this marks an important step toward making our dreams of playing a nanoscale piano a gargantuan reality.

Microsoft says 3DV acquisition didn't influence Project Natal


When Microsoft shows off a motion-sensing system shortly after it's been revealed that is has acquired a motion-sensing camera maker, it's easy to see how people can draw conclusions that the two are related. But according to Microsoft, that is not the case, and its Project Natal is actually based on work that has been "going on for a long time." That word comes from a VentureBeat interview with Microsoft's Shane Kim, who further added that "none of those rumors did justice to what we were actually doing with Project Natal," and that it's based on a lot of past work Microsoft has done in natural user interfaces, including voice recognition. The folks at Eurogamer were also able to get an even more definitive statement from Microsoft's Aaron Greenberg, who said flatly that "we built this in house." Interestingly, however, Shane Kim did say that Microsoft wants to "ensure that we have great intellectual property protection," and that "it has to be all buttoned up, legally," which could offer a bit more rationale for the 3DV buyout.

[Via Eurogamer]

Microsoft's Project Natal roots revealed: 3DV Systems ZCam


We had a hunch that 3DV Systems' technology -- which we actually toyed with back at CES 2008 -- had something to do with Microsoft's newly unveiled Project Natal motion tracking solution, and today details have trickled in to us confirming as much. As the story goes, 3DV Systems was initially hoping to have the ZCam in the manufacturing process by the tail end of 2008, but Microsoft swooped in and acquired the outfit just weeks after it blew minds in January. At the time, not much thought was given to the pickup; now, however, we're treated to a bona fide ZCam brochure which details the actual specifications behind the Xbox 360's newest friend. Granted, we have every reason to believe that Natal has advanced significantly from what you'll see in the gallery below, but it's still a tasty nugget of behind-the-scenes information. Of note, the former 3DV Systems VP of Business Development was quoted as saying that the target retail price of the ZCam was $100, though it still had aways to go as of early 2008.

Gametrak Freedom Xbox 360 motion controller up for pre-order with Squeeballs


We get the feeling this isn't the motion sensing surprise that's likely in store for Xbox 360 fans at E3, but it's still great to see this controller moving beyond the hype stage. After being spied late last year and detailed around two months ago, the Gametrak Freedom motion controller is now listed at GameStop with an October 15th ship date. The controller, which will come bundled with Squeeballs: Island Party for the Xbox 360, is already up for pre-order, promising gamers who shell out $69.99 a grand total of 11 motion sensing party games. Unfortunately, there's no word on how much extra Freedom sticks will run, but based on the price of this kit, we'd wager not much.

[Thanks, Josh]

InvenSense gloats about world's first 6-axis MEMS-based motion sensing solution


We tell ya, some proud folks work at InvenSense. After boasting last year about its Wii MotionPlus-powering IDG-600 motion sensor, the company is set to gloat once more at E3 this year. The cause for celebration? Its 6-axis motion processing solution, which it's calling a world's first. Said solution weds its IME-3000 3-axis accelerometer with its IDG dual-axis family of gyros in order to produce a wicked small 6-axis motion sensor. In theory, at least, this creation is small enough to add MotionPlus-like capabilities to smartphones and other ridiculously small devices, with even TV remotes holding the promise of one day letting you "roll through" the EPG. Currently, the only big-name devices utilizing 5- or 6-axis motion functionality is Logitech's MX Air Mouse and the aforementioned MotionPlus accessory, but obviously InvenSense is hungry for more. Too bad that DSi already launched, right?

Microsoft almost definitely planning motion-sensing 3D camera for Xbox 360


If shots from the barrel of Mr. Blurrycam just aren't legitimate enough for you, how's about corroboration from The Wall Street Journal? A breaking report has confirmed that Microsoft is indeed "developing a new videocamera for its Xbox 360 videogame console that will allow players to control games with the movement of their bodies," or at least that's the good word from the all-too-supposing "people familiar with the matter." It's noted that unlike Nintendo's Wii, the Microsoft camera won't require gamers to "hold any hardware in their hands to control in-game action," but in the same vein as The Big N, it seems as if the device will debut at E3 only to sit around in a lab for a year before shipping to consumers. Boo.

[Thanks, Chuck]

Microsoft's motion-sensing Xbox 360 add-on a result of 3DV acquisition?


We've already gotten a pretty thorough rundown of the motion-sensing Xbox 360 add-on that Microsoft supposedly has in store for this year's E3, and it looks like the folks at Ars Technica have now pieced together a few more of the pieces and figured out exactly where the device might have came from. Apparently, the device has been around in some form as far back as CES 2008, where little-known upstart 3DV was showing off its own ZCam system which, according to Ars, was able to perform just about all of the functions that Microsoft's device is able to. That didn't exactly cause a huge stir at the time, but it was apparently enough to attract the interest of Microsoft, which reportedly went after the company shortly thereafter and seems to have finally gone through with the acquisition earlier this year. Coincidence? Maybe. But Microsoft's history is certainly pushing this one into the more-likely-than-not column.

Nintendo's Wii MotionPlus accessory up for pre-order


With June 8th barely a month away, we're finally seeing Nintendo's long (long!) awaited Wii MotionPlus dongle hit the pre-order stage. Right now at Amazon, eager Wiimote swingers can get in line for $19.99, or if you're feeling frisky, you can also pre-order Wii Sports Resort and / or Tiger Woods PGA Tour 10. So, who's down for making their controller the most expensive one on the market when fully equipped?

Update: Good news, gamers. EA Sports just announced that Tiger Woods PGA Tour 10 and Grand Slam Tennis will now be released on June 8th alongside the Wii MotionPlus dongle.

PlayStation 3 motion-sensing controller to be shown off at E3?

It's now just over a month before Sony's E3 press event and already the rumor mill is aflutter with what the comapny's planning to debut on stage. We've already heard about PSP's apparent makeover, and now comes word from Variety that the PlayStation 3's oft-rumored motion sensing controller, closer in the vein of the Wii remote than of its relative-positioning Sixaxis pad, will be getting some time on stage. A source from Kombo late last month suggested key third-party developers have already been brought up to speed and asked to implement the functionality into their upcoming titles. Like we said, this isn't the first time we've been down this road, and it's not happened infinitely more times than has, so... take that as you will. Brace yourself, this is only the beginning of the of a flurry of game-related murmurs and speculation in the leadup to next month's conference.

Read - Variety
Read - Kombo

Nintendo not apt to add MotionPlus capabilities to older titles


Hey, you know what would be awesome? If you could actually use the MotionPlus dongle you're going to pick up on June 8th. You see, there's a 1.5 month gap between the US release date of the add-on and the first first-party title (Wii Sports Resort) designed to take advantage of it. 'Course, we fully expect a few third-party games (EA's Grand Slam Tennis, for one) to filter out beforehand, but what we were really hoping was for the Big N to provide patches for a few existing titles. Sadly, Mario has chimed in from the Mushroom Kingdom with this: "The Wii MotionPlus accessory is only for games that are designed to make use of its abilities." Translation? You can forget about seeing MotionPlus support added to Mario Kart Wii... or Looney Tunes: Acme Arsenal, for that matter.

[Via Joystiq]

Nintendo's $19.99 MotionPlus Wiimote add-on ships to US on June 8th


Alright, so maybe the rumors weren't that far off, but the Big N just did us a solid by establishing US availability of its MotionPlus Wiimote accessory a few weeks ahead of when we were expecting. Granted, it's downright baffling that these things still aren't out on the market, but we're fully anticipating perfection from something that has been in the Crock-Pot® for so long. Shortly after E3 2009 concludes (June 8th, to be precise), Nintendo will ship its MotionPlus add-on stateside. The device itself will run you $19.99, though you could wait until July 26th to pick up the totally attractive Wii Sports Resort for $49.99, which naturally comes bundled with one of the accessories.

Nintendo's MotionPlus due out prior to Grand Slam Tennis, or June 18th


Stay with us here, okay? For the longest while, we've wondered when exactly Nintendo was planning on releasing its long-since announced MotionPlus Wiimote add-on. At long last, pieces are beginning to come together. According to EA Sports' official Grand Slam Tennis page, said title will be available for the Wii on June 18th. Hop over to a recent Nintendo Power article about said game, and you'll find producer Thomas Singleton asserting that the MotionPlus accessory is "due out prior to Grand Slam's release." So, putting one and one together, we've come to the conclusion that Nintendo should ship its MotionPlus add-on prior to June 18th, or at least prior to whatever day Grand Slam Tennis gets delayed to. Logical?

[Via GoNintendo]

Read - Nintendo Power article
Read - Grand Slam Tennis website

Video: ASUS Eee Stick demoed at CeBIT

We already gave you a sneak peek at ASUS' Eee Sticks yesterday, but we couldn't resist video taping a fellow giving these a go today. The not-at-all-familiar tennis title worked about like you'd expect it to (if you've ever played a Wii, that is), but judging by the pent up frustration we felt from over on the sidelines, the learning curve on these is a bit steeper than advertised. Just mash play to live vicariously through this dude.

ASUS shows off Eee Stick at CeBIT


Just in case you missed the ASUS barrage from earlier this morning, we'll bring you back up to speed while also showing off another fun gizmo the company drug to Hannover. The motion sensing Eee Sticks were on hand at CeBIT, and in varying colors to boot. We were too bashful to get a video of ourselves playing in the demo rig the company had set up, but we're making it our mission to coerce other attendees to have a go and let us film them tomorrow. 'Til then, have a look at the stationary Sticks below.

iPoint 3D brings gesture-based inputs to 3D displays


Just in case you've been parked out under a local stone for the past six months and change, we figured it prudent to let you know that the 3D bandwagon has totally regained momentum. So much momentum, in fact, that the brilliant minds over at Fraunhofer-Gesellschaft have decided to bust out a 3D innovation that actually makes us eager to sink our minds into the elusive third dimension. The iPoint 3D, which we're hoping to get up close and personal with at CeBIT next week, is a technology that enables Earthlings to interact with a 3D display via simple gestures -- all without touching the panel and without those style-smashing 3D glasses. The gurus even go so far as to compare their creation to something you'd see in a science fiction flick, with the heart of it involving a recognition device (usually suspended above the user) and a pair of inbuilt cameras. There's no mention of just how crazy expensive this would be if it were ready for the commercial realm, but we'll try to snag an estimated MSRP for ya next week.

[Via Physorg]
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