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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[HBO GO teases vocal controls via Kinect, coming soon to Xbox 360 (video)]]></title><link>http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/</guid><comments>http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/kinect-hbo-go.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>We knew it'd be <a href="http://www.engadget.com/2012/02/28/hbo-go-coming-to-xbox-360-on-april-1st/">arriving</a> on April 1st, but now we're actually <i>longing</i> for it. HBO has just released a half-minute teaser propping up the impending release of <a href="http://www.engadget.com/tag/HBOGO/">HBO GO</a> on Xbox 360, and while it's available on a plethora of other platforms, being able to verbally command HBO (through <a href="http://www.engadget.com/tag/Kinect/">Kinect</a>, of course) to play your favorite shows just takes the enticement up another level. Care to see for yourself? Tap that video just after the jump.<p><a href="http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/" rel="bookmark">Continue reading <em>HBO GO teases vocal controls via Kinect, coming soon to Xbox 360 (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/">HBO GO teases vocal controls via Kinect, coming soon to Xbox 360 (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 15 Mar 2012 16:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20194196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hbo</category><category>hbo go</category><category>HboGo</category><category>hdpostmini</category><category>kinect</category><category>motion control</category><category>motion sensing</category><category>MotionControl</category><category>MotionSensing</category><category>online video</category><category>OnlineVideo</category><category>stream</category><category>streaming</category><category>video</category><category>video streaming</category><category>VideoStreaming</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Thu, 15 Mar 2012 16:56:00 EST</pubDate></item><item><title><![CDATA[Naoki Maru's Real King Kizer gets closer to Real Steel with motion sensing (video)]]></title><link>http://www.engadget.com/2012/03/12/naoki-maru-real-king-kizer-boxing-robot-real-steel-video/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/12/naoki-maru-real-king-kizer-boxing-robot-real-steel-video/</guid><comments>http://www.engadget.com/2012/03/12/naoki-maru-real-king-kizer-boxing-robot-real-steel-video/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/12/naoki-maru-real-king-kizer-boxing-robot-real-steel-video/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/king-kizer.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>Naoki Maru's Real King Kizer, the boxing robot to end all boxing robots, has been around for a hot minute, but the latest upgrade is bound to make even <strike>Wolverine</strike> Hugh Jackman take notice. The Real Steel-like setup was created when an <a href="http://www.engadget.com/2011/07/18/asus-updates-xtion-pro-motion-sensor-makes-it-even-more-like-ki/">Xtion Pro Live</a> sensor (hint: it's like Kinect) was thrown into the equation. The 3-foot, 2-inch boxer was then allowed to <a href="http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/">reproduce the motions</a> of Maru's kid, and unlike prior iterations, this one doesn't require a physical harness to transmit commands. Enough talk -- head on past the break to see the thing in action (but don't expect any commercialization details).<p><a href="http://www.engadget.com/2012/03/12/naoki-maru-real-king-kizer-boxing-robot-real-steel-video/" rel="bookmark">Continue reading <em>Naoki Maru's Real King Kizer gets closer to Real Steel with motion sensing (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/12/naoki-maru-real-king-kizer-boxing-robot-real-steel-video/">Naoki Maru's Real King Kizer gets closer to Real Steel with motion sensing (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 12 Mar 2012 19:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/12/naoki-maru-real-king-kizer-boxing-robot-real-steel-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20190815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/12/naoki-maru-real-king-kizer-boxing-robot-real-steel-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>japanese</category><category>kinect</category><category>King Kizer</category><category>KingKizer</category><category>microsoft</category><category>microsoft kinect</category><category>MicrosoftKinect</category><category>motion sensing</category><category>MotionSensing</category><category>Naoki Maru</category><category>NaokiMaru</category><category>real steel</category><category>RealSteel</category><category>Robo-One</category><category>video</category><category>Xtion Pro Live</category><category>XtionProLive</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Mon, 12 Mar 2012 19:19:00 EST</pubDate></item><item><title><![CDATA[Sony makes a patent move for Kinect style controller]]></title><link>http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/</link><guid isPermaLink="true">http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/</guid><comments>http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/02/isthisthepstationmotionjtjt.png" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>We're not suggesting <a href="http://www.engadget.com/tag/sony">Sony</a> has a <a href="http://www.engadget.com/tag/kinect">Kinect</a> style controller coming soon, but it certainly filed a patent for one. The application for a "User-Driven Three-Dimensional Interactive Gaming Environment" was initially logged in October last year by Richard Marks of <a href="http://www.engadget.com/2009/07/18/sonys-playstation-eye-to-gain-facial-recognition-capabilities/">PlayStation Eye</a> fame. The controller can "determine when to interact with the system by allowing part of the user's body, or an object, to cross the maximum depth range plane" meaning input could be limited to just the hands etc. This wouldn't be the first time Sony has created <a href="http://www.engadget.com/2010/09/01/playstation-move-review/">controller technology</a> similar to its competitors, but the company is careful not to outright state that's what it's for. That said, amongst the legalese it does go as far too say the system can be implemented by an entertainment system "such as" its flagship console. So, sadly there's no way of knowing if we'll be getting a PlayStation Motion any time soon, but feel free to wave over the source link to see the patent for yourself.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/">Sony makes a patent move for Kinect style controller</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 21 Feb 2012 20:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20176272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D</category><category>gaming</category><category>kinect</category><category>motion controller</category><category>motion detection</category><category>Motion sensing</category><category>MotionController</category><category>MotionDetection</category><category>MotionSensing</category><category>object recognition</category><category>ObjectRecognition</category><category>patent</category><category>patent application</category><category>PatentApplication</category><category>playstation</category><category>playstation move</category><category>PlaystationMove</category><category>sony</category><category>sony playstation</category><category>SonyPlaystation</category><dc:creator><![CDATA[James Trew]]></dc:creator><pubDate>Tue, 21 Feb 2012 20:01:00 EST</pubDate></item><item><title><![CDATA[Microsoft reportedly working on Kinect-enabled laptops]]></title><link>http://www.engadget.com/2012/01/27/microsoft-reportedly-working-on-kinect-enabled-laptops/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/27/microsoft-reportedly-working-on-kinect-enabled-laptops/</guid><comments>http://www.engadget.com/2012/01/27/microsoft-reportedly-working-on-kinect-enabled-laptops/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/01/27/microsoft-reportedly-working-on-kinect-enabled-laptops/"><img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/06/kinect-windows-2011-06-16.jpg" style="width: 600px; height: 318px; border-width: 0px; border-style: solid;" /></a></div>It remains to be seen when or if they'll turn into actual products, but <em>The Daily</em> reports that Microsoft is at least working on getting its <a href="http://www.engadget.com/tag/kinect">Kinect</a> technology shoved into laptops. While details are light, the iPad-based publication says that it's seen a pair of prototypes that "appear to be Asus netbooks running Windows 8," but which have had their webcams replaced with an array of sensors that run along the top of the screen (a set of LEDs are said to be at the bottom). <em>The Daily</em> also says that it's confirmed with a source at Microsoft that the devices are indeed official prototypes of a Kinect-enabled laptop, and it unsurprisingly suggests that Microsoft would likely license the technology to laptop manufacturers rather than build its own hardware.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/27/microsoft-reportedly-working-on-kinect-enabled-laptops/">Microsoft reportedly working on Kinect-enabled laptops</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 27 Jan 2012 12:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/27/microsoft-reportedly-working-on-kinect-enabled-laptops/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20158584/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/27/microsoft-reportedly-working-on-kinect-enabled-laptops/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kinect</category><category>laptop</category><category>microsoft</category><category>motion control</category><category>motion detecting</category><category>motion sensing</category><category>MotionControl</category><category>MotionDetecting</category><category>MotionSensing</category><category>netbook</category><category>notebook</category><category>prototype</category><category>sensor</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Fri, 27 Jan 2012 12:48:00 EST</pubDate></item><item><title><![CDATA[Mosoro Bluetooth LE iOS accessories improve your golf, if the weather's right]]></title><link>http://www.engadget.com/2011/10/25/mosoro-bluetooth-le-ios-accessories-improve-your-golf-if-the-we/</link><guid isPermaLink="true">http://www.engadget.com/2011/10/25/mosoro-bluetooth-le-ios-accessories-improve-your-golf-if-the-we/</guid><comments>http://www.engadget.com/2011/10/25/mosoro-bluetooth-le-ios-accessories-improve-your-golf-if-the-we/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/10/25/mosoro-bluetooth-le-ios-accessories-improve-your-golf-if-the-we/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/10/241011iphonegolf.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
So far the appcessories -- yeah we said it, <em>APPcessories</em> -- we've seen include some <a _mce_href="http://www.engadget.com/2011/06/20/withings-blood-pressure-monitor-for-ios-hands-on-video/" href="http://www.engadget.com/2011/06/20/withings-blood-pressure-monitor-for-ios-hands-on-video/">good ideas</a>, and some <a _mce_href="http://www.engadget.com/2010/11/30/the-fingerist-turns-your-iphone-into-an-ikeytar-available-now/" href="http://www.engadget.com/2010/11/30/the-fingerist-turns-your-iphone-into-an-ikeytar-available-now/">less</a> <a _mce_href="http://www.engadget.com/2011/06/23/appblaster-iphone-accessory-lets-you-kick-ar-alien-butt-bubbleg/" href="http://www.engadget.com/2011/06/23/appblaster-iphone-accessory-lets-you-kick-ar-alien-butt-bubbleg/">so</a>. The Bluetooth LE 3D-Sport and Weather offerings from Mosoro fall into the former category (if they make their way into a shipping product that is). The 3D-Sport is a motion capture device you attach to sports equipment. The on-board accelerometer, gyroscope and magnetometer beam motion data to your iOS device, where it can be analyzed by Rocky-style Russian coaches to see where your throw or golf swing is going wrong. The latter is a mini weather station that reads temperature, humidity, elevation, and barometric pressure to tell you the conditions where you are right now. More usefully, it nabs your GPS location and uploads it all to Mosoro's aptly named "Cloud" Server that presumably maps out some crazy real-time crowdsourced weather report. Both also use Bluetooth 4.0's low energy technology so they won't need to see a charger for a long time. Now we just need a company that likes collating <a href="http://www.engadget.com/2010/05/14/street-view-cars-mistakenly-nabs-personal-data-over-wifi-says-g/">personal data</a>, perhaps with a <a href="http://www.engadget.com/2011/08/18/google-maps-adds-current-weather-conditions-for-those-who-hate-b/">weather service</a>, to snap this one up... any takers?<p><a href="http://www.engadget.com/2011/10/25/mosoro-bluetooth-le-ios-accessories-improve-your-golf-if-the-we/" rel="bookmark">Continue reading <em>Mosoro Bluetooth LE iOS accessories improve your golf, if the weather's right</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/10/25/mosoro-bluetooth-le-ios-accessories-improve-your-golf-if-the-we/">Mosoro Bluetooth LE iOS accessories improve your golf, if the weather's right</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 25 Oct 2011 11:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/10/25/mosoro-bluetooth-le-ios-accessories-improve-your-golf-if-the-we/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20089212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/10/25/mosoro-bluetooth-le-ios-accessories-improve-your-golf-if-the-we/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d visual</category><category>3d-sport</category><category>3d-sport mosoro</category><category>3d-sportMosoro</category><category>3dVisual</category><category>accelerometer</category><category>android 2.2</category><category>Android2.2</category><category>app</category><category>appcessory</category><category>AppleStore</category><category>apps</category><category>bluetooth</category><category>bluetooth le</category><category>BluetoothLe</category><category>gyroscope</category><category>ios</category><category>ipad</category><category>iphone</category><category>ipod</category><category>magnetometer</category><category>mobilepostcross</category><category>mosoro</category><category>mosoro bluetooth</category><category>MosoroBluetooth</category><category>Motion sensing</category><category>MotionSensing</category><category>sports</category><category>weather</category><category>weather mosoro</category><category>WeatherMosoro</category><dc:creator><![CDATA[James Trew]]></dc:creator><pubDate>Tue, 25 Oct 2011 11:35:00 EST</pubDate></item><item><title><![CDATA[Microsoft's KinectFusion research project offers real-time 3D reconstruction, wild AR possibilities]]></title><link>http://www.engadget.com/2011/08/09/microsofts-kinectfusion-research-project-offers-real-time-3d-re/</link><guid isPermaLink="true">http://www.engadget.com/2011/08/09/microsofts-kinectfusion-research-project-offers-real-time-3d-re/</guid><comments>http://www.engadget.com/2011/08/09/microsofts-kinectfusion-research-project-offers-real-time-3d-re/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/08/09/microsofts-kinectfusion-research-project-offers-real-time-3d-re/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.engadget.com/media/2011/08/fusionkinect-demo-siggraph-2011.jpg" vspace="4" /></a></div>
It's a little shocking to think about the impact that Microsoft's Kinect camera has had on the gaming industry at large, let alone the <a href="http://www.engadget.com/all/kinect+Hack">3D modeling industry</a>. Here at SIGGRAPH 2011, we attended a KinectFusion research talk hosted by Microsoft, where a fascinating new look at real-time 3D reconstruction was detailed. To better appreciate what's happening here, we'd actually encourage you to hop back and have a gander at our <a href="http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/">hands-on</a> with PrimeSense's raw motion sensing hardware from GDC 2010 -- for those who've forgotten, that very hardware was <a href="http://www.engadget.com/2010/03/31/primesense-fesses-up-its-the-magic-behind-microsofts-project/">finally outed</a> as the guts behind what consumers simply know as "Kinect." The breakthrough wasn't in how it allowed gamers to control common software titles sans a joystick -- the breakthrough was the price. The Kinect took 3D sensing to the mainstream, and moreover, allowed researchers to pick up a commodity product and go absolutely nuts. Turns out, that's precisely what a smattering of highly intelligent blokes in the UK have done, and they've built a new method for reconstructing 3D scenes (read: real-life) in <i>real-time</i> by using a simple Xbox 360 peripheral.<br />
<br />
The actual technobabble ran deep -- not shocking given the academic nature of the conference -- but the demos shown were nothing short of jaw-dropping. There's no question that this methodology could be used to spark the next generation of gaming interaction and augmented reality, taking a user's surroundings and making it a live part of the experience. Moreover, game <i>design</i> could be significantly impacted, with live scenes able to be acted out and stored in real-time rather than having to build something frame by frame within an application. According to the presenter, the tech that's been created here can "extract surface geometry in real-time," right down to the millimeter level. Of course, the Kinect's camera and abilities are relatively limited when it comes to resolution; you won't be building 1080p scenes with a $150 camera, but as CPUs and GPUs become more powerful, there's nothing stopping this from scaling with the future. Have a peek at the links below if you're interested in diving deeper -- don't be shocked if you can't find the exit, though.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/microsofts-kinectfusion-research-project-at-siggraph-2011/">Microsoft's KinectFusion research project at SIGGRAPH 2011</a></strong></p><a href="http://www.engadget.com/photos/microsofts-kinectfusion-research-project-at-siggraph-2011/#4354645"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/fusionkinect-demo-siggraph-20111141_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsofts-kinectfusion-research-project-at-siggraph-2011/#4354644"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/fusionkinect-demo-siggraph-20111142_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsofts-kinectfusion-research-project-at-siggraph-2011/#4354643"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/fusionkinect-demo-siggraph-20111143_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsofts-kinectfusion-research-project-at-siggraph-2011/#4354642"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/fusionkinect-demo-siggraph-20111146_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsofts-kinectfusion-research-project-at-siggraph-2011/#4354641"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/fusionkinect-demo-siggraph-20111147_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/08/09/microsofts-kinectfusion-research-project-offers-real-time-3d-re/">Microsoft's KinectFusion research project offers real-time 3D reconstruction, wild AR possibilities</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 09 Aug 2011 14:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/08/09/microsofts-kinectfusion-research-project-offers-real-time-3d-re/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20013389/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/08/09/microsofts-kinectfusion-research-project-offers-real-time-3d-re/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>AR</category><category>augmented reality</category><category>AugmentedReality</category><category>fusion kinect</category><category>FusionKinect</category><category>hack</category><category>interaction</category><category>kinect</category><category>kinect hack</category><category>KinectHack</category><category>microsoft</category><category>microsoft research</category><category>MicrosoftResearch</category><category>motion sensing</category><category>MotionSensing</category><category>newcastle</category><category>research</category><category>sensor</category><category>sensors</category><category>siggraph</category><category>siggraph 2011</category><category>Siggraph2011</category><category>uk</category><category>university</category><category>xbox</category><category>xbox 360</category><category>xbox kinect</category><category>Xbox360</category><category>XboxKinect</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Tue, 09 Aug 2011 14:48:00 EST</pubDate></item><item><title><![CDATA[KinectNUI enables Minority Report style interaction in Windows sans gloves (video)]]></title><link>http://www.engadget.com/2011/06/27/kinectnui-enables-minority-report-style-interaction-in-windows-s/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/27/kinectnui-enables-minority-report-style-interaction-in-windows-s/</guid><comments>http://www.engadget.com/2011/06/27/kinectnui-enables-minority-report-style-interaction-in-windows-s/#comments</comments><description><![CDATA[<center>
	<a href="http://www.engadget.com/2011/06/27/kinectnui-enables-minority-report-style-interaction-in-windows-s/"><img alt="KinectNUI" src="http://www.blogcdn.com/www.engadget.com/media/2011/06/youtube---how-to-hack-kinect-officially-1309110728.jpg" style="border-style: solid; border-width: 0px; margin: 4px;" /></a><br />
	<div style="text-align: left;">
		When Microsoft released its <a href="http://www.engadget.com/2011/06/16/microsoft-launches-kinect-for-windows-sdk-beta-wants-pc-users-t/">Kinect SDK</a> we marveled at the impact it could have on desktop interaction; sure enough, Kevin Connolly's Kinect Natural User Interface has made our geeky pipe-dreams a reality. His inspiration for project? Not surprisingly, the <a href="http://www.engadget.com/2010/06/03/minority-report-ui-designer-demos-his-tech-at-ted/">Minority Report UI</a> (aka g-speak). Similar projects like <a href="http://www.engadget.com/2010/12/09/kinect-finally-fulfills-its-minority-report-destiny-video/">MIT's hack</a> do exist, but it's brilliant knowing that another emulation has been made rather quickly with Redmond's tools. In a brief video using the Kinect on Windows 7, he demos various ways of manipulating on-screen content with hand gestures and body tracking -- neglecting his mouse in the process. It's still a work in progress, but the results are already quite striking, so take that ancient input device and click past the break for the full demo.</div>
</center><p><a href="http://www.engadget.com/2011/06/27/kinectnui-enables-minority-report-style-interaction-in-windows-s/" rel="bookmark">Continue reading <em>KinectNUI enables Minority Report style interaction in Windows sans gloves (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/27/kinectnui-enables-minority-report-style-interaction-in-windows-s/">KinectNUI enables Minority Report style interaction in Windows sans gloves (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 27 Jun 2011 08:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/27/kinectnui-enables-minority-report-style-interaction-in-windows-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19976810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/27/kinectnui-enables-minority-report-style-interaction-in-windows-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Chris Pirillo</category><category>ChrisPirillo</category><category>Interactive UI</category><category>InteractiveUi</category><category>kevin connolly</category><category>KevinConnolly</category><category>kinect</category><category>kinect natural user interface</category><category>Kinect NUI</category><category>KinectNaturalUserInterface</category><category>KinectNui</category><category>locker gnome</category><category>lockergnome</category><category>Microsoft</category><category>minority report</category><category>minority report interface</category><category>MinorityReport</category><category>MinorityReportInterface</category><category>Motion sensing</category><category>motion tracking</category><category>MotionSensing</category><category>MotionTracking</category><category>MultiTouch</category><category>natural user interface</category><category>NaturalUserInterface</category><category>playstation eye</category><category>PlaystationEye</category><category>project natal</category><category>ProjectNatal</category><category>PS Eye</category><category>PsEye</category><category>racing</category><category>tsilb</category><category>video</category><category>xbox</category><category>xbox 360</category><category>xbox 360 kinect</category><category>xbox kinect</category><category>Xbox360</category><category>Xbox360Kinect</category><category>XboxKinect</category><dc:creator><![CDATA[Joe Pollicino]]></dc:creator><pubDate>Mon, 27 Jun 2011 08:57:00 EST</pubDate></item><item><title><![CDATA[Kudo Tsunoda doesn't tell us a thing about Windows 8 support for Kinect]]></title><link>http://www.engadget.com/2011/06/09/kudo-tsunoda-doesnt-tell-us-a-thing-about-windows-8-support-for/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/09/kudo-tsunoda-doesnt-tell-us-a-thing-about-windows-8-support-for/</guid><comments>http://www.engadget.com/2011/06/09/kudo-tsunoda-doesnt-tell-us-a-thing-about-windows-8-support-for/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/06/09/kudo-tsunoda-doesnt-tell-us-a-thing-about-windows-8-support-for/"><img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/06/201106060991.jpg" style="width: 600px; height: 400px;" /></a></div>
Microsoft asked us to drop by at E3 to chat up a generically identified "Xbox executive," imagine our surprise when we found <a href="http://www.engadget.com/tag/KudoTsunoda/">Kudo Tsunoda</a> hiding behind door number six. Wearing his signature shades, Kudo gave us a brief primer on what makes Kinect great, or at least a heavy endorsement of <a href="http://www.engadget.com/2011/06/06/kinect-support-explodes-ea-sports-mass-effect-3-hop-on-board/">Kinect Fun Labs.</a> While we can certainly dig the bite-sized gadgetry Fun Labs has to offer, we like to dig deeper -- will the Kinect hardware ever be integrated into other devices? Any plans for Microsoft's 3D tracking camera and <a href="http://www.engadget.com/2011/06/01/microsoft-unveils-windows-8-tablet-prototypes/">Windows 8?</a> Kudo did his best to feed our ravenous appetite for answers.<br />
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It wasn't easy on poor Kudo, of course -- more than once we saw him glance longingly at his wrangler, a friendly PR rep keeping him from spilling the beans on anything <em>too</em> awesome. Probing about Windows 8 and Kinect produced one such look, and while our man <em>very lightly</em> suggested that Microsoft does more than games -- and that the dual-camera device might start showing up on other devices -- the big M had nothing to announce at that time. Kudo did go on to say, however, that we can expect to see new, innovative, "oh my gosh, I can't believe Kinect can do that" experiences at E3 year after year, citing this year's <a href="http://www.engadget.com/2011/06/06/live-from-microsofts-e3-2011-keynote/">keynote</a> for some recent examples. While we couldn't coax any leaks about Xbox or Kinect successors out of the man, it's good to see Microsoft's <a href="http://www.engadget.com/2010/12/19/microsoft-seeking-to-quadruple-kinect-accuracy/">continued dedication</a> to improving the platform.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/09/kudo-tsunoda-doesnt-tell-us-a-thing-about-windows-8-support-for/">Kudo Tsunoda doesn't tell us a thing about Windows 8 support for Kinect</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 09 Jun 2011 19:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/09/kudo-tsunoda-doesnt-tell-us-a-thing-about-windows-8-support-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19963234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/09/kudo-tsunoda-doesnt-tell-us-a-thing-about-windows-8-support-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e3 2011</category><category>E32011</category><category>gesture control</category><category>GestureControl</category><category>interview</category><category>kinect</category><category>kinect fun labs</category><category>KinectFunLabs</category><category>Kudo Tsunoda</category><category>KudoTsunoda</category><category>Microsoft</category><category>microsoft kinect</category><category>MicrosoftKinect</category><category>motion control</category><category>motion sensing</category><category>motion tracking</category><category>MotionControl</category><category>MotionSensing</category><category>MotionTracking</category><category>Windows 8</category><category>Windows8</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Sean Buckley]]></dc:creator><pubDate>Thu, 09 Jun 2011 19:04:00 EST</pubDate></item><item><title><![CDATA[Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)]]></title><link>http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/</guid><comments>http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-06-08aiken.jpg" vspace="4" /></a><br />
We already had a chance to try out Immersive Motion from Aiken Labs <a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/">at CES</a>, but now the nine-axis modular sensing system is making its way to <a href="http://www.engadget.com/tag/Android/">Android</a> and other mobile platforms, including <a href="http://www.engadget.com/tag/iOS/">iOS</a> and <a href="http://www.engadget.com/tag/WindowsPhone/">Windows Phone</a>. The more compact battery-powered server brings motion-controlled gaming to mobile environments, capturing position data from matchbox-size modular sensors that you can tape to a wooden sword or Viking helmet for live-action outdoor role-playing, or on you paws and dome during a virtual jam session with friends, for example. The mobile kit includes a pair of wireless sensors with a 50-foot range that you can attach to literally any accessory or appendage, and is expected to sell for about $300 when it ships later this year. You'll also be able to connect up to two smaller wired sensors to each wireless sensor, for about $50 a pop.<br />
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The kit's price tag makes it cost-prohibitive for all but the most hardcore gamers and devs (there's an SDK available as well), but Aiken hopes to make its flagship product more affordable if its able to sell the kits in high volume. The tool has applications in other industries as well, including research and Hollywood, where it could be used as a (relatively) low-cost outdoor motion-capture suit. The early version we saw at E3 today is definitely not ready to head to production, but we're still months away from an actual release, giving Aiken some time to improve accuracy, and perhaps find a way to reduce that price. Jump past the break to see how it works.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/">Aiken Labs Immersive Motion for Mobile Hands-On</a></strong></p><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206973"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7867_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206974"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7869_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206975"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7871_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206976"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7873_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206977"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7878_thumbnail.jpg" alt="" title="" /></a></div><br />
<em>Tim Stevens contributed to this report.</em><p><a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/" rel="bookmark">Continue reading <em>Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/">Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 08 Jun 2011 20:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19962112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>9DOF</category><category>Aiken Labs</category><category>AikenLabs</category><category>android</category><category>Chris Aiken</category><category>ChrisAiken</category><category>e3</category><category>e3 2011</category><category>e3 expo</category><category>E32011</category><category>E3Expo</category><category>gaming</category><category>hands-on</category><category>head tracking</category><category>HeadTracking</category><category>IMU</category><category>inertial measurement units</category><category>InertialMeasurementUnits</category><category>ios</category><category>mobile gaming</category><category>MobileGaming</category><category>mocap</category><category>motion capture</category><category>motion controller</category><category>Motion sensing</category><category>motion tracking</category><category>MotionCapture</category><category>MotionController</category><category>MotionSensing</category><category>MotionTracking</category><category>video</category><category>windows phone</category><category>windows phone 7</category><category>WindowsPhone</category><category>WindowsPhone7</category><dc:creator><![CDATA[Zach Honig]]></dc:creator><pubDate>Wed, 08 Jun 2011 20:28:00 EST</pubDate></item><item><title><![CDATA[Kinect Star Wars hands-on: Engadget and Joystiq get in touch with the Force]]></title><link>http://www.engadget.com/2011/06/07/kinect-star-wars-hands-on-engadget-and-joystiq-get-in-touch-wit/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/07/kinect-star-wars-hands-on-engadget-and-joystiq-get-in-touch-wit/</guid><comments>http://www.engadget.com/2011/06/07/kinect-star-wars-hands-on-engadget-and-joystiq-get-in-touch-wit/#comments</comments><description><![CDATA[<center>
	<img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/6-7-11-kinectstarwars.jpg" style="display:none;" /><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="358" id="viddler_713984d8" width="600"><param name="movie" value="http://www.viddler.com/simple/713984d8/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed allowfullscreen="true" allowscriptaccess="always" height="358" name="viddler_713984d8" src="http://www.viddler.com/simple/713984d8/" type="application/x-shockwave-flash" width="600"></embed></object></center>
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We've been waiting for <a href="http://www.engadget.com/2010/06/13/microsoft-kinect-gets-official/">nearly an entire year</a> to carve up battle droids with a Kinect-controlled lightsaber, and we got the chance last night, donning virtual Jedi robes alongside our friends at <em>Joystiq</em> and calling upon our inner midi-chlorians in a series of brief co-op fights. The interactive demo of <em>Kinect Star Wars</em> version is a fairly scripted affair -- your light side avatars automatically dash from encounter to encounter with the occasional cutscene between, without any prompting from you, and when you get into a melee, the computer controls which enemies you face as well. Still, there are quite a few maneuvers available once combat begins in earnest. You can swing your right hand to swipe with the lightsaber, bring up your left for a powerful Force Push, jump to flip over hapless destroyer droids, step forward to dash directly at a foe, and tilt your body to dodge and flip. There's a bit of a delay between the time you gesture and the time the game recognizes your actions, but it generally seemed to follow our saber strokes, and a product manager tells us a lag fix is inbound. Long story short, we can't tell you quite yet if your <a href="http://www.engadget.com/2010/11/22/kinect-lightsaber-and-other-inevitable-milestones-for-the-open">1:1 slicing fantasies</a> will be fulfilled.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/07/kinect-star-wars-hands-on-engadget-and-joystiq-get-in-touch-wit/">Kinect Star Wars hands-on: Engadget and Joystiq get in touch with the Force</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 07 Jun 2011 15:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/07/kinect-star-wars-hands-on-engadget-and-joystiq-get-in-touch-wit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19960766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/07/kinect-star-wars-hands-on-engadget-and-joystiq-get-in-touch-wit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>E3 2011</category><category>E32011</category><category>Kinect</category><category>Kinect Star Wars</category><category>KinectStarWars</category><category>Microsoft</category><category>Microsoft Kinect</category><category>MicrosoftKinect</category><category>motion sensing</category><category>motion tracking</category><category>MotionSensing</category><category>MotionTracking</category><category>Star Wars</category><category>StarWars</category><category>Xbox</category><category>Xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Tue, 07 Jun 2011 15:04:00 EST</pubDate></item><item><title><![CDATA[Pentax releases O-GPS1 add-on for DSLRs, appeals to astronomy nuts]]></title><link>http://www.engadget.com/2011/06/02/pentax-releases-o-gps1-add-on-for-dslrs-appeals-to-astronomy-nu/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/02/pentax-releases-o-gps1-add-on-for-dslrs-appeals-to-astronomy-nu/</guid><comments>http://www.engadget.com/2011/06/02/pentax-releases-o-gps1-add-on-for-dslrs-appeals-to-astronomy-nu/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/06/02/pentax-releases-o-gps1-add-on-for-dslrs-appeals-to-astronomy-nu/"><img border="0" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/06/pentax-gps2.jpg" vspace="4" /></a></div>
Pentax's <a href="http://www.engadget.com/2011/02/07/pentax-reveals-optio-wg-1-and-wg-1-gps-rugged-cameras-limited-e/">Optio WG-1 GPS</a> point-and-shoot satisfied <a href="http://www.engadget.com/tag/geotagging">geotaggers</a> out of the box, but owners of its K-5, K-r and 645D DSLRs have had to make do with third-party taggers like the <a href="http://www.engadget.com/2009/10/25/phototrackr-mini-geotagging-device-shrinks-down-adds-mac-and-ra/">PhotoTrackr</a> or <a href="http://www.engadget.com/2009/07/29/2gb-eye-fi-geo-automatically-geotags-wirelessly-uploaded-photos/">Eye-Fi</a>. The new hotshoe-mounted O-GPS1 module fixes that oversight by recording latitude, longitude, altitude, Coordinated Universal Time and shooting angle. Everyday snappers might find an extra hotshoe attachment cumbersome, but <a href="http://www.engadget.com/2011/05/22/astronomers-snap-black-hole-murder-in-graphic-detail-video/">astro-photography</a> enthusiasts could well be enticed by the device's interesting "ASTROTRACER" function. This helps you take clearer photos of celestial bodies by using the in-built sensors to calculate a star's movement and then employing the camera's shake reduction system to compensate. Sounds clever, but be advised: this module is only for Pentax DSLRs -- and only for very specific models at that. You'll get full functionality with the K-5 and K-r cameras, and geotagging (no ASTROTRACER) with the 645D. Oh, and you'll need to make sure your camera's firmware is up-to-date. Peer carefully through that lens and you'll see the O-GPS1 heading for a July landing, priced at $250.<br />
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[Thanks, Iddo]<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/02/pentax-releases-o-gps1-add-on-for-dslrs-appeals-to-astronomy-nu/">Pentax releases O-GPS1 add-on for DSLRs, appeals to astronomy nuts</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 02 Jun 2011 15:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/02/pentax-releases-o-gps1-add-on-for-dslrs-appeals-to-astronomy-nu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19956165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/02/pentax-releases-o-gps1-add-on-for-dslrs-appeals-to-astronomy-nu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>astro-photography</category><category>astronomical imaging</category><category>AstronomicalImaging</category><category>astronomy</category><category>astronomy cameras</category><category>AstronomyCameras</category><category>dslr</category><category>geotag</category><category>geotagger</category><category>geotagging</category><category>Global Positioning System</category><category>GlobalPositioningSystem</category><category>gps receiver</category><category>gps tracking</category><category>GpsReceiver</category><category>GpsTracking</category><category>Motion sensing</category><category>MotionSensing</category><category>pentax</category><category>pentax 645d</category><category>pentax dslr</category><category>pentax k-5</category><category>pentax k-r</category><category>Pentax645d</category><category>PentaxDslr</category><category>PentaxK-5</category><category>PentaxK-r</category><dc:creator><![CDATA[Sharif Sakr]]></dc:creator><pubDate>Thu, 02 Jun 2011 15:08:00 EST</pubDate></item><item><title><![CDATA[Kinect used to make teleconferencing actually kind of cool (video)]]></title><link>http://www.engadget.com/2011/04/04/kinect-used-to-make-teleconferencing-actually-kind-of-cool-vide/</link><guid isPermaLink="true">http://www.engadget.com/2011/04/04/kinect-used-to-make-teleconferencing-actually-kind-of-cool-vide/</guid><comments>http://www.engadget.com/2011/04/04/kinect-used-to-make-teleconferencing-actually-kind-of-cool-vide/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2011/04/04/kinect-used-to-make-teleconferencing-actually-kind-of-cool-vide/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/04/11x040455hod.jpg" /></a></div>
No matter how hard <a href="http://www.engadget.com/2011/02/10/skype-for-iphone-upgrade-lets-it-videocall-skype-for-tv-if-you/">Skype</a> and <a href="http://www.engadget.com/2011/03/09/apple-posts-ipad-2-guided-tour-videos/">others</a> try to convince us otherwise, we still do most of our web communications via text or, if entirely unavoidable, by voice. Maybe we're luddites or maybe video calling has yet to prove its value. Hoping to reverse such archaic views, researchers at the <a href="http://www.engadget.com/2011/03/10/mit-media-lab-gets-a-multiplicitous-new-logo-video/">MIT Media Lab</a> have harnessed a Kinect's powers of <a href="http://www.engadget.com/2011/04/01/kinect-quadrocopter-gets-a-new-mission-3d-mapping-video/">depth</a> and <a href="http://www.engadget.com/2011/04/02/gmail-motion-april-fools-gag-inevitably-turned-into-reality-usi/">human</a> perception to provide some newfangled videoconferencing functionality. First up, you can blur out everything on screen but the speaker to keep focus where it needs to be. Then, if you want to get fancier, you can freeze a frame of yourself in the still-moving video feed for when you need to do something off-camera, and to finish things off, you can even drop some 3D-aware augmented reality on your viewers. It's all a little unrefined at the moment, but the ideas are there and well worth seeing. Jump past the break to do just that.<p><a href="http://www.engadget.com/2011/04/04/kinect-used-to-make-teleconferencing-actually-kind-of-cool-vide/" rel="bookmark">Continue reading <em>Kinect used to make teleconferencing actually kind of cool (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/04/04/kinect-used-to-make-teleconferencing-actually-kind-of-cool-vide/">Kinect used to make teleconferencing actually kind of cool (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 04 Apr 2011 03:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/04/04/kinect-used-to-make-teleconferencing-actually-kind-of-cool-vide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19901589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/04/04/kinect-used-to-make-teleconferencing-actually-kind-of-cool-vide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ar</category><category>augmented reality</category><category>AugmentedReality</category><category>communication</category><category>communications</category><category>conference</category><category>depth perception</category><category>DepthPerception</category><category>enhanced</category><category>enhancement</category><category>focus</category><category>kinect</category><category>kinected</category><category>microsoft</category><category>microsoft kinect</category><category>MicrosoftKinect</category><category>mit</category><category>mit media lab</category><category>MitMediaLab</category><category>Motion sensing</category><category>MotionSensing</category><category>research</category><category>teleconferencing</category><category>university</category><category>video</category><category>videoconference</category><category>videoconferencing</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Mon, 04 Apr 2011 03:26:00 EST</pubDate></item><item><title><![CDATA[Kinect keeps surgeons on task, Nintendo 3DS might assist optometrists with diagnoses]]></title><link>http://www.engadget.com/2011/03/21/kinect-keeps-surgeons-on-task-nintendo-3ds-might-assist-optomet/</link><guid isPermaLink="true">http://www.engadget.com/2011/03/21/kinect-keeps-surgeons-on-task-nintendo-3ds-might-assist-optomet/</guid><comments>http://www.engadget.com/2011/03/21/kinect-keeps-surgeons-on-task-nintendo-3ds-might-assist-optomet/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/03/21/kinect-keeps-surgeons-on-task-nintendo-3ds-might-assist-optomet/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/03/3-20-11-nintendo-3ds-red-cross-500.jpg" /></a></div>
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The latest generation of gaming gadgets do some nifty tricks, and one of the niftiest they might perform is assisting the realm of medicine. Microsoft's Kinect sounded like <a href="http://www.engadget.com/2011/01/20/university-of-washington-students-hack-kinect-to-aid-in-robotic/">a candidate for surgery</a>, and this month real-life surgeons have actually put it to use -- Sunnybrook Hospital in Toronto, Canada rigged the Xbox 360 depth camera to its medical imaging computer. Now, doctors don't have to scrub out to manipulate an MRI scan, or even appoint a peon to the task -- rather, they simply raise their bloodied glove, and dive into the digital imagery with a wave of a dextrous hand.<br />
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Meanwhile, the <a href="http:// http://hd.engadget.com/2010/05/20/having-problems-seeing-3d-the-american-optometric-association-w/">American Optometric Association</a> has expanded upon <a href="http:// http://www.engadget.com/2011/01/11/3d-is-dangerous-not-dangerous-optometrist-group-defends-ninte/">its initial praise</a> of Nintendo's 3DS, saying the autostereoscopic 3D handheld "could be a godsend for identifying kids under 6 who need vision therapy." Though <a href="http://www.engadget.com/2010/12/29/3d-is-dangerous-not-dangerous-nintendo-3ds-warning-label-edit/">Nintendo's warning labels</a> had originally incited a bit of fear among parents, the organization says that kids who can't experience the 3DS to its full potential may have amblyopia (or other vision disorders) that can be more easily treated the earlier it's caught, though one doctor interviewed by<em> </em>the <em>Associated Press</em> contends that kids with amblyopia may not know what they're missing to begin with -- so don't necessarily expect a panacea, folks.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/03/21/kinect-keeps-surgeons-on-task-nintendo-3ds-might-assist-optomet/">Kinect keeps surgeons on task, Nintendo 3DS might assist optometrists with diagnoses</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 21 Mar 2011 07:34:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/03/21/kinect-keeps-surgeons-on-task-nintendo-3ds-might-assist-optomet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19885450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/03/21/kinect-keeps-surgeons-on-task-nintendo-3ds-might-assist-optomet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D</category><category>3DS</category><category>Amerian Optometric Association</category><category>AmerianOptometricAssociation</category><category>autostereoscopic</category><category>doctor</category><category>eyesight</category><category>gaming</category><category>hack</category><category>hacks</category><category>health</category><category>hospital</category><category>hospitals</category><category>Kinect</category><category>medical</category><category>medicine</category><category>Microsoft</category><category>mod</category><category>mods</category><category>motion capture</category><category>motion sensing</category><category>motion tracking</category><category>MotionCapture</category><category>MotionSensing</category><category>MotionTracking</category><category>Nintendo</category><category>Nintendo 3DS</category><category>Nintendo3ds</category><category>optometrist</category><category>optometrists</category><category>optometry</category><category>sight</category><category>stereoscopic 3D</category><category>Stereoscopic3d</category><category>Sunnybrook</category><category>Sunnybrook Hospital</category><category>SunnybrookHospital</category><category>surgeon</category><category>surgery</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Mon, 21 Mar 2011 07:34:00 EST</pubDate></item><item><title><![CDATA[Microsoft to release Kinect for Windows SDK this spring]]></title><link>http://www.engadget.com/2011/02/21/microsoft-to-release-kinect-for-windows-sdk-this-spring/</link><guid isPermaLink="true">http://www.engadget.com/2011/02/21/microsoft-to-release-kinect-for-windows-sdk-this-spring/</guid><comments>http://www.engadget.com/2011/02/21/microsoft-to-release-kinect-for-windows-sdk-this-spring/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/02/21/microsoft-to-release-kinect-for-windows-sdk-this-spring/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/microsoft-kinect-windows-1295400536.jpg" /></a></div>
<div style="text-align: left;">Looks like we're not the only ones enjoying all those <a href="http://www.engadget.com/tag/KinectHack/">Kinect hacks</a> being dreamed up and implemented by hardworking enthusiasts the world o'er. That's right: it was <a href="http://www.engadget.com/2011/01/19/kinect-support-for-windows-in-the-works-sdk-release-this-summer/">rumored</a> early this year, and now it's been confirmed -- Microsoft will be releasing the Kinect for Windows SDK. According to Microsoft, "It will be available this spring as a free download, and will give academic researchers and enthusiasts access to key pieces of the Kinect system-such as the audio technology, system application programming interfaces and direct control of the Kinect sensor itself." Commercial licensing details will be made available at some point thereafter.<br />
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[Thanks to everyone who sent this in]</div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/02/21/microsoft-to-release-kinect-for-windows-sdk-this-spring/">Microsoft to release Kinect for Windows SDK this spring</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 21 Feb 2011 15:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/02/21/microsoft-to-release-kinect-for-windows-sdk-this-spring/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19853200/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/02/21/microsoft-to-release-kinect-for-windows-sdk-this-spring/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kinect</category><category>kinect for windows</category><category>kinect for windows sdk</category><category>kinect hack</category><category>kinect sdk</category><category>KinectForWindows</category><category>KinectForWindowsSdk</category><category>KinectHack</category><category>KinectSdk</category><category>microsoft</category><category>microsoft kinect</category><category>MicrosoftKinect</category><category>motion gaming</category><category>Motion sensing</category><category>MotionGaming</category><category>MotionSensing</category><category>natal</category><category>pc</category><category>project natal</category><category>ProjectNatal</category><category>sdk</category><category>sensor</category><category>support</category><category>windows</category><category>windows 7</category><category>Windows 8</category><category>Windows PC</category><category>Windows7</category><category>Windows8</category><category>WindowsPc</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Mon, 21 Feb 2011 15:11:00 EST</pubDate></item><item><title><![CDATA[Kinect combos Street Fighter IV, fires single-fisted boomsticks at the FPS crowd (video)]]></title><link>http://www.engadget.com/2011/01/20/kinect-combos-street-fighter-iv-fires-single-fisted-boomsticks/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/20/kinect-combos-street-fighter-iv-fires-single-fisted-boomsticks/</guid><comments>http://www.engadget.com/2011/01/20/kinect-combos-street-fighter-iv-fires-single-fisted-boomsticks/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" style="display:none;" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/1-20-11-street-fighter-iv.jpg" alt="" /><iframe width="600" height="480" frameborder="0" title="YouTube video player" class="youtube-player" type="text/html" src="http://www.youtube.com/embed/RCOwNT2mZuU" allowfullscreen=""></iframe></div>
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Oh sure, we've seen the Kinect assist a <a href="http://www.engadget.com/2011/01/17/kinect-projector-augmented-reality-fireballs-video/"><em>hadouken</em> or two</a>, but that wasn't the same: here, the YouTube user who brought us <em>Call of Duty</em> <a href="http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/">via Wiimote, Nunchuk and Kinect</a> is throwing fireballs and taking names in the real game. Demize2010 manipulated the <a href="http://www.engadget.com/2010/12/28/free-kinect-keyboard-emulator-lets-you-wow-while-afk-video/">FAAST emulator</a> to recognize a variety of virtual martial arts gestures, including the infamous dragon uppercut and whirlwind kick -- giving him everything he needs for a flowchart victory with only his bare hands. <br />
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Meanwhile, one Bill Maxwell has taken the Kinect and made it recognize his fist, the better to control first-person shooter games with requiring an Wiimote intermediary. He's developed a "high-speed kinematic tracker" called MaxFPS that monitors his hand's position in real time, allowing him to move, turn, jump, and reload with quick swipes of his paw. How do you shoot? Why, by punching those baddies' lights out, of course. See it on video after the break.<p><a href="http://www.engadget.com/2011/01/20/kinect-combos-street-fighter-iv-fires-single-fisted-boomsticks/" rel="bookmark">Continue reading <em>Kinect combos Street Fighter IV, fires single-fisted boomsticks at the FPS crowd (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/20/kinect-combos-street-fighter-iv-fires-single-fisted-boomsticks/">Kinect combos Street Fighter IV, fires single-fisted boomsticks at the FPS crowd (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 20 Jan 2011 18:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/20/kinect-combos-street-fighter-iv-fires-single-fisted-boomsticks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19809144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/20/kinect-combos-street-fighter-iv-fires-single-fisted-boomsticks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bill Maxwell</category><category>BillMaxwell</category><category>demize2010</category><category>FAAST</category><category>FPS</category><category>hack</category><category>hacks</category><category>kinect</category><category>kinect hack</category><category>kinect hacks</category><category>KinectHack</category><category>KinectHacks</category><category>MaxKinect</category><category>Microsoft</category><category>Microsoft Kinect</category><category>MicrosoftKinect</category><category>motion control</category><category>motion controller</category><category>motion controls</category><category>motion gaming</category><category>Motion sensing</category><category>MotionControl</category><category>MotionController</category><category>MotionControls</category><category>MotionGaming</category><category>MotionSensing</category><category>Street Fighter</category><category>street fighter iv</category><category>StreetFighter</category><category>StreetFighterIv</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Thu, 20 Jan 2011 18:56:00 EST</pubDate></item><item><title><![CDATA[Jawbone Era sticks an accelerometer in your noise-canceling headset, we go hands-on]]></title><link>http://www.engadget.com/2011/01/20/jawbone-era-sticks-an-accelerometer-in-your-noise-canceling-head/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/20/jawbone-era-sticks-an-accelerometer-in-your-noise-canceling-head/</guid><comments>http://www.engadget.com/2011/01/20/jawbone-era-sticks-an-accelerometer-in-your-noise-canceling-head/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/20/jawbone-era-sticks-an-accelerometer-in-your-noise-canceling-head/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110119-22070856-jawbone-era-600-img3622.jpg" /></a></div>
With a <a href="http://www.engadget.com/2010/01/18/aliph-jawbone-icon-the-ace-bluetooth-headset-review/">fantastic Bluetooth headset</a> on the market and a <a href="http://www.engadget.com/2010/12/03/jawbone-jambox-review/">pumpin' portable speaker</a> to blast out jams, how could Jawbone improve their product lineup? Well, we still think a stereo headset might be swell... but that's not what the company delivered today. No, this is the Jawbone Era, the world's first Bluetooth earpiece with a built-in accelerometer for motion-sensing apps, and plenty more improvements where that came from. There's a new version of the company's NoiseAssassin noise-canceling algorithms that adjusts <em>inbound</em> volume and equalization to let you hear better, an extra-large 10mm cone speaker with a larger range of frequencies, two processors, more memory, and an hour of extra battery life compared to the Jawbone Icon, to be specific. With only two motions currently recognized -- a double-tap to begin / end / switch calls and a rapid shake to pair -- the accelerometer's a bit of a gimmick for now, but Jawbone suggests more gestures are<em> probably</em> on the way. In the meanwhile, the other advancements might make the Era worth the price of entry -- which is $130, by the by. <br />
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We've spent about five hours with the headset already, listening to music and taking calls, and while the accelerometer seems almost wasted at present, there's no discounting that new 10mm driver and the audio it can pump out. While no substitute for a set of quality dedicated earbuds, it sounded worlds better than the Jawbone Icon's tiny, tinny drum, and playing Pandora tracks we no longer felt an overpowering desire to take it out of our ear -- making a cyborg existence all the more bearable, we suppose. We'll bring you a full review soon, but if you're already sold, you'll find four different Era designs on sale at Jawbone's online store... oh, right about now. PR after the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/jawbone-era-unboxing-and-hands-on/">Jawbone Era unboxing and hands-on</a></strong></p><a href="http://www.engadget.com/photos/jawbone-era-unboxing-and-hands-on/#3802683"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110119-22040965-jawbone-era-img3611_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/jawbone-era-unboxing-and-hands-on/#3802685"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110119-22040965-jawbone-era-img3615_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/jawbone-era-unboxing-and-hands-on/#3802686"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110119-22040965-jawbone-era-img3616_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/jawbone-era-unboxing-and-hands-on/#3802687"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110119-22040965-jawbone-era-img3622_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/jawbone-era-unboxing-and-hands-on/#3802688"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110119-22040965-jawbone-era-img3624_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2011/01/20/jawbone-era-sticks-an-accelerometer-in-your-noise-canceling-head/" rel="bookmark">Continue reading <em>Jawbone Era sticks an accelerometer in your noise-canceling headset, we go hands-on</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/20/jawbone-era-sticks-an-accelerometer-in-your-noise-canceling-head/">Jawbone Era sticks an accelerometer in your noise-canceling headset, we go hands-on</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 20 Jan 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/20/jawbone-era-sticks-an-accelerometer-in-your-noise-canceling-head/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19807960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/20/jawbone-era-sticks-an-accelerometer-in-your-noise-canceling-head/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>10mm</category><category>accelerometer</category><category>accessories</category><category>accessory</category><category>bluetooth</category><category>bluetooth headset</category><category>BluetoothHeadset</category><category>Era</category><category>hands-on</category><category>headset</category><category>headsets</category><category>Jawbone</category><category>Jawbone Era</category><category>JawboneEra</category><category>Motion sensing</category><category>MotionSensing</category><category>MotionX</category><category>MyTalk</category><category>noise-canceling</category><category>noise-cancelling</category><category>NoiseAssassin</category><category>NoiseAssassin 3.0</category><category>Noiseassassin3.0</category><category>peripherals</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Thu, 20 Jan 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Kinect support for Windows in the works, SDK release this summer?]]></title><link>http://www.engadget.com/2011/01/19/kinect-support-for-windows-in-the-works-sdk-release-this-summer/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/19/kinect-support-for-windows-in-the-works-sdk-release-this-summer/</guid><comments>http://www.engadget.com/2011/01/19/kinect-support-for-windows-in-the-works-sdk-release-this-summer/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/19/kinect-support-for-windows-in-the-works-sdk-release-this-summer/"><img border="0" vspace="4" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/microsoft-kinect-windows-1295400536.jpg" alt="" /><br />
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WinRumors, citing anonymous sources, reports that the official software developers kit (SDK) for Kinect is currently in the works and will be released in beta some time in the next few months. Apparently, support for the device will become a part of Microsoft's XNA Game Studio and also be integrated into Windows 8 in a big way. These details come hot on the heels of CEO Steve Ballmer's statement at CES that the good folks in Redmond would <i>eventually </i><a href="http://www.engadget.com/2011/01/07/ballmer-microsoft-will-eventually-support-kinect-on-pc/">support the device's use on computers</a>, but he set no timetable for the SDKs release. We can't confirm the story, but given the level of detail in the report and the author's confidence in the info, we won't be surprised if Microsoft gives all you <a href="http://www.engadget.com/2010/11/16/kinect-hack-explained-follow-along-at-home-guide-lets-you-rever/">Kinect hackers</a> something to cheer about very soon.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/19/kinect-support-for-windows-in-the-works-sdk-release-this-summer/">Kinect support for Windows in the works, SDK release this summer?</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 19 Jan 2011 10:34:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/19/kinect-support-for-windows-in-the-works-sdk-release-this-summer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19806061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/19/kinect-support-for-windows-in-the-works-sdk-release-this-summer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kinect</category><category>kinect hack</category><category>kinect sdk</category><category>KinectHack</category><category>KinectSdk</category><category>microsoft</category><category>microsoft kinect</category><category>MicrosoftKinect</category><category>motion gaming</category><category>Motion sensing</category><category>MotionGaming</category><category>MotionSensing</category><category>natal</category><category>pc</category><category>project natal</category><category>ProjectNatal</category><category>rumor</category><category>rumor mill</category><category>RumorMill</category><category>rumors</category><category>sensor</category><category>Steve Ballmer</category><category>SteveBallmer</category><category>support</category><category>windows</category><category>windows 7</category><category>Windows 8</category><category>Windows PC</category><category>Windows7</category><category>Windows8</category><category>WindowsPc</category><category>xna game studio</category><category>XnaGameStudio</category><dc:creator><![CDATA[Michael Gorman]]></dc:creator><pubDate>Wed, 19 Jan 2011 10:34:00 EST</pubDate></item><item><title><![CDATA[Lenovo's Chinese eBox console suffers delay, here's how its camera-based games might play (video)]]></title><link>http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/</guid><comments>http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/#comments</comments><description><![CDATA[<center><img vspace="4" hspace="4" border="0" style="display: none;" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/1-18-11-unitymixamoeboxmaybe.jpg" alt="" /> <object height="380" width="640" id="viddler_53108f5d" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"> <param value="http://www.viddler.com/simple/53108f5d/" name="movie" /> <param value="always" name="allowScriptAccess" /> <param value="true" name="allowFullScreen" /><embed height="380" width="640" name="viddler_53108f5d" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://www.viddler.com/simple/53108f5d/"></embed></object></center><br />
We had nearly forgotten Lenovo's Eedoo spinoff and <a href="http://www.engadget.com/2010/08/12/lenovo-side-project-to-launch-xbox-360-kinect-knockoff-in-chin/">its China-bound video game console</a>, seeing as how it failed to meet a planned November 2010 unveiling, but <em>IDG News</em> reports that the motion-sensing eBox hasn't slipped Lenovo's mind -- it's just been pushed further into 2011. How far? If we were to guess, we'd say Q2 2011, and the video above spells out why. Seemingly by coincidence, we were just sent this footage of a game called <em>Flyimal</em>, built on the Unity Engine as a collaboration between 3D asset company Mixamo and 3D gesture recognition company Omek Interactive, and -- get this -- running on "the first [console] to be made by the Chinese for the Chinese market and due for launch by Q2 of this year." We can't think of many game systems that fit that description, to be honest. There's not a lot to look at here, but we imagine <a href="http://www.engadget.com/tag/PrimeSense/">PrimeSense</a> and competitors will be perusing the video soon, noting that the machine captures precisely 15 points on a user's body for its gesture recognition algorithms... and wondering if there's a third dimension to any of that movement. Read Unity, Mixamo and Omek's statement after the break.<p><a href="http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/" rel="bookmark">Continue reading <em>Lenovo's Chinese eBox console suffers delay, here's how its camera-based games might play (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/">Lenovo's Chinese eBox console suffers delay, here's how its camera-based games might play (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 18 Jan 2011 13:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19805310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>China</category><category>delay</category><category>delayed</category><category>delays</category><category>eBox</category><category>Eedoo</category><category>Eedoo Ebox</category><category>EedooEbox</category><category>game</category><category>game console</category><category>GameConsole</category><category>games</category><category>gaming</category><category>Mixamo</category><category>motion control</category><category>motion controller</category><category>motion controls</category><category>Motion sensing</category><category>MotionControl</category><category>MotionController</category><category>MotionControls</category><category>MotionSensing</category><category>Omek</category><category>Omek interactive</category><category>OmekInteractive</category><category>unity</category><category>Unity engine</category><category>unity game engine</category><category>unity-engine</category><category>UnityEngine</category><category>UnityGameEngine</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Tue, 18 Jan 2011 13:02:00 EST</pubDate></item><item><title><![CDATA[Evigroup Paddle Pro's steamy demo gives you head tracking, hot flashes]]></title><link>http://www.engadget.com/2011/01/13/evigroup-paddle-pros-steamy-demo-gives-you-head-tracking-hot-f/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/13/evigroup-paddle-pros-steamy-demo-gives-you-head-tracking-hot-f/</guid><comments>http://www.engadget.com/2011/01/13/evigroup-paddle-pros-steamy-demo-gives-you-head-tracking-hot-f/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/13/evigroup-paddle-pros-steamy-demo-gives-you-head-tracking-hot-f/"><img vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/evigroup-paddle-pro-20110113.jpg" /></a></div>
We've been waiting to see the <a href="http://www.engadget.com/2010/11/16/evigroup-paddle-tablet-goes-pro-gets-cursor-controlling-head-t/">Paddle Pro</a> in action since <a href="http://www.engadget.com/tag/evigroup">Evigroup</a> announced the hands-free tablet last year, but we never imagined our introduction would be this, well... <em>titillating</em>. We previously announced that the tablet would utilize a front-facing webcam to track head movements for cursor control, and as far as we can tell, the system follows through on its promises: the cursor follows the motion of the user's head with fluidity, and -- it seems -- staring at any point on the screen more than a half-second equates to a click of the mouse. Frankly, we're still stumped on the double-click, though. A Paddle Pro sporting Windows 7 runs &euro;990 ($1300), while the same tablet sans the software costs &euro;890 ($1169). We're still jonesing to see its moves in person, but if you're looking for a little tablet eye-candy to spice up your day, check out the unashamedly racy demo after the jump.<br />
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[Thanks, WMax]<p><a href="http://www.engadget.com/2011/01/13/evigroup-paddle-pros-steamy-demo-gives-you-head-tracking-hot-f/" rel="bookmark">Continue reading <em>Evigroup Paddle Pro's steamy demo gives you head tracking, hot flashes</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/13/evigroup-paddle-pros-steamy-demo-gives-you-head-tracking-hot-f/">Evigroup Paddle Pro's steamy demo gives you head tracking, hot flashes</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 13 Jan 2011 17:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/13/evigroup-paddle-pros-steamy-demo-gives-you-head-tracking-hot-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19800194/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/13/evigroup-paddle-pros-steamy-demo-gives-you-head-tracking-hot-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eviGroup</category><category>evigroup paddle</category><category>Evigroup Paddle Pro</category><category>EvigroupPaddle</category><category>EvigroupPaddlePro</category><category>france</category><category>french</category><category>hands free</category><category>HandsFree</category><category>head tracking</category><category>HeadTracking</category><category>Motion sensing</category><category>MotionSensing</category><category>paddle pro</category><category>Paddle Pro tablet</category><category>PaddlePro</category><category>PaddleProTablet</category><category>tablet pc</category><category>tablet pcs</category><category>TabletPc</category><category>TabletPcs</category><category>windows 7</category><category>windows 7 tablet</category><category>Windows7</category><category>Windows7Tablet</category><dc:creator><![CDATA[Christopher Trout]]></dc:creator><pubDate>Thu, 13 Jan 2011 17:27:00 EST</pubDate></item><item><title><![CDATA[Aiken Labs shows off modular motion-sensing game kit, we give it a swing (video)]]></title><link>http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/</guid><comments>http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/1-10-11-aikenlabs2.jpg" alt="" /></a></div>
If you're looking to get your motion-controlled gaming fix, there are plenty of ways to go -- <a href="http://www.engadget.com/product/kinect">cameras</a>, <a href="http://www.engadget.com/tag/sixense">electromagnets </a>and <a href="http://www.engadget.com/tag/wii">accelerometers</a>, for starts -- but most figure you'll buy a single peripheral, a few <a href="http://www.engadget.com/2010/09/23/playstation-move-accessories-charge-controllers-keep-your-pesky/">plastic accessories</a>, and call it a day. That's not the Aiken way. North Carolina startup Aiken Labs wants to sell you a set of tiny boxes that you can stick on any body part or toy you own, each with a full inertial measurement package (three-axis accelerometer, magnetometer and gyroscope) inside. The boxes connect to a base station over 802.15.4 wireless that doubles as a USB recharging unit for the lot, and you can connect up to eight modules to track 24 degrees of freedom at a time. It's not an elegant solution, to tell you the truth, particularly given the hacked-together nature of the prototype devices we saw on the CES 2011 floor, but we love the idea of simply affixing a box to a helmet to get instant head-tracking support in our favorite PC titles. Inventor Chris Aiken tells us a starter set will ship for about $300 with two sensors and the base station in the second quarter of this year -- additional sensors should run $100 each -- and you can see what it looks like in a video right after the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/">Aiken Labs Immersive Motion gaming sensors, hands-on</a></strong></p><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/#3769911"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110108-19154960-ces-day-3-img3345_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/#3769910"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110108-19154960-ces-day-3-img3344_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/#3769912"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110108-19154960-ces-day-3-img3346_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/#3769914"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110108-19154960-ces-day-3-img3349_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/#3769916"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110108-19154960-ces-day-3-img3356_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/" rel="bookmark">Continue reading <em>Aiken Labs shows off modular motion-sensing game kit, we give it a swing (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/">Aiken Labs shows off modular motion-sensing game kit, we give it a swing (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 11 Jan 2011 08:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19795131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>9DOF</category><category>Aiken Labs</category><category>AikenLabs</category><category>ces</category><category>ces 2011</category><category>ces2011</category><category>Chris Aiken</category><category>ChrisAiken</category><category>gaming</category><category>hands-on</category><category>head tracking</category><category>HeadTracking</category><category>IMU</category><category>inertial measurement units</category><category>InertialMeasurementUnits</category><category>motion controller</category><category>Motion sensing</category><category>motion tracking</category><category>MotionController</category><category>MotionSensing</category><category>MotionTracking</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Tue, 11 Jan 2011 08:22:00 EST</pubDate></item><item><title><![CDATA[Philips uWand hands-on]]></title><link>http://www.engadget.com/2011/01/09/philips-uwand-hands-on/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/09/philips-uwand-hands-on/</guid><comments>http://www.engadget.com/2011/01/09/philips-uwand-hands-on/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/09/philips-uwand-hands-on/"><img border="1" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/11x0109u341.jpg" /></a></div>
Philips has been touting its uWand "direct pointer" <a href="http://www.engadget.com/all/remotecontrol">remote</a> for a good while now, but we've never had the chance to actually use one ourselves. Today that omission has been rectified as we got our mitts around this motion / gesture-based controller and gave it a quick test drive. It works by having an infrared camera embedded in the front, which detects an IR beacon in your TV and thereby judges its own distance, tilt and relation to the TV. That then allows for things like motion-based zooming, pointing the remote at the particular thing on the television that you want to "click" on, and navigational shortcuts attached to gestures performed with this handheld. There's also a nice spacious keyboard on the back, assisting in the use of all these <a href="http://www.engadget.com/all/smarttv">Smart TVs</a> CES has been littered with. Philips' intention is to license the technology out to other manufacturers, which could result in consumer products by 2012 -- so yeah, it's not terribly close to your living room yet, but our gallery of images is.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/philips-uwand-hands-on/">Philips uWand hands-on</a></strong></p><a href="http://www.engadget.com/photos/philips-uwand-hands-on/#3765226"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/110109045erd_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/philips-uwand-hands-on/#3765227"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/110109046erd_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/philips-uwand-hands-on/#3765228"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/110109047erd_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/philips-uwand-hands-on/#3765229"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/110109048erd_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/philips-uwand-hands-on/#3765230"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/110109049erd_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2011/01/09/philips-uwand-hands-on/" rel="bookmark">Continue reading <em>Philips uWand hands-on</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/09/philips-uwand-hands-on/">Philips uWand hands-on</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 09 Jan 2011 19:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/09/philips-uwand-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19793756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/09/philips-uwand-hands-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces 2011</category><category>ces2011</category><category>gesture</category><category>gesture control</category><category>GestureControl</category><category>gestures</category><category>hands-on</category><category>infrared</category><category>ir</category><category>keyboard</category><category>motion</category><category>motion control</category><category>motion sensing</category><category>MotionControl</category><category>MotionSensing</category><category>philips</category><category>philips uwand</category><category>PhilipsUwand</category><category>qwerty</category><category>remote</category><category>remote control</category><category>RemoteControl</category><category>uwand</category><category>video</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Sun, 09 Jan 2011 19:56:00 EST</pubDate></item><item><title><![CDATA[Intel waves around Razer's Sixense motion-sensing sticks, plays Portal 2 on the big screen (video)]]></title><link>http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/</guid><comments>http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110105-11281639-portalintel-img2731.jpg" alt="" /></a></div>
For any new peripheral to succeed in the market, it needs a killer app. Seems like Razer found one -- at Intel's press conference at CES 2011, it got to demo <i>Portal 2 </i>with its <a href="http://www.engadget.com/tag/Sixense/">Sixense</a> motion controller. We were on hand to see it in action, and it looks like the game's tailor-made to take advantage of your precision arm-waving; moving the right stick controls a tractor beam that emanates from the Portal Gun, such that your protagonist can reach though those game-twisting wormholes without sticking her neck out. But don't take our word for it -- see for yourself after the break!<p><a href="http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/" rel="bookmark">Continue reading <em>Intel waves around Razer's Sixense motion-sensing sticks, plays Portal 2 on the big screen (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/">Intel waves around Razer's Sixense motion-sensing sticks, plays Portal 2 on the big screen (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 05 Jan 2011 15:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19788479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces 2011</category><category>ces2011</category><category>game</category><category>games</category><category>gaming</category><category>Intel</category><category>motion control</category><category>motion controller</category><category>motion controls</category><category>motion sensing</category><category>MotionControl</category><category>MotionController</category><category>MotionControls</category><category>MotionSensing</category><category>pc gaming</category><category>PcGaming</category><category>Portal</category><category>Portal 2</category><category>Portal2</category><category>Razer</category><category>Razer Sixense</category><category>RazerSixense</category><category>sixense</category><category>Valve</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Wed, 05 Jan 2011 15:14:00 EST</pubDate></item><item><title><![CDATA[Kinect rumored to have PC support in waiting]]></title><link>http://www.engadget.com/2010/12/22/kinect-rumored-to-have-pc-support-in-waiting/</link><guid isPermaLink="true">http://www.engadget.com/2010/12/22/kinect-rumored-to-have-pc-support-in-waiting/</guid><comments>http://www.engadget.com/2010/12/22/kinect-rumored-to-have-pc-support-in-waiting/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/12/22/kinect-rumored-to-have-pc-support-in-waiting/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/kinect-bar-top.jpg" /></a></div>
There's been <a href="http://www.engadget.com/2010/11/28/kinect-used-to-control-super-mario-on-a-pc-redefine-convergence/">no shortage</a> whatsoever of <a href="http://www.engadget.com/2010/11/25/kinect-hack-lets-you-control-a-web-browser-using-only-the-force/">PC control schemes</a> using Kinect, but up until now, every bit of it has been without Microsoft's official blessing. Of course, the company eventually <a href="http://www.engadget.com/2010/11/20/microsoft-im-a-pc-and-kinect-open-source-drivers-were-my-idea/">caved</a> to the massive amount of hacking going on and confessed that it didn't have any hard feelings for those giving it a whirl, but is it really fixing to take things one step further with bona fide PC support? That's the talk emanating from South Korea, where game developer GamePrix has reported that at least one of its titles (Divine Soul, if you must know) is "scheduled to support Kinect." Continuing on about the game, the company's Jason Lim was quoted as saying that "Kinect will soon be available as a new PC controller," but naturally, we've our doubts. For starters, why wouldn't Microsoft be working with a more major developer if honest-to-goodness PC-Kinect interactions were planned? Secondly, there's a definite possibility that GamePrix could <i>really</i> be referring to <em>un</em>official support, which would make everything seem a lot more sensible. Either way, we'll definitely be keeping an ear to the ground for more, and with GDC under three months away, we ought to know the truth sooner rather than later.<br />
<br />
[Thanks, Rashad]<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/12/22/kinect-rumored-to-have-pc-support-in-waiting/">Kinect rumored to have PC support in waiting</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 22 Dec 2010 17:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/12/22/kinect-rumored-to-have-pc-support-in-waiting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19773401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/12/22/kinect-rumored-to-have-pc-support-in-waiting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Divine Soul</category><category>DivineSoul</category><category>GamePrix</category><category>gamer</category><category>gaming</category><category>kinect</category><category>microsoft</category><category>microsoft kinect</category><category>MicrosoftKinect</category><category>motion</category><category>motion gaming</category><category>motion sensing</category><category>MotionGaming</category><category>MotionSensing</category><category>natal</category><category>pc</category><category>pc gaming</category><category>PcGaming</category><category>primesense</category><category>rumor</category><category>rumor mill</category><category>RumorMill</category><category>rumors</category><category>sensor</category><category>windows</category><category>windows 7</category><category>Windows7</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Wed, 22 Dec 2010 17:56:00 EST</pubDate></item><item><title><![CDATA[Microsoft seeking to quadruple Kinect accuracy?]]></title><link>http://www.engadget.com/2010/12/19/microsoft-seeking-to-quadruple-kinect-accuracy/</link><guid isPermaLink="true">http://www.engadget.com/2010/12/19/microsoft-seeking-to-quadruple-kinect-accuracy/</guid><comments>http://www.engadget.com/2010/12/19/microsoft-seeking-to-quadruple-kinect-accuracy/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/12/19/microsoft-seeking-to-quadruple-kinect-accuracy/"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/06/kinect-everything-01-top.jpg" alt="" /></a></div>
<a href="http://www.papasangre.com/">Hacked your Kinect</a> recently? Then you probably know something most regular Xbox 360 gamers don't -- namely, that the Kinect's infrared camera is actually capable of higher resolution than the game console itself supports. Though Microsoft originally told us <a href="http://www.engadget.com/2010/06/30/kinect-detailed-in-newly-precise-tech-specs/">it ran at 320 x 240</a>, you'll find both color and depth cameras display 640 x 480 images <a href="http://www.engadget.com/2010/11/07/kinect-does-hackers-bidding-but-not-for-fortune-or-fame-video/">if you hook the peripheral up</a> to a PC, and now an anonymous source tells <em>Eurogamer</em> that Microsoft wants to do the very same in the video game space. Reportedly, Redmond artificially limited the Kinect on console in order to leave room for other USB peripherals to run at the same time, but if the company can find a way around the limitation, it could issue a firmware update that could make the Kinect sensitive enough to detect individual finger motions and inevitably lead to <a href="http://www.engadget.com/2010/12/09/kinect-finally-fulfills-its-minority-report-destiny-video/">gesture control</a>. One of <a href="http://We're sure the accuracy bump will work wonders for their targeted advertising business, too.">multiple ways</a> Microsoft intends to make the world of <em>Minority Report </em>a reality, we're sure.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/12/19/microsoft-seeking-to-quadruple-kinect-accuracy/">Microsoft seeking to quadruple Kinect accuracy?</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 19 Dec 2010 20:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/12/19/microsoft-seeking-to-quadruple-kinect-accuracy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19769228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/12/19/microsoft-seeking-to-quadruple-kinect-accuracy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>320 x 240</category><category>320X240</category><category>360</category><category>640 x 480</category><category>640X480</category><category>accuracy</category><category>depth camera</category><category>depth sensor</category><category>DepthCamera</category><category>DepthSensor</category><category>firmware</category><category>gesture control</category><category>GestureControl</category><category>Kinect</category><category>Microsoft</category><category>motion control</category><category>motion sensing</category><category>MotionControl</category><category>MotionSensing</category><category>Peripheral</category><category>peripherals</category><category>resolution</category><category>rumor</category><category>rumors</category><category>Xbox</category><category>Xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Sun, 19 Dec 2010 20:50:00 EST</pubDate></item><item><title><![CDATA[Kinect hack lets you reenact Big piano scene (video)]]></title><link>http://www.engadget.com/2010/12/14/kinect-hack-lets-you-reenact-big-piano-scene-video/</link><guid isPermaLink="true">http://www.engadget.com/2010/12/14/kinect-hack-lets-you-reenact-big-piano-scene-video/</guid><comments>http://www.engadget.com/2010/12/14/kinect-hack-lets-you-reenact-big-piano-scene-video/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/12/14/kinect-hack-lets-you-reenact-big-piano-scene-video/"><img border="1" style="display:none" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/10x1214nug3kinect.jpg" /></a><object width="600" height="362"><param name="movie" value="http://www.youtube.com/v/VgLp-KyK5g8?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VgLp-KyK5g8?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="362"></embed></object></div>
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The only limit to the applications <a href="http://www.engadget.com/all/kinect">Kinect</a> can be put to is imagination. The more of it you have, the more things you can use the peerless Xbox 360 peripheral to achieve. To wit, some eager chaps have put together the Keyboard Anywhere hack, which employs a little Python and the <a href="http://www.engadget.com/all/libfreenect">libfreenect library</a> to offer up a piano keyboard on any flat surface of almost any size. You can practice your Mozart concertos on a desk, or, as they so ably demonstrate, imagine yourself as a young Tom Hanks skipping along on the FAO Schwarz floor piano in the movie <em>Big</em>. It's all up to you.<p><a href="http://www.engadget.com/2010/12/14/kinect-hack-lets-you-reenact-big-piano-scene-video/" rel="bookmark">Continue reading <em>Kinect hack lets you reenact Big piano scene (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/12/14/kinect-hack-lets-you-reenact-big-piano-scene-video/">Kinect hack lets you reenact Big piano scene (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 14 Dec 2010 09:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/12/14/kinect-hack-lets-you-reenact-big-piano-scene-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19759858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/12/14/kinect-hack-lets-you-reenact-big-piano-scene-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big</category><category>depth</category><category>floor</category><category>floor piano</category><category>FloorPiano</category><category>hack</category><category>hacking</category><category>keyboard</category><category>keyboardanywhere</category><category>kinect</category><category>libfreenect</category><category>microsoft</category><category>motion</category><category>motion sensing</category><category>MotionSensing</category><category>openkinect</category><category>piano</category><category>python</category><category>sensor</category><category>video</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Tue, 14 Dec 2010 09:14:00 EST</pubDate></item><item><title><![CDATA[Toshiba's new glasses-free 3D display tilts images and viewing angles your way (video)]]></title><link>http://www.engadget.com/2010/12/12/toshibas-new-glasses-free-3d-display-tilts-images-and-viewing/</link><guid isPermaLink="true">http://www.engadget.com/2010/12/12/toshibas-new-glasses-free-3d-display-tilts-images-and-viewing/</guid><comments>http://www.engadget.com/2010/12/12/toshibas-new-glasses-free-3d-display-tilts-images-and-viewing/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/12/12/toshibas-new-glasses-free-3d-display-tilts-images-your-way/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/12-12-10-toshiba3dtiltdisplay.jpg" /></a></div>
<a href="http://www.engadget.com/tag/Autostereoscopic/">Autostereoscopic</a> (read: glasses-free) 3D screens sound like all the rage, but <a href="http://www.engadget.com/2010/03/25/new-glasses-free-3d-tech-uses-per-pixel-prisms-for-zero-crosstal/">the narrow zones</a> from which you can comfortably view their images have made them a dubious proposition. That's not stopping Toshiba Mobile Display, however, which recently came up with a novel idea for a self-adjusting display. By sticking a six-axis accelerometer in this 12.1-inch slate, the company can tilt the tablet's viewing angle as the tablet itself is tilted, letting viewers effectively look <em>around</em> 3D objects on screen, using software algorithms rather than the fancy lens-and-camera assembly <a href="http://www.engadget.com/2010/06/14/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/">that Microsoft's been prototyping</a>. Toshiba figures it'll make a splash with e-tailers -- because who doesn't want to play with a prospective purchase in 3D space? -- but is mostly talking up the tech as a way to extend the limited 3D viewing angles of these sorts of displays. But enough jabber: see it for yourself after the break.<p><a href="http://www.engadget.com/2010/12/12/toshibas-new-glasses-free-3d-display-tilts-images-and-viewing/" rel="bookmark">Continue reading <em>Toshiba's new glasses-free 3D display tilts images and viewing angles your way (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/12/12/toshibas-new-glasses-free-3d-display-tilts-images-and-viewing/">Toshiba's new glasses-free 3D display tilts images and viewing angles your way (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 12 Dec 2010 16:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/12/12/toshibas-new-glasses-free-3d-display-tilts-images-and-viewing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19757155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/12/12/toshibas-new-glasses-free-3d-display-tilts-images-and-viewing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D</category><category>3d display</category><category>3D expo</category><category>3D Expo 2010</category><category>3dDisplay</category><category>3dExpo</category><category>3dExpo2010</category><category>accelerometer</category><category>display</category><category>Motion sensing</category><category>MotionSensing</category><category>six axis</category><category>six-axis</category><category>SixAxis</category><category>tilt</category><category>tilt sensor</category><category>TiltSensor</category><category>toshiba</category><category>toshiba mobile display</category><category>ToshibaMobileDisplay</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Sun, 12 Dec 2010 16:37:00 EST</pubDate></item><item><title><![CDATA[Kinect turned into a quadrocopter radar (video)]]></title><link>http://www.engadget.com/2010/12/06/kinect-used-as-a-quadrocopter-radar-video/</link><guid isPermaLink="true">http://www.engadget.com/2010/12/06/kinect-used-as-a-quadrocopter-radar-video/</guid><comments>http://www.engadget.com/2010/12/06/kinect-used-as-a-quadrocopter-radar-video/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/12/06/kinect-used-as-a-quadrocopter-radar-video/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/10x1206oubn39bv.jpg" /></a></div>
Every night we go to bed thinking that we've finally seen the <a href="http://www.engadget.com/2010/11/29/two-kinects-join-forces-to-create-better-3d-video-blow-our-mind/">best Kinect hack</a> done and every morning we wake up to see something <a href="http://www.engadget.com/2010/12/02/kinect-now-offers-a-stealth-mode-courtesy-of-optical-camouflage/">even crazier</a> concocted with Microsoft's <a href="http://www.engadget.com/2010/11/04/kinect-for-xbox-360-review/">motion controller</a>. Today, it's been mounted atop a quadrocopter -- yes, man's <a href="http://www.engadget.com/2010/09/16/quadrocopters-can-now-fly-through-thrown-hoops-the-end-really-i/">future worst enemy</a> -- and utilized essentially as a 3D radar, facilitating the bot's autonomous maneuvering around a predetermined track. The random introduction of obstacles is also handled in stride, leaving us equal parts impressed, apprehensive, and eager for more. See the video after the break.<br />
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[Thanks, <a href="http://www.InsideKinect.com">Glen</a>]<p><a href="http://www.engadget.com/2010/12/06/kinect-used-as-a-quadrocopter-radar-video/" rel="bookmark">Continue reading <em>Kinect turned into a quadrocopter radar (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/12/06/kinect-used-as-a-quadrocopter-radar-video/">Kinect turned into a quadrocopter radar (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 06 Dec 2010 01:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/12/06/kinect-used-as-a-quadrocopter-radar-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19747403/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/12/06/kinect-used-as-a-quadrocopter-radar-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d sensor</category><category>3dSensor</category><category>hack</category><category>hacking</category><category>kinect</category><category>microsoft</category><category>mod</category><category>modding</category><category>motion</category><category>motion sensing</category><category>MotionSensing</category><category>quadrocopter</category><category>quadrotor</category><category>radar</category><category>sensing</category><category>sensor</category><category>video</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Mon, 06 Dec 2010 01:47:00 EST</pubDate></item><item><title><![CDATA[Shocker! GameStop expects Kinect and Move to be in short supply this holiday season]]></title><link>http://www.engadget.com/2010/11/20/shocker-gamestop-expects-kinect-and-move-to-be-in-short-supply/</link><guid isPermaLink="true">http://www.engadget.com/2010/11/20/shocker-gamestop-expects-kinect-and-move-to-be-in-short-supply/</guid><comments>http://www.engadget.com/2010/11/20/shocker-gamestop-expects-kinect-and-move-to-be-in-short-supply/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/11/20/shocker-gamestop-expects-kinect-and-move-to-be-in-short-supply/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/game-stop-line.jpg" /></a></div>
Are you prepared to be blown away? Have your mind flipped inside-out? Experience a revelation to end all revelations? Tough luck, bubs. During an earnings call yesterday, GameStop president Tony Bartel was cited as saying that both Microsoft's <a href="http://www.engadget.com/tag/Kinect/">Kinect</a> and Sony's <a href="http://www.engadget.com/tag/PlayStationMove/">PlayStation Move</a> would both be difficult to find this holiday season, noting that the Kinect would be "a <a href="http://www.engadget.com/2010/11/15/microsoft-sold-one-million-kinect-sensors-in-10-days-will-be-wa/">hot item</a> through the holiday season and the key opportunity will be just to continue to keep them in stock." He also stated that the Move would be "in short supply," and even went so far as to predict that consumers would be "following the UPS truck to our stores to pick up that product as soon as they can find it." Naturally, GameStop's in-stock guarantee won't apply to the two things it actually should (read: Kinect and Move), and Tony stopped short of providing hard evidence that this so-called shortage would in fact occur. But hey, no one ever said that drumming up demand for a product your store hawks was a bad business move, you know? And on the real, we're guessing that Santa <em>will</em> actually have the hots for these things, and if you're considering one, it's always wise to be proactive. Or spend countless nights attempting to snipe Johnny Doe on eBay -- your call.<br />
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[Image courtesy of <a href="http://www.geekinheels.com/blog/2009/11/10/the-cod-bug.html"><em>Geek In Heels</em></a>]<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/11/20/shocker-gamestop-expects-kinect-and-move-to-be-in-short-supply/">Shocker! GameStop expects Kinect and Move to be in short supply this holiday season</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 20 Nov 2010 01:34:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/11/20/shocker-gamestop-expects-kinect-and-move-to-be-in-short-supply/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19726308/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/11/20/shocker-gamestop-expects-kinect-and-move-to-be-in-short-supply/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>GameStop</category><category>gaming</category><category>kinect</category><category>microsoft</category><category>motion sensing</category><category>motion sensor</category><category>MotionSensing</category><category>MotionSensor</category><category>playstation</category><category>playstation 3</category><category>playstation move</category><category>Playstation3</category><category>PlaystationMove</category><category>ps3</category><category>shocker</category><category>shortage</category><category>sony</category><category>supply</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Sat, 20 Nov 2010 01:34:00 EST</pubDate></item><item><title><![CDATA[How would you change Sony's PlayStation Move?]]></title><link>http://www.engadget.com/2010/11/12/how-would-you-change-sonys-playstation-move/</link><guid isPermaLink="true">http://www.engadget.com/2010/11/12/how-would-you-change-sonys-playstation-move/</guid><comments>http://www.engadget.com/2010/11/12/how-would-you-change-sonys-playstation-move/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/11/12/how-would-you-change-sonys-playstation-move/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/sony-ps-move-joysticks.jpg"  alt="" /></a></div>
Is it Sony's play against the <a href="http://www.engadget.com/tag/Wiimote/">Wiimote</a>, or the <a href="http://www.engadget.com/tag/Kinect/">Kinect</a>... or <i>both</i>? Hard to say exactly, but there's no question that the PS3 is no longer on the outside looking in when it comes to motion gaming. Now that it's been on the market for a few months, we're looking to hear from early adopters -- have you enjoyed your time with the <a href="http://www.engadget.com/2010/09/01/playstation-move-review/">Move</a>? Has it lived up to your expectations? Any quirks with gameplay that you'd iron out? Any particular games that you'd prefer to see play nice with the apparatus? Set yourself in the mindset of a SCEA designer for a tick and let us know how you'd do the Move differently down in comments below. And yeah, sticking with "<a href="http://www.engadget.com/2010/01/19/sonys-ps3-motion-controller-might-be-called-arc-or-something-f/">Arc</a>" is totally an acceptable suggestion to make.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/11/12/how-would-you-change-sonys-playstation-move/">How would you change Sony's PlayStation Move?</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 12 Nov 2010 22:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/11/12/how-would-you-change-sonys-playstation-move/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19708156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/11/12/how-would-you-change-sonys-playstation-move/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>features</category><category>gaming</category><category>how would you change</category><category>HowWouldYouChange</category><category>hwyc</category><category>motion sensing</category><category>motion sensor</category><category>MotionSensing</category><category>MotionSensor</category><category>move</category><category>playstation</category><category>playstation 3</category><category>PlayStation Move</category><category>Playstation3</category><category>PlaystationMove</category><category>ps move</category><category>ps3</category><category>PsMove</category><category>sony</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Fri, 12 Nov 2010 22:53:00 EST</pubDate></item><item><title><![CDATA[Microsoft buys Canesta, continues camera-based domination of our interfaces]]></title><link>http://www.engadget.com/2010/10/30/microsoft-buys-canesta-continues-camera-based-domination-of-our/</link><guid isPermaLink="true">http://www.engadget.com/2010/10/30/microsoft-buys-canesta-continues-camera-based-domination-of-our/</guid><comments>http://www.engadget.com/2010/10/30/microsoft-buys-canesta-continues-camera-based-domination-of-our/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" vspace="4" border="0" style="border-width: 0px; margin: 0px 15px 12px;" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/06/6-01-09nataldm.jpg" /></div>
It seems that Microsoft's taken the camera to heart following its <a href="http://www.engadget.com/2010/04/29/microsoft-confirms-kills-courier-in-one-fell-swoop/">dismissal of the pen</a> -- the company <a href="http://www.engadget.com/2009/05/05/microsofts-motion-sensing-xbox-360-add-on-a-result-of-3dv-acqui/">bought 3DV</a>, collaborated <a href="http://www.engadget.com/2010/03/31/primesense-fesses-up-its-the-magic-behind-microsofts-project/">with PrimeSense</a> on Kinect, and today it's apparently finalized a deal to acquire 3D CMOS camera chipmaker Canesta as well. In case you've already forgotten, the latter company is the one that made an paid actor <a href="http://www.engadget.com/2009/06/02/canesta-gesture-controlled-tv-frees-us-from-the-tyranny-of-the-r/">look particularly smug last year</a>, by allowing the gent to control his television with a flick of the wrist. Things have progressed a good bit further than that, however, as you'll see in a demo video after the break, and Canesta president and CEO Jim Spare says he expects the company's stuffs to "see wide adoption across many applications that embody the full potential of the technology" under Microsoft's reign. Press release after the break.<p><a href="http://www.engadget.com/2010/10/30/microsoft-buys-canesta-continues-camera-based-domination-of-our/" rel="bookmark">Continue reading <em>Microsoft buys Canesta, continues camera-based domination of our interfaces</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/10/30/microsoft-buys-canesta-continues-camera-based-domination-of-our/">Microsoft buys Canesta, continues camera-based domination of our interfaces</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 30 Oct 2010 22:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/10/30/microsoft-buys-canesta-continues-camera-based-domination-of-our/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19696265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/10/30/microsoft-buys-canesta-continues-camera-based-domination-of-our/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DV</category><category>camera</category><category>camera control</category><category>CameraControl</category><category>Canesta</category><category>gesture</category><category>gesture control</category><category>GestureControl</category><category>kinect</category><category>Microsoft</category><category>motion sensing</category><category>MotionSensing</category><category>primesense</category><category>project natal</category><category>ProjectNatal</category><category>UI</category><category>user interface</category><category>UserInterface</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Sat, 30 Oct 2010 22:22:00 EST</pubDate></item><item><title><![CDATA[Microsoft Kinect will work just fine for seated gameplay]]></title><link>http://www.engadget.com/2010/10/18/microsoft-kinect-will-work-just-fine-for-seated-gameplay/</link><guid isPermaLink="true">http://www.engadget.com/2010/10/18/microsoft-kinect-will-work-just-fine-for-seated-gameplay/</guid><comments>http://www.engadget.com/2010/10/18/microsoft-kinect-will-work-just-fine-for-seated-gameplay/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/10/18/microsoft-kinect-will-work-just-fine-for-seated-gameplay/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/10/kinect-tsunoda-1-1.jpg" /></a></div>
One of the major points of confusion related to Microsoft's new controller-less Xbox 360 Kinect gaming system is the perceived lack of seated gameplay, largely driven by those <a href="http://www.engadget.com/2010/06/17/kinect-guide-a-preview-and-explanation-of-microsofts-new-full/">early demos</a> that <em>required</em> a standing player. At the time, Kinect's sensor was keying off the base node located at the bottom of the spine to create its skeletal models. As of a few months ago, Microsoft updated its software libraries to key off the base of the neck, thus avoiding any ambiguity caused by the player's motionless knees or feet obscuring a spine stuffed into the opaque comfort of the living room sofa. At least that's what Blitz Games Studios co-founder and CTO Andrew Oliver told <em>Eurogamer</em>. Unfortunately, the motion-sensing changes for lazy-bone play come too late for Kinect's<a href="http://www.engadget.com/2010/06/14/microsoft-kinect-for-xbox-360-launches-on-november-4/"> early November launch</a> titles (burdened with writing their own software for seated play) but "games going forward won't have a problem," says Oliver.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/10/18/microsoft-kinect-will-work-just-fine-for-seated-gameplay/">Microsoft Kinect will work just fine for seated gameplay</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 18 Oct 2010 05:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/10/18/microsoft-kinect-will-work-just-fine-for-seated-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19677805/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/10/18/microsoft-kinect-will-work-just-fine-for-seated-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Andrew Oliver</category><category>AndrewOliver</category><category>blitz</category><category>blitz game studios</category><category>BlitzGameStudios</category><category>kinect</category><category>microsoft</category><category>motion sensing</category><category>MotionSensing</category><category>seated</category><category>sit</category><category>sitting</category><category>skeletal</category><category>skeleton</category><category>software</category><category>xbox 360</category><category>xbox 360 kinect</category><category>Xbox360</category><category>Xbox360Kinect</category><dc:creator><![CDATA[Thomas Ricker]]></dc:creator><pubDate>Mon, 18 Oct 2010 05:17:00 EST</pubDate></item><item><title><![CDATA[Ubuntu prototype uses face recognition to intelligently move UI elements (video)]]></title><link>http://www.engadget.com/2010/09/20/ubuntu-prototype-uses-face-recognition-to-intelligently-move-ui/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/20/ubuntu-prototype-uses-face-recognition-to-intelligently-move-ui/</guid><comments>http://www.engadget.com/2010/09/20/ubuntu-prototype-uses-face-recognition-to-intelligently-move-ui/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/20/ubuntu-prototype-uses-face-recognition-to-intelligently-move-ui/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/ubuntu-pallalax-ui.jpg" /></a></div>
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Not that we haven't <a href="http://www.engadget.com/2009/04/06/lgs-new-w53-smart-monitors-pack-more-intelligence-per-pixel/">seen</a> mock-ups before for systems using webcams to intelligently move user interface elements, but it's another thing entirely for a company to make a public proclamation that it's tinkering with implementing something of the sort into a future build of its OS. Over at the <a href="http://www.engadget.com/tag/Canonical/">Canonical</a> design blog, one Christian Giordano has revealed that the company is in the early stages of creating new ways to interact with <a href="http://www.engadget.com/tag/Ubuntu/">Ubuntu</a>, primarily by using proximity and orientation sensors in order to have one's PC react based on how they're sitting, where they're sitting and where their eyes / head are at. For instance -- once a user fires up a video and leans back, said video would automatically go into fullscreen mode. Similarly, if a user walked away to grab some coffee and a notification appeared, that notification would be displayed at fullscreen so that he / she could read it from faraway. There's no mention just yet on when the company plans to actually bring these ideas to end-users, but the video embedded after the break makes us long for "sooner" rather than "later."<p><a href="http://www.engadget.com/2010/09/20/ubuntu-prototype-uses-face-recognition-to-intelligently-move-ui/" rel="bookmark">Continue reading <em>Ubuntu prototype uses face recognition to intelligently move UI elements (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/20/ubuntu-prototype-uses-face-recognition-to-intelligently-move-ui/">Ubuntu prototype uses face recognition to intelligently move UI elements (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 20 Sep 2010 12:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/20/ubuntu-prototype-uses-face-recognition-to-intelligently-move-ui/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19639889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/20/ubuntu-prototype-uses-face-recognition-to-intelligently-move-ui/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Canonical</category><category>Context-aware computing</category><category>Context-awareComputing</category><category>design</category><category>face recognition</category><category>FaceRecognition</category><category>gesture</category><category>linux</category><category>motion</category><category>motion sensing</category><category>MotionSensing</category><category>open source</category><category>OpenSource</category><category>operating system</category><category>OperatingSystem</category><category>OS</category><category>sensing</category><category>sensor</category><category>software</category><category>ubuntu</category><category>video</category><category>webcam</category><category>Windows parallax</category><category>WindowsParallax</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Mon, 20 Sep 2010 12:54:00 EST</pubDate></item><item><title><![CDATA[PlayStation Move gets broken down -- so easy, an end-user could do it]]></title><link>http://www.engadget.com/2010/09/19/playstation-move-gets-broken-down-so-easy-an-end-user-could/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/19/playstation-move-gets-broken-down-so-easy-an-end-user-could/</guid><comments>http://www.engadget.com/2010/09/19/playstation-move-gets-broken-down-so-easy-an-end-user-could/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/19/playstation-move-gets-broken-down-so-easy-an-end-user-could/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/ps-move-teardown.jpg" /></a></div>
Another week, another well-detailed tear down from the kids at <a href="http://www.engadget.com/tag/iFixit/">iFixit</a>. Blessed with an eight out of ten on the repairability index, the <a href="http://www.engadget.com/tag/PlayStationMove/">PlayStation Move</a> was said to be one of the easiest devices yet to break down and reassemble, so there's a good chance that any novice DIYer with a steady hand and a Phillips screwdriver could accomplish what's shown in the link below. No huge surprises were found once the PCB's clothing was removed, but we were told that the Move controller contains a great many components that are found in today's modern smartphones: a processor, accelerometer, gyroscope, Bluetooth transmitter, vibrating motor, and even a MEMS compass. The sphere at the top can flash any color thanks to the included LEDs, and the integrated Li-ion battery can be disconnected (and thus, replaced) from the device without any soldering. Hit the source for the nitty-gritty, and hop on past the break for the highlights. Oh, and as a reminder, you <a href="http://www.engadget.com/2010/09/17/playstation-move-on-sale-now-at-amazon/">can grab your own Move</a> starting today if you call North America home.<p><a href="http://www.engadget.com/2010/09/19/playstation-move-gets-broken-down-so-easy-an-end-user-could/" rel="bookmark">Continue reading <em>PlayStation Move gets broken down -- so easy, an end-user could do it</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/19/playstation-move-gets-broken-down-so-easy-an-end-user-could/">PlayStation Move gets broken down -- so easy, an end-user could do it</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 19 Sep 2010 22:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/19/playstation-move-gets-broken-down-so-easy-an-end-user-could/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19639957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/19/playstation-move-gets-broken-down-so-easy-an-end-user-could/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>dissected</category><category>dissection</category><category>gaming</category><category>ifixit</category><category>motion sensing</category><category>MotionSensing</category><category>playstation</category><category>playstation move</category><category>PlaystationMove</category><category>ps move</category><category>PsMove</category><category>sensing</category><category>sensor</category><category>sony</category><category>splayed</category><category>tear down</category><category>TearDown</category><category>torn down</category><category>TornDown</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Sun, 19 Sep 2010 22:55:00 EST</pubDate></item><item><title><![CDATA[Microsoft pulls apart a Kinect camera, tickles your non-gaming fetish]]></title><link>http://www.engadget.com/2010/08/07/microsoft-pulls-apart-a-kinect-camera-tickles-your-non-gaming-f/</link><guid isPermaLink="true">http://www.engadget.com/2010/08/07/microsoft-pulls-apart-a-kinect-camera-tickles-your-non-gaming-f/</guid><comments>http://www.engadget.com/2010/08/07/microsoft-pulls-apart-a-kinect-camera-tickles-your-non-gaming-f/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/08/07/microsoft-pulls-apart-a-kinect-camera-tickles-your-non-gaming-f/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/08/kinect08072010.jpg" /></a></div>
Tease as much as you <a href="http://www.engadget.com/2010/03/17/playstation-move-ad-pulls-no-motion-controlled-punches-against-w/">want</a>, Sony, but things get real serious when you flip to the other side and look at the magic behind Microsoft's <a href="http://www.engadget.com/product/kinect">Kinect</a> camera. Recently, <em>T3</em> was able to get behind the scenes for a quick lesson on how this <a href="http://www.engadget.com/product/new-xbox-360">Xbox 360</a> peripheral works, and as part of the tour, it also saw the innocent sensor sitting bare naked in the lab. As pictured above, this little device actually has a lot to pack in -- namely a RGB camera for facial recognition plus video capturing, a depth sensor (an infrared projector paired with a monochrome CMOS camera) for <a href="http://www.engadget.com/tag/PrimeSense/">movement tracking</a>, four downward-facing mics for voice recognition, a quiet motor in the bulky base for rotation, and all the circuitry components to link them up. Head over to the source link for a detailed briefing -- but we all know you're just gonna go straight to the gallery of Redmond's naughty pics.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/08/07/microsoft-pulls-apart-a-kinect-camera-tickles-your-non-gaming-f/">Microsoft pulls apart a Kinect camera, tickles your non-gaming fetish</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 07 Aug 2010 15:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/08/07/microsoft-pulls-apart-a-kinect-camera-tickles-your-non-gaming-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19584977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/08/07/microsoft-pulls-apart-a-kinect-camera-tickles-your-non-gaming-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disassembly</category><category>kinect</category><category>microsoft</category><category>motion control</category><category>Motion sensing</category><category>motion sensor</category><category>MotionControl</category><category>MotionSensing</category><category>MotionSensor</category><category>new xbox 360</category><category>NewXbox360</category><category>primesense</category><category>project natal</category><category>ProjectNatal</category><category>teardown</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Richard Lai]]></dc:creator><pubDate>Sat, 07 Aug 2010 15:41:00 EST</pubDate></item><item><title><![CDATA[250GB Xbox 360 Kinect bundle tipped on 4GB packaging]]></title><link>http://www.engadget.com/2010/08/06/250gb-xbox-360-kinect-bundle-tipped-on-4gb-packaging/</link><guid isPermaLink="true">http://www.engadget.com/2010/08/06/250gb-xbox-360-kinect-bundle-tipped-on-4gb-packaging/</guid><comments>http://www.engadget.com/2010/08/06/250gb-xbox-360-kinect-bundle-tipped-on-4gb-packaging/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/08/06/250gb-xbox-360-kinect-bundle-tipped-on-4gb-packaging/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2010/08/250gb-kinect-bundle-360.jpg"  alt="" /></a></div>
Well, well -- what have we here? We already knew that <a href="http://www.engadget.com/tag/Microsoft/">Microsoft</a> was planning to ship a <a href="http://www.engadget.com/2010/07/20/new-xbox-360-4gb-ships-august-3rd-for-199-kinect-standalone-pr/">4GB Xbox 360 bundle</a> that included <a href="http://www.engadget.com/tag/Kinect/">Kinect</a>, and now it seems as if the Big M will also package its forthcoming motion sensor with the <a href="http://www.engadget.com/2010/07/29/new-xbox-360-4gbs-packaging-reveals-250gb-hdd-upgrade-option/">250GB</a> 'box. Based on the packaging of a 4GB bundle over in Australia, it definitely looks as if consumers will have a more capacious option if buying an Xbox 360 for the first time with Kinect, but we're all waiting with bated breath to hear the official confirmation (or denial, but mostly just confirmation) from Ballmer's crew. Anytime now, folks....<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/08/06/250gb-xbox-360-kinect-bundle-tipped-on-4gb-packaging/">250GB Xbox 360 Kinect bundle tipped on 4GB packaging</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 06 Aug 2010 19:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/08/06/250gb-xbox-360-kinect-bundle-tipped-on-4gb-packaging/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19584590/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/08/06/250gb-xbox-360-kinect-bundle-tipped-on-4gb-packaging/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>250GB</category><category>bundle</category><category>gaming</category><category>kinect</category><category>leak</category><category>microsoft</category><category>microsoft xbox 360</category><category>MicrosoftXbox360</category><category>motion sensing</category><category>MotionSensing</category><category>natal</category><category>project natal</category><category>ProjectNatal</category><category>sensing</category><category>sensor</category><category>xbox</category><category>xbox 360</category><category>xbox kinect</category><category>Xbox360</category><category>XboxKinect</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Fri, 06 Aug 2010 19:49:00 EST</pubDate></item><item><title><![CDATA[Microsoft's Kinect patent application goes public, reveals gobs of fine print]]></title><link>http://www.engadget.com/2010/08/05/microsofts-kinect-patent-application-goes-public-reveals-gobs/</link><guid isPermaLink="true">http://www.engadget.com/2010/08/05/microsofts-kinect-patent-application-goes-public-reveals-gobs/</guid><comments>http://www.engadget.com/2010/08/05/microsofts-kinect-patent-application-goes-public-reveals-gobs/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/08/05/microsofts-kinect-patent-application-goes-public-reveals-gobs/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/08/kinect-pto-front-rm-eng.jpg"  alt="" /></a></div>
Not like it matters much now -- after all, <a href="http://www.engadget.com/tag/ProjectNatal/">Project Natal</a> has had time to incubate and come out as <a href="http://www.engadget.com/tag/Kinect/">Kinect</a> -- but those wondering about the inner workings of the motion sensing system now have more one outlet to investigate. A patent application filed on February 23, 2009 was just made public today, describing a "gesture keyboarding" scenario where users can make gestures that are caught by a "depth camera" and then converted into in-game controls. Of course, those paying close attention could've read between the lines when we toyed with a <a href="http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/">camouflaged PrimeSense demo at GDC</a>, but here's the fully skinny in black and white. And a bit of blue, if you count the buttons. Give that source link a tap once you're settled in. <div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/microsofts-kinect-patent-application/">Microsoft's Kinect patent application</a></strong></p><a href="http://www.engadget.com/photos/microsofts-kinect-patent-application/#3239375"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/kinect-uspto-2010-08-0515-23-08-rm-eng_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsofts-kinect-patent-application/#3239374"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/kinect-uspto-2010-08-0515-22-23-rm-eng_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsofts-kinect-patent-application/#3239373"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/kinect-uspto-2010-08-0515-21-33-rm-eng_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsofts-kinect-patent-application/#3239376"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/kinect-uspto-2010-08-0515-23-14-rm-eng_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsofts-kinect-patent-application/#3239377"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/kinect-uspto-2010-08-0515-23-21-rm-eng_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/08/05/microsofts-kinect-patent-application-goes-public-reveals-gobs/">Microsoft's Kinect patent application goes public, reveals gobs of fine print</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 05 Aug 2010 19:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/08/05/microsofts-kinect-patent-application-goes-public-reveals-gobs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19583075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/08/05/microsofts-kinect-patent-application-goes-public-reveals-gobs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3dv</category><category>gaming</category><category>Gesture</category><category>kinect</category><category>microsoft</category><category>Microsoft Kinect</category><category>MicrosoftKinect</category><category>motion sensing</category><category>MotionSensing</category><category>movement</category><category>natal</category><category>patent</category><category>patent app</category><category>patent application</category><category>PatentApp</category><category>PatentApplication</category><category>primesense</category><category>project natal</category><category>ProjectNatal</category><category>sensor</category><category>sensors</category><category>webcam</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Thu, 05 Aug 2010 19:06:00 EST</pubDate></item><item><title><![CDATA[Microsoft algorithm uses six-axis motion sensors to fix blurry snapshots, inadvertently pimping your ride]]></title><link>http://www.engadget.com/2010/08/02/microsoft-algorithm-uses-six-axis-motion-sensors-to-fix-blurry-s/</link><guid isPermaLink="true">http://www.engadget.com/2010/08/02/microsoft-algorithm-uses-six-axis-motion-sensors-to-fix-blurry-s/</guid><comments>http://www.engadget.com/2010/08/02/microsoft-algorithm-uses-six-axis-motion-sensors-to-fix-blurry-s/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/08/02/microsoft-algorithm-uses-six-axis-motion-sensors-to-fix-blurry-s/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/08/8-1-10-microsoftdeblur600.jpg" /></a></div>
Trying to snap a shot of your cherry red Mazda, but can't keep your hands still? You'll find all the tech you need to smooth things out in an iPhone 4 or (<a href="http://www.engadget.com/tag/MotionPlus/">MotionPlus</a>-equipped) Nintendo Wiimote. Experimenting with 6DOF inertial measurement sensor packages, scientists at <a href="http://www.engadget.com/tag/MicrosoftResearch/">Microsoft Research</a> have developed a software algorithm that literally records your exposure-destroying shake via accelerometer and gyroscope, then magically removes the blur by canceling it out. While the technique still isn't perfect -- spot ghostly line above some of those background cars -- the Microsoft researchers compared their results to <a href="http://www.engadget.com/2006/08/02/researchers-develop-algorithm-to-combat-photo-blur/">other in-progress algorithms</a>, and we think you'll agree this new solution presents the best results by far. It's a shame Microsoft doesn't say when we'll see the tech in a spiffy DSLR attachment, or better yet a cameraphone. See before and after animated GIFs after the break, and find high-res comparison images and much more at our source link.<p><a href="http://www.engadget.com/2010/08/02/microsoft-algorithm-uses-six-axis-motion-sensors-to-fix-blurry-s/" rel="bookmark">Continue reading <em>Microsoft algorithm uses six-axis motion sensors to fix blurry snapshots, inadvertently pimping your ride</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/08/02/microsoft-algorithm-uses-six-axis-motion-sensors-to-fix-blurry-s/">Microsoft algorithm uses six-axis motion sensors to fix blurry snapshots, inadvertently pimping your ride</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 02 Aug 2010 12:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/08/02/microsoft-algorithm-uses-six-axis-motion-sensors-to-fix-blurry-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19576615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/08/02/microsoft-algorithm-uses-six-axis-motion-sensors-to-fix-blurry-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>6DOF</category><category>accelerometer</category><category>blur</category><category>blurry</category><category>camera blur</category><category>CameraBlur</category><category>deblurring</category><category>gyroscope</category><category>hand motion blur</category><category>HandMotionBlur</category><category>IMU</category><category>lens blur</category><category>LensBlur</category><category>Microsoft</category><category>Microsoft Research</category><category>MicrosoftResearch</category><category>motion blur</category><category>Motion sensing</category><category>motion sensor</category><category>motion sensors</category><category>MotionBlur</category><category>MotionSensing</category><category>MotionSensor</category><category>MotionSensors</category><category>photography</category><category>six-axis</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Mon, 02 Aug 2010 12:44:00 EST</pubDate></item><item><title><![CDATA[Microsoft hints at touchless Surface combining camera and transparent OLED (video)]]></title><link>http://www.engadget.com/2010/06/29/microsoft-hints-at-touchless-surface-combining-camera-and-transp/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/29/microsoft-hints-at-touchless-surface-combining-camera-and-transp/</guid><comments>http://www.engadget.com/2010/06/29/microsoft-hints-at-touchless-surface-combining-camera-and-transp/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/29/microsoft-hints-at-touchless-surface-combining-camera-and-transp/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/6-28-10-msasgoled.jpg" /></a></div>
We've always wondered whether Microsoft's multitouch table <a href="http://www.engadget.com/2010/03/18/entelligence-will-surface-ever-surface/">would actually ever arrive</a>, <em> </em>dreaming of <em>Minority</em><em> Report</em> hijinx all the while, but after seeing what the company's Applied Sciences Group is currently cooking up -- a touchless telepresence display -- we'd rather drop that antiquated pinch-to-zoom stuff in favor of what might be Surface's next generation. Starting with one of Samsung's <a href="http://www.engadget.com/2008/10/29/samsung-titillates-with-transparent-and-0-05mm-flapping-oled-p/">prototype</a> <a href="http://www.engadget.com/2010/01/07/samsungs-14-inch-transparent-oled-laptop-video/">transparent</a> <a href="http://www.engadget.com/2010/05/24/samsung-demos-19-inch-transparent-amoled-display/">OLED panels</a>, Microsoft dropped a sub-two-inch camera behind the glass, creating a 3D gesture control interface that tracks your every move by literally <em>seeing through</em> the display. Combined with that <a href="http://www.engadget.com/2010/06/14/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/">proprietary wedge-shaped lens</a> we saw earlier this month and some good ol' <a href="http://www.engadget.com/2007/12/21/diy-head-tracker-takes-wiimote-hacking-to-dizzying-new-heights/">Johnny Chung Lee headtracking</a> by the man himself, we're looking at one hell of a screen. Don't you dare read another word without seeing the prototype in a trifecta of videos after the break.<p><a href="http://www.engadget.com/2010/06/29/microsoft-hints-at-touchless-surface-combining-camera-and-transp/" rel="bookmark">Continue reading <em>Microsoft hints at touchless Surface combining camera and transparent OLED (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/29/microsoft-hints-at-touchless-surface-combining-camera-and-transp/">Microsoft hints at touchless Surface combining camera and transparent OLED (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 29 Jun 2010 10:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/29/microsoft-hints-at-touchless-surface-combining-camera-and-transp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19534367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/29/microsoft-hints-at-touchless-surface-combining-camera-and-transp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Applied Sciences Group</category><category>AppliedSciencesGroup</category><category>face tracking</category><category>facetracking</category><category>gesture</category><category>gesture control</category><category>Gesture recognition</category><category>GestureControl</category><category>GestureRecognition</category><category>head tracking</category><category>headtracking</category><category>lens</category><category>Microsoft</category><category>Microsoft Applied Sciences Group</category><category>Microsoft Surface</category><category>MicrosoftAppliedSciencesGroup</category><category>MicrosoftSurface</category><category>motion sensing</category><category>motion tracking</category><category>MotionSensing</category><category>MotionTracking</category><category>OLED</category><category>prototype</category><category>samsung</category><category>surface</category><category>telepresence</category><category>touchless</category><category>transparent oled</category><category>TransparentOled</category><category>video</category><category>wedge</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Tue, 29 Jun 2010 10:01:00 EST</pubDate></item><item><title><![CDATA[Kinect tech destined for TV-embedded greatness in 2011, HTPC integration later this year]]></title><link>http://www.engadget.com/2010/06/23/kinect-tech-destined-for-tv-embedded-greatness-in-2011-htpc-int/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/23/kinect-tech-destined-for-tv-embedded-greatness-in-2011-htpc-int/</guid><comments>http://www.engadget.com/2010/06/23/kinect-tech-destined-for-tv-embedded-greatness-in-2011-htpc-int/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/23/kinect-tech-destined-for-tv-embedded-greatness-in-2011-htpc-int/"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesense-demo1.jpg" style="border-width: 0px; margin: 0px 15px 12px;" alt="" /></a></div>
From <a href="http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/">Tel Aviv unknown</a> to <a href="http://www.engadget.com/2010/03/31/primesense-fesses-up-its-the-magic-behind-microsofts-project/">Xbox gaming wunderkind</a>, PrimeSense has already had quite a run, but the camera-control tech that powers <a href="http://www.engadget.com/tag/Kinect/">Kinect</a> is destined for new applications before long. VP Adi Berenson tells us the company's already signed deals to put PrimeSense inside HTPCs by the end of the year, and has at least one cable company ready to launch a gesture-controlled set top box by summer 2011. The end goal is to provide natural human control over TV-based media consumption, said Berenson, who's working to get cameras in TVs themselves sometime late next year.<br />
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Like Kinect, these solutions will have a pair of 640 x 480 camera sensors to measure user position in 3D space, but don't expect them to have <a href="http://www.engadget.com/2010/06/17/kinect-guide-a-preview-and-explanation-of-microsofts-new-full/3">motorized tilt functionality or voice recognition</a> -- PrimeSense said it won't be able to make those available for manufacturers, as they're all Microsoft ideas. The gesture recognition has reportedly evolved, though, and we're eager to check that out soon. See what it used to look like in our <a href="http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/">GDC 2010 preview</a>.<br />
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<strong>Update: </strong>Just to be absolutely clear, this is not Microsoft's Kinect that's slated for an HTPC and set-top-box near you, but rather PrimeSense, the 3D camera sensor technology behind it. <p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/23/kinect-tech-destined-for-tv-embedded-greatness-in-2011-htpc-int/">Kinect tech destined for TV-embedded greatness in 2011, HTPC integration later this year</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 23 Jun 2010 03:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/23/kinect-tech-destined-for-tv-embedded-greatness-in-2011-htpc-int/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19526744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/23/kinect-tech-destined-for-tv-embedded-greatness-in-2011-htpc-int/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adi Berenson</category><category>AdiBerenson</category><category>gesture</category><category>Gesture Control</category><category>Gesture recognition</category><category>GestureControl</category><category>GestureRecognition</category><category>Kinect</category><category>motion control</category><category>Motion sensing</category><category>MotionControl</category><category>MotionSensing</category><category>PrimeSense</category><category>Project Natal</category><category>ProjectNatal</category><category>set top box</category><category>SetTopBox</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Wed, 23 Jun 2010 03:22:00 EST</pubDate></item><item><title><![CDATA[Microsoft's new lens tracks your face, steers 3D images to your eyes (video)]]></title><link>http://www.engadget.com/2010/06/14/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/14/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/</guid><comments>http://www.engadget.com/2010/06/14/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/13/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/6-13-10-steerablelcd-1276471656.jpg" alt="" /></a></div>
<a href="http://www.engadget.com/tag/autostereoscopic">Glasses-free 3D</a> has taken several forms, but most have a critical flaw -- viewers have to <a href="http://www.engadget.com/2010/03/25/new-glasses-free-3d-tech-uses-per-pixel-prisms-for-zero-crosstal/">stand in predefined locations</a> to get the effect. That just won't do, so Microsoft's prototyped a new approach, and it's one of the wildest we've seen. Taking a cue from <a href="http://www.engadget.com/tag/Natal/">Project N</a>... we mean <a href="http://www.engadget.com/2010/06/13/microsoft-kinect-revealed-project-natal-finally-gets-a-name/">Kinect</a>, cameras track the face while a special wedge-shaped lens traps bouncing light, and after the beams have reached a "critical angle," it exits towards the viewers eyes, aimed by programmable LEDs at the bottom of the screen. Since the system can beam a pair of simultaneous images to two different places, the obvious use is stereoscopic 3D, but researchers found they could also send different images to different viewers, as a sort of privacy screen. If that sounds far fetched, you're not alone -- but you'll find a video proof-of-concept at the more coverage link.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/14/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/">Microsoft's new lens tracks your face, steers 3D images to your eyes (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 14 Jun 2010 07:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/14/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19514451/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/14/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D</category><category>AutoStereoscopic</category><category>autostereoscopic 3d</category><category>Autostereoscopic3d</category><category>face tracking</category><category>FaceTracking</category><category>head tracking</category><category>HeadTracking</category><category>lens</category><category>motion sensing</category><category>motion tracking</category><category>MotionSensing</category><category>MotionTracking</category><category>steerable</category><category>steerable LCD</category><category>SteerableLcd</category><category>stereoscopic</category><category>stereoscopic 3D</category><category>Stereoscopic3d</category><category>video</category><category>wedge</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Mon, 14 Jun 2010 07:17:00 EST</pubDate></item></channel></rss>
