Mountain-Sheep

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  • Death Rally recouped Remedy's dev costs in three days

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.09.2011

    Remedy is known for Alan Wake and Max Payne, but the studio also recently helped produce Death Rally for iOS, a game that has been very successful for the studio. Remedy Managing Director Matias Myllyrinne told us during E3 that the game recouped its development costs in three days on the App Store and took a mere eight months to develop. "A lot of the credit goes to Mountain Sheep for developing a great fun game. We produced it, took it forward and helped - but the heavy lifting is with the dev team as always," Myllyrinne said. We asked if the success of Death Rally has shifted the studio's priorities. "I think in terms of priorities, Remedy will continue to do what we do best. We love our big movie-like story driven action games - but it is also about applying these strengths in new ways too. There are awesome things happening with digital stuff like XBLA, Steam, iPhones etc. Where you can build a killer value and fun at a low price point and still make money." No comment on Alan Wake's Night Springs.

  • Remedy brings Death Rally out of the garage for iPhone port

    by 
    JC Fletcher
    JC Fletcher
    01.12.2011

    How will Remedy follow up last year's exceptional, psychological thriller Alan Wake? With a game about cars blowing each other up, of course. Death Rally was Remedy's first game, published for PC by Apogee in 1996 and cleaned up to run on modern rigs in 2009. Now, with the help of Minigore dev Mountain Sheep, Remedy is porting the combat racing title to iOS devices, including iPhone and iPad, for a violent history lesson on the go. You can acquaint yourself with the world of Death Rally (hint: it's mostly rallies and dying) by watching the trailer after the break -- or, even better, by playing the '96 freeware release! [File download, PC only]