Nick-Burton

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  • Rare discusses new challenges of Kinect development

    by 
    Kyle Orland
    Kyle Orland
    07.14.2010

    Twenty-five years ago, Rare founders Chris and Tim Stamper had to reverse engineer a Japanese Famicom development kit in order to make the early NES game Slalom. Today, at the Develop Conference in Brighton, Rare Talent Director Nick Burton outlined some of the very different challenges the company has run into in the developing of Kinect Sports for Microsoft. "Kinect was a no-brainer as far as we were concerned," Burton said. "Just the opportunities it brought ... because it removes one layer between you and the computer." Burton said that Rare has always been interested in technology and game design that "is trying to remove that barrier to entry, trying to get that fun experience the entire family could have, but also getting the fidelity gamers could love." The problem with older motion control solutions Rare has worked with -- like accelerometers and even the Power Glove -- was that the fidelity wasn't there, Burton said. Rare tried to fix this for years by augmenting the original Xbox Live Vision Camera with a PlayStation-Move-style light-up handheld wand made out of a supermarket vitamin tin (pictured above). The first-person spell-casting game they made for the wand, Soulcatcher, never got out of the prototype stage, but it did go a long way to "prove you could have that kind of hardcore depth of experience with this kind of control scheme," Burton said. %Gallery-97510%

  • Press the Pele button to see Kinect Sports soccer footage

    by 
    Kyle Orland
    Kyle Orland
    07.14.2010

    As part of a Develop Conference talk on the lessons learned from developing Kinect Sports, Rare Talent Director Nick Burton showed a short video of the near-final version of Kinect Sports' soccer mini-game. The clip shows how control jumps between different teammates as the player passes the ball, with the Xbox 360 AI controlling player movement automatically (a la Wii Sports tennis). Check it out after the jump.

  • Can Kinect handle a player lying down? Yes and no

    by 
    Kyle Orland
    Kyle Orland
    07.14.2010

    Amidst all the hubbub around the question of whether Kinect can or can't handle a player sitting on a couch, one related question seems to have been lost: Can Kinect handle players lying on the floor? This important issue was finally addressed at a session of the Develop Conference in Brighton today, and the answer is a definitive "kind of." Speaking at the session, Blitz Games CTO Andrew Oliver said his team ran into this very issue when developing their The Biggest Loser: Ultimate Workout game for Kinect. Many of the exercises on The Biggest Loser TV show, such as push-ups and certain yoga poses, require lying on the ground. Replicating these in the game offered a new challenge for Microsoft's 3D motion sensing hardware, and apparently it's a test the hardware fails. Oliver reported lying on the ground fundamentally breaks the 3D skeleton of your body detected by the Kinect camera and technology. "We had to consider, would this skeletal tracking ever realistically be able to work out that a player is laying on the floor," Oliver said. "We asked – believe me we asked – and we were told it wasn't going to happen."