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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[OTOY uses AMD GPUs, black magic to put Crysis on iPhone]]></title><link>http://www.engadget.com/2009/09/14/otoy-uses-amd-gpus-black-magic-to-put-crysis-on-iphone/</link><guid isPermaLink="true">http://www.engadget.com/2009/09/14/otoy-uses-amd-gpus-black-magic-to-put-crysis-on-iphone/</guid><comments>http://www.engadget.com/2009/09/14/otoy-uses-amd-gpus-black-magic-to-put-crysis-on-iphone/#comments</comments><description><![CDATA[<a href="http://arstechnica.com/hardware/news/2009/09/amds-next-gen-gpu-powers-crysis-on-an-iphone.ars"><img hspace="4" border="1" align="right" vspace="16" src="http://www.blogcdn.com/www.engadget.com/media/2009/09/otoy-crysis-iphone.jpg" alt="" /></a>No need to dust off your spectacles -- <a href="http://www.engadget.com/2008/01/07/alienware-curved-display-rocks-crysis-at-2880-x-900/"><em>Crysis</em></a> on the iPhone has been achieved. Just last week we took a peek at the <a href="http://www.engadget.com/2009/09/11/first-iphone-game-with-3gs-specific-graphics-released/">graphical enhancements</a> on the iPhone 3GS, but this demonstration didn't rely on the factory goods from Apple. Instead, a recent <a href="http://de.engadget.com/2009/06/23/otoy-onlive-macht-ernst-mit-cloud-gaming-auf-handys/">OTOY</a> demonstration put to use some of AMD's newest GPU technology in order to play back one of the leading-edge 3D titles on a smartphone. In short, OTOY renders the game <a href="http://www.engadget.com/2009/03/25/video-onlive-streaming-game-demonstrated/">on remote servers</a> and then sends information to a recipient; needless to say, an HDTV displayed all sorts of artifacts, but on a screen that's just a few inches large, those flaws become invisible. So, is this really the killer app to supplant Apple's own App Store for gaming on the iPhone? We get the feeling OTOY needs at least few clean-cut commercials with little-known underground music before they can bank on that.<br /><br />[Via <a href="http://www.slashgear.com/amd-next-gen-gpus-help-otoy-put-crysis-on-iphone-1156093/">SlashGear</a>]<p>Filed under: <a href="http://www.engadget.com/category/games/" rel="tag">Games</a>, <a href="http://www.engadget.com/category/handsets/" rel="tag">Handsets</a>, <a href="http://www.engadget.com/category/apple/" rel="tag">Apple</a>, <a href="http://www.engadget.com/category/os-x/" rel="tag">iPhone OS</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/09/14/otoy-uses-amd-gpus-black-magic-to-put-crysis-on-iphone/">OTOY uses AMD GPUs, black magic to put Crysis on iPhone</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 14 Sep 2009 21:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://arstechnica.com/hardware/news/2009/09/amds-next-gen-gpu-powers-crysis-on-an-iphone.ars>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/09/14/otoy-uses-amd-gpus-black-magic-to-put-crysis-on-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19160553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/09/14/otoy-uses-amd-gpus-black-magic-to-put-crysis-on-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amd</category><category>apple</category><category>crysis</category><category>gpu</category><category>iphone</category><category>iphone os</category><category>iphoneos</category><category>mobile</category><category>OTOY</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Mon, 14 Sep 2009 21:04:00 EST</pubDate></item><item><title><![CDATA[OTOY uses AMD GPUs, black magic to put Crysis on iPhone]]></title><link>http://www.engadget.com/2009/09/14/otoy-uses-amd-gpus-black-magic-to-put-crysis-on-iphone/</link><guid isPermaLink="true">http://www.engadget.com/2009/09/14/otoy-uses-amd-gpus-black-magic-to-put-crysis-on-iphone/</guid><comments>http://www.engadget.com/2009/09/14/otoy-uses-amd-gpus-black-magic-to-put-crysis-on-iphone/#comments</comments><description><![CDATA[<a href="http://arstechnica.com/hardware/news/2009/09/amds-next-gen-gpu-powers-crysis-on-an-iphone.ars"><img hspace="4" border="1" align="right" vspace="16" src="http://www.blogcdn.com/www.engadget.com/media/2009/09/otoy-crysis-iphone.jpg"  alt="" /></a>No need to dust off your spectacles -- <a href="http://www.engadget.com/2008/01/07/alienware-curved-display-rocks-crysis-at-2880-x-900/"><em>Crysis</em></a> on the iPhone has been achieved. Just last week we took a peek at the <a href="http://www.engadget.com/2009/09/11/first-iphone-game-with-3gs-specific-graphics-released/">graphical enhancements</a> on the iPhone 3GS, but this demonstration didn't rely on the factory goods from Apple. Instead, a recent <a href="http://de.engadget.com/2009/06/23/otoy-onlive-macht-ernst-mit-cloud-gaming-auf-handys/">OTOY</a> demonstration put to use some of AMD's newest GPU technology in order to play back one of the leading-edge 3D titles on a smartphone. In short, OTOY renders the game <a href="http://www.engadget.com/2009/03/25/video-onlive-streaming-game-demonstrated/">on remote servers</a> and then sends information to a recipient; needless to say, an HDTV displayed all sorts of artifacts, but on a screen that's just a few inches large, those flaws become invisible. So, is this really the killer app to supplant Apple's own App Store for gaming on the iPhone? We get the feeling OTOY needs at least few clean-cut commercials with little-known underground music before they can bank on that.<br /><br />[Via <a href="http://www.slashgear.com/amd-next-gen-gpus-help-otoy-put-crysis-on-iphone-1156093/">SlashGear</a>]<p>Filed under: <a href="http://www.engadget.com/category/cellphones/" rel="tag">Cellphones</a>, <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/handhelds/" rel="tag">Handhelds</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/09/14/otoy-uses-amd-gpus-black-magic-to-put-crysis-on-iphone/">OTOY uses AMD GPUs, black magic to put Crysis on iPhone</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 14 Sep 2009 21:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://arstechnica.com/hardware/news/2009/09/amds-next-gen-gpu-powers-crysis-on-an-iphone.ars>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/09/14/otoy-uses-amd-gpus-black-magic-to-put-crysis-on-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19160520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/09/14/otoy-uses-amd-gpus-black-magic-to-put-crysis-on-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amd</category><category>apple</category><category>crysis</category><category>gpu</category><category>iphone</category><category>OTOY</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Mon, 14 Sep 2009 21:04:00 EST</pubDate></item></channel></rss>
