Okami-Wii

Latest

  • Check the mail: Okami covers finally ship

    by 
    Justin McElroy
    Justin McElroy
    08.27.2008

    Just in time for you to have traded the game in three weeks ago, the replacement covers for the Wii version of Okami have finally shipped. If you can cast your minds back to late April, you'll recall when the video game blogging gods tricked Capcom into accidentally hiding the IGN logo on the box art for the game. Though Capcom made quick work of announcing a fix, the replacement covers haven't been so speedy, but, thankfully, jilted fans should be receiving them any day now. %Gallery-30569%

  • Ready at Dawn ceases PSP development

    by 
    Jason Dobson
    Jason Dobson
    06.09.2008

    Developer Ready at Dawn has turned its back on Sony's handheld, with a short post on the company's website confirming that the studio is "now officially done with PSP development." Ready at Dawn is best recognized for two of the PSP's more landmark titles, namely Daxter and last year's God of War: Chains of Olympus, though the company's recent success in bringing Capcom's Okami to the Wii may have more than a little to do with the dev's shifting priorities. Calling the decision "the end of an era," the move has an air of finality about it, with Ready at Dawn packing up all of its PSP dev kits and sending them back from whence they came. The news echoes comments from Ready at Dawn's Ru Weerasuriya earlier this year, with the Chains of Olympus director noting back in March that "our work on the PSP has come to an end." As for what the devs have in store for us next, your guess is as good as ours, though we've dispatched Joystiq ninjas to the Santa Ana-based studio for more information.[Via Aeropause]

  • Clover staff credits cut from Okami Wii, original director 'shocked'

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.01.2008

    Posting on the official blog of his new studio Platinum Games, Okami director Hideki Kamiya, who developed the original PlayStation 2 version with the now defunct Clover Studio, addresses (in English) Capcom's "incredibly disappointing" decision to cut the original credits. Capcom says the cut was made because the original staff roll, which is a pre-rendered movie, contains the Clover logo (at the very, very end), and since Clover was not involved with the Wii port directly, Capcom had "no right" to leave the old logo. Capcom claims it couldn't remove the logo (at the very, very end) because it didn't have the source file. What, couldn't pick up a phone or fire off a few emails? Kamiya explains that it's not simply the removal of his name and the staff names from the credits that upsets him. "Of course, we all have pride in our work; we all want to stand up and say 'I made this!' Yet more importantly, I find it extremely regrettable that the omoi that went into the staff roll is gone from the game as well." (A translator's note explains "omoi" is "best defined as a combination of thoughts, emotions, and messages.") Kamiya stresses the importance of this post-game omoi, specifically describing the relevance of Okami's original credits in relation to the epic length of the game. "It was a special staff roll for a special moment," writes Kamiya. "And now it is gone." Jeez, after the watermark debacle, Wii's Okami seemed transformed into a "comedy of errors." Now it's just a true tragedy, huh? [Via Kotaku]

  • IGN watermark on Okami Wii strategy guide cover

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.28.2008

    Lightning does strike twice, and by lightning we mean botched cover art. The Okami Wii box cover wasn't the only victim of the IGN watermark, as it turns out the BradyGames strategy guide also proudly displays the blemish. The automatic reaction to this information would be, "Well, duh! They got the cover from Capcom. So, of course, it'll be there too." Funny thing: The watermark is actually in a different spot. However the error occurred is up for speculation. We just hope this little fiasco urges publishers to supply its designers with the assets to do their job properly. Or, designers should feel free to take assets from us with the Joystiq watermark on them. We totally give permission!

  • Capcom offers box art 'redemption' for Okami Wii

    by 
    Ross Miller
    Ross Miller
    04.24.2008

    Capcom has responded to the Okami Wii box snafu by offering replacement cover artwork "to better reflect the artistic nature of the game," which we presume is a more professional way to say "to better remove the reflection of the IGN watermark." Head over to the Cover Artwork Redemption page (yes, they call it redemption) to fill out the form and choose one of three designs, including a "redesigned" version of the original. Previews for the other two replacements are shown above. The offer is free and an email confirmation from Capcom states the cover art will be shipping "in the next few weeks."

  • Uh-Ohkami: Capcom botches Okami Wii box art, inadvertently advertises IGN

    by 
    Griffin McElroy
    Griffin McElroy
    04.20.2008

    With all the work that goes into the designing, writing, and programming of a game (especially for a title as hotly anticipated as Capcom's waggle-infused port of the PS2 under-appreciated gem Okami), we assumed that there would be one person at every video game publisher who would give the final retail packaging a once-over, keeping a keen eye out for any typos, printing errors, or hidden watermarks from popular video game news sites. Then again, maybe that's just us. As is the unfortunate case with the Wii Okami box art -- NeoGAF user Bob Digi discovered that right above a permanent "sticker" promoting the game's high score in Play magazine (an unsightly blemish in its own right) sits a fairly clear IGN watermark, the result of the artwork's background being photoshopped from an image on IGN's Okami PS2 site. Then again, perhaps the game underwent some serious changes in its Nintendo transition, and now features protagonist Amaterasu traveling throughout feudal Japan, devouring the logos of major gaming news sites. [Thanks, Riven.]

  • Chance meeting at Game Developers Conference led to Okami Wii

    by 
    Ross Miller
    Ross Miller
    04.09.2008

    Our waggle-loving friends at Nintendo Wii Fanboy had a chance to sit down with Didier Malenfant, Ready at Dawn's president and co-founder, to talk about the developer's port of Okami for Wii (also dubbed "Okam-Wii"). Malenfant talked about, among other parts of the porting process, the origins of the project -- turns out it was a chance meeting with Capcom's Christian Svensson at a Game Developers Conference party. Behold the power of an industry-wide networking opportunity, folks.

  • Okami Wii-treats to April 15

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.04.2008

    Initially "driving towards" a March 25th release,Clover Studios' swan song, Okami, is now set to arrive a few weeks later. Gamespot conveys Capcom's official release date of April 15, allowing Okami a bit of extra breathing room between it and mega-title Brawl. Capcom didn't give an explanation for the "delay," but it's worth noting that Wii port developer Ready at Dawn just had its hands full getting God of War: Chains of Olympus out the door. So, go ahead and make the Wii version of Okami a Tax Day present to yourself -- you deserve it. %Gallery-16455%

  • GDC08: Okami -- wider is better

    by 
    Andrew Yoon
    Andrew Yoon
    02.19.2008

    Click for full resolution image, in all of its 480p glory. Ready at Dawn's upcoming Wii port of Okami is gaining some weight. It's wider than its PS2 predecessor, and filled with so many p's. 480 of them, in fact. Wii owners with progressive cables will definitely want to check out these first direct-feed images from the upcoming port. The PS2 version was already stunning, but having these extra pixels should make it look even more vivid than before. Okami is due out March 25. %Gallery-16455%

  • Okami Wii shines with new widescreen, progressive scan support

    by 
    Ross Miller
    Ross Miller
    02.15.2008

    Contrary to what has previously been stated, the Nintendo Wii port of Okami will have some extra frills. A listing on Capcom's website reveals that Clover Studio's masterpiece will now support widescreen (16:9) and 480p progressive scan support. That should give you more than enough reason to finally splurge on some Wii component cables. Developer Ready at Dawn, who is responsible for the port, had previously said the game would be an "exact port" with only Wii remote support added during brush stroke moments. While this isn't new content, the technical improvement is a welcome addition to this visually stunning title. Okam-Wii (not an official title) is due out March 25.

  • Okami Wii-ports for duty on March 25

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.16.2008

    You people should be thanking Ready at Dawn for providing you with a means of escape from the unforgiving and surprisingly creative torture we had planned for all Okami skippers. By purchasing the "exact" Wii port of Clover Studios' beautiful swan song when it releases on March 25th (the date Capcom says it's "currently driving towards"), you'll earn yourself a chance at redemption. And by the time you're actually playing it on March 26th (the intro is a bit on the long side), you'll thank us for pointing you to the best Zelda game in years.

  • Nintendo dates Wii & DS games for first half of '08

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.16.2008

    Nintendo dumped a load of dates on us today – 148 to be exact. These dates (some specific, some general) correspond to 65 Wii and 83 DS titles that are scheduled to be released in the first half of 2008. While its obvious that many third-party publishers will continue to shovel their filth onto the systems this year, we've been able to excavate a decent collection of potential gems from an otherwise smoldering pile of manure: Okami (Wii) dated March 25 Wii Fit scheduled for Q2 Pokemon Mystery Dungeon sequels scheduled for Q2 Crosswords DS dated May 5 Ninja Gaiden: Dragon Sword dated March 25 Professor Layton and the Curious Village (DS) dated Feb. 10 LEGO: Indiana Jones (Wii/DS) scheduled for Spring Super Dodgeball Brawlers (DS) scheduled for April Bangai-O Spirits (DS) scheduled for Q2 Rondo of Swords (DS) scheduled for April and thus far unannounced by Atlus USA [Note: we haven't listed titles with previously confirmed dates (e.g., Mario Kart, Advance Wars, No More Heroes, etc.).] The full list of releases is posted after the break. [Via DS Fanboy]