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<title><![CDATA[OnLive was reportedly sold for roughly $5 million to venture capital firm]]></title>
<link>http://www.engadget.com/2012/10/10/onlive-reportedly-sold-for-roughly-5-million/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<p class="image-container" style="text-align: center;"> <a href="http://www.engadget.com/2012/10/10/onlive-reportedly-sold-for-roughly-5-million/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="OnLive was reportedly sold for roughly $5 million to venture capital firm" data-src-height="412" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2012/10/onlivefivemilli-1349900842.jpg" /></a></p><p> Even though weeks have passed since that well-documented <a href="http://www.engadget.com/tag/onlive/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">OnLive</a> kerfuffle took place, where <a href="http://www.engadget.com/2012/08/17/source-onlive-undergoing-acquisition-in-wake-of-dire-financials/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">unfortunate layoffs</a> and the formation of a "<a href="http://www.engadget.com/2012/08/19/onlive-officially-announces-asset-acquisition/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">new company</a>" were at the forefront of it all, previously unknown details are still coming out of the woodwork. According to <em>Mercury News</em>, the once-promising cloud gaming outfit was purchased by a venture capital group for a mere $4.8 million, which appears to be a relatively small amount of cash for an outfit once valued upwards of $1.8 billion -- not to mention when compared to, say, rival Gaikai's <a href="http://www.engadget.com/2012/07/02/sony-buys-gaikai/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">$380 million sale</a> to Sony. Still, this is said to have been due to the <a href="http://www.engadget.com/2012/08/17/onlive-confirms/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">bad shape</a> OnLive was in at the time, with the Palo Alto-based company reportedly owing more than $18 million in debt, leaving it with no choice but to take "the best that it could get."</p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/internet/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Internet</a></p>
<p><strong><a href="http://www.engadget.com/2012/10/10/onlive-reportedly-sold-for-roughly-5-million/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a href="http://www.mercurynews.com/business/ci_21735364/onlive-assets-palo-alto-gaming-company-were-sold-4-million" target="_blank">Mercury News</a><!--//--></p>
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</description>
<category>cloud gaming</category><category>cloud service</category><category>CloudGaming</category><category>CloudService</category><category>layoff</category><category>layoffs</category><category>On Live</category><category>OnLive</category><category>OnLive Cloud</category><category>OnLive Game Service</category><category>OnLive Game System</category><category>OnliveCloud</category><category>OnliveGameService</category><category>OnliveGameSystem</category><category>venture capital</category><category>VentureCapital</category>

<dc:creator><![CDATA[Edgar Alvarez]]></dc:creator>
<pubDate>Wed, 10 Oct 2012 21:40:00 -0400</pubDate>
<dc:identifier>21|20346876</dc:identifier>

</item>

<item>
<title><![CDATA[OnLive Game System review]]></title>
<link>http://www.engadget.com/2010/12/16/onlive-game-system-review/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://www.engadget.com/2010/12/16/onlive-game-system-review/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/20101215-18483318-onlive-img1852.jpg" alt="" /></a></div>
We're still a little ways away from <a href="http://www.engadget.com/2010/04/20/schmidt-says-chrome-os-devices-will-be-disposable-priced-like/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">completely disposable laptops</a> that do everything in the cloud, but if all you want is a completely virtual game console connected to your TV, you can buy one right now. Eight years after the <a href="http://www.engadget.com/tag/phantom?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Phantom</a> slowly got laughed off the face of the planet, the <a href="http://www.engadget.com/2010/11/18/onlive-microconsole-official-at-99-we-go-hands-on/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">OnLive MicroConsole</a> fulfills the same basic promise: it's a box less than an inch tall that streams games from powerful remote servers. We already <a href="http://www.engadget.com/2010/11/18/onlive-microconsole-official-at-99-we-go-hands-on/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">told you what to expect</a> from the OnLive's Game System, but now that we've given it our all, we can help you find the answer to the only remaining question: is it worth your funds? <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/onlive-game-system-unboxing-and-hands-on/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">OnLive Game System unboxing and hands-on</a></strong></p><a href="http://www.engadget.com/photos/onlive-game-system-unboxing-and-hands-on/3583528?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/11/11-17-10-onliveunbox800001-1290048259_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/onlive-game-system-unboxing-and-hands-on/3583530?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/11/11-17-10-onliveunbox800002-1290048265_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/onlive-game-system-unboxing-and-hands-on/3583531?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/11/11-17-10-onliveunbox800003-1290048270_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/onlive-game-system-unboxing-and-hands-on/3583532?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/11/11-17-10-onliveunbox800004-1290048275_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/onlive-game-system-unboxing-and-hands-on/3583533?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/11/11-17-10-onliveunbox800005-1290048279_thumbnail.jpg" alt="" title="" /></a></div>

<p><strong><a href="http://www.engadget.com/2010/12/16/onlive-game-system-review/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>802.15.4</category><category>armada</category><category>Armada 1000</category><category>Armada1000</category><category>game streaming</category><category>game system</category><category>GameStreaming</category><category>GameSystem</category><category>gaming</category><category>Marvell</category><category>Marvell Armada</category><category>Marvell Armada 1000</category><category>MarvellArmada</category><category>MarvellArmada1000</category><category>OGS</category><category>OnLive</category><category>OnLive Game Service</category><category>OnLive Game System</category><category>onlive microconsole</category><category>OnliveGameService</category><category>OnliveGameSystem</category><category>OnliveMicroconsole</category><category>review</category><category>set top box</category><category>set-top box</category><category>set-top-box</category><category>Set-topBox</category><category>SetTopBox</category><category>stb</category><category>streaming games</category><category>StreamingGames</category><category>video</category>

<dc:creator><![CDATA[Sean Hollister]]></dc:creator>
<pubDate>Thu, 16 Dec 2010 13:52:00 -0500</pubDate>
<dc:identifier>21|19760860</dc:identifier>

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<title><![CDATA[OnLive MicroConsole official at $99, we go hands-on and bombard you with details]]></title>
<link>http://www.engadget.com/2010/11/18/onlive-microconsole-official-at-99-we-go-hands-on/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://www.engadget.com/2010/11/18/onlive-microconsole-official-at-99-we-go-hands-on/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img border="0" vspace="4" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/11-17-10-onliveunbox600018.jpg" alt="" /></a></div>
Everybody's favorite instant streaming video game service just came into its own: <a href="http://www.engadget.com/tag/OnLive/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">OnLive</a> is launching the <a href="http://www.engadget.com/2010/06/18/onlives-microconsole-coming-by-end-of-2010/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">MicroConsole</a> <em>right now</em>, a tiny box that turns your Speedy Gonzales internet connection into a virtual game console. Sure, the company's cloud computing service already lets you do the same from any old netbook -- that's <a href="http://www.engadget.com/2009/03/24/onlive-killed-the-game-console-star/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">kind of the point</a> -- but the $99 OnLive Game System gives you the leanback HDTV experience complete with a custom wireless gamepad, and (assuming you use HDMI) it'll come with all the wires too when it ships December 2nd. We sat down with OnLive VP of Engineering Joe Bentley to get a handle on the hardware within, and learn about the budding ecosystem you'll be dealing with if you buy in. See what the long-awaited system looks like below, and get the full scoop after the break! <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/onlive-game-system-unboxing-and-hands-on/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">OnLive Game System unboxing and hands-on</a></strong></p><a href="http://www.engadget.com/photos/onlive-game-system-unboxing-and-hands-on/3583528?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/11/11-17-10-onliveunbox800001-1290048259_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/onlive-game-system-unboxing-and-hands-on/3583530?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/11/11-17-10-onliveunbox800002-1290048265_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/onlive-game-system-unboxing-and-hands-on/3583531?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/11/11-17-10-onliveunbox800003-1290048270_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/onlive-game-system-unboxing-and-hands-on/3583532?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/11/11-17-10-onliveunbox800004-1290048275_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/onlive-game-system-unboxing-and-hands-on/3583533?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/11/11-17-10-onliveunbox800005-1290048279_thumbnail.jpg" alt="" title="" /></a></div>

<p><strong><a href="http://www.engadget.com/2010/11/18/onlive-microconsole-official-at-99-we-go-hands-on/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>802.15.4</category><category>cloud gaming</category><category>CloudGaming</category><category>games</category><category>games on demand</category><category>GamesOnDemand</category><category>gaming</category><category>hands-on</category><category>interview</category><category>MicroConsole</category><category>on demand</category><category>OnDemand</category><category>OnLive</category><category>OnLive Game Service</category><category>OnLive Game System</category><category>onlive microconsole</category><category>OnliveGameService</category><category>OnliveGameSystem</category><category>OnliveMicroconsole</category><category>streaming</category><category>ZigBee</category>

<dc:creator><![CDATA[Sean Hollister]]></dc:creator>
<pubDate>Thu, 18 Nov 2010 00:08:00 -0500</pubDate>
<dc:identifier>21|19723249</dc:identifier>

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<title><![CDATA[Pip-pip, OnLive reaches agreement with BT, launching in Europe eventually]]></title>
<link>http://www.engadget.com/2010/05/13/pip-pip-onlive-reaches-agreement-with-bt-launching-in-europe-e/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://www.engadget.com/2010/05/13/pip-pip-onlive-reaches-agreement-with-bt-launching-in-europe-e/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img border="1" vspace="4" hspace="4" alt="Pip-pip, OnLive reaches agreement with BT, launching in Europe eventaully" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/onlive-logo-flag-20100513-580-2.jpg" /></a></div>
We're still about a month away from <a href="http://www.engadget.com/tag/onlive?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">OnLive</a> dropping the green flag for American gamers who want to stream their games over the internets, but already the company is looking to colonize. It has reached an agreement with BT that sees the artist formerly known as British Telecom acquiring a 2.6 percent stake in exchange for exclusive rights to bundle the OnLive service with broadband packages. However, this startup doesn't like to be tied down, so will still be offering its unique abilities on the side to anyone with a fat enough pipe -- that's download speeds, dig? OnLive isn't saying exactly <em>when</em> its service will launch in the UK (or anywhere else in Europe, for that matter), just that the company is "completely focused" on the US release first. As well it should be; it has some mighty skeptical gamers to win over.

<p><strong><a href="http://www.engadget.com/2010/05/13/pip-pip-onlive-reaches-agreement-with-bt-launching-in-europe-e/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>british telecom</category><category>BritishTelecom</category><category>bt</category><category>europe</category><category>onlive</category><category>onlive game service</category><category>OnliveGameService</category><category>uk</category><category>united kingdom</category><category>UnitedKingdom</category>

<dc:creator><![CDATA[Tim Stevens]]></dc:creator>
<pubDate>Thu, 13 May 2010 15:08:00 -0400</pubDate>
<dc:identifier>21|19475759</dc:identifier>

</item>

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<title><![CDATA[OnLive Game Service to launch on June 17 in the US for $15 a month]]></title>
<link>http://www.engadget.com/2010/03/10/onlive-game-service-to-launch-on-june-17-in-the-us-for-15-a-mon/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://blog.onlive.com/2010/03/10/onlive-coming-to-a-screen-near-you/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/03/onlive-game-service-top-1.jpg?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" alt="" /></a></div>
It's been a long time coming, but it looks like the wait for <a href="http://www.engadget.com/tag/OnLive/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">OnLive</a> is finally coming to an end: the service is now officially slated to launch on June 17 in the 48 contiguous states. The game streaming service will run users $14.95 a month, though buying or renting games is an additional cost (it's unclear exactly what that cost might be). Luckily there will be lower prices available for multi-month buys, and the first 25,000 people to sign up will get their first three months free. Service includes free instant-play demos, multiplayer and an "instant video-based social network," whatever that means. At the outset the service will run on Mac and PC as a browser plugin, but the MicroConsole TV adapter will be released later this year, with other devices to be added "over time." Initially the service will run at 720p, but 1080p / 60 fps will be added once the bandwidth becomes available. Out of the gate there will be somewhere between 12 and 25 titles available, including <em>Mass Effect 2</em>, <em>Borderlands</em>, <em>Assassin's Creed II</em>, <em>Dragon Age Origins</em>, and <em>Prince of Persia: The Forgotten Sands</em>. There are five different data centers set up to serve up the games, strategically placed to reduce lag... let's <a href="http://www.engadget.com/2010/01/21/onlive-beta-gets-a-preview-lukewarm-approval/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">hope they work</a>!

<p><strong><a href="http://www.engadget.com/2010/03/10/onlive-game-service-to-launch-on-june-17-in-the-us-for-15-a-mon/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>gdc</category><category>gdc 2010</category><category>Gdc2010</category><category>onlive</category><category>onlive game service</category><category>OnliveGameService</category>

<dc:creator><![CDATA[Paul Miller]]></dc:creator>
<pubDate>Wed, 10 Mar 2010 15:10:00 -0500</pubDate>
<dc:identifier>21|19392019</dc:identifier>

</item>

<item>
<title><![CDATA[OnLive Beta gets a preview, lukewarm approval]]></title>
<link>http://www.engadget.com/2010/01/21/onlive-beta-gets-a-preview-lukewarm-approval/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://www.pcper.com/article.php?aid=859&amp;type=expert"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/01/21jan10ou2b4t66.jpg?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" /></a></div>
We've now pretty much reached <a href="http://www.engadget.com/2009/12/30/onlive-shows-off-ui-and-iphone-use-in-marathon-tech-demo-video/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">saturation point</a> with <a href="http://www.engadget.com/2009/03/25/video-onlive-streaming-game-demonstrated/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">OnLive demos</a>, so it's good to finally see an independent set of eyes poring over the service and giving us the lowdown on the actual user experience. Whether you call it on demand, streamed, or cloud gaming, the concept is remarkably simple -- OnLive pumps games via a web browser onto your machine and gives you the full gaming experience without the need for all that <a href="http://www.engadget.com/2009/09/23/ati-radeon-hd-5870-blazes-onto-the-scene-receives-approving-nod/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">pretty, but expensive</a> hardware. <em>PC Perspective</em>'s Ryan Shrout "found" a login to the Beta program and has put together a very thorough comparison between OnLive and playing the games locally on the same computer. His conclusion is that latency issues at present make an FPS like <em>Unreal Tournament</em> unplayable, but slower input games like <em>Burnout Paradise</em> or <em>Mass Effect</em> give pleasingly close renditions of the real thing. We encourage you to hit the source link to see side-by-side video comparisons and more in-depth analysis.<br />
<br />
<strong>Update:</strong> We had a feeling this one would be kinda controversial and sure enough OnLive and <em>Pc Per</em> have gotten into a bit of a sparring match. Steve Perlman has noted the paramount importance of latency in a <a href="http://blog.onlive.com/2010/01/21/beta-testing-at-the-speed-of-light/">blog post</a>, subtly hinting that Ryan was too far out to have a valid experience, while Ryan <a href="http://www.pcper.com/#NewsID-8290">has responded</a> that he'd be happy to test it on servers local to him if OnLive were up for it, and again reiterated his purpose was to stimulate discussion more than it was to give a definitive judgment on what is still a Beta service.

<p><strong><a href="http://www.engadget.com/2010/01/21/onlive-beta-gets-a-preview-lukewarm-approval/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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<category>beta</category><category>broadband</category><category>cloud</category><category>cloud gaming</category><category>CloudGaming</category><category>game streaming</category><category>games</category><category>GameStreaming</category><category>gaming</category><category>gaming on demand</category><category>GamingOnDemand</category><category>internet</category><category>on demand</category><category>OnDemand</category><category>online</category><category>online gaming</category><category>OnlineGaming</category><category>onlive</category><category>onlive beta</category><category>onlive game service</category><category>OnliveBeta</category><category>OnliveGameService</category><category>preview</category><category>ryan shrout</category><category>RyanShrout</category>

<dc:creator><![CDATA[Vlad Savov]]></dc:creator>
<pubDate>Thu, 21 Jan 2010 06:47:00 -0500</pubDate>
<dc:identifier>21|19325404</dc:identifier>

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<title><![CDATA[OnLive shows off UI and iPhone use in marathon tech demo (video)]]></title>
<link>http://www.engadget.com/2009/12/30/onlive-shows-off-ui-and-iphone-use-in-marathon-tech-demo-video/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2009/12/30/onlive-shows-off-ui-and-iphone-use-in-marathon-tech-demo-video/</guid>
<comments>http://www.engadget.com/2009/12/30/onlive-shows-off-ui-and-iphone-use-in-marathon-tech-demo-video/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
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<div style="text-align: center;"><a href="http://www.gamertagradio.com/forums/showthread.php?t=12747"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/12/30dec9jb2rc33.jpg?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" /></a></div>
Sure, OnLive has already done <a href="http://www.engadget.com/2009/03/25/video-onlive-streaming-game-demonstrated/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">live demos</a> of its "cloud gaming" service, but it never hurts to get another comprehensive 48-minute video on the subject. In a presentation at Columbia University, CEO Steve Perlman goes over the nitty gritty of how game streaming works, the OnLive user interface (11:53), an inevitable Crysis Wars demo (16:35), Brag Clips (17:49), and of course <a href="http://www.engadget.com/2009/11/16/onlive-demonstrates-iphone-app-set-to-redefine-mobile-gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">the iPhone app</a> (19:31). Though cellphone integration is still limited to primarily spectating and social networking functions, PCs and Macs can get gaming via a 1MB browser plugin, or you can grab the microconsole streaming box for your TV, which Steve suggests might be given away for free with OnLive subscriptions. If you have any more unanswered questions, check out the audience Q&amp;A at 33:14, and the full vid awaits after the break.

<p><strong><a href="http://www.engadget.com/2009/12/30/onlive-shows-off-ui-and-iphone-use-in-marathon-tech-demo-video/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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<category>app</category><category>cloud gaming</category><category>CloudGaming</category><category>columbia university</category><category>ColumbiaUniversity</category><category>crysis</category><category>game streaming</category><category>games</category><category>games on demand</category><category>GamesOnDemand</category><category>GameStreaming</category><category>gaming</category><category>gaming on demand</category><category>GamingOnDemand</category><category>iphone</category><category>iphone app</category><category>IphoneApp</category><category>live stream</category><category>live streaming</category><category>LiveStream</category><category>LiveStreaming</category><category>mac</category><category>microconsole</category><category>on demand</category><category>OnDemand</category><category>onlive</category><category>OnLive Game Service</category><category>OnliveGameService</category><category>pc</category><category>Steve Perlman</category><category>StevePerlman</category><category>streaming</category>

<dc:creator><![CDATA[Vlad Savov]]></dc:creator>
<pubDate>Wed, 30 Dec 2009 08:01:00 -0500</pubDate>
<dc:identifier>21|19297788</dc:identifier>

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<title><![CDATA[OnLive goes OnBeta, wants you to help by playing games]]></title>
<link>http://www.engadget.com/2009/09/03/onlive-goes-onbeta-wants-you-to-help-by-playing-games/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2009/09/03/onlive-goes-onbeta-wants-you-to-help-by-playing-games/</guid>
<comments>http://www.engadget.com/2009/09/03/onlive-goes-onbeta-wants-you-to-help-by-playing-games/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
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<![CDATA[
<div style="text-align: center;"><a href="http://blog.onlive.com/2009/09/02/onlive-opens-the-beta-program/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2009/09/3sep09_onlibeta41.jpg?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" alt="" /><br /> </a></div>
Can we find some charitable souls amongst our readers? If you're the sort of person who'll give up his or her valuable time to a worthwhile cause that demands hours of daily gaming, far less showering and more meals based around the expansive Frito-Lay product line, OnLive will most certainly want to hear from you. Beta testing of the nascent <a href="http://www.engadget.com/2009/03/24/onlive-killed-the-game-console-star/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">game streaming</a> service has just been opened up to the masses, and the quick and deadly among you will already be signing up via the read link below. Just to make sure we've conveyed this accurately -- there's a company out there that wants to <a href="http://www.engadget.com/2009/03/25/video-onlive-streaming-game-demonstrated/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">stream free games</a> to your TV, so tell us, why exactly are you still here reading?<br /> <br /> [Via <a href="http://www.joystiq.com/2009/09/02/onlive-beta-program-is-on-live/">Joystiq</a>]
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a></p>
<p><strong><a href="http://www.engadget.com/2009/09/03/onlive-goes-onbeta-wants-you-to-help-by-playing-games/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>beta</category><category>beta program</category><category>beta testing</category><category>BetaProgram</category><category>BetaTesting</category><category>game streaming</category><category>games</category><category>games on demand</category><category>GamesOnDemand</category><category>GameStreaming</category><category>gaming</category><category>internet gaming</category><category>InternetGaming</category><category>OnLive</category><category>OnLive beta</category><category>OnLive beta program</category><category>OnLive Game Service</category><category>OnliveBeta</category><category>OnliveBetaProgram</category><category>OnliveGameService</category>

<dc:creator><![CDATA[Vlad Savov]]></dc:creator>
<pubDate>Thu, 03 Sep 2009 09:23:00 -0400</pubDate>
<dc:identifier>21|19149594</dc:identifier>

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