online gaming

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  • A Wii U and 3DS console on a table.

    Nintendo starts shutting down online play for Wii U and 3DS, months ahead of schedule

    by 
    Lawrence Bonk
    Lawrence Bonk
    12.26.2023

    Nintendo has started shutting down online play opportunities for the Wii U and 3DS consoles. This was originally supposed to happen in April, but it looks like the company couldn’t wait.

  • The Beatles: Rock Band

    Epic is taking over a dozen games offline, including Rock Band and Unreal titles

    by 
    Kris Holt
    Kris Holt
    12.14.2022

    Epic Games is shutting down "out-of-date online services" and servers for several of its older games starting today. Most affected titles will still be available offline, but others will no longer work.

  • Microsoft XBox Live executive John Schappert gives his keynote address at the Game Developers Conference in San Francisco, California, February 20, 2008. REUTERS/Robert Galbraith (UNITED STATES)

    Microsoft's Xbox Network is a reaction to the free-to-play boom

    by 
    Saqib Shah
    Saqib Shah
    03.23.2021

    Microsoft is using a new "Xbox Network" moniker for parts of its free online gaming service after recently enabling free multiplayer for free-to-play games like 'Fortnite.'

  • 'Tetris 99’ gets a team battle mode

    by 
    Marc DeAngelis
    Marc DeAngelis
    12.11.2019

    Tetris 99 is one of the best reasons to grab a Nintendo Switch Online membership. The free game pits 99 players against one another in crowded and tense matches. But the game isn't just about endurance; by clearing lines of blocks, players push their competitors' bricks closer and closer to the top line -- and the resulting KO. The title's new Team Battle Mode changes the formula by pitting four groups against each other, but adds some twists.

  • Microsoft tests content filters for Xbox messages

    by 
    Christine Fisher
    Christine Fisher
    10.14.2019

    The gaming community can be ruthless and often outright abusive. In an attempt to make Xbox more welcoming and inclusive, Microsoft is introducing new content filters. Beginning today, Xbox Insiders can select one of four filters that will automatically block abusive and offensive messages.

  • PlayStation Blog

    Sony plans to make everyone with a PS4 a competitive gamer

    by 
    Christine Fisher
    Christine Fisher
    08.01.2019

    Sony is hoping it can rally its PlayStation fans around esports. Today, the company announced seasonal PS4 tournaments. It's inviting users of all levels to participate in competitive online gaming through their PS4 consoles, and it's even offering cash prizes.

  • Kerkez via Getty Images

    Two-thirds of online gamers in the US experience 'severe' harassment

    by 
    Christine Fisher
    Christine Fisher
    07.25.2019

    It's no secret that online gaming can harbor toxic and abusive behavior. But a new survey by the Anti-Defamation League (ADL) says as many as many as two-thirds of US online gamers have experienced "severe" harassment. More than half of the respondents said they've been targeted based on their race, religion, ability, gender, sexual orientation or ethnicity. Nearly 30 percent claim they've been doxxed in an online game, and nearly a quarter of respondents say they've been exposed to white supremacist ideology.

  • sezer66 via Getty Images

    EA patched Origin security flaws that put millions of users at risk

    by 
    Christine Fisher
    Christine Fisher
    06.26.2019

    EA patched flaws in its Origin platform that could have enabled hackers to hijack and exploit millions of users' accounts. The vulnerabilities were spotted by Check Point Research and CyberInt, and once exploited, they could have allowed player account takeover and identity theft. The cybersecurity companies alerted EA, which was quick to take action.

  • BioWare

    Bioware fixes 'Anthem' end-game just in time for launch

    by 
    Saqib Shah
    Saqib Shah
    02.19.2019

    Like it or not, the Anthem and Destiny comparisons refuse to go away. Just days after its Origin Access and EA Access release, players spotted a loophole in BioWare's new shooter akin to the "loot cave" area from Destiny's early days. The chest farming trick essentially let level 30 gamers grab high-level Legendary and Masterwork gear in Anthem's open-world areas, effectively allowing them to bypass its end-game grind. Streamers on Twitch and YouTube outed the trick on Monday before a map was shared on Reddit pinpointing the chest farm route.

  • Claims that MMOs are a 'threat to public health' are 'exaggerated' says new study

    by 
    Bree Royce
    Bree Royce
    12.18.2014

    Dr. Rachel Kowert, lead author on the relationship between shyness and online gaming paper that we covered back in October, has just released another study relating to MMOs, this one investigating the psychosocial causes and consequences of online video gameplay. Due to be published in the science journal Computers in Human Behavior in April 2015, the paper seeks to improve on past research that links online video gaming to loneliness, depression, social anxiety, poor self-esteem, and social incompetence. Kowert and her colleagues from the Universities of Muenster and Hohenheim studied 4500 gamers over 1- and 2-year periods to determine whether negative psychological traits are a consequence of engaging in online games like MMOs or simply act to draw people to online games that help them compensate for those negative traits (the "social compensation hypothesis"). MMORPG gamers will be happy to know that the findings suggest that the latter is true; no, your MMOs won't make you depressed or suddenly unable to manage interpersonal communications: The results uncovered here do not support the claims that exposure to, or prolonged engagement within, OVG [online video game] spaces negatively impacts players' psychosocial well-being. In that respect, concerns regarding OVGs being a threat to public health seem to be exaggerated. These findings do, however, provide the empirical evidence for a social compensation model among young adult participants, indicating that OVGs have likely become alternative social outlets for young adult players with [low] social and psychosocial resources, as reflected by lower reported life satisfaction and social competence. In fact, the effect was strongest for young gamers: "For adolescent players, being a member of the online game playing community was found to bolster their reported life-satisfaction." Stay tuned later this month for a full Massively report on Kowert's MMO-related research.

  • Overdog matchmaking app to pair up online players with similar interests

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    11.23.2014

    If you play against an opponent in Halo: The Master Chief Collection, it's safe to assume you found someone who has similar taste in games. But what about the rest of life? Are they still trying to unravel every last plot point of Lost like you? Are they big on the Seattle Seahawks, and can they get down with your guilty pleasure, Kesha? An upcoming Xbox One app from Overdog is designed to help answer those questions and pair players up according to matched tastes in entertainment. GamesBeat reports that a recent funding round has brought in $1.8 million for Overdog, which includes investments from Zynga co-founder Mark Pincus and Machinima co-founder Allen DeBevoise. Overdog told GamesBeat that the funds will go to marketing, additional hiring and the development of their app for a second, unspecified platform. Overdog's website states that its app is due within December 2014 on Xbox One, and Overdog president Hunter Hillenmeyer added that the team hopes to "improve matchmaking for online games across all platforms, whether that's Xbox, PlayStation, mobile and tablet, or even some virtual reality ecosystem that has yet to materialize." [Image: Microsoft]

  • More OnLive management moves: Perlman out, as investor Lauder settles for Chairman

    by 
    James Trew
    James Trew
    08.28.2012

    As the OnLive storm continues to ride itself out, details of who the winners and losers are (mainly losers) keep washing up on the shore. Today's casualty seems to be CEO Steve Perlman himself, who -- just days after the firm reinventing itself -- is "departing to work on his myriad of other projects." In his place the former COO, Charlie Jablonski, is temporarily taking the reins, as well as continuing his role as head of operations in the new organization. Finally, completing this wave of announcements, is the news that chief investor, Gary lauder, will officially take the title of Chairman. So, as the new incarnation settles into its new structure, we'll just have to sit tight, waiting to see what the next chapter in the OnLive story is.

  • OnLive officially announces asset acquisition, notes that its newly formed company will keep OnLive name

    by 
    Sean Buckley
    Sean Buckley
    08.19.2012

    Amid the rumors, sourced reports and statements, it was easy to lose track of the facts surrounding OnLive's recent restructuring efforts. No surprise then, that the newly formed outfit has issued a press release and FAQ (after the break) in hopes will clear things up. First and foremost, the firm reiterates that the streaming game service will continue operating uninterrupted, and that the "newly formed company" that acquired the firm's assets will continue to do business under the OnLive name. The announcement also mentions the Assignment for the Benefit of Creditors (ABC) process OnLive used to settle its debts, noting that "an affiliate" of Lauder Partners, a technology investment firm, was the new OnLive's first investor. Finally, the firm laments the necessity of laying off its staff, stating that "neither OnLive, Inc. shares nor OnLive staff could transfer under this type of transaction," confirming that nearly half of the previous staff had been offered positions at the new company, and optimistically projecting future hires culled from both previous and new employees. The new OnLive calls the asset acquisition "a heartbreaking transition for everyone involved," but looks optimistically to a future of "transforming the OnLive vision into reality." Check out OnLive's full, official word on the matter below.

  • OnLive reportedly shutting down, new company forming in its wake (update: OnLive says 'of course not')

    by 
    Brian Heater
    Brian Heater
    08.17.2012

    Well, here's a bit of a shocker. After a strong showing at E3 and partnerships with companies like OUYA, gaming service OnLive is reportedly closing down, with an entire staff layoff resulting. At a glance, this sure feels a lot like the similar rise and fall of InstantAction, which was attempting to pull off something similar with cloud-based gaming. Polygon is reporting the story as relayed to the site by game developer Brian Fargo. We've reached out to the company and received a non-comment comment, "We don't respond to rumors and have no comment." Our OnLive contact also used the opportunity to plug its Google TV tie-ins and few giveaways -- so, for the moment at least, things seem to be moving along as usual. Update: Joystiq has reached out for comment as well, getting a similar, yet decidedly more blunt response: "We don't respond to rumors, but of course not." Blunt response or no, we're sure this isn't the last we'll be hearing about this one. Update 2: We reached out to OnLive again for clarification on whether the denial pertained to both the shutdown and layoff rumors. The response reads thusly: "I have no comment on the news other than to say the OnLive service is not shutting down. I'm sorry I cannot be more specific." Update 3: Martyn Williams from IDG has reported there are employees leaving the OnLive offices with moving boxes.

  • PSA: PlayStation Network scheduled maintenance in Europe starts tomorrow

    by 
    Mat Smith
    Mat Smith
    07.25.2012

    European gamers are warned to get something else to do from Thursday afternoon. Sony's PlayStation Network is set to go offline on that side of the Atlantic starting from 4PM GMT tomorrow, through to 8AM Friday. Maintenance work will pull the PlayStation Store, account management and registration offline for this time, although anyone looking to play online can still do so -- as long as they're signed in to PSN before network... work begins. Updates on Sony's network tinkering will be posted on both on its own blog and twitter -- linked below for your convenience.

  • Nintendo takes on Disney veteran as senior VP for digital in US, gets serious about this whole internet thing

    by 
    Jon Fingas
    Jon Fingas
    06.28.2012

    Nintendo hinted it was improving its notoriously rudimentary online access with word of the Nintendo Network early this year, and was even more adamant at E3 about making a big push into digital video. Some have accused the company of nothing but flag-waving -- if that's true, the waving is about to turn into a full parade through a new hire. As of July 1st, Nintendo is bringing on Disney's former Interactive Media Group senior VP Duncan Orrell-Jones to take on the just-minted role of senior VP for the company's Network Business group in the US. He'll be handling the overall American digital strategy, which covers both gaming as well as content. We'll need to wait awhile before we see the results, but if it helps make sure friend codes never rise from the dead to haunt our Wii U, we're all for it.

  • SOEmote tracks our face, transplants our expressions onto an Everquest II persona (faces-on)

    by 
    Joe Pollicino
    Joe Pollicino
    06.08.2012

    Sony's PlayStation division may have been the main focus this week at E3, but Sony Online Entertainment has something unique of its own to show off for MMORG players. Specifically, folks who are into the PC title Everquest II will soon be able to access a facial recognition feature called SOEmote (S-O Emote). It's no secret that these types of games require massive amounts of communication between players, and SOEmote is an attempt to make in-game conversations more personal than ever. Utilizing any webcam, the software is able map and track your noggin at 64 points, allowing your onscreen character to replicate any facial movements you make. We got a chance to mess around with a beta version of the software, and the results are impressive to say the least -- pretty much all of our facial expressions were accurately recreated. Join us past the break for more details and a hands-on faces-on video demo of it in action. %Gallery-157578%

  • PSP gets its own homebrew online gaming network, outweighs Sony's own efforts (video)

    by 
    Jon Fingas
    Jon Fingas
    06.01.2012

    Sony made much ado of the PSP's position as one of the first online gaming consoles, but unless your idea of online play involves Skype calls, there hasn't been a lot to go on since 2004. Team PRO is addressing that deficit through Prometheus, a completely community-driven rival to PSN. The hack lets PSP games with support for ad hoc WiFi play go online by wrapping the normal local-only multiplayer in an emulator library that broadcasts to other Prometheus players. It requires a second-generation or newer PSP as well as a wireless router that can expose the PSP in DMZ mode, but there's a live who's-playing board and even an in-game chat mode to coordinate that round of Fat Princess as it happens. Of course, using a wholly separate gaming network outside of Sony's rubric involves a whole lot of warranty-voiding risk; if you're willing to live on the edge, though, Internet games of Metal Gear Solid: Peace Walker or Pro Evolution Soccer 2012 will let you put off that possible PlayStation Vita purchase for a little longer.

  • Zynga CEO Mark Pincus says 'no thanks' to console gaming, isn't worried about a life detached from Facebook

    by 
    Darren Murph
    Darren Murph
    05.30.2012

    Zynga CEO and founder Mark Pincus just took the stage here at D10, and in a wide-ranging interview with Kara Swisher, he sidestepped conversation about Words With Friends and Farmville long enough to touch on the murky world of console gaming. In a bid to quell any potential surprises at E3 next month, Mark said outrightly that his company is not interested in getting into the console world. "We're aiming for you," he said while pointing at Swisher. "We're going after the mainstream market. There's too much friction [in the console world]." He also made clear that he tries to not look too far ahead of where the world really is. When talking about the undeniable shift to mobile, he made clear that there's still a huge amount of desktop traffic on Zynga's games -- "lots of people play while bored on conference calls at work," he quipped. It's an interesting viewpoint in a world where PSN and Xbox Live Arcade has given independent developers all new distribution platforms to reach users, but it also highlights the outfit's intrinsic attachment to Facebook in particular.

  • Friendster reborn as a gaming site, wishes Facebook cared

    by 
    Sarah Silbert
    Sarah Silbert
    04.26.2012

    Friendster's as good as dead to the western world (it hasn't really crossed our radar since 2002), but Forbes reports that the site is still huge in Southeast Asia -- though not for the reasons you might think. It was the original social network when in launched in 2002, but its acquisition by e-payment provider MOL Global in 2009 led to its reincarnation as a top online gaming destination for countries such as India, Indonesia and Malaysia. The new Friendster just officially emerged from beta as a game-centric site, and the remaining vestiges of its social networking past -- you can still add friends, after all -- are gamified with reward points. Moreover, owner MOL Global has added e-payments to the mix, letting users buy Friendster Coins to purchase virtual goods. Given predictions that the Asian gaming community will exceed 1 billion by 2016, the site's future is looking rosier than ever. That might lessen the sting of being plum blown out of the social networking game by the big dogs.