orcs

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  • Hellscream is my warchief

    by 
    Matthew Rossi
    Matthew Rossi
    12.28.2012

    The choice of what race you play in the game can be more significant than I'd understood. Usually, whenever I roll a Horde toon, I play a tauren. As a result, my point of view has always skewed towards that of the tauren NPC's like Baine and Cairne. I found certain Horde quests distasteful and couldn't get into how the Horde seemed to be getting more bellicose as Cataclysm developed, much less the full on 'war were declared' mindset of Mists of Pandaria. Doing the Horde side quests on my tauren, I always felt mindlessly violent and that I was simply making things worse everywhere I went. Cut to a few months down the road, and I'm playing as an orc. Suddenly, I have absolutely no problem with what I'm doing. The entire Dominance Offensive has been incredibly refreshing because trying to get into the mindset of an orc has made it all very simple. It's not fair to call orcs simple exactly, but you could call them elemental, in a way -- going all the way back to their tribal roots on Draenor, when survival was paramount and life was a struggle. There's a pure Darwinism to it all, the strong take what they need or they aren't strong at all. In many ways, I see the Horde through new eyes. While Matthew Rossi, the human being writing this article likes them even less now in a lot of ways -- seeing the Horde constantly taking aggressive action then complain and whine when they get hit back always annoys me, for instance -- I'm enjoying playing Horde a lot more now, because I can finally understand how someone could follow Hellscream willingly. If anything, Garrosh Hellscream isn't perverting the Horde or the orcish character at all. He's the ultimate fulfillment of it.

  • Blizzard working on new models of humans and orcs

    by 
    Adam Holisky
    Adam Holisky
    08.31.2012

    We heard back at BlizzCon 2011 and shortly after that Blizzard was working on new models, particularly the dwarves. But we haven't heard much more beyond that, just the occasional drop that it's something they'd like to do but need to do it right, since so many people are attached to their characters. Today in an interview with Buffed.de, Ghostcrawler had the following to say: Ghostcrawler and Buffed.de buffed: I think the last time we talked about it you said the designers were working on the Dwarves. Is it still Dwarves or are other races already being worked on as well? Street: They've been working on the Dwarves and then the Humans and Orcs. We feel that if we can do the Humans and Orcs we can probably do all the races. It may not be the kind of thing where we turn them all on at once -- it may be a gradual rollout. It just depends on how long it takes. buffed: Then we will hope that we get to see them during the Mists of Pandaria era. Street: We'll just have to see. source So it looks like humans and orcs are being actively worked on now, and we may see a gradual rollout of the models. And if Blizzard does go with that gradual rollout, in my opinion, the chances of a new model or two coming out in MoP is quite high. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • City of Steam schedules debut of a new playable race each alpha weekend

    by 
    MJ Guthrie
    MJ Guthrie
    07.16.2012

    Players anticipating alpha testing City of Steam have only a few more days to wait before diving into the steampunk world as this weekend begins the first of three alpha testing weekends. Each weekend will focus on different aspects of the game and will debut a new bundle of playable races: July 20th through 22nd will introduce four types of humans, July 27th through 29th will bring two types of elves, and August 3rd through 5th will have the three greenskin races. Fans who do not yet have an alpha key but want to participate need to sign up for the City of Steam newsletter on the official site. The keys are limited, so the sooner you sign up, the better your chance. The developers are also offering a guaranteed way to obtain a key by purchasing collaborator packs filled with City of Steam swag.

  • Know Your Lore: State of the Horde, 2012

    by 
    Anne Stickney
    Anne Stickney
    05.20.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It's good to be Horde. All over the world of Azeroth, the Horde is conquering new territory, claiming new land and expanding far, far beyond the few holdings it had in vanilla World of Warcraft. Back then, the Horde merely eked out an existence, defending small outposts where it could. Sylvanas and her Forsaken stayed by and large in Tirisfal Glades, with a tiny outpost in Silverpine and a slightly larger one in Hillsbrad Foothills. The tauren stayed largely confined to Mulgore, with a few settlements to the south and southeast. The trolls took refuge in Orgrimmar, with no real land to call their own save one tiny village on the coast and another small outpost in Stranglethorn Vale. Now, the Horde is branching out in a major way. Sylvanas has dominated the forests of Silverpine and the rolling farmlands of Hillsbrad and is working her way east through the Western Plaguelands. The trolls have taken back the Echo Isles, and the orcs of Orgimmar are claiming new land to the north and the east, moving in a tidal wave of barbaric conquering. The Horde is flush with the glorious victories in Northrend, eagerly seeking more territory. In Cataclysm, it's very, very good to be Horde. Or so popular opinion states.

  • Pass down these bona fide orcish proverbs to your young Hordelings

    by 
    Mathew McCurley
    Mathew McCurley
    05.07.2012

    When Mike Sacco passed down the orcish proverb "Every orc is worth a dozen," my world changed. Never had life been so simple, so distilled down to the real truth. If I wasn't strong enough as one person, I should just be as strong as more people. It was so simple that it just might work -- well, according to an orc. Orcish proverbs straddle the fine line between clever and stupid. Not the bad kind of stupid, mind you; the forehead slap, the solemn head shake, a disappointed sigh are our connotations. Eventually, orcish proverbs began to flow, and the community took part in our Breakfast Topic dedicated to the subject. Here are some pearls of orcish wisdom that you can bring home to your loved ones to teach them a thing or two about hardiness, resolve, and fear.

  • Breakfast Topic: Old orcish proverb says "every orc is worth a dozen"

    by 
    Mathew McCurley
    Mathew McCurley
    04.21.2012

    Orcish proverbs -- profound, enlightening, deep. Also, incredibly dumb, when you think about it. Blame Mike Sacco for "Every orc is worth a dozen." That's his brilliance. Can you imagine, a young Thrall being coached by his shamanistic mentors and warriors in camp, a sore loss in the sparing ring. Calm, cool, collected, he hears his teacher speak: "Thrall, remember. Every orc is worth a dozen. Act it!" My personal favorite original orcish proverb is "The axe is the sharpest fist you've got." It's unexpected, absolutely deep, and just dumb enough that Garrosh would say it, like a picture off-center but barely noticeable. I think I really like the imagery. "Luckily, puny human, the axe that I carry is the sharpest fist that I've got!" "What, wha--" Splorch. Slice. What do you guys got for me? Let's hear your orcish proverbs. When you stand in front of Garrosh Hellscream as he instructs you to head to the uncharted island of Pandaria, what will his words of wisdom be?

  • Humans and orcs are just the pillars upon which the Alliance and Horde were built

    by 
    Adam Holisky
    Adam Holisky
    04.13.2012

    Zarhym hit the forums to clarify an important point that is being lost in recent lore discussions around the internet. Chris Metzen was quoted in a PC Gamer interview: ...the pillars of the franchise are orcs and humans; it really is the Alliance and Horde by extension, and it really is those two groups beating the brains out of each other for an extended period of time. That's always gotta be what Warcraft is about... And as Zarhym entirely correctly points out, it's not just the orcs and humans that are all that matters now, but the entire Alliance and Horde factions that have developed over the course of the franchise's life. Warcraft started with them but has expanded unto everything else. This is also a good opportunity to place front and center the fact that the Warcraft universe is an evolving story. It's not like Lord of the Rings, where everything that is has and (likely/hopefully) ever will be in the universe is already written in stone. Gandalf isn't suddenly going to join forces with the factions of darkness beyond the great sea while Frodo becomes the next Gollum -- but Thrall? Maybe he'll defect to the Alliance some day.* No one knows; it's evolving and ever changing. Zarhym's full statements, after the break.

  • Know Your Lore: The orcs, part 3

    by 
    Matthew Rossi
    Matthew Rossi
    02.29.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It's less important to go over the history of the orcs in terms of the wars of Azeroth. We've done it, many times. What's interesting to discuss is the orcish acclimation to Azeroth, and furthermore, Azeroth's acclimation to the orcs. The orcs have changed during their time on Azeroth from a nation of blood-drunk servants of evil to a people leading a faction that seeks global dominance in the name of a legacy they've invented for themselves. Orcs today have a warrior culture that comprises elements from Blackhand's Horde, their past on Draenor, and a great deal derived from Thrall's efforts to create unity and give his people a culture again. While the modern orcish nation is led by Garrosh Hellscream, a brown Mag'har orc, it cannot be said that most orcs of the Horde really understand Draenor. The Second War ended more than 20 years ago, and many of the orcs of today are the children of those who fought in it. This must be understood: Many orcs alive today on Azeroth have never even seen Draenor. Those who did last saw it 20 years ago. Azeroth is their home as far as they're concerned, either the only home they've ever known or the one they've known for decades. From the perspective of most orcs, Draenor is effectively gone. Oh, many of them are aware that Outland exists, and there are those orcs who have been there in recent years, but most orcs living today have never seen it at worst and saw it decades ago at best. To them, Draenor is nearly a myth, and Garrosh Hellscream becomes a mythic figure as a actual brown orc, an uncorrupted Mag'har who lived most of his life on that long-lost homeworld. It is this, as much as his lineage as the son of Hellscream, that has made him a legend among the orcs of the Horde today.

  • Know Your Lore: The orcs, part 2

    by 
    Matthew Rossi
    Matthew Rossi
    02.22.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. One of the problems in covering the history of the orcs is that after the Rise of the Horde period, we've done it already quite a few times. The history of the orcs is the history of the Horde. Just in covering Orgrim Doomhammer's life, we've covered the formation of the Horde to a great extent. What's interesting when considering the orcs as a people is how they were betrayed by their own virtues. The orc tendency to revere the spirits, their genius at preserving clan individuality yet coming together in times of crisis, their willingness to respect their elders and heed their wisdom -- all of these traits were twisted under first Ner'zhul and then Gul'dan. While Ner'zhul was proud, even arrogant, his initial actions in kindling the war against the draenei were sincere. He believed that the spirit of his dead wife Rulkan had returned to warn him of the draenei threat, accompanied by a "great one" who would teach Ner'zhul new magics to use to protect his people. No matter Ner'zhul's flaws, it cannot be denied he was sincere. Yes, he hungered for power and respect (even though he was in fact powerful and respected) and yes, he prosecuted the war with the draenei when he really only had the word of Kil'jaeden that the draenei were evil and plotting against the orcs. And yes, Ner'zhul ignored for a time that he was losing the respect of the ancestor spirits and that the elements grew distant from him. He put himself ahead of his role as elder shaman. It cannot and should not be denied. But even in his most aggressive moments, Ner'zhul was neither blind nor a fool. He began to realize that his spiritual advisor, Kil'jaeden, resemble a draenei and hated Velen with a fervor the orc could barely comprehend. He began to wonder why the spirts would not speak to him. And so he made his way to Oshu'gun.

  • First chapter of new Wolfheart novel free to read

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.06.2011

    The Sept. 13 publication date of Wolfheart, the newest WoW novel written by Richard Knaak, draws ever closer. We know surprisingly little about it at the moment. We know that it will take place on Kalimdor but will focus on King Varian Wrynn and his relationship with the wolf spirit Goldrinn and the new members of the Alliance, the Worgen. If you're eager for more information though, you're in luck. Shelfari, a book wiki run by Amazon.com, has the first chapter of the book available to read. Click here for your free sample chapter and choose the Read First Chapter Free button below the picture of the book cover on the left side of the page. You'll be able to read the first chapter, as well as the chapter titles for the book (by pushing the back arrow on the pages). There are going to be a lot of spoilers in both the chapter names and the chapter itself, of course, so read at your own risk. For a quick (spoiler-filled) summary and a discussion of the possibilities, check after the break.

  • The Lawbringer: Mailbag 5.0

    by 
    Mathew McCurley
    Mathew McCurley
    08.26.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? Oh my, look at the time. Mailbag-o'clock already? That means we have questions to answer! If you'd like to send me a question for The Lawbringer, point a message from your email client of choice to mat@wowinsider.com with something having to do with Lawbringer in the title and ask away. This week, we've got some fun questions to go through. Our first email comes from Lee, who wants to know if the Diablo 3 currency trading on the real-money Auction House could ever be big enough for a foreign currency exchange-type of marketplace for Diablo gold. Lee asked: You've talked at length about gold farming and the repercussion of gold farming in mmos. Much of it is related to currency trading. You've pointed out that Diablo's new model of selling cash on the auction house will eliminate gold farming and selling as we know it by creating gold to blizzard dollar currency exchange. Do you think we'll see the development of Forex style black box trading, using a Trading API add-on most likely?

  • The Game Archaeologist and the What Ifs: Ultima X: Odyssey

    by 
    Justin Olivetti
    Justin Olivetti
    07.05.2011

    Last week on The Game Archaeologist: Murder most foul! A promising sequel to a hit MMO cut down in its prime, left to die on the front steps of EA's headquarters while its team was banished into exile! With special guest star, Richard Garriott's hair braid. And now, for the exciting conclusion! As disappointed that some MMO fans were over Ultima Worlds Online: Origin's cancellation, the truth is that the industry still was young, these MMOs still had their "new car smell," and hey, there was always Ultima Online to play. It was probably the right call at the time to not create your own competition, but if that was the case, EA should've never begun it to begin with. So did the company have a major case of cancellation remorse? Or did it look at other industry sequels like Asheron's Call 2 and EverQuest II and feel as though it was being upstaged? Whatever the reason, EA decided that it had been too hasty, and it greenlit development on yet another Ultima Online sequel, this one titled Ultima X: Odyssey. It would go deeper and further into development, gather more acclaim, and generate more hype than UWO:O, and in fact would get within spitting distance of launching.

  • The Game Archaeologist sees The Shadow of Yserbius

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2011

    Really, I blame my parents for not being filthy rich. If they were, we could've afforded the $130/month unlimited subscription fee to the ImagiNation Network (INN) back in the early '90s. Just think! All of the gaming, the socializing, and the roleplaying that you could handle -- for such a low price! I mean, sure, there were hourly options, but who'd want to play for a mere five hours a month? So instead of becoming part of a growing online community, I had to be content with my SNES and copy of Chrono Trigger -- hard times, indeed. Sometimes I think how my life would've been different if we had subscribed to Sierra's colorful online world, because I would've had a chance to get in on one of the first graphical MMOs: The Shadow of Yserbius. It was a step forward in graphic quality from the text-only MUDs of the day but perhaps a step backward from the complexity that many MUDs brought to the table. Still, for a few shining years, it entranced thousands who lined up to delve dungeons deeply alongside their friends (and a couple of complete strangers with odor disorders). Today we're going to take a quick peek at one of the first MMOs that stepped into the realm of lush color and animations and see what made The Shadow of Yserbius so enduring.

  • Surprisingly evasive for something so vast, the Kraken lurks amid the trees of Perez Park. Although a Kraken is usually a sort of giant octopus or squid, this one is in fact a gelid extradimensional life form.

    New Dawn of Fantasy screenshots and information on races

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.13.2011

    Dawn of Fantasy seems like it's been in development for an awfully long time, but with a release coming in June, MMORTS fans should be getting excited. The team behind the game has sent along some new screenshots as well as more information on the three most influential races in the game -- Men, Orcs, and Elves. Elves, as most fantasy fans will likely expect, are split between Wood Elves and High Elves, with the former excelling at natural magic and the latter focusing on city building and alchemy. Orcs count a number of savage tribes among their numbers, with Desert Orcs and Swamp Orcs both focusing heavily upon offensive measures. Last but not least, the race of Men encompasses the cities of Rollingplain and Menthorn -- both are united under a single ruler, but Menthorn is filled with unrest and talk of rebellion. MMORTS fans will want to keep their eyes on Dawn of Fantasy as the game approaches release on June 17th. %Gallery-79066%

  • Hold the gates: Dawn of Fantasy dev diary gives an overview of stronghold defense

    by 
    Justin Olivetti
    Justin Olivetti
    05.03.2011

    We haven't heard from 505 Games' Dawn of Fantasy for a while, but it looks as though the MMORTS is coming along quite nicely. In a first of hopefully several developer diaries, Lead Writer and Associate Producer Gordon Farrell shows one of the game's modes: stronghold defense. Dawn of Fantasy players will be encouraged to take control of pre-built villages, towns, and castle fortresses and defend them from the enemy as the situation warrants. In the video, Farrell shows how these strongholds can be built up and defenses laid out prior to the enemy's assault. The diary goes on to show a sample scenario of a player attempting to hold on to a multi-tiered fortress against the combined assault of Elves and Orcs. Each faction looks to have its own style and special units -- for example, the Elves wield giant Treants as siege weapons, whereas the Orcs have mobile towers and battering rams. Even though the cavalry comes to the rescue, the defending player is soon overwhelmed. However, Farrell speculates about what you might have done differently instead. You can watch the full dev diary after the jump!

  • Webzen announces a trio of new titles

    by 
    Justin Olivetti
    Justin Olivetti
    03.17.2011

    Korean publisher Webzen is preparing to blitz MMO players with a slew of new titles in 2011. First up is Archlord X: The Chronicles, a sequel of sorts to the company's popular Archlord. Set 100 years after the first game, Archlord X revolves around a feud between Orcs and Humans. Webzen plans to push the MMO into closed beta in South Korea in the first half of this year. Webzen also announced that it has several brand-new titles that the company is planning to reveal fairly soon, perhaps at G-star. These MMOs include an expansion to MU Online, MU2, and the mysteriously titled Project A. MU2 is being developed using the Unreal Engine 3 and takes place before the events of MU Online. Project A, on the other hand, is all about large-scale battles in the Middle Ages -- perhaps somewhat like Medieval: Total War. We'll be keeping an eye on Webzen as it expands its lineup in the coming months!

  • Have a look at the dirty brutes of Might & Magic Heroes 6

    by 
    Mike Schramm
    Mike Schramm
    12.17.2010

    Ubisoft has released a few screens showing off the Stronghold faction in the upcoming Might & Magic Heroes 6 from Black Hole Entertainment. Traditionally in the long-running fantasy strategy series, the "Stronghold" town is a wild group of degenerate races that embraces the "Might" side of the equation rather than the Magic side, and in H6, the tale is no different. Goblins, Harpies and Maulers make up the Stronghold's forces, usually preferring melee or brute force to the more arcane arts. As you can see from the screenshots, Stronghold troops are rough and tribal -- perfect for smashing some smarmy Mage's head in with a spiky club. There are a few pieces of concept art on the game's Facebook page to check out as well. M&MH6 is due out sometime next year.%Gallery-111547%

  • Know Your Lore TFH Edition: Cataclysm Horde politics

    by 
    Anne Stickney
    Anne Stickney
    04.30.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. WARNING: The following post contains spoilers for World of Warcraft: Cataclysm. Players who wish to play the new expansion spoiler-free should veer away from this post. All right, we've seen over the past five weeks the current political activity in all of the Horde races; orcs, trolls, tauren, Forsaken and blood elves. Needless to say, there is a lot of conflict just beginning to rear its head -- not just from one race to the next, but internally within those races as well. What does all this mean in regards to the Horde, when Cataclysm comes into play? Today we'll be looking at what (given all the information we've been presented previously), if anything, will happen when Cataclysm finally launches and the world gets thrown into chaos. Please note I've put a spoiler warning on this post. This is because the following content, while mostly sheer speculation, may or may not end up being correct and will also directly address several rumors regarding Cataclysm that have not yet been confirmed. If you see a "TFH" demarcation on any future Know Your Lore posts, these are "Tin Foil Hat" predictions based on current lore and are in no way actually indicative of anything officially from Blizzard in regards to the game or where it's going to go. If anything presented here does end up being correct, these will actually become Cataclysm spoilers; if not, we've still had plenty of fun trying to predict how things are going to go down! Potential spoilers start immediately after the break.

  • Know Your Lore: Current Horde politics - the Orcs

    by 
    Anne Stickney
    Anne Stickney
    03.27.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Now that we're done with the dragonflights coverage, it's time to move on to other, more... explosive topics of conversation. Yes, that was a thinly veiled attempt at a Cataclysm reference. With the events of Cataclysm, both the Alliance and the Horde are due for some shake-ups, but it's the Horde that stands in a particularly shaky position, politically speaking. Cataclysm promises to shake up not just the physical world, but the political world of the Horde as we currently know it -- so I'll be taking a look at each of the Horde races, what they've been up to in the World of Warcraft, and why Cataclysm may do much more than simply set the Alliance and the Horde at odds. Today's topic, the orcs -- the green-skinned Draenor natives that have established a foothold and a home on Azeroth, for better or for worse, and founded the current Horde as we know it today. While rumors are just that, rumors for now, they're well founded in current events and lore regarding the orcs and quite frankly, the rumors do not surprise me in the least. To begin, let's go back to the beginning of the current Horde and talk a little bit about their leader, their savior, the orc behind all the current stress the Horde is experiencing -- Thrall.

  • Get over $1000 worth of pen-and-paper RPGs for donating $20 to Haiti

    by 
    Mike Schramm
    Mike Schramm
    01.23.2010

    Like tabletop RPGs and want to help Haiti? That should include every single one of you. Otherwise, get off this site right now and go roll yourself a 20-sided die and see how much fun it is. Then come back, and go donate $20 to Doctors Without Borders through the Gamers Helping Haiti program on DriveThruRPG.com. Just by throwing a Jackson in the pot, you'll get the chance to download $1481.31 worth of old school pen-and-paper RPG rulebooks, scenarios, campaign settings and addendums. That's more orcs, droids, bards, free actions and critical hits than you'll ever need in your entire lifetime! The set includes the full Serenity RPG, the Castlemourn campaign setting and full sets of rules for both pirate- and zombie-based roleplaying games, among about a million other little RPG related downloads. Not to mention that by donating, you're helping out the cause of Doctors without Borders in Haiti, and you don't have to be watching CNN to know that those folks need all of the bonuses to Strength they can get these days. What are you waiting for? Don't roll for initiative -- just go do it! [via The Escapist]