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If you missed this year's Penny Arcade Expo, or you simply didn't get a chance to attend the packed ArenaNet panel entitled "Three Years of Guild Wars", now you can watch the video of the entire discussion from the comfort of your own computer chair.You can download the full high quality, 51-minute...

October 11th 2008 at 5:00pm 0 Comments
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Gamasutra has an interesting article up concerning the reasons and implementations of early focus testing; two and a half years early in the case of NetDevil's LEGO MMO. They speak at length with LEGO Universe lead producer Ryan Seabury about why NetDevil has been taking the early approach to testi...

September 23rd 2008 at 5:00pm 0 Comments
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You've all no doubt seen the original trailer for Mirror's Edge (and if not, where've you been?), which means you know the first part of this Mirror's Edge level pretty well. Looks easy, right? I thought so too, until I had my hands on the controls and I was plummeting to my death for the fifth tim...

September 15th 2008 at 4:00pm 0 Comments
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In Dead Space no-one can hear you s- ... No, never mind. Dead Space deserves better than an intro like that. I'm not sure whether you've heard, but this game is fast becoming a favorite for GOTY throughout the Joystiq network. We've seen it several times now between E3, Leipzig and PAX and each tim...

September 8th 2008 at 3:00pm 0 Comments
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click to embiggen Resistance Retribution was a surprise hit last month at E3, and we had another chance to play it at last week's Penny Arcade Expo. With more playtime, however, come burning questions that need to be answered. Thankfully, Sam Villanueva, Senior Designer at Bend Studio, was at hand...

September 5th 2008 at 12:20pm 0 Comments
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Last weekend at PAX, we sat down with Bryan Intihar, the Community Manager / Hand Model (yes, that is on his business card) for Insomniac to go over Resistance 2. We were able to get some fascinating details about the secretive co-op mode (drop-in/drop-out confirmed!), as well as some interesting s...

September 5th 2008 at 8:30am 0 Comments
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Worth it or not, to me personally, pay-to-play MMOs always felt like a ridiculous proposition. Paying to play a game I already paid for is like paying $5 to bite into a delicious burger I just got at the drive-through. Still, the genre continues to spawn new titles as proven at the 2008 Penny Arcad...

September 4th 2008 at 11:00pm 0 Comments
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At PAX08, we were able to catch up with NCsoft's Dane Caruthers, the Associate Producer for Tabula Rasa, for a quick interview. While the TR booth was busy and Caruthers was swamped with showing attendees all about the sci-fi MMO, he was kind enough to answer a few questions.With Deployment 12 now...

September 4th 2008 at 7:00pm 0 Comments
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During our time at PAX08 this year, we got together with Jon Radoff, Founder and CEO of GamerDNA, a company that focuses on the community aspect of today's online games. Radoff was kind enough to give us an overview of what the company is about and how it pertains to the ever-growing MMO market. Ori...

September 4th 2008 at 4:00pm 0 Comments
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Last week during PAX 2008, we sat down with Hothead COO and Penny Arcade Adventures Producer Joel DeYoung as he guided us through Episode 2 and improvements to the engine. The gist of it is: if you liked Episode 1, you'll like Episode 2 that much more. Here's the rundown from our talks: Highli...

September 4th 2008 at 10:30am 0 Comments
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Click for all our Fallout 3 coverage var digg_url = 'http://digg.com/gaming_news/One_hour_with_the_full_version_of_Fallout_3'; We were given one hour with Fallout 3 at this year's PAX, and we don't mean some pared down, nerfed, demo-ized level; this was the full version. Not only that, but the...

September 4th 2008 at 10:00am 0 Comments