pax-prime-2011

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  • PAX 2011: Hands-on with Firefall

    by 
    Matt Daniel
    Matt Daniel
    08.31.2011

    It's no secret that I like my games with more of a skill-based flavor. I enjoy games that reward player skill above superior gear or higher levels. In light of that, I was quite excited to get some hands-on time with Firefall, the new massively multiplayer shooter coming from Red 5 Studios. There has been much talk about the upcoming title, with its status as one of the few forays into the MMO shooter space since PlanetSide and Global Agenda. There's also the small detail that the studio is headed up by former World of Warcraft Team Lead Mark Kern alongside a number of former Tribes series devs. So how is the game shaping up in preparation for its December launch? Jetpack your way past the cut to find out.

  • PAX 2011: Massively's hands-on with WildStar

    by 
    Rubi Bayer
    Rubi Bayer
    08.31.2011

    I'll confess, I didn't want to like WildStar. I was interested to hear that NCsoft and Carbine Studios would be unveiling a new MMO at Gamescom, so I took a look at the trailer as soon as it was released to see what it was all about. At my look of the wasp-waisted, big-eyed bunny girl with the crazy long tail, I rolled my eyes and dismissed the game as silly. For about 10 seconds. By the time I got to the end of the trailer, the self-deprecating sense of humor and quirky style had sucked me right in. I watched pretty carefully for more information and was eager to get a firsthand look at WildStar at this year's PAX Follow along after the jump to see what I found out.

  • PAX 2011: Funcom discusses The Secret World's PvP, ARG, and more

    by 
    Matt Daniel
    Matt Daniel
    08.31.2011

    Funcom had an impressive presence at PAX Prime 2011, and along with that presence came a wealth of information about its upcoming horror MMORPG, The Secret World. In addition to showing off the Polaris five-man instance, the team also highlighted a new solo mission demo and revealed some new information about the title. From missions to PvP to character progression, the team had a lot to say. For the full details on both small- and large-scale PvP, skill progression, and the game's ARG and puzzle elements, head on past the cut.

  • PAX 2011: Hands-on with TERA

    by 
    Matt Daniel
    Matt Daniel
    08.31.2011

    At this year's PAX, I had the distinct pleasure of being able to get a hands-on preview of TERA at En Masse's own studio (which has the most amazing view I've ever seen, by the way). After a short presentation featuring TERA's healer trailer, we (Rubi, another journalist, and I) were tossed into the boots of a variety of DPS characters. I took on the role of the Sorceress, with Rubi with me on the back lines as an Archer. The devs told us we'd be facing a pair of BAMs as a 5-man group. After a good deal of japes regarding whose fault it is in the case of a wipe (for the record, it's totally the healer's), we jumped right into the dungeon. And then, chaos. I had hardly any time to read my abilities' tooltips, so for the first couple of pulls I was just spamming buttons and praying for the best. How did the rest of the dungeon play out for my poor, inexperienced self? Follow me after the cut and I'll tell you allllll about it.

  • Proposed Fallen Earth F2P chart separates the scavengers from the commanders

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2011

    While we didn't get much out of GamersFirst at PAX this past week about Fallen Earth's plans for this fall and the free-to-play conversion, it looks like news will find a way nevertheless. Creep the Prophet posted a proposed (please note that word) membership matrix for Fallen Earth when the F2P switch is triggered. Similar to other F2P charts we've seen, this boasts a variety of subscription levels, from the F2P "Scavenger" to the ultra-deluxe "Commander." The good news is that a majority of the game would, under this matrix, become simply free to all, including all zones, all levels, and skills. Free players will face a few restrictions, including crafting limitations, no access to global chat, only one character slot, and a slower rate of gaining XP and AP. The better subscription levels offer discounts to the game's store, faster progress in the game, monthly gifts, and a full range of features. Subscribers will also receive an in-game "aura," that will allow them to share some of these bonuses with their less-fortunate F2P brothers and sisters. No prices have been attached to this chart, and it could be subject to change between now and the F2P conversion, which should happen sometime between October and December.

  • Medieval Moves preview: Sporty skeleton

    by 
    Justin McElroy
    Justin McElroy
    08.30.2011

    One of my biggest surprises during PAX Prime 2011 was a game I almost decided not to play. Time is limited at these events, so when I was presented with a swath of choices at Sony's corner of the show at the nearby Grand Hyatt, I had to be shrewd. Starhawk? Sure! Journey! You bet. Medieval Moves: Deadmund's Quest? Ehh ... Boy, am I glad I took a chance on this one, because slashing, guarding and shooting as the diminutive skeleton was some of the most fun I had all weekend. %Gallery-132011%

  • Hyperspace Beacon: More nuna bites

    by 
    Larry Everett
    Larry Everett
    08.30.2011

    Like just about everyone else watching the PAX coverage, I was expecting something big to come from Star Wars: The Old Republic. However, aside from a release date, I really didn't know what the team could give us that everyone would find important. At this point, you either like what you see or you don't. Nothing short of actually playing the game is going to make a difference. This oversaturation of information is a direct consequence of starting a marketing campaign three years ago. This long campaign results in news being regurgitated a few times over, as if it were new info. Take for instance the same-gender romance arc -- that was a topic we covered two years ago. As I did in the last nuna bites segment, I'd like to take a moment to discuss some of the smaller bits of news that you may have missed. At the same time, I would also like to weigh in on the same-gender-romance-arc subject because it is important, and I would like others to feel comfortable about expressing their personal viewpoints on the subject too.

  • Minecraft Adventure Update preview: It's a start

    by 
    Griffin McElroy
    Griffin McElroy
    08.30.2011

    As completely and undeniably delightful as Mojang's indie blockbuster Minecraft is, there's a sense of emptiness that pervades its cuboid worlds. It's a void too large to be filled with replica Enterprises and scale models of the Zelda: Link to the Past overworld. It's a cavity left by the absence of adventure. Sure, the game's already got enemies and hidden treasures, but it can only really switch between binary states of peril and exploration. That, friends, does not an adventure make. Fortunately, Mojang understands its already successful title needs a bit more adventure-meat on the bones. Its first step in breathing more life into its destructible, constructible game is the Adventure Update, which the studio was showing off at PAX. Fitting in with the game's iteratively updated release formula, the addition doesn't tack on all the things the title needs -- but it lays some compelling groundwork for the game's transformation into a fully-fledged RPG affair.

  • PAX 2011: RIFT sifts through the Ashes of History

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2011

    PAX has come and gone, but the good news keeps pouring out. Over the weekend, RIFT fan site Rift Junkies got the opportunity to grill Trion's Simon Ffinch and Hal Hanlin about the show itself and the upcoming 1.5 patch. Generally, the devs were pleased to see the crowds pack around Trion's booth, especially since playable stations were always full. They noted that many current RIFT players came to log into their accounts and show off the game to newcomers. Patch 1.5 was a major focus of the interview, and Ffinch and Hanlin said that casual players should rejoice at its approach. Tentatively scheduled for September, 1.5 will include the new Chronicles system that has solo or duoing players exploring hand-crafted instances. These instances are designed to be "snapshots" of the larger raids they're associated with, and will give both casuals and raiders a better glimpse into the lore behind the setting. For example, the Hammerknell Chronicle will tell the story of how the king and prince become corrupted. The patch, which is called Ashes of History, will also include the new planar attunement trees ("It's the players beginning to start taking controls of the powers of the planes," Ffinch explained) and the super-tough "master mode" for dungeons. It's interesting to note that this patch is setting the groundwork for the exploration of a larger Telara, as players will begin to find and renovate items that will eventually allow them to head to new zones. Hit the jump to watch the full interview!

  • BioShock Infinite PAX panel video explores the importance of relationships, crying in tiny rooms

    by 
    Jordan Mallory
    Jordan Mallory
    08.29.2011

    PAX can be a fantastic catalyst for news and breaking information about upcoming games, but it also provides a unique window into the development process that we as consumers don't often get a chance to see. This year's BioShock Infinite panel, for instance, dove into the art of voice-acting, the challenges associated with dynamic story telling in a first person environment, and the benefits associated with crying in a 5-by-6 closet while strangers viciously berate you. The panel, hosted by G4's Adam Sessler, starred Irrational Games' Creative Director Ken Levine, as well as voice actors Troy Baker and Courtnee Draper, who voice Infinite's Booker DeWitt and Elizabeth, respectively. The group covered a wide range of topics regarding Infinite's lead characters, their motivations, and the somewhat unorthodox techniques used to extract such emotional performances from the actors. Despite being fairly F-bomb heavy, the above video doesn't disclose any information we weren't already aware of, so the spoiler-cautious among you need not worry.

  • Flameseeker Chronicles: PAX 2011 travel diary

    by 
    Rubi Bayer
    Rubi Bayer
    08.29.2011

    Welcome to my own version of post-holiday letdown. Just like last year, PAX is over and I'm a little sad. I'm dead tired, my feet are killing me, and I'm dreading trying to organize and pack the chaos of my hotel room, but I wish it were last Friday morning again. I had meetings that took me all over the show floor during the three days of PAX, but of course my downtime was all about Guild Wars 2: standing in line for demo time, checking out what panels I could, and chatting with the development team. Today's Flameseeker Chronicles is what I can now call my annual PAX travel diary, so hit the jump and I'll catch you all up on PAX, ArenaNet style!

  • Ablegamers president explains Adroit Switchblade controller

    by 
    Justin McElroy
    Justin McElroy
    08.29.2011

    If you're not particularly well versed in controller accessibility, the Adroit Switchblade (recently unveiled by the Ablegamers Foundation) may seem a little daunting. If you're interested (and you should be, because it's really cool), Ablegamers co-founder and president Mark Barlet took a few minutes out of PAX to demonstrate exactly how this unique controller functions. %Gallery-131958%

  • PAX 2011: Massively's hands-on with the Guild Wars 2 Asura

    by 
    Rubi Bayer
    Rubi Bayer
    08.29.2011

    The new demo has arrived to the United States! ArenaNet unveiled the newest demo version of Guild Wars 2 last week at Gamescom, and it was filled with new surprises. Orrian undead, one of Zhaitan's underlings, the Charr starter area, playable Asura and Sylvari, and much more captured the attention of fans. ArenaNet has returned to its home turf and was presenting the demo at PAX this weekend, and I had the privilege of diving into the game's new content. Follow along after the jump for the latest look at the Guild Wars 2 demo!

  • PAX 2011: On the (re)starting line with APB: Reloaded

    by 
    Justin Olivetti
    Justin Olivetti
    08.29.2011

    There's nothing like a car crash to slow down traffic as everyone rubbernecks at someone else's misfortune. Likewise, gamers and media alike were fascinated with the premature demise of last year's All Points Bulletin, craning their heads to see how extensive the damage was. But out of the wreck a new and improved version of the game was born, and now the crowds are equally taking notice of this resurrection. Not every canceled MMO gets a second chance at life, after all. This is why we were glad to sit down with GamersFirst's Jon-Enee Merriex at PAX to discuss how APB's reloading is going, what the devs have planned between now and launch, and what other projects they're tackling. Put the pedal to the metal and hit that jump -- this interview can't drive 55!

  • PAX 2011: Guild Wars 2 to allow more open guild membership

    by 
    Shawn Schuster
    Shawn Schuster
    08.29.2011

    For the average MMO player, this isn't really news, but for Guild Wars fans, this is huge. As announced during PAX Prime this weekend, Guild Wars 2 will allow multiple guild affiliations on your game account. Each character on that account will still need to belong to the same guild (as in Guild Wars 1), but unlimited guilds per account allow you to join various groups of friends with the same characters. As it is over any unconventional game feature, the community is split. On one hand, it will be liberating to have the opportunity to join large, small, hardcore, casual, and roleplaying guilds with the same character. But on the other hand, some players believe it will fragment dedication and dissolve the attention needed for a specific guild -- like a family. Like we do with every newly announced feature for a high-profile MMO, we want to know how you feel about this. Let us know in the comments! Massively's on the ground in Seattle during the weekend of August 26-28, bringing you all the best news from PAX Prime 2011. Whether you're dying to know more about SWTOR, Guild Wars 2, City of Heroes, or any MMO in between, you can bet we'll have it covered!

  • PAX 2011: SWTOR PvP hands-on impressions

    by 
    Matt Daniel
    Matt Daniel
    08.29.2011

    The Force was strong at PAX 2011, and BioWare's presence was unmistakably huge. Lines wrapped around the studio's booth at all hours of the day, with hundreds of hungry gamers itching to get their hands on Star Wars: The Old Republic. I was one of those gamers, and I got the opportunity to step into the shoes of a Sith Assassin for a short PvP match in the Alderaan warzone (of which we have some video, if you're more the a visually inclined sort). The devs stuck me on a team with a bunch of other members of the media and then pitted us against another team of a bunch of other members of the media. It was a media melee, you might say. At any rate, follow along after the cut for my impressions of my time with The Old Republic's PvP.

  • Firefall preview: Something for everyone

    by 
    Griffin McElroy
    Griffin McElroy
    08.29.2011

    There's a good chance that Firefall is going to be your absolute, undeniable jam. It's just one of those combinations of features and ideas that should apply to at least (but probably more than) one of your sensibilities: It has class-based shooting, customizable loadouts, loot, strategy, a persistent world, character creation and a focus on cooperative, Player vs. Environment gameplay. Any of those tickle your fancy? They tickle mine. They tickle all of my fancies simultaneously.

  • Trine 2 preview: Brains and beauty

    by 
    Justin McElroy
    Justin McElroy
    08.29.2011

    The first things you're going to notice are the visuals. Don't feel bad, happens to everybody. But while you're ogling Trine 2's look, you may just miss that its most significant improvements are in how it's playing with your mind. %Gallery-95622%

  • The Daily Grind: What was your favorite PAX reveal?

    by 
    Jef Reahard
    Jef Reahard
    08.29.2011

    PAX Prime 2011 has come and gone, and it's now time to turn our eyes to DragonCon and what is sure to be an eventful final few months of the year. Before we move on, though, it's worth looking back at the events of this past weekend and thinking on a few favorites. While this year's PAX didn't boast any zomg-that's-awesome reveals, there was a steady stream of new and interesting information flowing out of Seattle over the weekend. Whether your taste runs to PvP and Star Wars The Old Republic, endgame content and Korean imports like TERA, or interesting newcomers like WildStar and its decision to insert the Bartle model firmly into the midst of its game design, there was a bit of something for everyone. Today's Daily Grind is an easy one: What was your favorite PAX Prime reveal? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Bioware 'greatly expanding the pool of testers' for Star Wars: The Old Republic

    by 
    Justin McElroy
    Justin McElroy
    08.28.2011

    Rejoice potential padawan! Bioware announced at its PAX Star Wars: The Old Republic panel that it will roll out a whole slew of beta invites to appease your debilitating midichlorian habit. Starting September 2, keep an eye on your inbox, as the company will periodically send them out during the month. They will, however, still limit the number of day one copies available. Do try and keep your blasters, lightsabers and second lightsabers holstered until then.