pvp

Latest

  • Palworld's upcoming Arena mode looks like Pokémon PvP with guns

    by 
    Kris Holt
    Kris Holt
    04.10.2024

    Palworld is set to add a PvP Arena mode, which won't do much to help the game get rid of those pesky Pokémon comparisons.

  • Elden Ring

    Elden Ring's colosseums are opening up in a free multiplayer update

    by 
    Kris Holt
    Kris Holt
    12.06.2022

    The multiplayer-focused Colosseum update will go live right before The Game Awards.

  • Overwatch

    Blizzard will dive into 'Overwatch 2' PvP on May 20th

    by 
    Kris Holt
    Kris Holt
    05.11.2021

    The team will stream two hours of action, offering an in-depth look at the future of 'Overwatch.'

  • Blizzard

    'World of Warcraft Classic' will gradually introduce PvP combat

    by 
    Jon Fingas
    Jon Fingas
    04.09.2019

    When World of Warcraft Classic arrives in the summer, how will player-versus-player combat work? Just like it did when the original game launched, apparently. Blizzard has outlined a gradual introduction for PvP fights that will mimic the initial rollout. To start, there will be no kill tracking or reward system -- if you take down other players, it's mostly for the thrill of it. You'll have to wait for a second phase before an honor system and rank rewards kick in.

  • 'Pokémon Go' players can finally fight against each other

    by 
    Richard Lawler
    Richard Lawler
    12.13.2018

    Over the last couple of hours, Niantic Labs has flipped all the switches and now Pokémon Go players worldwide can engage in PvP battles. They'll need to have reached at least level 10 before fighting, but as the company explained when they were announced, it limits CPs for competing Pokémon by dividing them into leagues to keep things balanced. Real-time battles between players is something people have been anticipating since the augmented reality game launched in 2016, so it could reinvigorate a player base that has dropped off from its peak. If you play, you'll be able to take on people from your Ultra or Best friends list no matter where they are, while fighting others has to be done in person. If you'd rather take on the computer then you can also fight the game's team leaders to gain rewards. Either way, you'll want to save up on in-game resources like Stardust and candies, using them to unlock new Charge attacks ahead of battles for characters like Dragonite or Tyranitar can cost 75,000 Stardust and 75 candies.

  • Niantic Labs

    'Pokémon Go' will finally let you battle other players

    by 
    Kris Holt
    Kris Holt
    12.04.2018

    If you've been waiting for the day when you can take on your friends in Pokémon Go, you'll be pleased to know you can do just that later this month. Trainer battles will finally arrive by the end of the year -- two and a half years after the game launched.

  • EA

    EA adds a new battle mode to four-year-old ‘Plants vs Zombies 2’

    by 
    Rob LeFebvre
    Rob LeFebvre
    03.14.2018

    Plants vs. Zombies 2: It's About Time was pretty highly anticipated when it came out in 2013. The title got a couple expansions early on, but we really haven't heard much about the lane-based castle defense game since then. Now, however, it looks like publisher EA and developer PopCap have a completely new high-score comparing player-vs-player system called Battlez mode. If nothing else, this might give us all a reason to hop back into the four-year-old title and try something a little new.

  • Ubisoft

    'Ghost Recon: Wildlands' $40 season pass packs two big expansions

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.03.2017

    Ghost Recon: Wildlands comes out next week. I know, I almost forgot about it too. But if an open world filled with guns, high-speed chases and sniping over huge distances in Bolivia is more your speed than robotic dinosaurs or some random game with a princess, you might be interested to know what Wildlands has in store after launch. You know, for when you've long since finished its campaign and dominated the competition on the packed-in multiplayer maps.

  • Ubisoft delays 'The Division' DLC to fix the base game

    by 
    David Lumb
    David Lumb
    08.25.2016

    Ubisoft's survival shooter multiplayer title The Division had a successful launch back in March, but unpolished design choices erupted into outright game-breaking bugs in the free content additions released in the months thereafter. While the game's DLC roadmap pegged its second paid expansion Survival to be the next out the door, the studio will push that back until later in 2016 and dedicate the upcoming October update to fixing the core game. That leaves the third planned release, Last Fall, delayed until sometime in 2017.

  • Latest 'Division' exploit delivers unlimited damage

    by 
    Andrew Dalton
    Andrew Dalton
    04.20.2016

    Just days after The Division community was warned they could be banned from the game for exploiting shoddy code comes one doozy of an exploit for Ubisoft's hit game. Due to a bug in the "Competent" talent, players can build up a short burst of obscenely high damage in the 1,000,000-plus DPS range.

  • Ubisoft

    Ubisoft to ban 'Division' players who exploit its shoddy coding

    by 
    Andrew Tarantola
    Andrew Tarantola
    04.18.2016

    A community manager for Ubisoft's hit game, The Division, warned players against exploiting in-game glitches to gather extra end-game loot. The issue first appeared last week with the debut of the game's Falcon Lost expansion map pack, which offers large-scale raid missions and valuable rare items for players that beat the dungeon. That loot was only supposed to drop once a week; thereby requiring users to play through repeatedly to collect the full armor/weapon sets.

  • Destiny's new 'Damage Referee' will punish laggy players

    by 
    Matt Brian
    Matt Brian
    02.05.2016

    Destiny is in a state of limbo right now as Bungie struggles with the pressures of developing a sequel while keeping existing gamers entertained. Many Year One players have downed tools (controllers) altogether, but for those who have stuck around and kept Crucible arenas well populated, things have slowly started to improve. With its February update, Bungie is using that momentum to further balance online skirmishes with its new "Damage Referee." It's a new system designed shift power to Guardians with reliable connections and punish those who don't.

  • Crowfall details starting, finishing, and resetting by Hunger

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2015

    The latest development blog from Crowfall establishes a problem. The nature of any sort of permanent game is to fall into stagnation. Eventually, the most powerful players control everything and there's no room for new people to come in. You want room for new people to come in. But you also want to have long-term effects to what takes place in the game rather than just resetting everything as the game approaches a static state. What's to be done? According to the aforementioned development blog, you reset... but by pieces. At the center of Crowfall's design lies a cycle of birth, corruption, and demise. Characters remain, but as they participate in individual campaigns of the game there's space for players to make a lasting impact on the game world. But the continual destruction of each campaign as certain players "win" ensures that there's always space for something new to happen, that no one ever becomes unassailable in every sense. Take a look at the full post for a clearer picture of how the game intends to keep players engaged by periodically wiping the board clear of pieces.

  • Smedley announces SOE is no more, becomes Daybreak Game Company

    by 
    MJ Guthrie
    MJ Guthrie
    02.02.2015

    In a surprising move, CEO John Smedley just announced on Reddit that Sony Online Entertainment is leaving behind its Sony roots and becoming Daybreak Game Company after being acquired by the investment firm Columbus Nova. This change allows the company to publish online games on multiple gaming platforms, including the XBox. Smedley also assured players via Twitter that all of the games in the company's portfolio are staying and will continue to be a part of the new company. Here's the full announcement plastered on the official forums of each of the company's games: Dear Players, Partners and Friends, Today, we are pleased to announce that we have been acquired by Columbus Nova, an investment management firm well known for its success with its existing portfolio of technology, media and entertainment focused companies. This means that effective immediately SOE will operate as an independent game development studio where we will continue to focus on creating exceptional online games for players around the world, and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more! As part of this transition, SOE will now become Daybreak Game Company. This name embodies who we are as an organization, and is a nod to the passion and dedication of our employees and players. It is also representative of our vision to approach each new day as an opportunity to move gaming forward. So what exactly does this mean for you? It will be business as usual and all SOE games will continue on their current path of development and operation. In fact, we expect to have even more resources available to us as a result of this acquisition. It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in. Our games and players are the heart and soul of our organization, and we are committed to maintaining our portfolio of online games and pushing the limits of where we can take online gaming together. Thank you for your continued support. See you in game! The Team at Daybreak

  • FACTIONS: Origins of Malu opening early access in 'a couple weeks'

    by 
    MJ Guthrie
    MJ Guthrie
    02.01.2015

    After Origins of Malu got the green light on Steam, developers went to work getting the sci-fantasy sandbox ready to release to players on that platform. All that work is about to come to fruition: Producer Michael Dunham told Massively that the early access release for the game's PvP build is only a couple of weeks away. FACTIONS: Origins of Malu is launching an invite-only closed release to ensure the systems are in check as far as user capacity, client integration, and the like today, February 1st, 2015; the EA will follow shortly after. Dunham anticipates early access to open before the 15th. To learn more about FACTIONS and future plans, read our exclusive interview with Dunham, then check out MassivelyTV on Monday, February 2nd, at 9:00 p.m. EST for a special Stream Team sneak peek of the game with devs.

  • Camelot Unchained offers a status update for the end of January

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.01.2015

    So, is Camelot Unchained going to have those alpha servers ready in February? That's a great question! No, really, it is; the most recent official development update makes it clear that even the staff is unsure whether they'll be ready to go, as the team is currently a bit short on programmers and is trying to make do. A lot of bugs have been fixed up and several of the items on the game's update checklist have been crossed off, though, and the team is confident that any delays will be for less than six months. The update post also contains new concept art for camouflaged archers as well as a mission statement regarding some of the systems that should be coming to the test version soon. If you can't wait to see the latest news on the game's progress, head along and check out the full update now.

  • WildStar outlines its plans for the future of PvP

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.31.2015

    Do you want to smash faces on Nexus? Do you not give the smallest toss about being able to unravel ancient mysteries so long as you can find the opposite faction and crack their collective skulls? Then good news, cupcake: WildStar still has PvP on its docket. A new post outlines the game's plans for PvP in 2015, starting with new daily and weekly PvP quests in the next major patch to the game. What else is coming in 2015? How about gear sets that can be purchased with gold, a removal of rating from higher-tier PvP sets, the end of season 1, and same-faction battlegrounds? Because those are all in the pipeline, along with bigger improvements for later in the year. If you just can't get enough of that factional warfare, check out the full post and get ready to carve up the other side. [Thanks to Cap for the tip!]

  • Tournament of Champions returns with more 3v3 PvP

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.30.2015

    If you're looking for PvP opportunities beyond the usual battleground and arena scene, the upcoming Tournament of Champions 2.0 may be a perfect fit. This player-run PvP tournament is 3v3, single-elimination style (with double-elimination in the semi-final rounds). If you want to enjoy the fun -- and have a current rating over 2200 -- you can sign up through February 15th with the tournament tentatively scheduled to start on the 21st and last for two to three days. Just interested in watching some great 3v3 teams compete? The tournament will be streamed on Twitch for everyone to enjoy. For full details hop over to the forums.

  • Crowfall maps its universe, tells Forgemaster tales

    by 
    Jef Reahard
    Jef Reahard
    01.30.2015

    Ready for a Crowfall update? Good, me too. ArtCraft has educated us about the Stoneborn Forgemaster archetype as well as provided some sample illustrations on how the game world's laid out. The Forgemaster is some sort of support class, and if you're into lore there's a bit of that on offer. There are also a couple of very interesting drawings that show the "architecture of the Crowfall universe, which should you a hint why being able to travel between worlds is so important," ArtCraft says.

  • Sail to Tyrant's Throne with RIFT 3.1

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2015

    RIFT's Patch 3.1: Storm at Sea came out yesterday, building upon the water-based madness that came with last fall's Nightmare Tide expansion. The biggest addition to the Plane of Water is the Tyrant's Throne zone (which is so very fun to say six times fast), which includes five new story quests that cover the tale of Crucia's horrible experiments. The patch also adds three zone events, more planar attunement levels, a new nightmare rift type, a new chronicle, and improvements to the minion, dimension, and crafting UI systems.