paradox interactive

Latest

  • Prison Architect 2

    Prison Architect 2 is denied release until September 3

    by 
    Kris Holt
    Kris Holt
    04.19.2024

    Double Eleven and publisher Paradox Interactive have delayed Prison Architect 2 by four moths to work on technical issues.

  • A wintry nighttime setting in a city in Vampire: The Masquerade - Bloodlines 2.

    Vampire: The Masquerade - Bloodlines 2 returns from the shadows with a new developer

    by 
    Kris Holt
    Kris Holt
    09.04.2023

    Paradox Interactive has brought in Dear Esther and Everybody’s Gone to the Rapture studio The Chinese Room to work on Vampire: The Masquerade - Bloodlines 2. The sequel is now expected to arrive in fall 2024.

  • Cities Skylines II

    'Cities: Skylines II' will arrive on PC and consoles October 24th

    by 
    Jessica Conditt
    Jessica Conditt
    06.11.2023

    Cities Skylines II is due to come out on October 24th, 2023. It's heading to PlayStation 5, Xbox Series X/S and PC. A new trailer shows off the updated visuals and mechanics of the sequel.

  • Screenshot from (a previous edition of) Vampire: The Masquerade - Bloodlines 2, featuring a young vampire with long hair and blood dripping down his chin. He is beckoning you as he extends his hand.

    Paradox Interactive will refund physical pre-orders for ‘Vampire: The Masquerade - Bloodlines 2’

    by 
    Will Shanklin
    Will Shanklin
    06.07.2023

    Paradox Interactive announced today that it will refund all physical pre-orders for Vampire: The Masquerade - Bloodlines 2. The long-delayed sequel to the 2004 cult classic was last available for pre-sales in early 2021. That was when Paradox announced it was parting ways with developer Hardsuit Labs and pushing back the title’s release date indefinitely. However, there may be a glimmer of hope for holdouts as the publisher teased more news in September about the vampire game.

  • The Cities: Skylines II logo rises above a sprawling waterfront city, with additional buildings dotting the lands in the background.

    'Cities: Skylines II' heads to PC, PS5 and Xbox Series X/S in 2023

    by 
    Jessica Conditt
    Jessica Conditt
    03.06.2023

    Cities: Skylines II is due to come out in 2023 on PC, PS5 and Xbox Series consoles, from Colossal Order and publisher Paradox Interactive. The new sim will offer expanded toolsets and mechanics, and importantly, it'll support advanced modding capabilities.

  • The Autumn Project

    Paradox outlines a revenue-sharing plan for Vampire: The Masquerade fan games

    by 
    Kris Holt
    Kris Holt
    04.22.2022

    Indie devs can now make non-canon, officially sanctioned games based on the franchise.

  • Bloodlines 2

    'Vampire: The Masquerade - Bloodlines 2' is delayed indefinitely

    by 
    Igor Bonifacic
    Igor Bonifacic
    02.23.2021

    Publisher Paradox Interactive has parted ways with the game's developer and delayed the title indefinitely.

  • Vampire: The Masquerade - Bloodlines 2

    ‘Vampire: The Masquerade - Bloodlines 2’ won’t arrive until 2021

    by 
    Christine Fisher
    Christine Fisher
    08.11.2020

    The makers of Vampire: The Masquerade - Bloodlines 2 are pushing the game’s release date back to 2021.

  • A royal family in 'Crusader Kings III'

    'Crusader Kings III' brings medieval politics to your PC on September 1st

    by 
    Jon Fingas
    Jon Fingas
    05.14.2020

    The medieval strategy game 'Crusader Kings III' releases on September 1st with more ways to protect your dynasty.

  • Paradox Interactive

    'Empire of Sin' looks like a new-school 'Mob Rule'

    by 
    Chris Ip
    Chris Ip
    06.14.2019

    It's been 20 years since Mob Rule, the organized crime real-time strategy game. Despite a few efforts like Omerta - City of Gangsters, Gangsters 2: Vendetta and Gangland in the years since, there hasn't been a true successor in the Mafia-meets-strategy genre. Empire of Sin is aiming to inherit that position. It will launch in Spring 2020 on Switch, PS4, Xbox, PC and Mac with a mix of gang management simulation and turn-based tactical combat. In an E3 demo, the team from Romero Games played as Al Capone, who dons a pin-striped grey suit, chomps on a fat cigar and brandishes tommy guns in both hands. He lands in Chicago's Little Italy with its moody streets and jazz-infused speakeasies.

  • Paradox Interactive

    'Empire of Sin' is John Romero's new strategy game

    by 
    Engadget
    Engadget
    06.11.2019

    The godfather of first person shooters, John Romero, is back -- with a strategy game. Empire of Sin showed up on Nintendo's E3 livestream, full of noirish rain-slicked streets, fedoras and tommy guns. In the game, players will shape an organized crime empire in Prohibiton-era 1920s Chicago as one of 14 bosses, with "randomly generated starting conditions" according to its website. Combat is turn-based as gangs take over rival territories and run speakeasies or casinos. Both Romero -- the creator of the original Wolfenstein, DOOM and Quake games who co-founded id Software -- and his wife Brenda are behind the title. The game is made by Romero Games -- founded in 2015 -- and published by Paradox Interactive. Empire of Sin is set to drop spring 2020 on Switch, PC, Mac, Xbox and Playstation.

  • Obsidian's Pillars of Eternity to launch on March 26

    by 
    Mike Suszek
    Mike Suszek
    01.15.2015

    Obsidian RPG Pillars of Eternity will launch on March 26, the developer announced on its Kickstarter page. The game entered a backers-only beta phase in August, available in early access form to those that pledged at least $110 to its development. Pillars of Eternity is currently available for pre-purchase on Steam for PC, Mac and Linux, starting at $45. The game earned $3.9 million on the crowdfunding service in October 2012, back when it was known as "Project Eternity." It was originally given a spring 2014 launch window, prior to its name change in December 2013. Pillars of Eternity received two more delays, the first in February 2014, when project lead Josh Sawyer said "virtually nothing good comes from [Obsidian] releasing a date before we're very confident in it." Paradox Interactive agreed to handle the marketing and distribution of the game one month later. Finally, the developer pushed Pillars of Eternity back to early 2015 this past October, noting that "since the very beginning of this project we promised our fans and ourselves that we would release this game only when we knew it would be absolutely ready for the best experience possible." [Image: Obsidian Entertainment]

  • Magicka 2: Worst. Wizards. Ever.

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.07.2015

    The wizard is an authority of the arcane, enrobed as if to protect countless secrets and tricks from unworthy eyes. Sometimes the wizard comes with a beard, which just screams wisdom (especially when tugged hard enough), and sometimes the wizard comes with a hefty book in hand. Sorry, did you say book? Please, this is a TOME. If the wizard demands respect, the Magicka series of video games just couldn't be bothered to give it. Cast as incompetent, catastrophically clumsy killing machines, the faceless wizards of Magicka have their hearts in the right place. It's the fireballs that are in the wrong place. Meanwhile, lightning is zapping a fellow wizard instead of a monster horde and, hey, you over there - maybe go easy on the spell that tends to immolate us all?

  • Paradox halting Runemaster 'until further notice'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.09.2014

    Paradox Interactive's fantasy epic Runemaster is taking a perma-break. Revealed early this year, with a console edition announced at Gamescom, the publisher is casting a freeze spell on the game's development "until further notice." "Runemaster was a very ambitious project for us, and the team working on it brought all of their passion, dedication, and talent to the table," said Paradox COO Susana Meza Graham. "Despite our best efforts and a couple of re-scopes, Runemaster in its current form was unable to live up to the standards we set for ourselves here at Paradox."

  • Pillars of Eternity pre-orders open with 10 percent discount

    by 
    Earnest Cavalli
    Earnest Cavalli
    11.11.2014

    It won't arrive until early 2015, but those still interested in Obsidian's crowdfunded roleplaying epic Pillars of Eternity can now pre-order the game from a number of online retailers. A visit to the game's website reveals two versions of Pillars of Eternity currently on offer: the $45 Hero Edition and the $60 Champion Edition. The former includes the game along with two "mystery items," while the latter features everything found in the Hero Edition as well as a digital almanac, map and soundtrack, ringtones, wallpapers and a "making of" documentary. As extra incentive, Paradox is currently offering a 10 percent discount on Pillars of Eternity for anyone who pre-orders either version of the game before November 24. If you're still on the fence about Pillars of Eternity, Paradox and Obsidian hope to push you over the edge with an upcoming Twitch stream hosted by project director Josh Sawyer where the developers plan to "reveal a wide array of never-before-seen game content." The stream starts on November 13 at 4PM ET, and you can catch the entire thing on the Paradox Interactive Twitch channel. [Image: Paradox Interactive]

  • Pillars of Eternity delayed to 2015

    by 
    Jessica Conditt
    Jessica Conditt
    10.02.2014

    Pillars of Eternity has been delayed, but not into eternity – it's now due out in early 2015, rather than late 2014. Obsidian Entertainment announced the delay on publisher Paradox Interactive's forums. "Since the very beginning of this project we promised our fans and ourselves that we would release this game only when we knew it would be absolutely ready for the best experience possible," Obsidian CEO Feargus Urquhart said. "We're very close to that point, but not quite there yet. The feedback we have received through our playtest process has been invaluable to us. We are coming into the home stretch but are pushing the release out just a bit to make sure we honor that promise we made originally. Thanks for your patience and support, it will be worth the wait." Pillars of Eternity was Kickstarted in 2012, raising just shy of $4 million. In its post today, Obsidian said it recognizes that fans and financial backers of Pillars of Eternity are eager to play the complete game, but the extra time will allow developers to address feedback they've received from the beta. Pillars of Eternity was delayed once before, in February this year. We had a chance to play the game in its early form in August, and found it to be splendidly unsimplified. [Image: Paradox]

  • Pillars of Eternity and the dangers of fantasy pest control

    by 
    S. Prell
    S. Prell
    08.31.2014

    "Streamlined" is a buzzword you hear often when talking to developers about games. "Simplified" is almost as common. The unspoken implication behind these descriptors is that complexity and time-consuming mechanics are a thing of the past. If that's true, Pillars of Eternity is a time machine. Developed by Obsidian and designed to evoke the look and feel of the Infinity Engine games – Planescape: Torment, Baldur's Gate, Icewind Dale – Pillars of Eternity is as old-school as a roleplaying game can get without turning into a text adventure or a dice-rolling tabletop quest. There is nothing simple or streamlined about Pillars, and therein lies the appeal.

  • Paradox reveals out of this world RTS 'Ancient Space'

    by 
    Earnest Cavalli
    Earnest Cavalli
    08.21.2014

    Paradox Interactive and developer Creative Forge have unveiled a game called Ancient Space that the duo describe as "a new story-driven real-time strategy game." As its title suggests, Ancient Space takes players to the edges of the universe. Specifically, an area known as "The Black Zone." Though objectives vary throughout the game, the core goal of Ancient Space is to build an impressive interstellar fleet that can survive attacks by aliens, space pirates and things that exist only in nebulous regions of the cosmos. Unlike most real-time strategy games, which are split equally between a b-movie singleplayer campaign and an online multiplayer component, Ancient Space focuses entirely on the former. To that end the developers have enlisted a cast of sci-fi genre regulars to populate the game, including John Billingsley of Star Trek: Enterprise and Dina Meyer of Starship Troopers. No official release date has been established for Ancient Space, but barring catastrophe Paradox and Creative Forge plan to launch the game on both PC and Mac this Fall. Jump past the break for a trailer. [Image: Paradox Interactive]

  • Norse fantasy epic Runemaster reaches PS4 in 'early 2015'

    by 
    Earnest Cavalli
    Earnest Cavalli
    08.13.2014

    Publisher Paradox Interactive has announced that its upcoming, previously PC-exclusive fantasy epic Runemaster will appear on consoles, specifically the PlayStation 4. Runemaster marks a drastic departure for developer Paradox Development Studio. If you know the name, it's likely from the studio's cult-hit grand strategy games such as Crusader Kings 2 and Europa Universalis 4. Runemaster, by contrast, is a relatively traditional fantasy roleplaying game developed for both new-generation consoles and the PC that drops players into the dark realm of Norse fantasy. Players are given a choice between two genders and six races (each of which boasts unique questlines), and are given free rein to explore a largely open world. "Replaybility is a core value for us at Paradox; the best games are those that you can revisit time and time again," stated Paradox Interactive in a recent PlayStation.blog entry. There's no solid release date for Runemaster just yet, though Paradox is aiming for an "early 2015" PlayStation 4 launch. Paradox has made no mention of other consoles that the fantasy roleplaying game might eventually reach, but the publisher has also not ruled out the possibility. [Image: Paradox Interactive]

  • Hollowpoint from Ruffian revealed for PS4

    by 
    Xav de Matos
    Xav de Matos
    08.12.2014

    Crackdown 2 developer Ruffian has revealed its next game, a four-player co-op shooter titled Hollowpoint, coming to the PlayStation 4 in 2015. The game can also be played solo. The announcement trailer for the game reveals players will join a mercenary outfit to perform clandestine operations, though stealth may not be the group's strongest skill as evidenced by the amount of bullets flying. The 2.5D-style shooter is published by Paradox Interactive.