Penrose
Latest
The Audeze Penrose gaming headset for PS5 is available now
After missing its original September release date, Audeze’s $299 Penrose gaming headset is now available to purchase.
Audeze's Penrose is a $250 wireless headset for audiophile gamers
Audeze has unveiled a wireless headset called Penrose, which features its planar magnetic driver technology and was designed with both console and PC gaming in mind. The Penrose is Audeze’s latest addition to a growing family of gaming headsets, including the Mobius, which is the first planar magnetic headset for gamers. Mobius blew us away when we tested it back in 2018, and while it’s still more affordable than similar headsets, it costs $100 more than the Penrose.
'Arden's Wake' paves the way for never-ending VR stories
Making movies in virtual reality is easy. Making good animated movies in virtual reality is hard. There's no "mise en scène" to play with, and even the basic 180-degree rule is washed away with a head turn. The limitations of a cinema screen make storytelling easier, linear, comfortable. Penrose Studios doesn't care much for comfort, it seems. The same studio that gave us the haunting Allumette and infantile captivation of The Rose and I is back at the Tribeca Film Festival this year with its third VR story -- Arden's Wake -- and it promises to be bigger, more detailed and more technically improbable than anything we've seen from the studio so far.
Tribeca Film Festival wants to normalize VR for the masses
Genna Terranova wants virtual reality to feel "commonplace." That is, she wants to make it normal. Terranova, who serves as the director of the Tribeca Film Festival, thinks now is the time to break VR out of its headline-stealing sideshow and make it accessible to the general public. And with a mix of 23 VR exhibits and installations planned for the fest's upcoming slate this April in New York, she's on track to do just that. "Yes, the Gear [VR] is out there and Oculus [Rift] is coming, but it's still a bit rarefied as far as the general public goes," says Terranova. "So we want to create a place where people can really explore this and not feel intimidated by it. But also create a space where you can experience these individual pieces and then have conversations about them."