performancecapture

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  • Tech journalist Will Smith launches a talk show in VR

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    04.02.2016

    When Will Smith (no, not that one) announced he was leaving Tested to start his own virtual reality company last September, it came as a bit of a shock. But sometimes you see something so powerful that you can't do anything to stop yourself from pursuing it. Now Smith has revealed exactly what he's doing: A talk show filmed entirely in VR called The FOO Show. "My goal with The FOO Show is to showcase amazing creators and their works in ways that were never before possible, using virtual reality," he writes on Medium.

  • Watch Jason do what he does best in 'Friday the 13th' game

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    02.26.2016

    A slasher movie is only as good as its big bad, and that goes doubly so for interactive horror flicks. Take the upcoming Friday the 13th game, for example. To ensure that its Jason is as terrifying as possible, the team at Gun Media enlisted Kane Hodder, the man behind the hockey mask from the film franchise's seventh through tenth installments to terrorize the forever-randy camp counselors. Even though everyone in the video below are wearing mo-cap suits on a sound stage, it's hard to not cringe when Hodder tests the flexibility of the human leg, arm, neck, and, well, just about every appendage he lays hands on.

  • The gorgeous faces and stunning cinematography of 'Until Dawn'

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    08.24.2015

    The PlayStation 4's latest exclusive Until Dawn is absolutely stunning visually. In particular? Its faces. By using 3D performance capture techniques that include strapping an HD camera rig to actor's heads (including Hayden Panettiere and Peter Stormare) to grab practically every minute detail and expression, the characters come to life in a pretty realistic fashion. What's really cool is that oftentimes once you let the DualShock 4 sit idle for a moment, the camera will zoom in on the face of whichever of the randy teens you're controlling. If motion controls are enabled, you can tilt the gamepad this way and that and the possibly doomed cabeza will follow suit accordingly. It's pretty neat!

  • Quantic Dream's 12-minute PS4 tech demo is ready for your viewing pleasure (video)

    by 
    Alexis Santos
    Alexis Santos
    06.12.2013

    Now that the dust has settled from Sony's E3 press conference, Quantic Dream's posted the entirety of its PS4 tech demo, The Dark Sorcerer. Over on the PlayStation Blog, the studio's director, David Cage, laid out the finer points of their experience with performance capturing and going from flexing the PS3's graphical muscle to working with the next-gen powerhouse. When it comes to technical details, the Heavy Rain developer's comedic sketch was rendered at 1080p in real-time (lighting and all), includes one million polygons for the set and just shy of a million for every on-screen character, which each boast 350MB of textures and roughly 40 different shaders. Impressed with what you see? Cage says it's bound to get better. As it stands, the engine used for the demonstration is in its first iteration, and is missing features that are scheduled for the final version. "We can feel that we are closing in little by little on the kind of graphic quality we find in CG films," Cage notes. Venture past the break for the video or hit the bordering source link for more background.