Peter-Salinas

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  • Nerd Kingdom on Yogventures!'s implosion and the future of TUG

    by 
    Bree Royce
    Bree Royce
    07.18.2014

    Yesterday, Massively reported on the impending bankruptcy filing and cancellation of Kickstarted Winterkewl/Yogscast game Yogventures! and the alleged transfer of its assets over to TUG, a sandbox game by Nerd Kingdom that we've written about since its reveal last year. Journalists and gamers have suggested that in spite its claims to the contrary, Yogscast itself might be liable for refunds, as would any beneficiary of assets entangled in a future bankruptcy filing. We spoke to TUG's Peter "Ino" Salinas to shed light on the situation and its implications for TUG. Massively: Yogscast has distanced itself from Winterkewl, the studio making Yogventures!, but statements made by Winterkewl seem to suggest that Yogscast is simply transferring its support for Winterkewl's game to your pre-existing game, TUG, causing Yogventures to go bankrupt and disavowing any obligation to underwrite the spent half million in Kickstarter funds. Is that your understanding of the situation? Can you clarify it for our readers? Nerd Kingdom's Peter Salinas: There are a lot of details to the discussions that Yogs and Winterkewl had before we started to develop our friendship with the Yogscast. We were also honestly wary of the situation ourselves at first, having been aware of Yogventures! around the time we did our own Kickstarter campaign. The reality of the situation was this: A young and ambitious developer overscoped a project... this would not be the first time that happened; it's just a total bummer that it had to happen with a massive community involved. And during that time, the Yogscast group, knowing little enough about development, agreed to let them use their likeness in their own project. Yogs knew that Yogscast itself was not equipped to manage the project, so they let Winterkewl use their brand and a community to build on. Sadly in that process, all the milestones that were set by Winterkewl, which would have allowed the Yogscast to promote the project, never were hit. How can you promote or make an experience with nothing to share? Even we had our own time to put in before we were able to demonstrate anything reasonable.

  • TUG videos shows off new survival mode, more explorable biomes

    by 
    MJ Guthrie
    MJ Guthrie
    06.25.2014

    If you've been looking forward to testing out TUG's persistent survival mode, it's now here; alpha update 0.6.2 introduced the first phase this week. The update also includes new biomes to explore, new resources to gather, an extended hunger timer, and more. The Proving Grounds, the game's traditional arena mode, is still available to play. To get a peek at all the new biomes and other changes, watch the videos below and check the official patch notes. Nerd Kingdom's Peter Salinas also shared with Massively what players can expect in the next update. Around July 11th, TUG will add "AI, goats to hunt and harvest for foods, cooking, farming, camp fires, and throwing spears." Players can get early access to the game on Steam.

  • Hands-on with TUG, The Untitled Game

    by 
    Gavin Townsley
    Gavin Townsley
    03.28.2014

    In my youth, my father handed me nails, wood, and a hammer and told me to build whatever I wanted. I managed to create swollen fingers and a few tangled heaps of wood and nails. Nerd Kingdom is a lot like my father, but instead of wood, the studio is handing me TUG, or as I like to call it, everything. TUG is a sandbox RPG akin to Landmark or Minecraft, but something about TUG is different. Maybe it's the development team that contains working titles like Economist or Behavioral Scientist. Or perhaps it's the data-driven design philosophy, which claims to deliver a better experience by analyzing how we play. Regardless, it's clear that Nerd Kingdom is attempting to give us more tools to create, both for the players in game and the modders outside of it. My recent demo, interview, and hands-on session showed me how TUG will unlock the creator's imagination -- with fewer swollen fingers.

  • E3 2013: The secrets of TUG's universe

    by 
    Jeffery Wright
    Jeffery Wright
    06.12.2013

    Over a heaping smorgasboard of food yesterday, I was given a healthy dose of the logical functions of the universe. The universe of TUG, that is, and the professor of the hour was Peter Salinas, Nerd Kingdom founder and expert in just about everything science. At this year's E3, Massively got to test a functional tech demo that showed some progress over earlier video capture and artwork, and Salinas told me about TUG's mechanics and how the systems of the game work together to create a unique experience. "A lot of the tacky-looking games on the internet are impressive by design, but they just don't have a lot of visuals to support what that design is," he explained cryptically. "Every once in a while, a game comes out and its systems are amazing, so a publisher will snatch it up, put [those systems] into a game, and then realize they don't want to use it. [So the developer] gets shelved. That's why we want to stay independent." The indie market proves innovation is still in demand, and the design of TUG is a lot more complex when one starts to peel back the layers like an onion (but not an ogre).

  • The Daily Grind: Do you use Kickstarter to pre-order MMOs?

    by 
    Bree Royce
    Bree Royce
    05.31.2013

    In MJ's interview with TUG's Peter Salinas last week, Salinas said that the most interesting thing about the community reveal of Nerd Kingdom's sandbox MMO was just how many people consider Kickstarter to be a pre-order system instead of, you know, a way to kickstart a game they want to see made. This jibes with Massively columnist Brendan Drain's observations earlier this week that "the most popular reward level for video game Kickstarters is almost always the lowest-priced tier that provides a digital copy of the game." I'm so guilty of this. I put exactly as much money into the TUG and Shroud of the Avatar Kickstarter pots as I had to in order to secure myself the cheapest pre-order copy of the games I could, but I didn't chip in for an Android game Kickstarter from a dev who couldn't offer the game .apk in any tier. I don't know whether I feel bad. I want to see the games made, and I willingly pay for my copy; I consider my discount a fair tradeoff for paying them years before I'll download a client. But that's my personal limit: a pittance and a vote of confidence, really. I'm guessing most gamers aren't so fabulously wealthy as to heavily fund indie games even if they wanted to, and those who could do so probably have a lot of other worthy non-gaming causes that take precedence. So do you also take advantage of cheap pre-order tiers on Kickstarter? Do you hunt for the tier with exactly the right combination of swag? Or do you approach each Kickstarter knowing you want to donate a certain amount, regardless of what you get in return? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Some Assembly Required: TUG interview reveals the true nature of Soylent Green

    by 
    MJ Guthrie
    MJ Guthrie
    05.24.2013

    Much ado has certainly been made lately about doing something "new and different" in games. Just take a look at all the options coming through Kickstarter lately; even more contenders have thrown their hats into the ring since our roundup last February. But in a large number of these cases, the new ideas are coming from developers within the gaming industry. So what would happen if a game were developed from outside the industry? Enter TUG. Formally known as The Untitled Game, the game is the brainchild of Nerd Kingdom, a group hailing from the world of academia that happens to have intersected with gaming. Self-described as "a collaboration of video game developers, academic scientists, modders, and gamers," this group wants to move beyond just improving the way games are made "to show[ing] that such games can make us better as individuals and as a society." I was able to catch up with one of the founders of Nerd Kingdom, Scientist and Researcher of Stuffs Peter Salinas, to talk about the game. We touched on everything from player design input to features (like player books and companions) to making an engine available for others to use. Oh, and of course, Soylent Green.