petroglyph games

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  • Petroglyph Games/Lemon Sky Studios/EA

    'Command & Conquer' remaster is shaping up to be a huge visual upgrade

    by 
    Jon Fingas
    Jon Fingas
    10.25.2019

    Petroglyph, Lemon Sky and EA are finally ready to offer a glimpse at the Command & Conquer remaster, and it's evident the game won't veer far from its roots. A newly-posted first peek at the real-time strategy game shows that it really is just the original 2D title redone with high-resolution artwork. Lemon Sky re-modeled the visuals as closely as possible, and lined it up frame-by-frame with the original. You can even switch between the original and remastered graphics with a key press when you're playing campaign missions -- it's like taking your glasses off for a brief moment.

  • RTS Grey Goo sends units to January 23 Steam release date

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    11.30.2014

    Petroglyph Games' combat-focused real-time strategy, Grey Goo, will deploy units for battle on Steam on January 23, 2015. Community Manager Mathew "Berek" Anderson shared the release date on the official Grey Goo forums, explaining that the team's alpha testing supplied enough information to allow them to create a full development schedule, negating the need for a future beta. More information will be released over the coming weeks, including background details on Grey Goo's tri-faction fight on Ecosystem Nine between the Goo, the Morra and the human race. [Image: Petroglyph Games]

  • Petroglyph introduces RTS Grey Goo with brief teaser, screenshots

    by 
    Earnest Cavalli
    Earnest Cavalli
    03.13.2014

    Petroglyph Games continues its focus on the real-time strategy subgenre with the announcement of Grey Goo, a new real-time strategy game that promises to focus on combat instead of micromanagement. Little is known of the game's plot (beyond the title's reference to the theoretical apocalypse scenario brought about by endlessly replicating nanomachines), but Grey Goo will feature three unique factions as well as "epic" units for each. Additionally, the game features adaptive AI "based on real-world Defense Advanced Research Projects Agency (DARPA) concepts," which the developer claims should give the game "near-infinite replay value." Grey Goo is slated for release on Steam this Fall. More details can be found on the game's website, though what's currently available is scant. [Image: Petroglyph Games]

  • Trion Worlds confirms that End of Nations is on hold in favor of MMO titles

    by 
    Bree Royce
    Bree Royce
    03.03.2014

    Trion Worlds has today confirmed that its MMORTS-turned-MOBA End of Nations is officially on hold. A spokesperson for the studio sent the following statement to Polygon: As we informed EON's community last fall, internal development on End of Nations was put on hold in late 2013 while we evaluated potential paths forward for the title. We're currently focusing the company's energy and creativity on Rift, Defiance, Trove, ArcheAge and some new projects that we will be revealing soon. Last summer, Trion reclaimed the game from developer Petroglyph with the intent to retool it as a MOBA. After Trion's layoffs and restructuring in August, CEO Scott Hartsman told Massively that the team was still working on and evaluating the title. The official website is no longer functioning.

  • MMO Mechanics: MOBAs vs. MMO battlegrounds

    by 
    Tina Lauro
    Tina Lauro
    12.18.2013

    It may feel as if MMOs have always existed as a core part of our gaming repertoire, but the genre made its indelible mark on the industry just over a decade ago. MMO titans like World of Warcraft, EVE Online, and City of Heroes shaped the mechanics we now use as markers and basic standards for the quickly growing genre, and those mechanics have been reiterated and reforged by the countless additions to the MMO clan that we know and love today. This new MMO Mechanics column aims to navigate the mechanical minefield that is the modern MMO through in-depth opinion pieces, comparative analysis, and a little bit of Irish wit, starting with a peek at what distinguishes MMO PvP battlegrounds from Massively Online Battle Arenas. If women are from Venus and men are from Mars, MMOs and MOBAs must be from different galaxies altogether. Despite the similarities between MMO PvP arenas and MOBA matches, the two take very different approaches to progression, persistence, and matchmaking. This leads to two very separate yet equally engaging ways to test the mettle of your character against the might of a human opponent.

  • Scott Hartsman on leading Trion Worlds out of the woods

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2013

    It's been a rocky return for Scott Hartsman, who has rejoined the Trion Worlds fold as CEO. With End of Nations going through development hell in its final stretch, studios being shuttered left and right, employees being laid off, and a mess of unknown questions, Trion's been put through the ringer this past year and come out looking bruised. But that's the moment in the movie when the crafty manager inspires his boxer to get back in there and fight for the win -- and there are few devs more inspirational and passionate than Hartsman. The way he sees it, Trion is due for a rally. We spoke to Hartsman as he was in the second week of a two-month period of evaluation, meetings, and decision-making. Instead of sounding tired or stressed, Hartsman came across as upbeat, enthusiastic, and brimming with good things to say about his team and the studio's future. So why did Hartsman return to the Trion fold now, and what does it portend for the studio and its many titles? The full story is more interesting than you might think.

  • Trion Worlds: End of Nations 'not drastically changed'

    by 
    Justin Olivetti
    Justin Olivetti
    07.19.2013

    The rebranding and reworking of End of Nations from an MMORTS to a MOBA was cause for concern to some players who are worried that Trion Worlds has taken a hatchet to the grand concept of the game. Executive Producer Scot Lane says that the move is for the best, as the change doesn't present a radical shift in focus. "The game hasn't changed as much as it sounds like," Lane said in an interview with RTS Guru. "We've made the game more hero-focused, and the biggest change would be tactical leveling. The addition of tactical leveling opens up lots of different strategies throughout a battle. Combat is very similar but faster, and we've made a lot of changes to the UI. We don't feel we drastically changed the game at its core[;] we brought what we felt were the best parts up to the surface and removed some stuff that wasn't working." Lane also explained why the team took out elite companies, the importance behind mods, and the increased importance of hero units.

  • Petroglyph to shut down Battle for Graxia just two months after launch

    by 
    Brendan Drain
    Brendan Drain
    06.09.2013

    Due in part to the colossal success of League of Legends, the past few years have seen dozens of new MOBAs enter development. The genre that was once a niche inhabited by just a few indie developers has rapidly become one of the most competitive online gaming markets in the world, and small studios are finding it difficult to compete. Independent studio Petroglyph Games found this out the hard way when it launched free-to-play MOBA Rise of Immortals in 2011 to a less-than-stellar reception. The studio attempted to revive the game recently with its Battle For Graxia update, which overhauled the entire game to be more like other competitive PvP-focused MOBAs and added interesting new features like the White Knight system that replaces players who leave in the middle of a game. Unfortunately, it doesn't seem to have revived the game, as developers announced today that they will be pulling the plug on June 27th. Petroglyph's future now looks uncertain, as the studio has recently lost the development contract for End of Nations and failed to secure funding on Kickstarter for its own RTS game, Victory. [Thanks for the tip, Venova.]

  • Trion Worlds goes through 'workforce reduction'

    by 
    Justin Olivetti
    Justin Olivetti
    12.11.2012

    It's a gloomy day for Trion Worlds, as word has come down that the independent developer is handing out pink slips to some of its staff. The studio confirmed the layoffs in an official statement: As a response to market conditions, product timelines and the natural evolution of our company, we have made some organizational changes, which include a workforce reduction. This was a difficult decision and we wish the best for those affected by these changes. At Trion, we remain focused on delivering top quality online game experiences, and are committed to supporting RIFT and launching our highly anticipated new titles Defiance, Warface, and End of Nations in 2013. Twitter was ablaze over the subject, saying that as many as 30 people were let go. One staff member wrote, "I managed to survive this time. Lots of REALLY good people got let go though." Another indicated which jobs were lost: "Not a good day. If anyone has a lead for a Sr. EQ or Assistant Lead QA job, please let me know." Trion recently brought End of Nations in-house after Petroglyph suffered its own round of layoffs. [Source: Trion Worlds press statement]

  • Trion Worlds taking over End of Nations development

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2012

    With End of Nations' development in trouble due to mass layoffs at Petroglyph Studios, Trion Worlds has decided to step in to save the day -- or at least finish the game. The End of Nations team announced last night that the game's being brought in-house to its publisher for the final stretch of development prior to launch. "We are committed to delivering the top-notch product we know this game can be," the team wrote, "and we are looking forward to welcoming you back into the testing phase of the game to help get it there." Trion promised that it was making changes due to player feedback from the beta and has plans to make the learning curve more friendly, update the user interface, and put a nice coat of polish over the entire game.

  • Petroglyph lays off End of Nations developers

    by 
    Jef Reahard
    Jef Reahard
    12.05.2012

    Petroglyph Games has laid off 30 staffers from its Las Vegas-based studio. "Well, it appears this winter break will be extended indefinitely," tweeted End of Nations designer Adam Stevens. "Layoffs at Petroglyph. Looking like I'll be leaving Las Vegas." Last week we reported on End of Nations' open beta postponement, and publisher Trion Worlds also began refunding purchases made by the MMORTS title's closed beta participants. According to Gamasutra, Petroglyph stated that it had "identified several key areas of the game which need polish and improvement," and even went so far as to remove a link to End of Nations from the company's official forums. Late last month, community manager Myell Erik noted that "End of Nations has not been cancelled," but the game's latest delay means that sci-fi real-time strategy aficionados won't see it until 2013 at the earliest.

  • Trion postpones End of Nations open beta 'until further notice'

    by 
    Jef Reahard
    Jef Reahard
    11.27.2012

    This morning we received a reader tip alerting us to the fact that Trion has put the brakes on its End of Nations MMORTS. Our tipster reported that the game's open beta is on hold indefinitely and that Trion has notified closed beta customers that they'll be getting refunds. We contacted Trion to confirm, and the studio noted that it posted a blurb on Facebook last Wednesday (i.e., the day before Thanksgiving; we see what you did there!). Trion offered no further comment, but we'll keep you informed about End of Nations' fate as we learn more. [Thanks to Grim for the tip.]

  • Fourth and final End of Nations closed beta event starts October 4th

    by 
    Jef Reahard
    Jef Reahard
    09.19.2012

    Trion's fourth and final End of Nations closed beta event kicks off Thursday, October 4th, at 11:00 a.m. EDT. The festivities run through Sunday, October 9th, and an NDA drop is in the cards as well. New features for the fourth beta weekend include the Full Boar map, the Panzer Hulk unit, and the 56-player Deep Freeze map. A new tutorial mode is on tap as well for those of you who might new to testing the forthcoming MMORTS. If you haven't received a beta invite yet, be sure to sign up on the game's official website. [Source: Trion press release]

  • Third End of Nations closed beta event starts September 7th

    by 
    Jef Reahard
    Jef Reahard
    08.29.2012

    What's that? You were wondering when Trion was going to host its third End of Nations closed beta event? Well, wonder no more, MMORTS fans. Mark Friday, September 7th on your calendar because that's when participants can log back in and try out new features like elite companies. These are basically private armies that may be purchased and deployed for a specific purpose, according to Trion's latest press blurb. The beta event runs through Sunday, September 9th at 11:59 p.m. EDT, so you've got a full three days to kick the tires and light the fires when it comes to large-scale MMORTS action. If you don't have a beta key yet, check the Trion Facebook page and Twitter account, or purchase the Founder's Edition. [Source: Trion press release]

  • Gamescom 2012: Behind closed doors with Trion Worlds

    by 
    Mike Mouthaan
    Mike Mouthaan
    08.22.2012

    Germany is crazy about MMOs. Proof of this was the Gamescom attendance of almost all major players in the genre, showing off what they had in store. Trion Worlds -- known well to fans of RIFT, Defiance, and End of Nations -- was no exception. The studio gave us a closer look at some of what it's got in store for us: RIFT's first real expansion, Storm Legion, and brand-new third-person sci-fi shooter Defiance. Jump past the break to read all about them.

  • Trion to stream RIFT, Defiance, and End of Nations live from PAX

    by 
    Jef Reahard
    Jef Reahard
    08.22.2012

    If you're a RIFT fan who can't make it to PAX next weekend, we've got some good news. Trion is going to be streaming live from the show floor beginning on Friday, August 31st. The RIFT website says that "the latest in Storm Legion with interviews, playtests, and more" will be available for viewing via Trion's Twitch TV channel. Trion devs will also be accepting questions via the Twitch page, and the company will be showing its Defiance MMOFPS and its End of Nations MMORTS throughout the show.

  • Gamescom 2012: End of Nations trailer spotlights customization

    by 
    MJ Guthrie
    MJ Guthrie
    08.15.2012

    Whether they're sporting traditional or tie-dye or polka-dots, players meeting on the battlefield in End of Nations won't have to worry about blending in with the crowd thanks to the variety of customization options available in the Armory. Trion Worlds released a trailer at Gamescom 2012 showcasing some of these available customizations in the upcoming free-to-play MMORTS. The customization in the Armory, however, goes beyond just a colorful outer shell; players also use this feature to set load outs, design and create companies, and modify units. Want different armaments? The Armory is where you get them. Check out the variety of options as well as some in-game footage in the trailer after the break. And players interested in experiencing the feature for themselves can sign up for the beta on the official site.

  • Trion showing off RIFT expansion, Defiance PvP at Gamescom

    by 
    Jef Reahard
    Jef Reahard
    08.07.2012

    Gamescom is coming next week, and most major publishers are gearing up to make the trip. The latest announcement comes to us from Trion, which is showing its stable of games including RIFT, End of Nations, Defiance, and Warface. Next week's convention will mark the "consumer debut" of RIFT's Storm Legion expansion, and MMORTS End of Nations will be playable on a massive 24-PC setup. Defiance is bringing "previously unseen PvP gameplay" to the table, while Warface will be presented inside a giant helicopter-themed display arena. [Source: Trion press release]

  • Heroes and mercenaries do battle in End of Nations

    by 
    Xav de Matos
    Xav de Matos
    08.07.2012

    End of Nations, the free-to-play MMORTS from Panzer General developer Petroglyph Games, is nearing launch, and the team is eager to talk about some of the special features found within. Case in point: the above dev diary outlining special hero and mercenary units. The F2P game hits later this year, but you can get a head start with a few premium content bundles that are already available.

  • End of Nations outlines Heroes and Mercenaries in a new video

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2012

    End of Nations has a large number of units, and each of them has a relatively fixed role. You know at a glance what any given unit is meant to do and how it works with other units in the game. And then there are hero units, which are specifically meant to throw that balance off. Heroes possess multiple special abilities, generally ones that synergize well with other units, allowing you to pull out an unexpected set of abilities on an unsuspecting opponent. Some Heroes are willing to work for any side in a conflict, and these Mercenaries are arguably even more powerful. When you hire a company of Mercenaries, you acquire both a Hero unit and several sidekick units specifically tuned to complement the Hero's abilities. That means a full strike force tuned for maximum impact, one that might enable a strategy not normally available to your faction. Jump on past the break for the full video explaining Heroes and showing these powerful units in action. [Source: Trion Worlds press release]