playtime

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  • A groovebox on a table.

    The Blipblox myTRACKS groovebox is a complete music production studio for kids

    by 
    Lawrence Bonk
    Lawrence Bonk
    03.26.2024

    The Blipblox myTRACKS is a complete music production studio for kids. It features a built-in microphone for sampling, just like the Casio SK-1, but also 50 instrument sounds and 25 pads to play them on.

  • MGM (Edited)

    How to manage your child’s screen time

    by 
    Billy Steele
    Billy Steele
    05.09.2019

    In an age when we all have a tiny computer in our pockets, it's important that we learn to limit screen time in favor of actual human interaction and productivity. It's even more essential that we limit media consumption for children, especially since they're being exposed to things like phones and tablets at an increasingly younger age. Those devices are part of kids' lives earlier than ever, so it's important to keep tabs on how often they use them or watch TV. There are a number of reasons why you should do this as a parent, and, ironically, there's also a range of tech available to help with the task.

  • Play Store apps can offer introductory discounts on subscriptions

    by 
    Roberto Baldwin
    Roberto Baldwin
    11.03.2016

    Subscription services have been on mobile devices for a while. Netflix, Hulu, Marvel Unlimited and others have made shelling out a few dollars a month part of our on-the-go digital lifestyle. But if developers who rely on that business model wanted to use the Android subscription feature they were stuck charging full price from day one. That's about to change.

  • Massively's hands-on with WildStar's Medic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2013

    My favorite classes in games are the ones that inspire spit-takes. The fact is that I don't really hate your bog-standard Warriors or Mages or whatever. But the classes that really get me interested are classes that demand that you explain what they do and how someone came up with that concept. Guild Wars has the Dervish, World of Warcraft has the Shaman, Final Fantasy XI has the Corsair -- they're flavorful, they're unique, and they're just plain neat. Combine that with my love of melee and WildStar's Medic had me from hello. I really like getting into the paint with things, I like the idea of a healer focused on getting up close and dancing, and I love the idea that medics balance between being doctors and technological shock troops. So jumping into the beta, I was happy to dive into the shoes of the doctor and start doing a whole lot of harm to anyone and everyone who opposed the Dominion.

  • The Daily Grind: How late do you play?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.26.2013

    We all have different schedules, different timezones, different levels of engagement in our games of choice. But whether you're going to work at 5:00 a.m. or 5 p.m., you still have a schedule. Sure, you normally don't get home until 4:00 a.m., but if that's the case you should really have been in bed an hour ago but you want to get just one more dungeon run. It's not just about being hardcore or not. Some people will log in to World of Warcraft for a raid, run what needs to be run in an efficient two hours, and then be free for most of the evening. Others log in to Final Fantasy XIV and wind up roleplaying until hours past a more reasonable bedtime. So how late do you play? Do you tend to get on when you get home and stay on until bed? Do you generally play an MMO and then move on to other things, or do you make that your last stop of the night? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How long have you played your current game?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.23.2013

    It really doesn't mean much for someone to have played a game since launch. The game has likely changed a great deal since then, and what was true at launch is no longer true. But there's still that spectre of being committed. A player who's been on board for two years commands a certain amount of respect compared to someone who's been playing for just over a month. And when a game like Star Wars: The Old Republic or World of Warcraft or Fallen Earth celebrates another anniversary, there's a certain pleasure in being able to say you've been there the whole time. So today's question is very simple: How long have you played your current game? If you have just one MMO, tell us about that one; if you have several, tell us about all of them. We're just curious how long you've been in your games of choice. A month? A year? Five years? Let us know! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Have you ever fallen into unhealthy play habits?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.13.2013

    Pretty much no one who plays video games regularly likes to be called a game addict. There's a stigma attached to gaming, one that makes a lot of players particularly uncomfortable. But we are frequently able to recognize when we're putting in more hours than are entirely healthy in various games. We don't want to be called addicts, but we recognize that spending our entire weekends in Final Fantasy XI or World of Warcraft or Guild Wars 2 is probably not a great sign. Sometimes it's just an isolated thing when we have a free weekend and wind up spending all of it gaming. Other times we step back and realize we're devoting too much of our time and energy to our games of choice and we need to back off a little bit. So does that sound like you? Have you ever fallen into unhealthy play habits by accident? Or do you feel you've never been a bit too focused on playing your MMO of choice? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How long do you need to play a game before you get a fair impression?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.08.2013

    First impressions are tricky things. Play a game for a little while and you'll get an idea of what the game is like, but you might miss some important parts that give it context. The combat doesn't change once you finish the tutorial in DC Universe Online, but you have a lot more powers and abilities afterward. Having your full skillbar in Guild Wars 2 changes a huge chunk of the gameplay, and you don't unlock your final slot until level 30. But some gamers would argue that you can tell whether you'll like a game earlier than that. Speaking as a journalist, I know I need to evaluate the game as a whole to make sure it's not just a good game that isn't to my tastes, but a casual player doesn't have that restriction. So how long do you feel you personally need to play a game to get a fair impression of the game as a whole? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Storyboard: To say nothing of Elim Garak

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.01.2011

    As usual, my promise of what would be in this column has been foiled, this time largely because my previous plan will require a bit more refinement. It happens. Last week's column also provoked some interesting discussion, some of which will fit well in a future column. But today, I'm going to go in a completely different direction and talk about something we've encountered at least once or twice before: the guest star. Guest stars are players who aren't as reliable as clockwork -- they show up every so often when real life, personal motivation, and various other circumstances align. Sometimes it's a case of the player not really wanting to show up on a regular basis, but more often it's a combination of external pressures and obligations. So when someone wants to be present more often but isn't, how do you make sure to get the most of the times when she is around? And if you're the guest star, what can you do to make your transitions in and out of presence as painless as possible?

  • The Daily Grind: What game rewards you best for limited playtime?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.05.2011

    Sometimes, we have all the time in the world to sit down and play a game to our hearts' content. But that's not the most common situation -- more often than not we have to scramble to get some playtime in. In party-based games such as EverQuest and Final Fantasy XI, that can unfortunately make any serious play impossible, which is part of the reason more recent games have allowed players to do something with only a little time to spare. But the specifics of what you can do with a limited play session can vary a great deal. There are games that will let you pick up and go from anywhere, and there are games that still expect you to commit a solid chunk of time to get anything accomplished. We've asked before how you manage your limited time, but today we want to know -- what game feels like it does the best job of rewarding you even if you only have a little while to play? Where does it seem that you get the maximum reward for your minimal play? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How long are most of your play sessions?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.07.2011

    How long we play changes as times change. When you first start playing RIFT, for instance, odds are good that you'll be playing for several hours at a stretch. It's possible, however, that by the time you've reached endgame you'll be logging on briefly, seeing if anything is going on, and then logging right back off. That's not even discussing the difference between games where you can log in, do something quickly, and then log right back off (City of Heroes) versus games where you need to take the time to assemble a group before doing anything (Final Fantasy XI). Despite all of that, most of us generally has a certain amount of time we expect to spend in an MMO when we log on. So on average, once you click the button to enter the game, how long do you expect to be playing? Are you generally just clocking an hour or two a night, or is it the whole of your evening from the time you get home until the moment you go to sleep? And does it vary by game -- do you spend more time quietly mining in EVE Online than actively smashing villains in DC Universe Online? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How long do you really plan to play a new title?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.02.2011

    Let's be honest with ourselves for a moment. While we like to talk about being a lifetime member of a new game, we generally are referring to the game's lifespan rather than our own. No matter how awesome a game is on release, it's going to show signs of age over time, and some of us just don't have the attention span or the will to stick with a game for years on end. It's unusual to even get the chance to be in a game from opening day to closing day, and there are few Ultima Online players who were there at launch and refuse to start a new game until they're completely finished with this one. So we leave. And when we buy a new game, in the back of our minds we pretty much know that an online game is a long-term commitment, but not necessarily a lifetime one. So how long do you expect to be playing a new game once you buy it? Did you purchase RIFT expecting to get a solid six months out of it before you moved on, or did you pick up Aion just for the free trial month? Or did you go the other route, buying Star Trek Online at launch and sticking with it for at least two or three years before changing games? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Mog Log: Class actions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.20.2010

    The biggest news about Final Fantasy XIV this week, other than the somewhat mollifying UI update preview, was the addition of another 30 days of free playtime for everyone. This is the sort of thing that I don't think you can really see as anything other than a classy move on the part of Square-Enix. It's also very unexpected, but in the best possible way -- I can't help but be surprised that the company which has long been seen as completely dispassionate by Final Fantasy XI players has essentially responded to the "I don't want to pay for beta" complaints with "that's fair, we'll let you play for free." So as long as we're talking about class, let's talk about Final Fantasy XIV's classes. I'm a big fan of games that give you a broad toolbox and let you decide what you want to do with everything, and building a field class is one of my biggest joys in the game. It's not that you can't mix-and-match abilities from Disciples of the Land or Disciples of the Hand, but there's less variance than the combat-oriented classes. Let's start dipping our toes into character building, yes?

  • Final Fantasy XIV grants players a month of freedom and revamped markets

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.15.2010

    Player opinions have been strongly mixed on Final Fantasy XIV, something that hardly needs to be reiterated. Even the game's supporters have occasionally been a touch leery about paying for their first month of the game with the current state of polish. Which means that it should be good news for players all around that Square-Enix is extending the normal "free month" to encompass an additional month, placing early adopters out of the realm of billing until November. Aimed primarily at purchasers of the collector's edition with its headstart, the extension will be credited to any and all accounts created before October 19th. Billing will be credited for another 30 days, giving a total of 60 days free time within the game world. The official announcement assured the community that the development team is listening to all the feedback received, and wishes to thank Final Fantasy XIV's players for their devotion to the game. Considering that the game has just seen its first pass of reorganization for the market system and a director dispatch on the game's future, it's a morning of good news for the game's players. [Thanks to Bartillo and FusionX for the tip!]

  • The Daily Grind: Have you gotten spouse aggro?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.03.2010

    The couple that plays together may very well stay together, but sometimes only half of the couple is interested in playing in the first place. There's nothing wrong with that, of course -- until the issues start up about how much time you spend on your favorite game. That's where the dreaded spouse aggro comes from, when the biggest threat you'll encounter in Guild Wars comes not from parties of healers and anti-caster NPCs, but from your significant other yanking the power cord mid-pull. Sometimes the non-playing half of the couple has a legitimate point and you really are spending more time on the game than with your partner. Other times it's just a case of your partner not being interested and expecting you to give up the hobby obligingly. Have you ever gotten a bad case of spouse aggro? Was it from your spouse, or was it a girlfriend or boyfriend? Did you work matters out, or was that the signal for better or worse that it was time to move on?

  • OpenFeint announces PlayTime, real-time multiplayer with voice chat for iOS and Android

    by 
    Mike Schramm
    Mike Schramm
    09.02.2010

    Game Center is almost out in consumers' hands, but that hasn't stopped the folks at OpenFeint from pushing forward on their unofficial social network for gamers. PlayTime is a newly-announced feature of the third-party social networking software that will allow players on both iOS and Android to play in real-time with each other, and even use voice chat while doing that. OpenFeint is splitting its multiplayer services into two different paths: "Casual" games will use highscores to offer up multiplayer and even co-op challenges, while "Core" games will actually run real-time multiplayer, in conjunction with a system from a company called Exit Games. Sounds interesting -- the new features are being tested by developers right now, and will be available in OpenFeint sometime later on this year. Game Center will definitely make a big splash in iPhone gaming when it gets released next week, but OpenFeint is still planning on sticking around and innovating where even Apple hasn't yet dared to go. iOS game players will be glad to have both around when all is said and done.

  • OpenFeint PlayTime brings cross-platform multiplayer gaming to iOS, Android

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    09.02.2010

    Looks like options for iOS gamers are only expanding. Not only has Apple just announced the new Game Center, but Aurora Feint has just announced that its OpenFeint social network will soon enable interconnectivity between iOS and Android. The service, called OpenFeint PlayTime, will allow multiplayer gameplay between both platforms -- in addition to matchmaking, game servers, and real-time voice chat during gameplay. If you're a developer, and you're interested in adding cross-platform multiplayer to your next game, hit up the source link to apply for the private Beta. And now you'll have to excuse us -- we were in the middle of a rousing game of Bomberman Touch 2.

  • Log into Aika, win fantastic prizes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.02.2010

    If you're one of the lucky souls who doesn't need to work over the summer, or just a discerning player with an eye toward conserving your online time, there are a lot of games clamoring for your attention. Aika's newest event is hoping to entice players with a fairly routine but no less efficient approach: the team is offering players prizes. And all you have to do as a player to earn them is to show up for at least an hour a day. From August 5th until September 8th, players will be automatically granted rewards after logging in for at least one hour. Tears of Aika are the most common reward, with special prizes coming at each five-day interval. Players who manage to log in for an hour a day over the full run of the event will also be entered into a drawing for several powerful in-game rewards. It's not a bad spread for just showing up, so take a look at the full list of rewards, check the FAQ, and start setting aside some time for your Aika characters.

  • The Daily Grind: What's your briefest MMO dalliance?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2010

    There are some games that we play for months on end and never even bat an eye at the timing. And then there are games that we are given for free and never pick up after two days of play, even if we have no particular reason for leaving them behind. Usually we talk about the games that suck us in and transport us to a new realm, but it's wrong to ignore the games that don't make it very far out of the shrink-wrapped bundle. Maybe you always wanted to like City of Heroes, but after four trials that didn't grab you it just wasn't worth the effort. Maybe you had pre-ordered Star Trek Online and decided after the pre-order early launch that you didn't actually want to play it any longer. Or perhaps you'd played on World of Warcraft for one night, then heard about the endgame and walked right back out without looking back. What game has had the shortest lifespan for you as an active player? If it was a game that you did pay for, did you do anything to try and recoup the loss?

  • The Daily Grind: What's your longest MMO relationship?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.15.2010

    If online games like Team Fortress 2 are just flirtations, MMOs are full-on relationships. You might look with vague interest at EVE Online even as you briefly date Star Trek Online. Perhaps you broke up with Final Fantasy XI to get together with Aion. Or maybe you and EverQuest are celebrating another anniversary and wondering why people feel the need to overextend a relationship metaphor. Joking aside, MMOs require a larger time investment than any single-player romp. While claims of playing since a game's beta are almost a self-parody, there's a lot to be said for dedication to a single game, and it breeds far more resources for a player to make use of. On the flip side, of course, you can only spend time in so many different worlds, and having a breadth of different experiences is more to the tastes of some players. So what MMO have you been playing the longest? Is it a game where your subscription has never lapsed, or one you've frequently left and come back to? Are you happy to keep playing it, or is it that crazy one that you keep almost breaking up with but never quite go the distance?