ProjectSword

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  • GDC Online 2010: Mark Rein on iOS and Epic Citadel

    by 
    Mike Schramm
    Mike Schramm
    10.07.2010

    If you are an iPhone gamer and haven't tried Epic Citadel yet, you're doing yourself a disservice. Epic Games wowed the crowd at the recent Apple event with the free demo, showing an astoundingly beautiful virtual town running in full 3D graphics on the iPhone and the iPad. Epic's Mark Rein is here at GDC Online 2010 this week to talk to developers about Unreal Engine 3 on iOS and other platforms (he can't keep from showing off the game running on Android, even when you tell him that you work for an Apple blog and don't write about Android anyway), and I cornered him to chat about Epic Citadel and Project Sword, the game it's serving as a demo for. My first question was what drew Epic to a platform like the iPhone in the first place -- the developer is known for titles like Unreal Tournament and Gears of War, which are big flashy titles that sell Microsoft's platforms, not Apple's. Rein told me that it was "the power of the hardware. It was capable of doing what we wanted it to do in mobile. That's always been our driving philosophy, is when we have platforms that are powerful enough to run our technology, and there's a good business case for supporting them, that we would."

  • Epic's Mike Capps talks about Epic Citadel and the future of iOS gaming

    by 
    Mike Schramm
    Mike Schramm
    09.02.2010

    Gamasutra cornered Epic Games' Mike Capps (he of the very impressive Epic Citadel demo yesterday at the Apple special event), and Capps confirms that what you see running on your iPhone is the real deal -- Unreal Engine 3, with all of the bells and whistles that it has on the major HD consoles. The actual game that Project Sword will become is being designed by Chair (which is the same group that did the popular Shadow Complex game for Xbox 360), and we'll see the full project soon. Capps also confirms that UE 3 needs at least an iPhone 3GS to run, but he says that in terms of hardware, Apple's devices are right where they need to be. High-resolution textures are an issue (you can't install a 15gb game on an 16gb portable device), but the memory and speed are actually there, says Capps. "You've got 16 gigs of flash memory," he says, "which is way better, faster memory than what most people have generally on a home PC. So that stuff works really well." The biggest issue holding handheld gaming back is larger environments, but game developers are getting better and better at designing worlds that render quickly and well to all kinds of platforms. And Capps looks into the future, and sees even more possibilities for Apple and their product lines. "It doesn't take a whole lot of leaps of faith to say, 'Right now, I can display from my iPad to my Apple TV on a big screen TV.' How far away are we from 'that's my game console, and it's displaying wirelessly to my television set?' It's not far away." That's kind of a trippy thought -- that Apple had to finally move away from the Mac to earn a larger foothold in gaming. It's very heartening, as a gamer and an Apple fan, to hear Capps as excited as he is about the possibilities for iOS and the App Store. [via Joystiq[

  • Epic's spectacular Unreal Engine 3 tech demo free at iTunes App Store

    by 
    Sean Hollister
    Sean Hollister
    09.01.2010

    Did you oooh and ahh at the fantastic gaming graphics that accompanied today's Apple keynote? You won't have to wait for next week's iOS 4.1 to get a taste of those textures for yourself. Though the full-on gladiator dueling of Epic's "Project Sword" may be a while off, you can get your hot little hands on "Epic Citadel" right now, a 82.2 megabyte download that explores a beautiful medieval castle town. Oh, and did we mention it's free? Even id Software's mindblowing 60FPS Rage demo must be quaking in its boots right about now.

  • Game Center coming in iOS 4.1, Epic Games working on Project Sword

    by 
    Mike Schramm
    Mike Schramm
    09.01.2010

    Steve Jobs just showed off some screenshots and functionality for Game Center, which will be officially releasing with iOS 4.1 next week. The official app will provide social networking features for App Store games, including friends lists, achievements, "auto matching" (the rest of the world calls that matchmaking), challenges and a host of other cross-platform features for gamers on Apple's mobile platform. Jobs also invited a few gentlemen from Epic Games onstage to show off "Project Sword," a gorgeous title running in the Unreal Engine inside iOS. It's an action RPG title that's coming soon with full Game Center integration, and the demo featured practically instant multiplayer fighting from a third-person perspective, as well as first-person world exploration. Seriously, this thing looked great, but you don't have to take my word for it -- Epic has already uploaded the very same environment shown in the demo as a free app, so go download and check it out now. It does require an iPhone 3GS or better, but man that's a good looking game. Game Center is finally coming out with iOS 4.1, which Jobs said would be available next week. Looking forward to it!