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Pixelated platformer Axiom Verge is on its way to PS4 and Vita thanks to a boost from Sony's Pub Fund initiative, which offers cash and support to independent developers. Axiom Verge is a blend of Metroid, Contra and pretty pixel art, and it has a hacking mechanic on top of its shooting and platf...

April 30th 2014 at 6:40pm 0 Comments
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Metrico is a platformer about bar graphs, pie charts, statistics and angles, asking players to repeat motions in order to shrink and grow their surroundings and advance through various vague landscapes. It's minimalistic and the presentation is concise – your character (a boy or girl) is a si...

March 21st 2014 at 9:30am 0 Comments
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Drinkbox Studios will be attending this year's PAX Prime festivities in Seattle at the end of this month, and while it's there the developer will be showing off one of the benefits of Guacamelee's PlayStation 3/Vita exclusivity."We're integrating the Vita as a PS3 controller for Guacamelee, utilizi...

August 11th 2012 at 7:30pm 0 Comments
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If you haven't seen Papo & Yo's endearing announcement trailer, you should probably go check that out right now. Go ahead, I'll wait. All set? Great. Now that you've seen it, you'll understand why it was one of the few E3 2011 games that I made a specific point of going to play, just for me....

June 10th 2011 at 2:30pm 0 Comments
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They say you should keep your friends close and your enemies even closer. But what if your best friend is also your worst enemy? That's a question posed by Papo & Yo, a new puzzle-platformer from independent Canadian studio Minority. The game stars Quico, a young boy living in a favela with...

June 2nd 2011 at 1:00pm 0 Comments
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Sony's Pub Fund project, which provides support to bring independently developed titles to the PSN without the help of a traditional publisher, has announced its next big release: Omni Systems' IGF-nominated artsy strategy title, Eufloria. The title has had its awfully vague 2011 launch window on...

April 22nd 2011 at 7:15pm 0 Comments
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We're quite smitten with Hello Games' Joe Danger -- you only need read our latest hands-on impressions to glean as much -- so you can imagine we're anxious to take the final product for a few laps around the track. According to recent statements from Hello Games' co-founder Sean Murray (via Eurogam...

April 29th 2010 at 12:01am 0 Comments
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Stockholm, Sweden-based Grin, developer of last year's superb downloadable title Bionic Commando: Rearmed, recently told Develop magazine that while XBLA and PSN give smaller developers a chance to get just as much exposure as the largest publishers, the process of actually getting a game onto them...

May 13th 2009 at 9:00pm 0 Comments
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Announced during GDC 2009, Sony's development-cost-matching scheme, "Pub Fund," is already garnering praise from the first company to take advantage of it. Burn Zombie Burn studio Doublesix tells Develop that the program -- which matches a PSN game's production costs in royalties, in exchange for P...

April 21st 2009 at 3:30pm 0 Comments