pve-ruleset

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  • The Daily Grind: Do alternative server rulesets wreck PvP?

    by 
    Bree Royce
    Bree Royce
    05.01.2014

    A commenter conversation a while back got me thinking about how server rulesets can make or break the PvP in a game, and not in the way you might expect. I've found that when a game offers separate PvE and PvP servers (be those PvP servers factional or open), the middle-ground players are left without a home. My World of Warcraft guild, for example, was opposed to the idea of a PvE-only server where people could flag but rarely would do so, and so we ended up on a PvP server, where smallfry ganking, rather than the Dark Age of Camelot-esque RvR we'd hoped for, is tediously and irritatingly commonplace. Neither choice is ideal because the populations are split along too sharp a line. In Star Wars Galaxies, by contrast, the servers were PvE with factional-flagging consensual PvP, but because there were no full-PvP servers to bleed away the more hardcore PvPers, the population was mixed, and the PvP situation wound up being far more interesting for more players. PvE gamers who wouldn't dream of flagging for PvP in a game like World of Warcraft would see the Galactic Civil War being waged by PvPers all around them in SWG, and even though they could have stayed safely civillian and free from risk, that visible PvP made them much more likely to jump into PvP themselves willingly -- and isn't that exactly what MMOs should strive for? What do you think -- do alternative rulesets divide playerbases and wreck PvP? Are mixed-use servers a viable way to involve more players consensually in side activities like PvP? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • DAoC's grab bag - thy questions are answered

    by 
    Jonathan Northwood
    Jonathan Northwood
    04.13.2008

    The movers and shakers behind Mythic's Dark Age of Camelot enjoy answering questions posed by their customers, and usually address a handful during each Friday's Grab Bag session. One question a number of individuals has posed is how one goes about getting a second account. According to the Bearded Wonder, "Download the 14-day trial version. Sign up for an account via that method, using the trial disc cd-key and then you have the game up to the Catacombs client." He went on to say that, "If you want to enable additional expansions for the second account, you can do so, and we encourage it!" Questions ranged far and wide, and discussed equippage rights, seige engines, enchantments, crafting, and more. For example, does Greater Onslaught Mythirian have to be equipped by the siege driver, or can it be equipped by a secondary rider and still provide the move increase of 6? The answer: it must be equipped by the driver, specifically. Speaking of specifics, some people have noted that Pendragon and Normal frequently download the same files, and they rapidly grew weary of the ongoing duplication. the Bearded Wonder again strode to the rescue with the suggestion of using separate game installations for Live and Test. In addition to the questions -- all of which are available on last Friday's Grab Bag page -- there were a number of announcements, as well. On 25/26 April, the players of Gaheris (PvE) will host the first of three weekend events. DAoC version 1.94 is being worked on, and they hope to have it up on Pendragon soonish. On 10 May, a number of the DAoC team will be in Bethesda, Maryland, for a Camelot Road Trip, and they're requesting an RSVP if you're planning on attending. And, finally, they're giving qualified players the opportunity to apply for a PvE Ruleset, Thane, Wizard, or Bonedancer Team Lead position.