qanda

Latest

  • NYC's Chief Digital Officer Rachel Haot on borough hopping with Google Maps and the Macintosh II

    by 
    Billy Steele
    Billy Steele
    05.17.2013

    Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire. This week's edition of our regular session on inquiry chats with the nation's first Chief Digital Officer, Rachel Haot. NYC's CDO discusses navigating the five boroughs with Google Maps and her filtered photo obsession. Head on past the jump for the full set of responses.

  • Fall Out Boy's Joe Trohman on the NES console and its Power Glove peripheral

    by 
    Billy Steele
    Billy Steele
    05.10.2013

    Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire. In the latest installment of our collection of gadget-related queries, Fall Out Boy guitarist Joe Trohman chats about his gear wish list and Bluetooth fashion sense. Join us on the other side of the break for the full gamut of responses.

  • PlayJam's Jasper Smith on Nokia's lineage and two-piece smartphones

    by 
    Billy Steele
    Billy Steele
    05.03.2013

    Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire. In the latest version of our weekly smattering of queries, PlayJam's CEO Jasper Smith reflects on Nokia's early device design and dreams of a space-scooting future. His thoughts on those topics and much more reside on the other side of the break.

  • Oculus' Palmer Luckey on the Motorola StarTAC and living in the meatspace

    by 
    Billy Steele
    Billy Steele
    04.26.2013

    Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire. Oculus VR founder and designer Palmer Luckey has a go at our weekly set of questions while chatting perception modification and the importance of a meatspace presence. Join us beyond the jump in order to peruse the full collection of responses.

  • Time's Harry McCracken on the battery life mystery and Polaroid Super Shooters

    by 
    Billy Steele
    Billy Steele
    04.19.2013

    Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire. Time's technology editor-at-large Harry McCracken offers his take on OS agnosticism and the golf disconnect in our latest weekly inquiry session. A collection of responses to the rest of our tech questions resides on the other side of the break.

  • Best-selling author Daniel H. Wilson on naming robotic villains and high-end gaming PCs

    by 
    Billy Steele
    Billy Steele
    04.12.2013

    Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire. In the latest installment of our weekly smattering of queries, best-selling author and roboticist Daniel H. Wilson talks corporate Kool-Aid and the evils of stock market AI. Join us on the other side of the jump for the full gamut of responses.

  • V-Moda's Val Kolton on the Atari 2600, upgrade woes and deep sea expeditions

    by 
    Billy Steele
    Billy Steele
    04.05.2013

    Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire. In the latest installment of our weekly bout of answers, the owner and CVO of V-Moda Val Kolton reminisces about rotary dials, programming on the TI-99 and tethering for free burritos. All of the responses await your perusal on the reverse side of the jump.

  • Moog Music's Amos Gaynes on learning to code in BASIC and going off the grid

    by 
    Billy Steele
    Billy Steele
    03.29.2013

    Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire. In the return edition of our regular session of inquiry, Moog Music product manager Amos Gaynes discusses sound synthesis, tolerance for poor battery life and shares his love for BB10. For the entire collection of answers, take a quick leap to the other side of the break.

  • Ford's Jim Buczkowski cruises through the Engadget Questionnaire

    by 
    Billy Steele
    Billy Steele
    03.15.2013

    Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire. In this edition of our weekly question and answer, Ford's director of electrical and electronics systems Jim Buczkowski chats about increasingly tiny tech and his 007-style dream car. To take a gander at the full rundown of responses, head on past the break.

  • Wire to the Ear's Oliver Chesler visits the Engadget Questionnaire

    by 
    Billy Steele
    Billy Steele
    03.08.2013

    Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire. In this week's edition of our nerdy 21 questions, Wire to the Ear blogger and musician Oliver Chesler drops by to discuss planet communicators and Lego-colored Skylabs. The full bank of responses awaits just past the break.

  • Modding guru Ben Heck hacks his way through the Engadget Questionnaire

    by 
    Billy Steele
    Billy Steele
    03.01.2013

    Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire. In this edition of our weekly question and answer session, Ben Heck -- the master of mods and host of The Ben Heck Show -- discusses the paradigm shift of personal assistants and how E.T. was saved by a Speak & Spell. Head on past the break for the full lot of responses.

  • Turquoise Jeep's Flynt Flossy dances through the Engadget Questionnaire (video)

    by 
    Billy Steele
    Billy Steele
    02.22.2013

    Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire. In the latest installment of our weekly session of inquiry, Turquoise Jeep Co-CEO Flynt Flossy chats about shower meditation and capturing hooks on the go. Join us on the other side of the break for all of the responses and a look at Mr. Flossy's stellar dance moves.

  • Adafruit's Limor Fried takes on the Engadget Questionnaire

    by 
    Christopher Trout
    Christopher Trout
    02.15.2013

    Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire. In the inaugural appearance of our questionnaire on Engadget, Adafruit founder Limor Fried opens up about her love for her Metcal MX-500 soldering station and the joys of open-source build projects. Follow us after the break for more from Limor.

  • Blizzard Customer Support live Q&A recap

    by 
    Olivia Grace
    Olivia Grace
    12.14.2012

    Yesterday, between 5pm and 6pm Pacific, Blizzard's Customer Support Team took part in a live Q&A, using some new software to answer players' questions in real time. In attendance were CS Forum Representative Vrakthris, WoW Game Support Manager Marcus Maczynski, SC2 Game Support Manager Angelo Concepcion, D3 Game Support Manager Andreas Unger, Senior CS Information Specialist Charles Areson, and CS Social Media Manager Antonio Achucarro. With players asking the questions, there was fairly high traffic for the team to deal with, Zarhym told us they received over 1,500 questions in under an hour! Not all of them could be answered, but we've been busy pulling out the key questions and responses for your delectation. Comment From legracen Are there any plans to update/change the in-game ticketing system for World of Warcraft so that the wait times for tickets can be reduced? Marcus Maczynski: Hello Legracen! We're constantly evaluating how we receive CS requests from players. Right-Click-to-Report and self-service options (such as Item Restoration) are both examples of this building in this efficiency. Updating the in-game interface to prompt players for exactly the information we need to service their requests is definitely something we want to do.

  • 'Ask me anything' Q&A with Nokia CEO Stephen Elop

    by 
    Zach Honig
    Zach Honig
    09.25.2012

    It's time to open the book! We're live from Nokia's headquarters in Espoo, Finland, with Stephen Elop. The smartphone maker's CEO has set aside 30 minutes to answer your questions about anything and everything Nokia. If you haven't already submitted your questions, it's not too late! Head over to Twitter and give us a shout @EngadgetLive -- we'll be pulling our questions directly from there, along with the comments section of yesterday's post. Unfortunately we won't be able to get to everyone, but we will be setting aside the second half of the session to respond to your follow-ups, so keep an eye on the Q&A and fire off your queries. Click the image above to get started -- this page will go live just before the clock strikes 4AM ET.

  • Join us at 4AM ET for an 'ask me anything' Q&A with Nokia CEO Stephen Elop!

    by 
    Zach Honig
    Zach Honig
    09.24.2012

    You may have since forgotten, but today was the original kick-off day for Nokia World 2012. With the big show canceled and the devices already launched, we instead opted to drop by the smartphone maker's headquarters just outside Helsinki. We're spending three days here in Finland, meeting with executives to get an inside look at the company's next-generation smartphone lineup. Our first face-to-face is with Nokia's chief executive himself, Stephen Elop, who has generously offered up 30 minutes to answer your questions. Because of the time constraints, we won't be able to accommodate every request, but we'll certainly do our best. There are two ways to submit your questions: leave a comment below, or you can send us a tweet @EngadgetLive -- once the session begins, we'll only be able to accept messages through Twitter, and you're welcome to ask questions before we start and as a follow-up to Stephen's responses, as well. In order to accommodate the largest possible audience, we'll be using our liveblog tool to post both questions and answers, so bookmark this page and hop on over there at 4AM Eastern tomorrow. As always, you'll also find the local time just below. Now about those questions... September 25, 2012 4:00 AM EDT

  • Star Trek Online's Dine with the Devs event details -- Vegas edition

    by 
    Brandon Felczer
    Brandon Felczer
    08.09.2011

    With the Star Trek Las Vegas convention coming up this weekend, trekkers and trekkies are sewing the final buttons and putting the finishing touches on their costumes. With estimates of over 15,000 Humans, Klingons, and Romulans -- among others -- attending the event at the Rio Convention Center, there is bound to be a massive turn-out of Star Trek Online players, including a handful of Cryptic developers. Just like last month, there is a special event being planned that will bring players and devs together for an evening of fun. Priority One, the STO podcast for which I am Executive Producer, is proud to be hosting another Dine with the Devs event this Saturday evening, August 13th. While not affiliated with Massively, the casual meet-up will be within walking distance of the convention. As we dine, the devs will be answering players' questions and talking more in depth about some of the projects they have been involved with. It is important to note that each attendee's expenses are their own responsibility. For more information, including location and time, visit the event's information page.

  • Captain's Log: Dining with the devs

    by 
    Brandon Felczer
    Brandon Felczer
    07.28.2011

    Captain's Log, Stardate 65075.4... Hello, computer (and players)! Ahhh, the good 'ol developers! You follow them on twitter, you read every one of their forum posts, and you even stalk them in-game. But you know what? Developers are just like us, a fellow human being, right? Wrong! Developers are the key to the future, the hands that create our dreams, the molders that shape our gameplay. Okay, okay -- I'm going a bit overboard, but you have to admit, they are pretty dang cool! Luckily for us Star Trek Online players, the devs that are working on the game, as well as all of the other projects in development at Cryptic, are very transparent. More often that not, they let us know what they are working on and look to the community to see what we think about particular ideas -- we truly get to help influence what makes it into the game. Aside from posting in the forums, many of them also participate with the community by guest starring on podcasts and meeting up with players when they can. As I broke the news to you all last week, I was privileged to host a Dine with the Devs event that coincided with a visit of some of the STO devs to this year's San Diego Comic-Con. While this was not associated with Massively, I figured all of you would like to know what happened and what was said. So, without further ado, it's time to recap the event and fill you all in on the super-secret meeting minutes! Ensign, warp 10! Let's boldly go where most of you were not able to go...

  • Star Trek Online's Dine with the Devs event details

    by 
    Brandon Felczer
    Brandon Felczer
    07.19.2011

    With San Diego Comic-Con right around the corner, attendees are making their final plans on what events and attractions they are going to visit in the historic city by the bay. While there is always a decent turn out of Star Trek fans, many Star Trek Online players have always hoped for a stronger presence from Cryptic. Whether it be a panel interview, a booth, or even just a casual meet-up, Captains want to connect with their developers. Well, dreams are about to come true! Priority One, the STO podcast for which I am Executive Producer, will be hosting the first ever Dine with the Devs event this Friday evening, July 22nd. While not affiliated with Massively, this casual meet-up will take place off-site at a local restaurant in the San Diego area. As we dine on the patio, the devs in attendance will be answering players' questions about the game and explaining their roles on the project. It is important to note that each attendees' expenses are their own responsibility. For more information, including location and time, visit the information page.

  • Apple officially answers questions on location tracking, says it doesn't do it

    by 
    Vlad Savov
    Vlad Savov
    04.27.2011

    1. Why is Apple tracking the location of my iPhone? Apple is not tracking the location of your iPhone. Apple has never done so and has no plans to ever do so. The big hubbub that arose last week around location tracking within the iPhone has now received its due response from Apple itself. Firstly, the Cupertino company claims it does not, and has no plans to, track users' iPhones. What it's actually doing is "maintaining a database of Wi-Fi hotspots and cell towers around your current location," which are then used to provide speedier calculation of your position when you want to use the device's maps or other location-based services. The data collection that was recently brought to the public attention represents, according to Apple, the location of WiFi hotspots and cell towers around you, not your actual iPhone. Still, the fact iPhones have been shown to store as much as a year's worth of data is considered a bug by Apple, who plans to limit that period to a week in a future software update. The additional issue of data being collected after users turned off Location Services is also a bug, also to be fixed by Apple in that upcoming update. Left unanswered, however, are the questions of when Apple "uncovered" these bugs, as it claims, and why the fix for them is only coming now. Specialists have known about this behavior since at least September of last year. Either way, the software remedy is promised over the next few weeks, while the next major iteration of iOS should encrypt the cache file that's been the subject of all the scrutiny. You'll find the full Q&A after the break. P.S. -- One of Apple's answers seems to disclose an extra bit of new information: "Apple is now collecting anonymous traffic data to build a crowd-sourced traffic database with the goal of providing iPhone users an improved traffic service in the next couple of years."