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The end comes quickly. White fire screams out of the night, raining destruction down from the heavens. The populace is thrown into chaos, helpless to stop the assault. Five minutes pass. When the dust settles, the world is quiet. The only sound comes from a distance: a single anguished scream as ...

6 years ago 0 Comments
July 3, 2008 at 10:15AM
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As vector-like throwing-star enemies corkscrewed towards me, I defended myself with a gun that made electronic clapping sounds. I fired the gun. Clap. I fired two quick shots. Clap Clap. My applause aligned with the electronic beats spilling from the speakers. It was Korg-like synth-aesthesia, and ...

7 years ago 0 Comments
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PC users who haven't yet experienced Tetsuya Mizuguchi's rhythm-based puzzle game can finally enjoy the genre-straddling title from the comfort of their own computers. Wild Tangent and Q Entertainment have teamed up to offer a PC version of Lumines, as part of Wild Tangent's library of downloadabl...

7 years ago 0 Comments
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It only took a year, and now Lumines Live is ready to join the 800 point club. Our readers may recall that the game debuted last year for the always controversial price of 1200 MS Points. This created no end of anger among many XBLA fans. In addition to the high price, players were expected to pay ...

7 years ago 0 Comments

The next pack of downloadable content for Lumines Live! is being previewed over at GameTrailers and is also available in HD. It shows 5 or so seconds of each skin in what's being dubbed the "SOS Charity Campaign Pack". It will be released on June 27th, and will set you back 350 MS points, but ...

7 years ago 0 Comments
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Lumines Live! (that's the name, we're not shouting) debuted on Xbox Live Arcade last October in a fragmented state, chopped apart by the 50MB file size limit enforced at the time. With several of the game's modes offered as optional and costly additions, it quickly became the hideous poster child f...

7 years ago 0 Comments
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IGN took some time on PSP's 2nd anniversary to ask several developers what they thought the future held for PSP. Here are some of the more interesting excerpts: Ready at Dawn (devs of Daxter and the upcoming PSP God of War) "I think it's bringing a whole new crowd to handheld gaming, people that wou...

8 years ago 0 Comments
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If you were concerned about having to love the new Disney version of Meteos because you're a huge Q Entertainment/Tetsuya Mizuguchi fanboy, well, now you can take a second, more critical look at it. As it turns out, Q outsourced their game to two companies: Platinum Egg, who did a Harvest Moon puzz...

8 years ago 0 Comments
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According to the 'stiq, the next title from Tetsuya Mizuguchi expected to hit XBLA is Every Extend Extra Extreme. E4 is going to be an updated version of the PSP's E3. The freebie PC version of Every Extend was originally developed by Omega. From the sounds of the press release, it looks like you'l...

8 years ago 0 Comments
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"Chaku-song" and "chaku-movie" represent Japan's most popular system for getting full songs and music videos to replace traditional ringtones on cell phones. And now Tetsuya Mizuguchi is in on the game, with the release in Japan yesterday of his Genki Rockets' "Heavenly Star" track in the "chaku-son...

8 years ago 0 Comments
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When Lumines Live! emerged in October of last year, it ran headlong into a pack of outraged gamers who felt that the game's fragmented content and costs introduced an unwelcome element to the Xbox Live Marketplace -- a roving pickpocket you bump into between fruit stalls. New downloadable content i...

8 years ago 0 Comments
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How many MS Points does it take to say, "I'm sorry?" Any 360 gamer worth his or her salt will remember the Great Lumines Catastrophe of '06. Allow us to explain ... no, there is too much. Let us sum up: Lumines Live launched on Xbox Live Arcade for 1200 points. The catch here is that the 1200 point...

8 years ago 0 Comments
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Stephen Bailey takes you through the latest Japanese import releases every Sunday in our new feature. The PSP allows you to play import games without having to solder toaster parts to it and hook it to a car battery. This ease of use surely deserves to be rewarded with a list of the import games of...

8 years ago 0 Comments
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Lumines Live! (XBLA) On a big screen with surround sound, Q Entertainment's Lumines Live was easily the most-played game in my library (if you stretch the definition of library to digitally distributed titles). Although I railed against how microtransactions were implemented in this title and stil...

8 years ago 0 Comments
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Q Entertainment recently announced that Heavenly Star, an original song from the recently released Lumines II, is now available on the iTunes Music Store in the U.S. and Japan. What's more, five remixes of the song will be coming to Apple's download service soon, and the song and video will be avail...

8 years ago 0 Comments
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Q Entertainment's been on a roll -- at least, in the handheld market (let's forget Ninety-Nine Nights ever happened). Lumines was arguably the PSP's best title up until this week, when the sequel dropped; and Meteos was a heralded effort for DS. So, not straying too far from the formula, the develop...

8 years ago 0 Comments
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John Porcaro, Senior Group Manager in Microsoft's Global Games Marketing Team, has responded to the Lumines Live fallout on the official Gamerscore Blog. Porcaro admits that "when we said 'full version,' we didn't make what that meant clear enough." He also reveals that the VS CPU and Mission / Puzz...

8 years ago 0 Comments
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Q Entertainment founder Tetsuya Mizuguchi spoke with IGN today to defend his choice to split Lumines Live into four pieces (Basic, Advanced, VS CPU, and Mission / Puzzle pack). He gives two reasons for the division: the 50 MB limit on XBLA title (understandable) and the customizable nature of the ga...

8 years ago 0 Comments
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We know, it seems like all the news is about Lumines lately. It'll subside, we promise. Until then, however, we have to put in our two cents on a hot topic. No doubt you've read some of the reports about Lumines Live! and it's evil downloadable content. Either that, or you've discovered it yourself ...

8 years ago 0 Comments
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It's that time. Time to announce the winner of our Lumines Live! contest. We received a digital ton of entries, some good, and some not so good. Some of them were clever, and some not so clever. Find out who we picked and see some honorable mentions after the break....

8 years ago 0 Comments