rmah

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  • The Soapbox: Diablo III's auction house ruined the game

    by 
    Brendan Drain
    Brendan Drain
    05.21.2013

    After his departure from the Diablo III development team, Game Director Jay Wilson released a statement that the introduction of an auction house "really hurt the game." While players predicted doom the moment the Real Money Auction House was announced, Jay argued that the gold auction house was equally to blame for the game's fall from grace following its absolutely stellar launch sales. I don't normally agree with what Jay has to say on Diablo III, but in this case he does have a very valid point. Diablo II was consistently popular for over a decade thanks to its immense replayability. At its core, D2 was a game about building new characters and gearing them up by any means necessary. Every enemy in the game was a loot pinata just waiting to be popped, and players farmed endlessly for a few sought-after unique items. You almost never found an item that was ideal for your particular class and build, but you could usually trade for what you needed via trade channels and forums. Blizzard claimed that the auction house was intended just to streamline this process, but when Diablo III launched, it was clear that the entire game had been designed to make the auction house almost necessary for progress. The fault here lies not just with the concept of an auction house but with the game designers. That's right: I'm here to argue not only that Jay Wilson was right about the auction house ruining Diablo III but also that it was his own damn fault.

  • 5 things Blizzard has done I thought they'd never do

    by 
    Matthew Rossi
    Matthew Rossi
    01.22.2013

    Transmogrification. That's the first and biggest thing Blizzard did that I thought they would never do, frankly. I not only never believed they'd do it, I didn't want them to do it. I argued against it. And now it's probably my favorite part of the game, bar none. It turns out I absolutely love playing dress up with orcs. And while transmog is my number one choice for this list, it is by far not the only surprise Blizzard has given me over the years. So what else surprised me? What else did they do that I didn't see coming? To be honest, there are so many that narrowing it down to five is a bit hard for me. I never expected playable pandaren, for one thing. That's not going on the list, but it did surprise me. I'm going to do five aside from transmog, because I natter on about that one a lot.

  • Blizzard shows parental controls for World of Warcraft, Diablo III, and StarCraft II

    by 
    Brendan Drain
    Brendan Drain
    11.06.2012

    MMOs and other online games have such a wide appeal that they attract players of all ages. Some MMOs simply add a minimum age requirement to the signup process and advise parents not to let their children play, but others implement strict parental controls. Blizzard recently released a new video explaining the parental controls that parents can use to monitor and control their childrens' play time in World of Warcraft, Diablo III and StarCraft II. Parents can use the system to limit the total number of hours an account can play each day or week or even schedule specific play times on a calendar. The controls can also limit the use of RealID and voice chat and even mute all of the game's chat channels if necessary. Parents can also disable Diablo III's real money auction house and use of the Blizzard forums. WoW Insider suggests that parental controls may actually be equally useful to students who need to limit their play time or any player who might want a weekly report of his activity. Read on to see the full video and find out how to use parental controls on your child's Battle.net account.

  • Player banks $10,000 with Diablo III

    by 
    Elisabeth
    Elisabeth
    08.07.2012

    A gamer who says he's been interested in item markets and economics since he started trading in Neopets is seeing that interest pay off in Diablo III. Redditor WishboneTheDog posted some screenshots lending proof to his impressive claim of making $10,000 with Diablo III's real money auction house. Then he invited other players to ask him (almost) anything. He said he'd never botted, scammed, or otherwise cheated at all in his efforts because trading in item markets is part of how he has fun, so it "wouldn't make sense" to cheat. He wrote, Gold is like a foreign currency. It represents value, but only within the specific game world. You can't use gold to buy things in stores in the US, just like you can't use Yen to buy things in those stores. If, however, you can convert that currency to a usable one, it has an "exchange rate." Gold has an exchange rate exactly like a foreign currency has. (Except gold is more easily exchanged than 90% of the currencies in the world.)

  • Guide to microtransactions in WoW and the Diablo 3 Real-Money Auction House

    by 
    Robin Torres
    Robin Torres
    06.14.2012

    Since the advent of gold sellers, players have discussed the ethics of buying gold with real currency, as well as what would if Blizzard started selling gold. Then came the Guardian Cub, and suddenly Blizzard was allowing gold buying and selling via a vanity pet. Later, Blizzard hit us with the announcement that Diablo III would have an auction house that uses real money. Now that the Real-Money Auction House has been launched, the debates have heated up. This guide is to help you decide, debate, or deliberate about real money in Blizzard games. Real-money transactions for WoW The implications of a real-dollar auction house What WoW can learn from other transaction models, part 1 and part 2 Guardian Cub pros and cons WoW's immune system and the gold selling virus Blizzard responds to Guardian Cub controversy Guardian Cub pet available for purchase How much is a Guardian Cub worth? Guardian cub taking a bite out of third-party gold sales

  • Diablo 3 players in the U.S. region can now use the Real-Money Auction House

    by 
    Robin Torres
    Robin Torres
    06.12.2012

    The Real-Money Auction House is now accessible to the Americas via Battle.net balance or approved payment services for some currencies. The U.S. dollar, Australian dollar, and the Mexican peso are all supported, with the EU region and more currency from the Americas to be implemented soon. The long-delayed RMAH will now allow players to purchase and sell in-game items using their region's currency. Your home game region will affect which RMAH you will have access to, so if you have created characters to play outside the country registered to your Battle.net account, you will not be able to use the RMAH for those characters. Only equipment such as armor and weapons is available on the RMAH at this time. Commodities will be added at a later date. In some cases, items may be held for processing. Most items purchased will be available immediately, however. Using the Battle.net Balance for your Real-Money Auction House transactions requires that you have an authenticator or mobile authenticator on your account. Furthermore, if you choose to use PayPal (not available in all regions), you must use the Battle.net SMS Protection feature. To access the RMAH, go to your Campaign Screen in Diablo III and select Auction House. Then press the button that shows your region's currency. You can toggle back and forth between the gold AH and the Real-Money one. The entire announcement from Blizzard is after the break.

  • More details on Diablo III's real-money auction block

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.08.2012

    It's controversial, it's unique, and it's still not actually running in the game proper. It's Diablo III's real-money auction service, and it's getting a new wrinkle added: In order for players to use the service, they'll need to have an authenticator attached to their accounts. This is being done to help ensure that the auction house is as safe as possible for all players. It also means that players will need to accept a new set of agreements when the feature finally goes live. Community manager Kaivax has also chimed in on the real-money auction house, noting that it's possible that the feature will launch with only item-trading functionality rather than allow players to buy and sell commodities. This is largely based on trying to ensure that the latter market remains active and fair for all players, and if the team decides to go this route, the commodity functionality will be added at a later date.

  • Authenticator now required for Diablo's Real-Money Auction House

    by 
    Robin Torres
    Robin Torres
    06.08.2012

    In order to use the Real-Money Auction House in Diablo III (which can be used to fuel your WoW subscription), you need to have a Battle.net balance set up for buying and selling items. Because Blizzard is understandably concerned about account security, an authenticator or mobile authenticator is now required in order to add to your Battle.net balance. Transferring proceeds from the RMAH to your B.Net balance will also require the use of an authenticator. The RMAH has yet to be implemented in Diablo III, but some players have already added money to their balance in preparation for its launch. Those players will be still be able to use it to pay for eligible purchases or to use in the RMAH without the added security, but adding to the balance from now on will require adding an authenticator to their accounts. I think that preparing beforehand for the inevitable attempted account incursions is a very responsible move on Blizzard's part. This move is good for the players, as well as good for their customer service department, I'm sure. The full announcement is after the break.