racial-abilities

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  • Summer to bring big announcements for Stargate Worlds

    by 
    Kyle Horner
    Kyle Horner
    06.08.2008

    Get ready for information overload all you Stargate fans, because with summer setting in (at least for the upper half of the hemisphere) Firesky will be making big announcements for their upcoming MMO, Stargate Worlds. You can expect to hear new information about planets, racial abilities and even details on the origin of Op-CORE -- the evil human faction featured in the game. News of which expos the development team plans on attending are also soon to be announced but that information will be revealed at the Stargate Worlds official website. It's likely that Massively will be attending at least one of the expos that Cheyenne Mountain Entertainment goes to, so expect us to poke and prod them for the sake of new and exciting information regarding their game. We especially want to know what they think of our Jaffa jokes, as everyone we usually tell them to just gives us strange looks before walking away slowly.

  • Breakfast Topic: Should Death Knights get unique racial abilities?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.30.2008

    So with WoTLK fast approaching, there's still plenty of discussion and debate about that whole Death Knights being all races thing. We've already covered the lore aspect, but another thing lot of people have been discussion is how Racial abilities will work with Death Knights. Some people are concerned that abilities like Gift of the Naaru aren't something a Death Knight steeped in shadow should be able to use. Now me, I think that if the Naaru can forgive the Blood Elves for M'uru, they can forgive Draenei Death Knights and give them back Gift of the Naaru. Still, commenter Clayton sent an intriguing thought into WoW Insider's secret headquarters the other day: Who says Death Knights have to use racials? When you consider what a Death Knight is, there's at least some measure of sense to it. Death Knights have undergone a radical change. They're suffused with dark energies, they have forsaken what they knew of love and life and light, they have forsaken whatever skills they knew in the past, all to take up the Runeblade. It is true that not all Death Knights become actual undead, but the total control the Lich King exerts over them leeches away much of their former identity. Because of this, it seems possible that Death Knights could have lost their connection with their racial identities, and through that, their racial abilities. This could also be a quick and easy way to ensure a bit of balance between the various races. There's a whole lot of considerations to made with racials and Death Knight abilities. Will Arcane Torrent combined with anti-magic tanking abilities just make Blood Elf Death Knights too powerful against casters in PvP? Giving Death Knights their own unique set of "racials" based around their class would be an easy way to sidestep this, and probably justifiable since Death Knights are their own seperate "hero" class category. Then again, it might put them under undue pressure to make special racials for all other hero classes as well, so they might want to stay more flexible. Which side of the issue do you fall on? Should they keep it simple and just keep the racials like they always have? Or do the Death Knights need a whole new set of racial abilities, and if so, what?

  • Breakfast Topic: WoTLK: The perfect time to switch mains?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.22.2008

    It's an exciting time to be playing WoW, what with the WoTLK alpha information leaking out (Thanks for risking your eternal soul to break the NDA, anonymous screenshotter!) and 2.4 being pretty much a roaring success. By now, I'm sure everyone has settled in and is making plans for WoTLK, figuring out which zone they'll go to first, maybe setting aside a bit of money from all those dailies to powerlevel a trade skill. So, I was thinking the other day of one more thing I was planning: switching mains. We've discussed the art of switching mains a bit before, but there's always a lot of hassles to it: there's the concern that you'll fall behind your friends, the concern that your gear won't be good enough, the concern that you'll have to grind your reputation up for certain keys and essential reputation rewards all over again. A new expansion is just the ticket for getting rid of most of those problems. As long as your character is max level at the start of WoTLK, they can catch up on gear pretty quickly just from level 71 greens and quest rewards. Everyone's starting out grinding all the new WoTLK reputation grinds, so no worries that you're behind on those either. Despite being on a relatively "new" character, you'll be able to join your friends in Utgarde Keep right away. So the reasons not to switch mains mostly manage to resolve themselves when a new expansion hits, and the question becomes, do you want to switch mains, and why?

  • The latest on Priest racial abilities

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.09.2007

    Starting its life as a brief comment at Dungeon & Raids panel at BlizzCon 2007 ("We are going to do something about Fear Ward for the Horde."), we're now getting some interesting news on the future of the Priest's racial abilities. Says Drysc, post-BlizzCon:I think the general consensus among the designers is that ultimately priest racials were ... a poor choice to make... I'm not sure how many remember, but priest racials were created because there was player concern over how an Undead could appropriately wield the healing powers of the light, and the racials were added to give flavor which could back up some of those player concerns. Aside from some probably poor decisions on what that flavor should be, ultimately it was a concern that players would ultimately have benefited from if we had simply ignored it. It could be addressed any number of ways (everyone is given everything, or it's cut down to a small pool of abilities which everyone has access to, or only specific abilities are passed to different races, etc.), and I don't believe a final decision has been made at this time.So it looks as though Priests are looking forward to a future without distinct racial abilities. And while I'm sure that some Priests are happy about that, I'm thinking that those who picked their race for a specific skill (Dwarves and Draenei, in particular) might not be. Which side of the camp do you fall on -- are you glad that Blizzard is addressing the issue, or wish they'd just leave it be?

  • Encrypted Text: Building your own Rogue

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.20.2007

    Friends, countrymen (and women), lend me yer... eyes! Today I come to you with the first installment of our shiny new Rogue column, Encrypted Text. As the weeks go by, Elizabeth W. and I will share Rogue tips, tricks, gear, and more about all things stealthy and stabby. You'll get lots of Information spanning levels 1 to 70, based on questions we get, interesting forum posts, and more. (As such, if you have any questions or suggestions for Encrypted Text, you know the drill!)Before we get rolling, allow me to steal just a moment of your time and give you a bit of information about my history (and passions) as a Rogue. My main Rogue is a L70 Troll who I have spent the last year and a half leveling and raiding under different Combat variants for the most part. I also have a L23 Blood Elf Rogue on Zangarmarsh who will be my test subject for builds once she gets to a respectable level. Currently, I am running a Swords variant on my main and do a respectable amount of damage with her. While I know many folks will immediately scream "but Swords don't fit the sneaky stabby thing, and you disable attacks that way" at me. Yes, I am aware of that. Playing up the assassin personae can definitely be a lot of fun. However, as I am primarily about PvE content, and still spend a great deal of time soloing between instances (motes - you know I love 'em) I find Combat Swords to be an excellent build for what I generally want to achieve. I do not want to mess around with having to worry about positioning or timing -- especially when in a situation where I am competing for taps. I want to walk up, pilfer through the mob's pockets, drop an opening Cheap Shot (love that noise) get my Combo Points, throw my (Improved) Slice & Dice, and proceed to Cuisinart my target into a pile of sparkly win at my feet. If this sounds like fun to you, then keep reading. Past the jump I'll share some of what I consider to be the crucial things that anyone considering rolling a Rogue for the first time needs to know. (For those of you who are battle-proven Rogue veterans, feel free to join us and add your own observations!)