raid-leader

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  • You're bad at WoW, and so am I

    by 
    Olivia Grace
    Olivia Grace
    02.17.2014

    Blizzard Community Manager Lore recently posted a brief reply in an excellent thread, which brought up a topic I've wanted to address for some time: how it's OK to suck sometimes. While I'm not going to copy his two posts here, he talks about arenas, discussing how, when he and his team lose, he looks back and tries to work out where things went wrong, and what he could have done to help. He also discusses the merits of doing things like recording matches, to replay and examine what went wrong. While the option of recording your WoW play may not be open to everyone, self-examination is. And it's something we can all afford to do. None of us ever play perfectly, we are not robots. But the key to becoming better is to admit that, to see our failings, and to improve upon them. Sometimes it's you Sometimes it is. Sometimes you'll lose an arena or wipe in a raid because of someone else's error -- your tanks messed up the switching, or the person who had a debuff failed to perform correctly. Even in those situations, it's good to think back and wonder whether your performance was optimal. Sure, you weren't the reason why your team wiped or lost, but what more could you have done to perform well on your own personal scale?

  • Officers' Quarters: The raid-aholic

    by 
    Scott Andrews
    Scott Andrews
    02.17.2014

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. In this week's email, a raid leader has grave concerns about his guild leader, who puts personal performance and volume of raiding above the good of the guild. Hi Scott I'm a co-raid leader of a fairly successful raid team. Our guild leader describes himself as a raid-a-holic. It was something we used to tease him about but I'm now concerned it's becoming a problem. He has never taken his turn sitting out on standby like the rest of us. He'll only ever accept being put on standby if it's farm night, and he doesn't need gear. My co-raid leader and I try and be absolutely fair on the confirms. When the GL was our top dps, it was an easy excuse to take him often, and then we didn't have to rock the boat. Recently for the first time ever we standbyed him on progress night. That night there was just no other option unless we wanted to be grossly unfair and that was just a step too far. So we were fair and we standbyed him. As soon as he saw the calendar he went mad and started posting in /g, in /o, on battle tag status, on his twitter account which doubles as the guilds (where he posts all our kill videos), that he hoped we wiped all night, as the kill wouldn't count if he wasn't there.

  • The Soapbox: The Raid Finder ruined raiding

    by 
    Tina Lauro
    Tina Lauro
    01.21.2014

    I don't typically limit myself to ranting about only one game at a time, but I decided to make an exception this week and speak out against World of Warcraft's Raid Finder mechanic. I was running a small and modestly successful raiding guild when this system was introduced, and my team definitely felt the onslaught of this guild-destroying game mechanic first hand. Raid Finder, commonly dubbed LFR by the cool kids in Orgrimmar, is a system that demolishes the competency barrier that stands in the way of freshly level-capped characters and normal raiding content. The system allows players to join a random raiding group in order to tackle a nerfed version of a normal raid and exists mainly to maximise inclusion in the game's best PvE endgame content. LFR was quite popular among casual players that were usually passed up when it came to raiding group formation, but it didn't offer much progress to seasoned raiders. The gear gained had lower stats than its corresponding normal raid counterpart, but the LFR tier simply didn't need the co-ordination required of a group tackling regular raids. A void was created somewhere in between the casual masses who could benefit from the LFR mechanic and the hardcore raiders that simply did not need help with progression. My casual raiding guild was caught in the middle and ultimately met its demise at the hands of LFR, which simultaneously depleted the PUG pool and gave our members another way to see the endgame content they wanted without putting in virtual blood, sweat, and tears.

  • Bosses in 5 seconds: Siege of Orgrimmar LFR wing four

    by 
    Olivia Grace
    Olivia Grace
    01.10.2014

    While we've been busy, in my guild, trying to draw awesome stars in Paragons of the Klaxxi with Iyyokuk the Lucid's fire lines, I've apparently not been busy making a Bosses in 5 Seconds for the fourth wing of Siege of Orgrimmar. By way of apology to the many people who've been asking me where it is, I'm writing it right now. Sorry for the rather lengthy delay. You can see the rest of the guides here. As ever, these are minimal guides for LFR. If you use them for anything else, that's on you! Siegecrafter Blackfuse Don't stand in the bad. There will be rings of bad appearing, the first one to activate is the middle one. Don't stand in it, then do, after it's gone off. Kill the fixating crawler mines. Ranged are best at this. Ranged spread out for sawblades. Kite the laser away from the group Taunt at around 3 stacks of the debuff. Swap to tank the shredder. Tanks kill the shredder. Bad on the floor hurts it. Use DPS CDs once it's jumped, keep it 40 yds from the boss. On the belt, don't kill the Electromagnet, prioritize Crawler Mines*. (LFR usually skips the belt) *While it's not needed in the instructions, this merits explanation. The Electromagnet uses Magnetic Crush which removes the Sawblades from the area. These deal a good amount of damage to anyone who stands on or near them, so removing them will help your healers and keep the deaths low. Crawler mines require several players to switch DPS off the boss.

  • The Guild Counsel: Seven New Year's resolutions every guild leader should make

    by 
    Karen Bryan
    Karen Bryan
    01.02.2014

    As 2013 comes to a close, it's a good opportunity to look back at your guild's year and remember the success and memorable high points you reached together. For every guild that made it through the year, there are hundreds if not thousands that didn't. There are many challenges to running a guild, and sadly, there are too many potential pitfalls that can cause even the most cohesive guilds to fracture and fall apart. The start of a new year is a good time for guild leaders to make a few resolutions to strengthen their guild and make the coming year more enjoyable for all. Let's look back at some helpful advice from the past year's Guild Counsel as we look forward to 2014.

  • Bosses in 5 seconds: Siege of Orgrimmar wing three

    by 
    Olivia Grace
    Olivia Grace
    10.08.2013

    Wing three is upon us! It opened today on US servers, and will hit Europe tomorrow like a runaway dinosaur fixating on the Siberian tundra. We've already got the first wing done in our inimitable five second style, and the second one's up for your reading delectation as well. Now, though, it's starting to get serious with wing three. Actually, to be honest, this is a pretty easy wing. Wing four's going to be the clincher. As always, remember, these aren't in-depth guides for your heroic raid. They're arming you with just enough knowledge to get your group through the LFR version of the fight, mostly intact. Malkorok Healers, in phase 1, your heals won't heal. Instead there will be colored blobs on the raid frames. Keep them green. They're absorb shields, that you're building by healing. He'll do cone-shaped smashes that affect segments of the room. Don't stand in them. Also, after every three smashes, he'll re-explode the three areas he smashed. Don't stand in that. Soak purple swirls When he goes into Blood Rage, stack up. Run out with the debuff if your healers are struggling. Everything hurts more as the fight progresses.

  • Siege of Orgrimmar LFR Wing Two opens

    by 
    Olivia Grace
    Olivia Grace
    09.24.2013

    Get ready for the LFR chaos to ramp still higher as wing two opens. This section includes Galakras, Iron Juggernaut, Kor'kron Dark Shaman and General Nazgrim, and we're really getting into the fun stuff now, after the relatively gentle introduction that was wing one. We'll be putting together a guide that details the bosses in five seconds strategy before too long, but in the meantime you can check out our full guides from our PTR testing of the bosses. Which are you most excited about? Which has got you worried? Personally I'm looking forward to Iron Juggernaut. Not because I think it's a particularly excellent fight or anything, but because it's a huge robot scorpion that shoots fire. Frankly I think that's reason enough to be excited about a fight, don't you? And the good news is that, despite the additional difficulty of this wing, we've got two weeks to deal with it and learn the strategies before the next wing of LFR opens on the 8th of October. That one is where it really starts to get crazy, with Malkorok, Spoils of Pandaria and Thok the Bloodthirsty, so get yourself ready for some LFR fun! And be good to each other. We're all new to this.

  • Officers' Quarters: No leader = no raid?

    by 
    Scott Andrews
    Scott Andrews
    09.23.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. When your raid leader is absent, does your guild cancel the entire raid? This week, an officer is in a guild that does just that. Hi Scott, I've read a lot of your columns and I'm curious if you could offer some advise on how to suggest changes to a GM. Ok, I'm an officer in a guild that is focused on "casual progression" (if such a thing exists). We have regular raid times and dates that the whole guild is aware of, and use the calendar to build our raid groups. For some background, our GM is also our primary raid leader. When he is unavailable to raid, due to work or life, we typically don't raid. We have two tiers of guild officers, one to focus on class knowledge and guild activities, and the other who are raid leaders. The raid leader tier is short in number because some guild members don't want to lead raids and others because our GM doesn't feel they would be a good raid leader.

  • Patch 5.4: Patch notes updated with smart heal information

    by 
    Olivia Grace
    Olivia Grace
    09.06.2013

    The latest iteration of the patch 5.4 patch notes has been posted over at Wowhead, and they contain some changes to AoE heals. As Perculia explains, Several heals now function like smart heals, in which the 6 most injured friendly targets within range, and minor guardians are no longer targeted. Affected heals are Healing Rain, Holy Radiance, Holy Word: Sanctuary, Light's Hammer, and Spinning Crane Kick. Smart heals are heals which, as Perculia says, pick out the players who need healing the most, and put their heals into those people. Previously, spells such as Healing Rain would target everyone inside them, whether they needed healing or not. That included players, hunter pets, warlock minions, everything. What was the problem with that? Well, particularly in 25-man heroic raids, spells like Healing Rain were causing massive input lag.

  • Patch 5.4: Bashiok talks raid difficulty and unlock schedule

    by 
    Olivia Grace
    Olivia Grace
    09.05.2013

    Blizzard Community Rep Bashiok has been writing up a storm in the US forums, in a thread discussing the unlock schedule of the Siege of Orgrimmar raid. Of course, as you're most likely already well aware, this is the first raid which will introduce the Flexible Raiding tier, and as a result the unlock schedule has undergone some changes, and whenever things change, people complain. The original post was calling for all content to be opened at the same time to all difficulties, and Bashiok was issued with the difficult task of quelling the unrest. I'm not going to put all his responses in here, they're too long, if you want to you can check out the original thread. The release schedule argument basically runs as follows. One side asserts that you should allow all parties to access all content at once, otherwise it is unfair to people who can't access the harder difficulties for whatever reason, since they pay a sub just like everyone else. What's more, it encourages elitism to open the easier content later.

  • Siege of Orgrimmar Preview: Norushen

    by 
    Matt Low
    Matt Low
    07.14.2013

    Norushen is expected to be a part of the third encounter in the Siege of Orgrimmar that's coming in with patch 5.4. After we cut through the trash, we found that Norushen prevented us from going any further. Apparently, he detected that we were full of pride and said our bodies had to be purged before we could advance onwards. Our main job here is to defeat the Amalgam of Corruption. It's the elements of pride within us combined into something that we can tangibly kill. If we don't kill the Amalgam within 7 minutes, Norushen's quarantine zone kills everyone. And how does one about purifying themselves? Why I thought you'd never ask!

  • Siege of Orgrimmar Boss Preview: Immerseus

    by 
    Olivia Grace
    Olivia Grace
    06.29.2013

    Immerseus is the first boss in the new Siege of Orgrimmar raid, located just inside the entrance in the Vale of not-quite-so-eternal Blossoms. Descending into the room, you will encounter Immerseus in this circular area. When moused over, he shows up as "tears of the vale" -- the poor thing is created from the corruption of the life-giving pools of the Vale. As the first boss of the raid, it should come as no surprise that Immerseus is very straightforward, but the mechanics, though simple, deal heavy damage if not dealt with correctly. Player are essentially trying to cleanse Immerseus' corruption by beating the corruption out of him, and killing it before it can get back. He has two phases, Tears of the Vale and Split. Immerseus will begin the fight in Tears of the Vale, and the object is to DPS Immerseus down to zero health, when he will shift into his Split mode.

  • Siege of Orgrimmar Boss Preview: Kor'kron Dark Shaman

    by 
    Olivia Grace
    Olivia Grace
    06.27.2013

    The Kor'kron Dark Shaman are the seventh boss of the new Siege of Orgrimmar raid instance, which will arrive in patch 5.4. They are the second boss in the Gates of Retribution wing, which is the first of three wings which are located in Orgrimmar. These wings will be applicable to both the Raid Finder and Flexible Raiding difficulties. Kor'kron Dark Shaman was tested in 10-man normal mode with three healers, and two tanks. The start of the fight sees the two shaman, Earthbreaker Haromm and Wavebinder Kardris, who share a health pool, inside what used to be Garrosh's throne room. They are accompanied by two dogs, and the room is extremely small for the fight on 10-man difficulty, let alone 25-man, so it is best that all four are pulled outside. On PTR, the pull required quite some caution, as the combination of a +100% frost damage debuff cast on the Haromm tank and Kardris' Froststorm Bolt caused some serious issues if aggro was not well-managed, not to mention the bolt one-shotting DPS and healers. The two wolves seemed completely insignificant, with only 12 million HP each they were DPS'd down extremely quickly, then the fight begins for real.

  • Flexible Raiding lockouts and queues clarified

    by 
    Olivia Grace
    Olivia Grace
    06.13.2013

    As with any new feature, confusion abounds around Flexible Raiding and just how it will work. Blizzard Community Manager Taepsilum took to the forums to clarify various aspects, including lockouts. Taepsilum Right now, the idea is to have FR lockouts work very similarly to lockouts in LFR. You will be able to repeat bosses, and that will actually still be somewhat rewarding, you'll be able to use additional bonus rolls, earn Valor Points, and potentially loot some shinnies from trash... There's something unique about FRs though, I'll explain it with an example: Let's say you join a 12man and kill the first boss, leave the raid, and join a 20man, you might have to repeat the first boss. "Might", so how does that work? If everyone in the new 20man raid has already killed the first boss just like you did, then that boss will not spawn. But even if only 1 of the players in that 20man has not killed the first boss, he will spawn again and everyone else will have to repeat the encounter. source This is all pretty confusing stuff! WoW Insider reached out to Blizzard for some additional clarity on just how the raid lockouts will work, and they came back with some more information.

  • Why don't you tank or heal?

    by 
    Olivia Grace
    Olivia Grace
    04.08.2013

    I had an interesting conversation on Twitter with Bashiok late last night on one of the trickier questions Blizzard face in their current content, and indeed, in queue-able content since they introduced the dungeon finder, and latterly the raid finder. @jagoex The off-spec loot option in 5.3 might help a bit. Some future ideas may help a bit. How do we get more people to tank/heal? - Bashiok (@Bashiok) April 8, 2013 The key is, of course, the final sentence. How does Blizzard get more people to tank, and indeed, to heal? It seems to us here at WoW Insider that a key part to answering that question is to establish what's stopping people tanking and healing in the first place. Hence the question in the header, why don't you tank or heal? Why does it matter? Well, for those who don't tank or heal, there are currently rather long queues, in the Raid Finder as well as the Dungeon Finder. If whatever's stopping people can be dealt with, and more players take on these roles, then queue times will drop for everyone. WoW Insider has some theories about potential things that are stopping people, but do tell us what you think.

  • GuildOx interviews Ion Hazzikostas

    by 
    Olivia Grace
    Olivia Grace
    02.28.2013

    As patch 5.2 looms ever closer, Blizzard has opened their doors, offering insights into the ideas, plans and processes behind the upcoming patch. WoW Insider's Anne Stickney interviewed Lead Quest Designer Dave Kosak yesterday, and now GuildOx has published their interview with Lead Encounter Designer Ion Hazzikostas. The GuildOx interview brings up many interesting insights into the new raid, from the man leading the team who designed it. WoW Insider found several of Ion's answers particularly interesting, for example, he indicated that the Dark Animus fight, as pictured above, is probably the most innovative, and we certainly agree. Ion also has some tips for guilds tackling the new raid: Take your time, pace yourself, and enjoy the variety of the tier. It's a large one. There are fights that focus on different skills, and if you're struggling with one encounter, it's quite possible that a fight that plays to your group's strengths, and which you'll have a much easier time with, lies just over that hill. If your guild runs into a roadblock on Normal mode, consider revisiting any 5.0 raids that you never finished, or trying some of the 5.0 Heroics for more gear upgrades to complement the ilvl-522 and -528 gear you'll be getting from your Throne of Thunder kills each week.

  • Patch 5.2 Raid Preview

    by 
    Olivia Grace
    Olivia Grace
    02.26.2013

    Blizzard Community Manager Daxxarri posted a lengthy blog over on the official forums today, providing a preview of the upcoming Throne of Thunder raid. This blog provides two really interesting elements, quite separate from reviewing the actual content itself. First off, Daxxarri has shared a summary version of every single boss's lore with us. If you're wondering just why exactly you're fighting a triceratops, this blog will tell you! It's really interesting to learn the lore behind the bosses, making the raid more than just a series of puzzles. The stories revolve around power and its destructive effects, from Jin'rokh, who started life as a quest-giver in Zul'Gurub, before being corrupted by the Thunder King and given shamanistic powers, controlling lightning alongside his huge strength to crush his foes. Horridon is a sadder tale, for me, as he seems to have simply been captured by Jalak, and forced into battle. Having fought him, though, he doesn't seem very peaceable. There are several other great stories in the blog, for example, did you realise that the Mogu actually created the Saurok? I sure didn't. The stories, in brief, are very similar to those in the dungeon journal, along with the recent addition of Ra-den, who, it is revealed, was guarding the Engine of Nalak'sha. But more than that, there is what could almost be considered a director's commentary, provided by Lead Encounter Designer Ion Hazzikostas. Ion provides a brief summary of the team's approach for every fight, how they came into being, what was the inspiration behind them, and so on.

  • Poll: The worst boss of tier 14

    by 
    Olivia Grace
    Olivia Grace
    02.22.2013

    Don't pretend you didn't see this coming after the earlier poll asking about the best boss of tier 14. Where there is light, there is shadow, and just as we love to discuss the best of a raid tier here at WoW Insider, we find ourselves duty bound to also talk about its bad sides. What was your worst boss in tier 14? For me, again, just expressing a personal opinion, not a statement of fact, the worst bosses were the worst bosses thanks to either mechanics which I found gimmicky, or fights that seemed overly long and sluggish. Leaping to the head of the pack for my worst boss in the tier, then, is Amber Shaper Un'sok. His random transformation of players into vehicles with, as you'd expect in a vehicle, completely revamped abilities, is frustrating at best. In fact, I say it's random, but it isn't. Almost without exception, Un'sok has a remarkable ability to target the player least equipped to deal with a sudden transformation into Lord Ryolith. If the vehicle was something that could be targeted, or selected for a specific player, it would be fine, but that isn't the case. He is, therefore, number one on my worst boss list.

  • Poll: The best boss of tier 14

    by 
    Olivia Grace
    Olivia Grace
    02.22.2013

    As patch 5.0's raids' glory days draw to a close, it's time to look back on the first tier of Mists of Pandaria. No, you're right, it's highly likely that a lot of players will not yet have completed this tier, maybe not even seen the latter half, but most will probably have made it through the Raid Finder, at least. So, as we stand on the brink of embarking on a new patch, and new raid content, what has been your best boss in patch 5.0? For me, and of course this is just my personal opinion, based on my experience and preferences in bosses, there are a few contenders. I actually like a lot of the fights in the earlier part of this tier, maybe because we're used to them so they're more relaxed, but I like to think that it's because they have mechanics that are innovative without being gimmicky, and because the fights don't last forever. Some of the Terrace of Endless Spring fights seem to last about a week, and maybe it's because I'm healing, but that isn't a characteristic I particularly enjoy. For me, as a shaman healer main, the best boss contenders are the following. Gara'jal the Spirit Binder, because the Spirit Realm health knockdowns, plus mana regen buffs, mean I can blow the top off the healing meter as mastery kicks in and mana becomes a non-issue. Pure /flexing, I know. And I must admit that it's pretty terrible on the raid finder.

  • Officers' Quarters: Backseat raiding

    by 
    Scott Andrews
    Scott Andrews
    02.04.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Raid leading is never an easy role in the best of times. When players start to question your decisions and argue with your strategies, the job can take on a whole new dimension of hassle. That's the case in this week's email: Recently drama erupted in my guild which I felt had been brewing for a while now. My fiancé and I joined a newly formed guild and it was known at the time, we went through with the GM how we were not a package deal and if one of us did not make the cut that we were okay with it. The only thing we requested was fair treatment. Shortly before cataclysm I was asked to be an officer, due to some qualities I had shown during raids, namely not being afraid to speak up and ultimately voice who had made the mistake thus creating more accountability ... I took over raid leading and led the guild to a double digit us ranking according to Wowprogress. During this time drama began to brew, two players one of which was new ... and one of which was a founding member started a campaign which I could clearly see to discredit and argue strats I had prepared as well as judgement calls I made on the fly, it all escalated when one of those wanted to argue the raid comp and then in turn that my fiancé should be the one sitting not the new mage who was a recruit (and dating one of the other core raiders) despite the logs showing that was not the case. The gm wanted me to do it to appease them and I refused, the raid ended up being called.