RazerBlade

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  • Razer's new 'Blade' laptop has a touchscreen that won't kill battery life

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    02.03.2015

    Beating last year's Blade is a tall order, but Razer hopes throwing a fancy new 14-inch, 3,200 x 1,800 touch display into its 2015 gaming laptop will help it do just that. The outfit's using an Indium Gallium Zinc Oxide (IGZO, for short) panel, and all those pixels are powered by NVIDIA's GeForce 970M GPU that runs on Maxwell architecture. In terms of memory, there's 16GB of RAM (double that of last year) in addition to a maximum 512GB of solid-state storage. All that to say, much like our laptop buyer's guide choice from last year, games will almost assuredly look gorgeous and perform incredibly well here.

  • Razer's CEO is sorry for 'screwing up on anticipating demand,' wants to do better

    by 
    Sean Buckley
    Sean Buckley
    06.06.2014

    If you pre-ordered Razer's new 14-inch Blade laptop the day it was announced, there's a good chance you still don't have it. Frustrated? Don't worry -- your voice has already been heard; Razer CEO Min-Liang Tan says he's sorry. "We suck at this," he said in a heartfelt Facebook post today. "I suck at this." Unfortunately, Razer has made a habit of underestimating customer demand, and Min's team is struggling to find a solution that won't keep customers waiting. "We've tried different things," he said. "We've tried doubling / tripling / quadrupling manufacturing capacity, we've ramped back to phasing in launches by geography... we've pushed back launch dates, and still we end up disappointing our customers."

  • ​​Razer Blade review (2014): a 'no-compromise' premium gaming laptop

    by 
    Sean Buckley
    Sean Buckley
    05.06.2014

    More often than not, I feel like my feedback -- both as a customer and a writer -- vanishes into a collapsing singularity of customer service. And yet, I've never felt this way about Razer. When the company launched the original Blade gaming laptop, it was panned for being underpowered, so the company replaced it in the same calendar year. When that second-generation machine was written up for being too short-lived, a smaller machine with exceptional battery life hit the market. That machine was judged for having a middling screen, and so Razer answered its critics again, this time with the fourth-generation Razer Blade, a machine that brings more power, more features and a significantly better display. So, does it answer my biggest complaints? Let's find out.

  • Razer refreshes its Blade gaming laptops with NVIDIA Maxwell GPUs, multitouch support

    by 
    Sean Buckley
    Sean Buckley
    03.12.2014

    "Thin and powerful" aren't words we tend to associate with gaming laptops; Razer has always been an exception. The company's Blade and Blade Pro laptops have been challenging our preconceptions for almost three years now, but the shadow of compromise has hung over each iteration of the product in some form or another. Last year, it was the 14-inch model's low-resolution display -- a thinly veiled bottleneck that kept gamers from over-taxing the machine's GPU. That won't be an issue for the laptop's 2014 refresh: Razer announced today that it's outfitting the Razer Blade with a 3,200 x 1,800 IPS panel with multitouch support, a Intel Core i7-4702HQ processor and NVIDIA's new GeForce GTX 870M (3GB GDDR5) GPU. It's a loud answer to the issues we had with the last generation. It also takes it one step further from the new 17-inch Razer Blade Pro.

  • This week on gdgt: Galaxy S 4 Active, Blade 3rd-gen, and smartphone usage habits

    by 
    gdgt
    gdgt
    07.19.2013

    Each week, our friends at gdgt go through the latest gadgets and score them to help you decide which ones to buy. Here are some of their most recent picks. Want more? Visit gdgt anytime to catch up on the latest, and subscribe to gdgt's newsletter to get a weekly roundup in your inbox.

  • The Daily Roundup for 07.12.2013

    by 
    David Fishman
    David Fishman
    07.12.2013

    You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • The Weekly Roundup for 07.01.2013

    by 
    David Fishman
    David Fishman
    07.07.2013

    You might say the week is never really done in consumer technology news. Your workweek, however, hopefully draws to a close at some point. This is the Weekly Roundup on Engadget, a quick peek back at the top headlines for the past seven days -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • The Daily Roundup for 07.02.2013

    by 
    David Fishman
    David Fishman
    07.02.2013

    You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • Razer Blade review (14-inch, 2013): smaller, faster, lighter

    by 
    Sean Buckley
    Sean Buckley
    07.02.2013

    More Info Razer Blade review (late 2012) Razer reveals the Blade Pro and 14-inch Blade gaming laptops Razer Blade Pro and 14-inch models hands-on Most companies refresh their products on an annual basis, carefully timing development and release schedules to match consumer demand, product obsolescence and component upgrades. It's the norm, an expected pattern that most PC, smartphone and tablet manufacturers follow. Razer, however, completely ignores this cycle, as exemplified by its Blade line of gaming laptops -- already on its third generation in less than two years. This would be less impressive if the firm wasn't a relative newcomer to the game; before it announced the Blade, Razer was known primarily for creating keyboards, gaming mice and console controllers. A fully fledged gaming PC was a jarring departure for the humble peripheral maker. Even so, here we are: reviewing the third-generation Razer Blade gaming laptop. This, too, is a departure from what we've grown to expect from the company -- a smaller, thinner device bereft of the previous model's signature Switchblade interface. For some PC manufacturers, a 14-inch machine might be just another SKU in the catalog. But for Razer, it's almost a mark of progress: not only is the Blade popular enough to necessitate successive generations, but also multiple form factors. It's also the company's lowest-priced laptop yet, not to mention its first to include Intel's new fourth-generation CPU -- but at $1,800 for the base model, it still isn't cheap. Read on to see if the new Blade has enough charm to be worth its lofty price tag.

  • The Weekly Roundup for 05.27.2013

    by 
    David Fishman
    David Fishman
    06.02.2013

    You might say the week is never really done in consumer technology news. Your workweek, however, hopefully draws to a close at some point. This is the Weekly Roundup on Engadget, a quick peek back at the top headlines for the past seven days -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • The Daily Roundup for 05.31.2013

    by 
    David Fishman
    David Fishman
    05.31.2013

    You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • Razer Blade Pro and 14-inch models hands-on

    by 
    Michael Gorman
    Michael Gorman
    05.30.2013

    It wasn't all that long ago that we first got our mitts on the Blade 2.0, and today we came to grips with two new third-gen Razer gaming laptops: the Blade Pro and a fresh 14-inch model. On the outside, both of these Blades favor their elders -- both sport matte black anodized-aluminum shells with Razer's trademark Slimer-green accents and diminutive power bricks. Where they differ from previous Blades is in what lies beneath that familiar facade.%Gallery-189862% Each will come with Intel's fourth-generation Core-i7 quad-core silicon (a 47W chip in the Pro and a 37W CPU in the 14-incher) and a freshly revealed NVIDIA GTX 765M GPU, plus bigger batteries than ever before. If it wasn't already obvious, let us spell it out for you: a big reason for these changes is electrical economy. One of the biggest complaints with any portable gaming rig is its battery life, or more accurately, lack thereof. A more efficient CPU and GPU, plus an extra 10 to 14 Wh of juice means that Razer is acutely aware of the problem and is taking steps to fix it. Razer ran the MobileMark 2007 battery test on the new 14-inch Blade and it lasted six hours. Of course, we'll have to wait until we review these new rigs to discover real-world battery life, but at least on paper, the two new Blades will be a bit more miserly.

  • Razer gives away custom Star Wars-themed Blade, may turn friends Imperial Guard red with envy

    by 
    Jon Fingas
    Jon Fingas
    10.18.2012

    Razer has been big on Star Wars gaming gear, but never quite like this. Enter a free contest and there's a chance to win a completely unique Star Wars: The Old Republic version of Razer's Blade gaming laptop. The winner sees the system's normally black shell replaced with a matte, laser-etched aluminum gray and the green backlighting dropped in favor of a subtler yellow matched to the MMORPG logo. Anyone who brings out this portable at a bring-your-own-computer gaming party is inevitably going to be the center of attention, although we have a feeling some would almost prefer the second-place bundle of peripherals -- at an estimated worth of $15,000, the Star Wars Blade might be too precious to carry for all but the most well-heeled of fans.

  • Razer CEO wants annual Blade laptop refreshes, isn't worried about price complaints

    by 
    Ben Gilbert
    Ben Gilbert
    10.01.2012

    Razer CEO Min-Liang Tan is charismatic, clearly very smart and passionate -- not a bad combination considering he's the face and voice of a major international hardware manufacturer. Razer's latest, the second-generation Blade gaming laptop, launches this week for the whopping price of $2,500, and we spoke with Min-Liang about just that. "This," he said, referencing the second-generation Blade's slim power brick, "costs seven times this," he added, pointing to a competitor's power supply. "Do we have to do this? Probably not." And that's emblematic of Razer's whole approach to the Razer Blade, as a line of gaming computers. Expensive? Yes, very. But significantly nicer and more detailed that its less expensive competition? Also yes. Also very. As our own Sean Buckley put it in our review of their latest gaming laptop, "the Blade is a gorgeous machine." It's true -- at just 0.88 inches tall and 6.6 pounds, the new Blade is remarkably thin and light for a 17-inch laptop with enough juice under the hood to sate even the most spec-obsessed of PC gamers. But are enough gamers out there willing to trade a lower price tag for a better-looking machine? Razer and its CEO certainly think so, and they've got numbers from the first, more expensive Blade to prove it. "The original Blade was at $2,799. Back then, it was pricey, but we've been surprised at the amount of demand for that. We thought we were gonna sell out in 30 days -- we had 30 days' stock. But we sold out in 30 minutes for the first batch," he said. And, as far as pre-order numbers go for the second version, Min-Liang's confident they mean good things for the future of the Blade. "We're getting hammered with the pre-orders for the new Razer Blade. Right now, we'll be able to ship most of the orders by September 30, fingers crossed. But we're trying to bring in as many units as possible," he excitedly explained. Min-Liang isn't too worried about offending first-gen buyers, either -- the first Razer Blade launched in early 2012 for just shy of $2,800. Less than 10 months later, the second-gen Blade is launching for $300 less with a significantly upgraded graphics card. Sure, first-gen adopters get a $500 discount on the new Blade, but the sting of early adoption is especially rough in such an instance.

  • Razer Blade review (late 2012)

    by 
    Sean Buckley
    Sean Buckley
    09.30.2012

    Razer has made a habit of catching us off guard -- breaking the mold as an accessory manufacturer by building laptops, prototype game handhelds and controller-toting tablets. Their Blade laptop cut through our expectations as well, featuring a beautiful aluminum shell and one of the thinnest profiles of any gaming rig on the market. It had some serious flaws, though: it was underpowered, had minor build issues and simply fell short in the audio department. Its maker, apparently, wasn't deterred: mere months after the original Blade's own debut, Razer is now introducing a successor. Most of the changes are internal: this model swaps out the original's Sandy Bridge CPU and last-generation NVIDIA graphics for a newly announced 2.2GHz Intel Core i7-3632QM processor and a Kepler-based GeForce GTX 660M GPU. It caught our interest -- Razer had previously insisted its first laptop wasn't built just for power, but for a premium experience. Now, the firm seems to be focusing on both (now that's a premium experience we can get behind). So, is this upgrade enough to make up for the OG version's shortcomings? Read on to find out.

  • Second-generation Razer Blade hands-on (update: video)

    by 
    Ben Gilbert
    Ben Gilbert
    09.27.2012

    Razer's second attempt at a gaming laptop is just as sleek as its first try, and even more powerful. The second-generation Razer Blade -- Razer Blade 2.0, we're calling it -- packs some serious hardware: an unannounced Core i7 processor, NVIDIA GeForce GTX 660M graphics (a big step up from last year's GT 555M inclusion), 8GB of 1600MHz DDR3 RAM, a 500GB 7200RPM hard drive, and 64GB of solid state storage. All that hardware is stuffed in a nigh identical aluminum chassis to the first edition, with a 17.3-inch high def screen and the infamous multitouch LCD Switchblade interface (read: that bizarre little touch screen built into the keyboard). And all this for the low, low price of ... nearly $2,500. Yikes. For the savvy, independently wealthy gamer on the go, however, little else on the market compares to Razer's Blade laptop. The second generation focuses on beefing up the tech specs from last year, and that's immediately apparent with the inclusion of the Kepler-grade GTX 660M. Not much else is changed in the hardware department otherwise, with the exception of the USB slots all being upgraded to 3.0 -- the same LCD touch panel display sits on the right side of the keyboard, and its been bolstered with a new software suite.

  • Second-generation Razer Blade laptop sharpens its edge with GTX 660M, unannounced Core i7 CPU

    by 
    Sean Buckley
    Sean Buckley
    08.31.2012

    The 17-inch behemoths that call themselves gaming notebooks are traditionally quite large, trading extreme performance for substantial bulk. These machines routinely flirt with double digit weigh-ins, and flaunt meaty 1.5-plus inch bezels. They represent a unwieldy reality in portable power that most gamers have learned to expect. Not Razer CEO Min-Liang Tan, however -- he's still chasing the dream: thin, powerful and sleek. Tan caught up with us this week to brief us on the next generation Razer Blade, a rig that still boldly claims to be the "world's first true gaming laptop." Razer's first laptop hit shelves earlier this year, packing a 2.8GHz Core i7-2650M CPU and a GeForce GT 555M GPU into a svelte 0.8-inch aluminum shell. Tan explained that the rig's attractive hull hadn't changed much, but its internals sure have. "The Blade was our first laptop, and we've taken feedback really seriously since then," the CEO told us. "We've been listening to gamers and made a chart of all the pros to keep, and all the cons to address. Every single one of them." That chart eventually mapped out the refreshed rig's internals, which include an unannounced Core i7 processor, NVIDIA GeForce GTX 660M graphics, 8GB of 1600MHz DDR3 RAM, a 500GB 7200RPM hard drive and 64GB of fast-booting solid state storage. All this comes in the same aluminum shell as the first Blade, of course, sporting a 17.3-inch high definition display and the firm's exclusive multitouch LCD Switchblade interface. Tan says the new build addresses some of our own complaints too, noting that the sticky hinge that plagued our review unit has been tweaked to bend to a lighter touch. The machine's internal speakers have been upgraded as well, and are said to be 250% louder with no distortion. The new Blade's sharpened specs will come with a price cut, ringing in at a penny under $2,500 -- and gamers who picked up its predecessor (which will be getting its own price cut, to $2,299), we were told, can snag one for $500 less. Pre-orders are slated to start on September 2nd, and should ship within 30 days. The new laptop is being unveiled for the first time at PAX Prime this weekend. Not in Seattle for Labor Day? Check out the official press release after the break. %Gallery-163950%

  • Distro Issue 30 brings you 'The Best of Mobile World Congress 2012'

    by 
    Christopher Trout
    Christopher Trout
    03.02.2012

    While a handful of Engadget editors braved the show floor in Barcelona, we here at Distro HQ were busy trying to keep pace with the insane amount of news coming out of Mobile World Congress 2012. Fittingly, issue 30 of our fine weekly is packed to the rafters with the best and latest in mobile technology. Also in this issue, Tim Stevens gives us his detailed impressions of Microsoft's Windows 8 consumer preview; we pick apart the long-awaited refresh of BlackBerry PlayBook OS; and Dante Cesa dives into Razer's first gaming laptop, the Blade. Plus, we grill Mobile Burn founder Michael Oryl for the Distro Q&A; Donald Melanson offers his latest reading recommendations; we get real for IRL; and Box Brown reveals a handful of Siri Easter eggs for Last Word.Distro Issue 30 PDFDistro on the iTunes App StoreDistro in the Android MarketDistro APK (for sideloading)Like Distro on FacebookFollow Distro on Twitter

  • Razer Blade review

    by 
    Dante Cesa
    Dante Cesa
    02.22.2012

    Typically, when a company wants to meet, you expect more of the same -- not a change in strategy, nor a decision to enter an entirely new product category. So when Razer wanted to meet us one bright, oddly cold San Franciscan morning last August, we certainly weren't expecting to meet its CEO, Min-Liang Tan, and we definitely weren't prepared to find a 17-inch prototype laptop, henceforth known as the Blade. Shaving puns aside, we listened to Tan proudly wax on about the results of nearly three years of development, much of which involved recruiting a bevy of talent from the now-defunct OQO. What they'd accomplished, according to Tan, was the "world's first true gaming portable." An audacious statement, sure, especially considering the Blade was to be Razer's foray into the PC market. No matter. Tan's impetus was clear: the outfit would cater to gamers who'd been left in a vacuum after formerly gaming-obsessed companies sold out, leaving the segment to languish. His angle, however, would be different. The Blade wasn't going to be a gaudy, gargantuan, no-holds barred device with outright performance in mind. No, instead the 0.8-inch thick aluminum beaut would attempt to straddle the worlds of portability with performance, seeking to hit a perfectly balanced middle ground. That sounded reasonable, but judging by reactions from most of you, the decision to stuff this $2,799 rig with a mid-range GeForce GT 555M card wasn't. Nor was the call to kit it with a paltry 320GB of rotational storage. Razer would rectify the latter in December, promising 256GB SSDs for all -- a concession that would push shipments back, well, until now. Still, even after toying with it briefly at CES, our impressions were ultimately shallow, as we couldn't get much of a feel for it in that controlled environment. Which brings us to the present day, and with Razer graciously airdropping a Blade onto our doorstep, does this experimental laptop stand up to its maker's gutsy claims? Or will those who've shelled just shy of three grand be sorely disappointed with its execution? Well, there's only one way to find out, and that's to join us past the break.

  • Razer Blade spotted at CES 2012, now rocking SSD and functional trackpad (video)

    by 
    Billy Steele
    Billy Steele
    01.11.2012

    Back in September, we got our hands on the 17-inch gaming behemoth from Razer. There was only one snag: the trackpad wasn't fully functional yet. There were screens in place, but we weren't able to test out all of the controls. Here at CES, we were able to get a quick hands-on with a final consumer model, ready to start dominating your next Skyrim marathon. As you may recall, the trackpad is offset to the right side of the keyboard so as not to interfere with your access to the essential in-game controls. Serving up quite a few functions, the tech includes a miniature web browser, access to control settings, macro key set-up, YouTube viewer, a number pad and a regular ol' laptop touchpad. Another difference between the model pictured here and the one we spent some time with is the inclusion of a 256GB SSD instead of a 320GB HDD which pushed the launch date back to mid January. The kit will still set you back $2,799 and is slated to ship later this month.