Realtime-Worlds

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  • The Soapbox: The trouble with Kickstarter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.21.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. It was right around the time that the Shadowrun Online Kickstarter went live that I started to wonder whether Kickstarter was doing some nasty things to the development practices of MMOs. This isn't a commentary on Shadowrun Online itself, exactly. The game asked for players to put up $500,000 to fund development, and while that's an awful lot of money to ask from the pockets of fans, it still doesn't qualify as being high-budget by the standards of the industry. But in some ways, it's the apotheosis of something that started with several other games being funded on Kickstarter -- this sense that Kickstarter is the path of the future, that it's the ultimate litmus test of whether or not your MMO is worth developing and a great way to draw in venture capitalists for more funding. I'm not convinced that this is a good thing for the health of MMO development. You can look at it as a way for strange niche titles to get their funding without convincing outside sources that it's worth the effort, but as we're ramping up to seeing the fruits of these projects (or lack thereof), I'm wondering whether it just allows ideas to get further along before they self-destruct.

  • Gravity Rush started life as a PS3 title, inspired by Crackdown

    by 
    Ben Gilbert
    Ben Gilbert
    03.15.2012

    When Sony's internal Japan Studio set out to work on Gravity Rush (Gravity Daze in Japan), the game was positioned as a PlayStation 3 title. According to an interview with the US PlayStation Blog, the team "came across PS Vita along the way" and realized it was "perfect for the game."That's not the weird part, though. The game's primary influence is cited as Realtime Worlds' 2007 Xbox 360 game, Crackdown. "I really like the aspect of unlocking skills and becoming more powerful, and achieving a higher level of freedom as you become more powerful," one team member said. "I enjoyed moving in that game." Given that Gravity Rush is an open world game in a third-person view with an upgradable character, the comparison makes sense. Both games feature unrealistic art styles accentuating the fantastical gameplay, making their crossover even clearer.While Gravity Daze has been out for a bit in Japan, Gravity Rush won't float to US shores for another few months.[Image credit: PlayStation Blog]

  • First Impressions: A second look at APB on launch day

    by 
    Shawn Schuster
    Shawn Schuster
    12.06.2011

    On June 29th, 2010, Realtime Worlds launched All Points Bulletin, an MMO that was highly anticipated for its character customization options, open-world "gang warfare" PvP, and similarity to the wildy popular Grand Theft Auto series of video games. In fact, the original APB's lead designer was David Jones, creator of such classics as Lemmings and the original Grand Theft Auto. But six weeks later, Realtime Worlds entered administration, which essentially means that the company was having financial troubles but was allowed to continue running while looking for a new owner. That new owner didn't materialize quickly enough, forcing the company to announce the game's closure during what may be the shortest MMO lifespan of all time. But who should come to save the day on November 11, 2010? None other than K2 Network, parent company of free-to-play publisher GamersFirst, which swooped in to rescue the game under the new title APB: Reloaded. Today marks the official re-launch of the crime MMO on Steam, and I've been spending entirely too much time with the game, rediscovering why I both loved and hated the original version. Follow along after the cut for our second look at a First Impressions of APB.

  • The story of saving APB

    by 
    Justin Olivetti
    Justin Olivetti
    10.31.2011

    While many of us are aware of the basics behind the rise, fall, and re-rise of All Points Bulletin, it's only been from a partial, fragmented perspective. GamesIndustry.biz conducted an in-depth investigation into the story of how GamersFirst swooped in to save the drowning APB, which barely had 130,000 registered users at the time of its shutdown last year. As the game and company went into administration, GamersFirst sent in a team to assess the title and see what could be done. The company decided to purchase it and convert it to a free-to-play model, although Bjorn Book-Larsson said that the price tag for the company was higher than initially anticipated: "It ended up not being a cheap deal for us, but obviously a lot cheaper than the initial development." In restructuring the development team, GamersFirst reduced the number of developers by 90% to make it more agile, often recruiting former Realtime Worlds employees who showed promise. "Our production designer used to be the lead QA person. He'd spent years taking notes on how things should have been different. Essentially, when I met him the first time he rattled off a huge list of what he thought should have been different. Just an insane amount. We just said, maybe we should just hire you as a designer," Larsson said. So far, it looks as though the restructuring and new focus is paying off, as APB Reloaded's beta is currently seeing five times as many players as those who registered for the box product last year.

  • GamersFirst states All Points Bulletin had huge future plans

    by 
    Larry Everett
    Larry Everett
    08.31.2011

    By now, we are all familiar with the sad story of All Points Bulletin by Realtime Worlds. RTW's closing down shop ended not just APB as it was but also the future plans for the game as well. According to GamersFirst, which picked up and relaunched the failed title, Realtime Worlds had ambitious plans for the future of the game that ultimately lead to design issues. As GamersFirst Public Relations Manager Darek Connole stated to VideoGamer.com: I can't give you too much detail because I'm not a coder. But as I understand it they were looking to make APB the entry level to this whole series of games. So like you'd go into the APB district, and the social district would take you to other games and from my world you could take your APB car and drive it into my world and shoot things. They had all these crazy cool ideas that was just very ambitious. But don't get excited just yet. Connole also stated that GamerFirst would not be pursuing that content. However, because APB: Reloaded does not have the extraneous code, the developers can make a smooth, more streamlined game.

  • All Points Bulletin slays lag and improves matches

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.10.2011

    The relaunch of All Points Bulletin has brought with it quite a bit more buzz than the game had during its first go-around, but there are still issues to be addressed and kinks to be worked out. Fortunately for the devoted players of the game, the team behind the shooter has been working diligently to try and hammer things out as fast as possible. That starts with the ugly issue of server-side lag, which the most recent developer post claims to have slain for good. That's in addition to NVidia SLI support, a good thing for players who want to run the game at truly breathtaking settings. Beyond the technical side, however, there have been some adjustments and re-examination of the game's threat level system. The rating system is meant to ensure that players fight against other players of roughly equal skill, but due to some issues with the data the average players wound up being pushed into a handful of tiers, resulting in a few tiers with huge variances in levels. The blog entry outlines the changes being put into place to fix the issue, as well as future updates for the game in its current incarnation.

  • GamersFirst hires Dave Jones as APB Reloaded advisor

    by 
    Jef Reahard
    Jef Reahard
    05.12.2011

    Raise your hand if you saw this one coming: Dave Jones is back on the All Points Bulletin team. The former Realtime Worlds boss and the brains behind APB's original incarnation (as well as Crackdown and the first two Grand Theft Auto games) has joined GamersFirst "in an advisory role and will share his vast game design experience during critical design stages" according to a new press release. Jones has flown under the radar since the meltdown of Realtime Worlds and appears to be excited to get back on the development horse. "The game was my passion back when I was developing it with Realtime Worlds, and I'm extremely excited to be able to participate in fulfilling the long term vision for the title," he said. Jones also goes on to praise GamersFirst's free-to-play vision for San Paro. APB Reloaded is currently winding down its closed beta stage, with open beta scheduled for May 18th.

  • APB Reloaded character migration now live

    by 
    Jef Reahard
    Jef Reahard
    05.05.2011

    We talked earlier this week about APB Reloaded's impending open beta date. Thrown into the mix was a mention of character restoration services for those veterans of the original (i.e., Realtime Worlds) version of the game. Today we're happy to report that the service is live in Reloaded's closed beta. A brief blurb on the official APB forums outlines all the details. Players will need to have an open character slot on their G1 accounts as well as their old RTW login credentials (the process involves logging into the RTW account to initiate the transfer). GamersFirst notes that this is not a comprehensive restoration. "The main items being restored are clothing and symbols. Please understand that no progression, APB cash, RTW Points, Action Time, weapons, or vehicles will be restored," says the post. Also, only two outfits are being restored due to technical issues (though any symbols and clothing items used in other outfits will still exist on your character). Check out the APB forums for more.

  • APB Reloaded developer opening studio in Scotland

    by 
    Griffin McElroy
    Griffin McElroy
    03.26.2011

    We know that events in the video gaming industry are cyclical, but we never expected them to cycle quite this fast. Dundee, Scotland-based developer Realtime Worlds developed APB before being shut down last year. The IP was then picked up by developer GamersFirst, who is now opening a new studio in Edinburgh, Scotland under the moniker Reloaded Productions. The new studio will import the staff that's currently working to rebuild the interrupted online FPS, and will also open up 22 additional positions for folks who live in the area. Perhaps some Realtime Worlds staffers who haven't quite gotten back on their feet yet could land in these new openings! Not only would that add to the cyclical nature of the project, but it would also be a great example of human resource recycling. Go green, Reloaded Productions!

  • GamersFirst opening studio in Scotland

    by 
    Rubi Bayer
    Rubi Bayer
    03.24.2011

    The GamersFirst team is feeling pretty confident about the work put into APB: Reloaded -- so much so that the company is planning another studio in Edinburgh, Scotland. The studio will employ at least 22 people at first with an eye toward expansion later, says Bjorn Book-Larsson: "Our hope is to expand the Scottish presence and increase the size of the team over time as we add more creative game projects as part of our global MMO development efforts." Michael Boniface, former IT director for Realtime Worlds, has been hired as the general manager for the new studio and will be handling recruitment and overseeing development. APB: Reloaded is currently preparing for open beta.

  • GamersFirst to preserve old APB customizations

    by 
    Jef Reahard
    Jef Reahard
    01.17.2011

    Good news is in the offing for APB fans, above and beyond the fact that their favorite game is rising from the dead. GamersFirst CEO Bjorn Book-Larsson has checked in with his weekly APB Reloaded blog entry, and while the piece is shorter than what we've become accustomed to over the last couple of months, the discussion is quite interesting. First up is an official confirmation of the fact that the new version of APB will let players keep all of their customizations from the Realtime Worlds version of the game. Book-Larsson acknowledges the fact that this might lead to some weird pairings (i.e., players may have items that fall outside of the new progression systems), but he supposes that most veterans will be OK with that. "You will basically be unique thanks to you having played the game "back in the day," and our goal is to make sure your many gazillion hours of investment do not go to waste," he writes. The second item up for discussion is endgame PvP. Book-Larsson indicates that this is an ongoing challenge for the GamersFirst devs, and as such, the new system(s) probably won't show up in the closed beta. The goal is to give high-level players something to do after they've survived the grind and to eventually turn APB Reloaded "in to a platform for many different unique experiences."

  • APB: What it was and what GamersFirst hopes APB: Reloaded will be

    by 
    David Hinkle
    David Hinkle
    11.16.2010

    With the news of APB rising from the grave as APB: Reloaded, Joystiq spoke with GamersFirst's CTO and COO Bjorn Book-Larsson. The company is a free-to-play publisher which maintains a steady following and, as you can imagine, we were left with plenty of questions following the announcement -- the biggest being: why? APB was largely seen as a failure, both commercially and critically. It was called "ambitious" by some, which may have been its biggest problem. But for Book-Larsson, it's all about opportunity. "We think of it as an opportunity," he told Joystiq. "It's worth our effort to take it and combine it with all of the user data we have and let the game take its time to reach its full potential."

  • APB acquired by GamersFirst, relaunching as APB: Reloaded in the first half of 2011

    by 
    David Hinkle
    David Hinkle
    11.16.2010

    The earlier reports are true: Reloaded Productions Inc., a subsidiary of GamersFirst -- which is, in turn, part of K2 Network -- has purchased the presumed-deceased MMO, APB, from its creator Realtime Worlds. The publisher plans to relaunch the game sometime in the first half of 2011 as APB: Reloaded, a free-to-play iteration utilizing the micro-transaction model. Come back later today for an interview with GamersFirst's COO and CTO, Bjorn Book-Larsson, for an answer to the most crucial question: Why?

  • GamersFirst to resurrect APB: Reloaded as a free-to-play title

    by 
    Justin Olivetti
    Justin Olivetti
    11.16.2010

    The saga of All Points Bulletin has become one of the dominating MMO stories of 2010, with its buggy launch, premature shutdown, hunt for a new owner, and rescue by free-to-play publisher GamersFirst last week. Displaced APB fans who are wondering what plans GamersFirst has in store for the game should find themselves bouncing with glee today: The publisher is definitely planning to bring back the game, now entitled APB: Reloaded, as a F2P version. GamersFirst's Bjorn Book-Larsson sees the move as a win-win for both the publisher and players: "APB was a game that had several exceptional features and some brilliant ideas, even though it was plagued by some initial balance and monetization issues. We want to take all the unique features of this title, such as its unparalleled character, weapon and car customization systems, and convert the game to a true free-to-play game. We are deep into the planning and early execution stages for this next chapter of APB and we will share more details in the near future." The purchase of APB's assets means good news for ex-Realtime Worlds employees, who will now receive any outstanding wages and promised holiday pay. APB: Reloaded should be coming back online in the first half of 2011.

  • Josh Howard talks morale issues during APB development

    by 
    David Hinkle
    David Hinkle
    11.11.2010

    Josh Howard spoke at the IGDA Leadership Forum last week, specifically about how to keep a team motivated throughout the dev cycle. However, on the minds of almost everyone attending was the closure of Realtime Worlds and APB: All Points Bulletin -- which has since apparently been purchased -- a game that the introduction to Howard's speech called an "ambitious" title. "Ambitious is a polite way of putting it," said Howard, who served as executive producer on the ill-fated MMO. "If something fails, it's ambitious. If something succeeds, it's just a big hit." But, as he strayed away from APB: All Points Bulletin and got to the meat and potatoes of his chat -- a discussion on leadership solutions for development managers -- Howard did eventually come back to the MMO to talk a bit about how he felt the morale of the team was negatively affected over the course of development.

  • Report: APB rights bought by K2 Network

    by 
    Justin McElroy
    Justin McElroy
    11.11.2010

    It seems the dead-on-the-vine action-MMO APB may get a second shot at life thanks to K2 Network, which just purchased the property for just over $2.4 million, according to GamesIndustry.biz sources. Those same sources say the game may be up and shooting again by year's end. If you're unfamiliar with K2, the publisher makes a habit of taking in stray US and international MMOs with no place else to go. When Acclaim went belly up, for example, K2 picked up 9Dragons and carefully nursed it back to health. What we're saying, basically, is that K2 is the crazy cat lady of publishers. Here's hoping they can do something for APB which was scarcely out of kittenhood before it was left in a cardboard box on the side of the road.

  • Codemasters denies picking up APB

    by 
    Jef Reahard
    Jef Reahard
    11.07.2010

    If you were holding out hope that the defunct urban crime MMO All Points Bulletin would be resurrected courtesy of the folks at Codemasters, Eurogamer has a little bit of cold water to throw on your fire. David Solari, Codemasters Online general manager, minces no words in a recent interview. "We have not picked up APB, I can answer you definitively," he said. Rumors circulated that the publisher might be picking up the pieces of the shuttered MMO, left scattered by the closing of Realtime Worlds, when former RTW community manager Ben Bateman updated his LinkedIn profile to reflect his new job at Codemasters. Epic Games has also been rumored as a potential salvager, and Solari says that someone will inevitably pick up APB's assets, if only for the innovative tech. "If they don't pick up the game then they will pick up the technology for sure, because the avatar and character customisation technology is incredible. Something will definitely be done to preserve that," he muses.

  • Realtime Worlds community manager details dev's final days

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.02.2010

    Eurogamer's piece on Realtime Worlds' collapse is an interesting read for anyone curious about the final weeks of the developer. The studio collapsed in September, shortly after launching APB, a Grand Theft Auto-esque MMO that ran out of gas after 86 days. Almost the whole piece is told through the words of Realtime Worlds' Community Officer Ben Bateman. His story is relentlessly optimistic about the state of the studio and the development of APB, especially so during the portion where he tells of QA's warnings and complaints from APB beta testers being acknowledged, but ultimately ignored. Acknowledgment of reality doesn't set in until after APB launches and the hard subscription figures showed the game wasn't going to make it. Then come the painful details of how layoffs went down and how the studio eventually shut down. Give it a read for the human interest angle on a sad business tale.

  • Ben Bateman details the fall of Realtime Worlds and APB

    by 
    Jef Reahard
    Jef Reahard
    11.02.2010

    Interested in an insider's view of the fall of All Points Bulletin and its development studio Realtime Worlds? Eurogamer takes a look at the last days of the now-defunct MMOFPS in a lengthy article that focuses on former community manager Ben Bateman. If you're looking for an in-depth exposé of why the game failed and who is responsible, you won't find that here, as the piece is heavy on the human interest angle and light on actual details beyond the plush (by game industry standards) working conditions. Still, it's worth a read, both for Bateman's perspective and his relentless positivity in the face of a uniformly bad situation. "They essentially said, 'here are the 50 people that we want to keep on. Please go to room X.' It was tough," says Bateman, recalling the Begbies Traynor administration meeting that sealed the company's fate.

  • Rumor: APB buyout apparently nearing the "light at the end of the tunnel" [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    10.24.2010

    reddit_url = "http://massively.joystiq.com/2010/10/24/apb-buyout-apparently-nearing-the-light-at-the-end-of-the-tunne/"; reddit_target="gaming"; Tweet "It's looking like there might be light at the end of the tunnel for APB. The end of the administration process is apparently close and there appears to be a buyer for the game." Fans of the beleaguered and quickly shuttered All Points Bulletin may have something to celebrate soon, as the above message recently popped up in the game's patch notes. While the website has been taken down, the patcher is still delivering news. Earlier this month, the message went out that there still may be hope for APB, as the October 7th patch notes reported: "The negotiations continue! Still many groups in the fray, still hope that APB will rise again." While the patcher address appears to be a little sketchy, APB's Ben Bateman, one of the former community managers for the title, has retweeted the address of the patch notes in order to spread the word. There is no indication which company may be angling to take over -- and perhaps re-open -- the enforcers-vs-criminals MMO, although last we heard, Epic Games was a contender. We'll bring you more on this as it develops. UPDATE: Ben Bateman works for Codemasters, according to his LinkedIn. Did Codemasters buy APB? Commence speculation! [Thanks to Notturno for noticing the tweet and Mike for the LinkedIn profile!]