rehabilitation

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  • Wyss Institute at Harvard University

    This hip-hugging exosuit uses AI to make walking and running easier

    by 
    Christine Fisher
    Christine Fisher
    08.15.2019

    Robotic devices have been used to help people walk or run in rehabilitation settings, but until now, they've been tethered and limited to a single action, like walking or running. In a paper published in Science today, a team of researchers explain how they're going to change that. The researchers -- from Harvard University and the University of Nebraska Omaha -- have developed a portable exosuit that uses AI to assist users with both walking and running.

  • Jeff Young Photography/Microsoft

    Xbox Adaptive Controllers will be used for veteran therapy

    by 
    Jon Fingas
    Jon Fingas
    04.30.2019

    The Xbox Adaptive Controller might just become an important tool for some US military veterans. Microsoft and the Department of Veterans Affairs have formed a partnership that will donate controllers, consoles, games and adaptive gear to 22 Veterans Affairs rehabilitation centers across the US. The accessible gamepads will help with rehab and therapy activities focused on hand-eye coordination and muscle activation, and should help veterans both have fun and socialize.

  • Wang Gang/China News Service/VCG via Getty Images

    China uses VR eye tracking to gauge success of drug rehab

    by 
    Jon Fingas
    Jon Fingas
    07.31.2018

    China's rehab centers are no strangers to using technology to treat addiction. The latest approach, however, is rather unusual. Shanghai drug rehab facilities (not pictured here) are trialing a combination of VR, eye tracking and skin sensors to both aid in recovery and gauge its effectiveness. Recovering addicts have to look at images and video illustrating the effects of drugs, and the eye monitoring can help determine their reactions, including whether or not they're paying attention in the first place. Think of it like a (relatively) gentler version of A Clockwork Orange's Ludovico treatment -- patients can't look away from the unpleasant imagery without their overseers knowing.

  • Getty Images

    Google bans sketchy UK ads for profiteering addiction helplines

    by 
    Jamie Rigg
    Jamie Rigg
    01.08.2018

    Google's not having the best start to the year, as it's already been called out, yet again, for unscrupulous advertising practices. An investigation by The Sunday Times shed light on a significant money-making machine, which played out through Google ads, targeting people seeking help for substance abuse issues. Someone entering relevant search terms might see an ad for a free advice helpline. These services might subsequently provide details of formal treatment options at private clinics. A caller wasn't to know, however, that successful referrals were netting these companies significant commission fees. As a result of the investigation, Google has now banned these types of ads from appearing in search results in the UK.

  • Kids with disabilities can teach this robot how to play 'Angry Birds'

    by 
    Edgar Alvarez
    Edgar Alvarez
    07.10.2014

    As a way to help children dealing with cognitive and motor-skill disabilities, researchers from Georgia Tech have developed a rehabilitation tool that pairs a robot and an Android tablet. To demonstrate this system in action, the research team used Angry Birds to let kids teach the humanoid how to play Rovio's popular game. Essentially, the robot is smart enough to learn by simply watching each move the child makes while flinging those birds toward the iconic green pigs. "The robot is able to learn by watching because it knows how interaction with a tablet app is supposed to work," writes project leader Ayanna Howard, a professor at Georgia Tech. "It recognizes that a person touched here and ended there, then deciphers the information that is important and relevant to its progress."

  • ReWalk rehab exoskeleton goes home with a patient

    by 
    Jon Fingas
    Jon Fingas
    07.08.2014

    The FDA may have only cleared the ReWalk exoskeleton for home use just two weeks ago, but it's already finding use outside of hospitals and clinics. Retired US Army Sergeant Theresa Hannigan (shown meeting the President in March) has become the first patient in the US to take one of the mobility machines home, letting her walk and reclaim much of the independence she lost after being paralyzed. The Argo-made gear is expensive to own at nearly $70,000, but the Department of Veterans Affairs plans to cover the cost of ReWalk technology for Hannigan and anyone else who's eligible to use it. The exoskeletons will have some positive side-effects, to boot -- since recipients are much more active, they reduce the chances of heart disease and other conditions that might take them back to a doctor. [Image credit: Debbie Hill-Pool/Getty Images]

  • Honda starts testing Walking Assist device in large-scale US trials

    by 
    Jon Fingas
    Jon Fingas
    11.18.2013

    Honda's Walking Assist is finally getting a large-scale test run in the US. The company has started clinical trials of the leg-boosting device at the Rehabilitation Institute of Chicago, where it will (hopefully) help stroke victims regain their mobility. While Honda hasn't said how long the study will last, it could have a significant impact if it proves successful. Up to 80 percent of US stroke survivors have trouble walking quickly or smoothly, and Walking Assist's combination of hip sensors and motors could get some patients back to a normal stride.

  • vi-RABT improves ankle rehabilitation with virtual reality and robotics

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.10.2013

    We obviously love our gadgets around here. But, as worked up as we get for things with octa-core processors and 4K displays, what really excites us about technology is its ability to improve people's lives. And while having an endless repository of information at your fingertips 24/7 certainly qualifies, we're more interested in the people working to solve real problems. In the basement of the Egan Research Center at Northeastern University, a group of students are toiling away under the watchful eye and guidance of professor Constantinos Mavroidis to build a rather unique device called the Virtually-Interfaced Robotic Ankle and Balance Trainer -- or vi-RABT. For the better part of a year the team has been working on what started life as a Capstone project. The concept began when Dr. Maureen Holden, from the school's physical therapy department, came to the laboratory with a problem: how can we improve the speed and quality of recovery for stroke patients who have lost strength in their ankles and struggle to stay balanced? %Gallery-185237%

  • RISE:2013 highlights: Kinect rehab, Lego lobsters, 3D printed tech and more

    by 
    Brian Heater
    Brian Heater
    03.22.2013

    We were excited and honored when the administration at Northeastern University asked us to help judge its RISE:2013 Research, Innovation and Scholarship Expo. The event, held at the physical education center on the school's Boston campus, brings together an incredibly diverse array of research projects covering a impressive number of fields, including physical and life sciences, engineering, humanities, arts & design, computer and information sciences, health sciences, law, business and social sciences. As you might imagine, scoring works across such a diverse array of concentrations is no easy task. We did, however, manage to pull out a handful of projects that will no doubt be of particular interest to our own readership. The list includes the use of a Kinect camera and PC for physical rehabilitation, the 3D printing of embedded electrical technologies, a Lego set that helps bridge the gap between crustacean and robot and a device that employs an Arduino board and video games to help stroke victims recover motor skills. Check out a video of all of the above just after the break.

  • Cyberdyne's robotic HAL suit marches into Japan hospital trials

    by 
    Steve Dent
    Steve Dent
    02.11.2013

    While climbing mountains and helping disabled tourists are fine pursuits, Cyberdyne's HAL robot suit has found an even nobler occupation: helping patients rehabilitate from debilitating nerve and muscle illnesses. According to The Asahi Shimbun, ten hospitals in Japan will start the first clinical trials of the lower-body suit version we saw last year, designed expressly for use by health care professionals. It works by detecting weak bio-electrical signals from patients' muscles which drive small motors and power units, and will be tested on 30 adults to see if it can help them re-learn to walk. Cyberdyne's wares will be trialed in European hospitals too -- which would be a lot of good service for a company with such an evil moniker.

  • SuperPop Project develops game for children with motor skills impairments, aided by Microsoft's Kinect (video)

    by 
    Billy Steele
    Billy Steele
    12.14.2012

    The tools available to therapists tasked with helping children with motor skills impairments improve their range of motion are definitely helpful. But the Human-Automation Systems Lab at Georgia Tech is looking to make said tools even better (specifically for those with cerebral palsy) with the SuperPop Project. With the use of a Kinect and display -- two items that may already be in many homes -- what children will see as a game is actually helping to build upper-arm motor function. The setup is fully customizable on the back end, which allows the therapist to tailor sessions to each patient and to his or her individual progress. During the course of play, the software tracks the coordinates of the user's joints, collecting loads of data for analyzing progression / regression and the like during the course of the rehabilitation. Head on past the break for a quick look at the setup in action.

  • NASA and IHMC building X1 exoskeleton to give us a lift, keep us fit in space and on Earth

    by 
    Jon Fingas
    Jon Fingas
    10.12.2012

    It's hard to deny the appeal of a space-bound robot like NASA's Robonaut 2, fears of subversion notwithstanding. The space agency and Florida's Institute for Human and Machine Cognition know it, and they want to put that technology into an exoskeleton with a nobler purpose than performing chores on space stations. The in-development X1 (not yet pictured) adapts the Robonaut's skills to a body-hugging frame with 10 points of movement that might give humans an assist when they need it the most. In space, the X1 could automate and add challenge to exercise for astronauts in low gravity, or provide the extra muscle for that fabled day we return to manned surface exploration. NASA envisions its exoskeleton having more grounded uses as well, such as rehabilitation for leg injuries or walking for those who never had the chance. Although we're not expecting a rapid turnaround knowing NASA's lengthy schedules, we might see the X1 in use sooner than most such products in the wake of a purposefully quick development cycle -- and, no doubt, a few interested customers here on Earth.

  • Vikings' Adrian Peterson rehabs using specially-designed games

    by 
    Mike Suszek
    Mike Suszek
    08.12.2012

    Adrian Peterson, star running back for the Minnesota Vikings, suffered a torn ACL in December 2011. As part of Peterson's regiment to rehab his injured knee, he played Wii Fit and other specially-designed games to regain strength and balance.As seen in a video on the team's site, Peterson uses a leg press machine to guide an on-screen icon through a maze of boxes in one game, and dodge falling balls in another. The exercise machine strengthens his knee while also providing him with something other than agonizing pain to focus on. With the high-powered training programs they're used to, it's interesting to see a pro football player include games like these as part of their recovery methods.

  • Vibrating glove gives piano lessons, helps rehab patients regain finger sensation and motor skills

    by 
    Alexis Santos
    Alexis Santos
    07.18.2012

    We've seen a good number of electronic gloves before, and now researchers at Georgia Tech have devised one to rehabilitate patients who suffer from paralyzing spinal cord injuries while teaching them how to tickle the ivories. Christened Mobile Music Touch, the black mitt pairs with a keyboard and cues individual fingers with vibrations to play notes. The handgear also buzzes constantly for several hours to stimulate recovery while users go about their day, similar to another yellowjacket-developed solution. After treatment, some patients could pick up objects and feel textures they hadn't been able to -- especially remarkable since, according to the university, little improvement is typically seen a year after injuries are sustained. Folks who learned to play the piano with the device also experienced better results than those who did without it. Project leader Dr. Tanya Markow believes that the rehab's success could be caused by renewed brain activity that sometimes lies dormant. For the full skinny, head past the break for the press release and a video of the gauntlet in action. [Thanks, Timothy]

  • Neuroscientists develop game for stroke rehabilitation, give the Wii a run for its money

    by 
    Alexis Santos
    Alexis Santos
    05.20.2012

    Think the Wii has the market cornered on gaming rehab? Think again -- neuroscientists at Newcastle University are developing a series of motion controlled video games to make stroke rehab more fun and accessible. The team's first title, dubbed Circus Challenge, lets patients digitally throw pies, tame lions and juggle to help them build strength and regain motor skills. As players progress, the game ratchets up its difficulty, presumably to match pace with their recovery. Although Limbs Alive, the game's publisher, has only described their motion controller as "next-generation," it affirms that the game will be playable on PCs, laptops and tablets later this year. In an effort to lower costs and provide at-home therapy, the team hopes to leverage a £1.5 million award from the UK's Health Innovation Challenge Fund to build a system that will allow therapists to monitor patient progress remotely. The whole enchilada still needs some time to bake, but you can hit the break for a video and the full press release.

  • 15 Minutes of Fame: Full-body WoW with motion-sensing software

    by 
    Lisa Poisso
    Lisa Poisso
    07.07.2011

    From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. The boss is enraging at 7% health and you're locked on target, hunched over your keyboard in a white-knuckled frenzy to squeeze every last drop of DPS from your avatar. Finally, the beast succumbs to your assault, and you sit back, exquisitely aware of the tension crumpling your neck and shoulders and radiating into your fingertips. As you pull in a deep, shuddering breath of relief, you wonder if perhaps it might be more natural to simply stand in front of your screen and show the computer, using gestures similar to those of your character, what to do. Now, you can. Dr. Skip Rizzo, associate director at the University of Southern California's Institute for Creative Technologies, is head of a research project that's applying the same kind of technology used in the Xbox Kinect to the World of Warcraft. The aim of the project, however, is not so much to turn games like WoW into virtual tarantellas of movement and gesture but to make games more accessible to disabled players and to open new avenues for rehabilitation, therapy and even education. The project's Flexible Action and Articulated Skeleton Toolkit (FAAST) middleware integrates full-body control with games and virtual reality applications, using tools like PrimeSensor and the Kinect on the OpenNI framework.

  • LOPES rehab robot gets bodies moving -- no relation to JLo (video)

    by 
    Christopher Trout
    Christopher Trout
    02.24.2011

    That's LOPES (Lower-extremity Powered ExoSkeleton) -- not Lopez -- and while this rehab robot can get otherwise disinclined parties to move their butts, it doesn't resort to monotonous dance beats to do so. Researchers at the Netherlands' University of Twente began work on LOPES in 2001 to assess motor skills and teach stroke victims how to walk again. Ten years later, LOPES -- which looks like Forrest Gump's leg braces on steroids -- now sports eight degrees of freedom and automatically adjusts to fit the specific support needed per patient. LOPES' overlords are working on a more compact and user friendly iteration, and expect a market-ready version to be available by mid-2012. In the meantime, LOPES has been enlisted in a larger EU project called Mindwalker, testing advanced control algorithms "to be used in autonomous exoskeletons." Video of the future real-life RoboCop after the jump. [Thanks, Mike]

  • Rep. Giffords' recovery includes the iPad

    by 
    Michael Rose
    Michael Rose
    01.20.2011

    As reported by Reuters earlier today, the ongoing recovery and rehabilitation of wounded Arizona Congresswoman Gabrielle Giffords has progressed very well since the tragic and deadly assault at her event 12 days ago. Dr. Michael Lemole, the chief of neurology at Tucson's University Medical Center, noted that Giffords has demonstrated several key skills: "She is beginning to stand with assistance, she is scrolling through an iPad -- these are all fantastic advances for her. They do show higher cognitive function," he said. While it's certainly possible to frame Dr. Lemole's reference to the iPad as merely an example of the sort of thing Giffords and other brain trauma patients are able to attempt in the days and weeks after their injuries, the other side of the story is that the iPad has quietly begun to turn the world of assistive/adaptive technology -- specialized software, hardware and medical devices aimed at improving function and quality of life for people with disabilities or challenges -- on its head.

  • Breakfast Topic: WoW as rehab

    by 
    Lisa Poisso
    Lisa Poisso
    08.07.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. When my fiancée and I first met, we exchanged stories, talked about our career choices and what we've gone through over the years. After some time, WoW came up in our discussion. I explained to her how I first got started in WoW and how it has actually helped me quite a bit over the years. When I first started playing, I was recovering from a major surgery and was mostly confined to my house. You can only watch the same movies and read the same books so many times before you're bored with nothing to do. Enter WoW -- and everything changed. All of a sudden, I had a connection to the outside world. Not only was I talking to people from all over the country, but I was also making myself think. Every move I made had a consequence to some degree, and much like everyone else, I learned early on that murlocs are not your friend. Fast-forward nine months and I was cleared for work and school. I went back to work and started my fall quarter refreshed and eager to learn. People were asking if I had really had surgery, because they couldn't tell a difference. Unfortunately, I fell ill a year ago and was off work yet again. WoW was my saving grace (next to my fiancée, of course), and it helped me keep my head above water. I had a connection to the outside world, was able to talk to friends that lived hours away and wasn't sitting around the house bored out of my mind.

  • New UK Internet Addiction clinic offers in-patient therapy to 'screenagers'

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.19.2010

    Internet addiction, as you know, is a growing worldwide concern. Recently, the UK opened its first rehab clinic for Internet Addiction (the provocatively named Broadway Lounge), but that was only the beginning. Capio Nightingale Hospital in London has announced its own plan to get gets out of the World of Warcraft and into the real world through an intensive in-patient, day care, or group therapy environment. The program is aimed at 15 to 17-year-olds, although kids as young as 12 could participate. A hospital spokesman said that the service hopes to "address the underlying causes of this addiction to transform screenagers back into teenagers." And if you thought we were running this because we wanted to use the word "screenagers," you might be on to something.