RenderWare

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  • Video: Crackdown's first 10 minutes

    by 
    David Dreger
    David Dreger
    02.12.2007

    Xboxyde has a video showcasing the first 10 minutes of Crackdown. The opening cinematic takes a comic book style similar to XIII or Ultimate Spiderman did on the original Xbox. That makes sense, given that all three titles used a form of cel-shading. The video doesn't do much except show the difference in the rate your attributes level up from the demo. None the less, it's interesting enough for those who can't wait until the 20th. It is available as torrents in High Definition (346 MB WMV), Standard Definition (106 MB AVI), and Streaming. It looks to be a blast, and now you feel like you have to earn those 4 star attributes, rather than being spoon fed your skills. Speaking of, which attributes do you plan on power leveling, if any? We think that getting four stars for driving out of the way first, then grabbing agility orbs as you progress through the story seems like an interesting way to start.[Thanks, SoonerBill]

  • How Crackdown's Halo 3 Beta Works [update 1]

    by 
    David Dreger
    David Dreger
    02.05.2007

    That screen pretty much sums it up for how the "specially marked boxes" of Crackdown are going to allow downloading the Halo 3 Beta. Simply navigate to the "Downloads" section in the menu, and there's an option to get the Halo 3 Beta. We presume that an Auto Update will take place on the beta's launch and then the message at the bottom of the screen will change appropriately. So, while a bunch of fanboys eagerly await halo3.com to allow them to register, at least they can get a glimpse of their next and final option available in just of 2 weeks.Update: The hosehead blogger responsible for crediting the wrong source has been reprimanded accordingly. Not only was he subjected to 360 lashes by strips of Canadian Bacon, but his following paycheck will be using an embarrassing 1:1 USD/CDN exchange rate.

  • Crackdown Demo climbs up Top Live Titles

    by 
    David Dreger
    David Dreger
    02.04.2007

    Yesterday, Major Nelson released his weekly report regarding the Xbox Live activity, and the results caught us off guard. No, Halo 2 didn't beat out Gears of War due to the Halo 3 beta's Rule of 3 phase. Crackdown's demo came in 2nd for unique users on Xbox Live. It even toppled Rainbow Six Vegas, which is equally surprising. Obviously the game is a lot of fun and people are enjoying the demo, and doesn't need a marketing ploy to sell copies. The thing that we're curious about is how the Crackdown demo compared to Halo 2's unique user count? Then again, perhaps the Rule of Three kept Halo 2 as second overall between Xbox and Xbox 360 combined. So, obviously, some of you must have been playing the demo, have you done anything cool this past week in Crackdown?

  • Badass Crackdown Physics Video

    by 
    David Dreger
    David Dreger
    01.30.2007

    Sometimes words can't quite describe something just the way you want it to. After all, a picture is worth a thousand words, and extrapolating from that, 30,000 words per second of video. In any case, the above clip leaves us speechless. YouTube's seemore10 has taken some clips from the Crackdown demo, and exhibited the physics engine's capabilities in regards to explosions added to nearby vehicles. Combining a pile up with some remote mines, he got devastating results that remind us of the Crashbreakers from the Burnout series. He's got some other gems available on his user page worth checking out. If you get a little creative in Crackdown with the camera rolling, give us a shout. [Via Digg]

  • Money guy says next MoH uses Unreal engine

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.22.2006

    For those unable to decipher perplexing acronyms, the game in question would be Medal of Honor: Airborne, EA's next and next-gen entry in the extremely popular kill the nazis genre. By ways of CNN's Game Over column, analyst P.J. McNealy has asserted that 2007's Medal of Honor would be the first game to benefit from EA's adoption of Unreal Engine 3, with an unannounced title, Dead Space, to follow after. The latter game is likely not based on the office block that developed Rise of the Imperfects.The rest of the column ponders the fate of RenderWare, the widely used middleware engine that EA obtained along with their purchase of Criterion just over two years ago. Apart from the obvious benefit of having Burnout in the stable, EA initially stated that they intended to use an updated version of the engine for next-gen products, none of which have so far managed to materialize (Burnout Revenge for the Xbox 360 was mostly a port, after all). While it's conceivable that RenderWare has since been surpassed by Epic's technology, Mark Rein gives a far more reasonable explanation (yes, really) in an interview with FiringSquad.He suggests that "it comes down to smart resource management" and that EA is merely picking the best engine for the job. Unreal Engine 3 would presumably save them time and money for specific games and could be used in conjunction with their in-house tools. Apparently, you can never have too many engines at your disposal. Perhaps a good question to ask would be: how important is the graphics engine to you? Are you more likely to play a game knowing that it uses Source or Unreal, or is the visual end result the only thing that matters (besides that gameplay thing)?Read - EA's Engine Acquisition examinedRead - Mark Rein on EA's adoption of Unreal

  • GTAIV will share the Table Tennis engine

    by 
    Christopher Grant
    Christopher Grant
    06.16.2006

    There's a rumor floating around these here internets suggesting that the next iteration of Rockstar's money-printing machine known as Grand Theft Auto will be using their own in-house RAGE engine (Rockstar Advanced Game Engine engine), recently seen in Table Tennis. Gamespot's Rumor Control traces the rumor to a TotalVideoGames.com post which mentioned, but neglected to link to, an MTV News report from over a month ago. That report stated, "The Rockstar reps explained that the game was running on RAGE, the Rockstar Advanced Game Engine. This is the graphics technology gamers are to expect from future Rockstar games, including the next GTA." I contacted MTV News' Stephen Totilo to see just how definite this was, and he returned, "I met with Rockstar publicists and producers for Table Tennis twice prior to the game's release. Both times they volunteered that RAGE would serve as the engine for all next-gen Rockstar games. 'Including GTA?' I asked both times. Including GTA they said both times." So there you have it folks. Following EA's acquisition of GTA's old-engine, Renderware, Rockstar has went and made their own. Sure, Table Tennis looks great but really, anything's better than the dated engine they're using now.