repeatable-quests

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  • EVE Evolved: Ghost Sites and PvE goals

    by 
    Brendan Drain
    Brendan Drain
    11.10.2013

    PvE in most MMOs revolves around killing hordes of NPCs for currency, XP, tokens, or loot, and EVE Online is no exception. Players can hunt for rare pirate ships in nullsec asteroid belts, farm Sansha incursions for ISK and loyalty points, or team up against Sleeper ships in dangerous wormhole space, but most prefer the safe and steady income of mission-running. Missions are essentially repeatable quests that can be spawned on request, providing an endless stream of bad guys to blow up in the comfort of high-security space. Completing a mission will earn you some ISK and a few hundred or thousand loyalty points, but most of the ISK in mission-running comes from the bounties on the NPCs spawned in the mission sites. Similar deadspace sites with better loot are also distributed randomly throughout the galaxy and can be tracked down using scanner probes. But what would happen if the NPCs in these sites were a dangerous and unexpected interference that could get you killed, rather than space piñatas ready to explode in a shower of ISK? This is a question CCP plans to test with the Rubicon expansion's upcoming Ghost Sites feature, which promises to introduce a whole new form of high-risk, high-reward PvE. In this week's EVE Evolved, I look at EVE's upcoming ghost sites and explain why I think its goal-oriented approach to PvE should be adopted in other areas of the game.

  • The Daily Grind: Are you a fan of repeatable quests?

    by 
    Jef Reahard
    Jef Reahard
    06.12.2012

    I recently returned to Age of Conan, and I've been doing a lot of factional quests for tokens and gold in the game's Khitai expansion regions. Many of these quests are repeatable, meaning that once you've completed them and a cooldown timer has expired (usually 12 hours to a full day), you can do them again. This is great if I'm in the mood to grind, but it's also hard on my OCD that compels me to "finish" a questing zone before moving on to the next one. Repeatables are also a slick way for developers to artificially extend the shelf life of a particular zone without adding any new content. What say you, Massively readers. Are you a fan of repeatable quests? Why or why not? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Mythos readying daily quests for June release

    by 
    Jef Reahard
    Jef Reahard
    05.27.2011

    What's better than a smorgasbord of quests in your favorite MMORPG? A smorgasbord of daily quests, of course, and Frogster is gearing up to give Mythos players a smattering of dailies designed to further their enjoyment of the free-to-play hack-and-slash title. The quests will be available to players at level 15 or higher, and the devs are shooting for a June release window. Gamers can claim their dailies via a quest blackboard located in all of Uld's quest hubs, and the tasks will scale to both a player's level and his group size. Completing all of the quests on a particular day will unlock bonuses like 60 minutes worth of double experience and significantly increased currency payouts. Follow the glowing trail to the official Mythos website for more info.

  • Wings Over Atreia: Easy button

    by 
    MJ Guthrie
    MJ Guthrie
    11.22.2010

    You young whippersnappers don't know how easy ya got it! When I was your level, we had to delve deep into the heart of KHQ to do our campaigns, uphill, both ways! And it wasn't no namby-pamby walk in the park, either -- you wiped multiple times just to get where yer going! Why, back in my day, we could go days, sometimes weeks without skills, trying to scrimp and save enough for the books. There is no question about it: The Aion of today is much different than than the Aion of yesteryear. Heck, it's not the same game as last week! Yup folks, with each successive patch and update that NCsoft rolls out, the game we love (or love to hate, as the case may be) gets progressively easier. Patch 1.9 saw the addition of repeatable quests to ease the leveling curve; 2.0 brought more quests and higher kinah rewards from them; and Wednesday's 2.1 increased drop rates to astronomical levels. All good news, right? Personally, I am leery of this seeming accelerated trend towards installing an easy button in the game, and I think that there are some serious repercussions to over-simplifying. Now, don't get me wrong -- I am all for lightening the load and eradicating flawed designs that have a fun factor of zero (hot heart of magic, anyone?), but at what point does making the game a bit easier go too far? While the game certainly shouldn't be a job in itself, do we really need to cater to the instant-gratification crowd by dumbing it down completely? I firmly believe in the old adage "you appreciate what you have to work for," and I think that spoon-feeding players is a bad idea that is going to come back and nip NCsoft in the... ankle. Glide past the cut to explore for yourself the new easy buttons within Atreia.

  • Wings Over Atreia: Destination guide -- Taloc's Hollow

    by 
    MJ Guthrie
    MJ Guthrie
    11.08.2010

    Are you weary of group dynamic bickering, spittle-laced rants, or plowing through repeatable quests until your head is spinning and your hands have a death-grip on your weapon? Are the crowds around Atreia just getting to you? Why not spend some quality time alone... when you needn't answer to anyone else? That's right folks! Leave your friends, your legion-mates, and all reminders of real life behind and come visit beautiful Taloc's Hollow! Thinking of just kicking your heels up in Pandaemonium or Sanctum? Lounging around in an inner tube on dry land hardly a getaway makes, so hurry on down to the lush lands of Taloc's Forest (Inggison) or Krug Basin (Gelkmoros) for a little R&R -- rewards and, well, rewards. What does Taloc's have to offer? For the discerning level 51-55 adventurer, Taloc's offers the unique opportunity to gather treasure and soak up experience, all without having to share any of it with your compatriots. Need a random five-minute break to grab that leftover pizza? No problem! Find an awesome piece of fabled jewelry? Nope, you don't have to roll -- it's all yours. Choose Taloc's Hollow as your next Aion destination spot today! Ready for adventure? Cruise on past the cut for a guided tour, along with some helpful hints, special tips, and time-saving deals for your trip.

  • Wings Over Atreia: Conquering the level grind

    by 
    MJ Guthrie
    MJ Guthrie
    06.21.2010

    So what's a girl like you doing in a grind like this? I can't tell you how many times a variation of this line has been lobbed my way regarding Aion. Hi everyone! I'm MJ and I have taken the Aion torch from Jef as he has moved over to cover EQII. I am looking forward to soaring through the Aionosphere with you. If you haven't heard about the loudest gripe ringing out over Atreia, please let me know what rock you've been hiding under lately so I can join you; even people who can't distinguish Aion from linguine seem to have this answer down pat! OK, all together now -- THE GRIND. We all know it, we all live it, and some have lost their remaining scraps of sanity due to it. Those who made it to level 35 still have the brick prints on their foreheads from slamming into that wall. Those who braved to 40+? Well, their foreheads are a bit squishy from repeated slamming. But no more! I am here to tell you that Aion has effectively taken a stick of dynamite to that wall by implementing the new repeatable quests. In fact, this noted anti-grinder was eagerly diving into them, in a dizzying comma of "just a few more." Earlier, we told you about a guide available for the "who" and the "where," but I am going to share the "why" and the "how," with tips to best maximize these juicy treasures of experience-hoarding goodness. Revel again in the feeling of progress! Don't believe me? Glide past the cut to see how you, too, can thumb your nose at the charred remains of the leveling brick wall.

  • The Tattered Notebook: Sentinel's Fate aftermath and advice

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.23.2010

    Hrm. After a brief vacation, darlings, I am back at the reigns of my column. Neriak was lovely this time of year -- I encourage you all to stop by for a visit if you have the time. But who has the time these days, right? All of your are off exploring Odus as if you haven't seen the place in 500 years. I hear that some adventurers are already tackling some of the most dangerous dungeons on that continent already! My, my, my, how you all tackle your challenges so quickly. Many of you have had some very interesting things to say about Odus, and I've been silently watching and taking some notes. I've got them all right here, tucked away in my notebook. I've even amassed some answers for a few of your more common problems, just in time for the digital download release today. But, all of you can never say that Seccia Ravenloft was a secretive elf. I'm more than happy to share my findings so come closely, gather around the campfire, and listen here.

  • How often should we do repeatable content?

    by 
    Mike Schramm
    Mike Schramm
    07.30.2009

    Blessing of Kings asks an excellent question: how often should we be running repeatable content? Certainly Blizzard has considered this issue before -- they've gone with daily quests in the first expansion, and recently they've been rethinking just how often we'll be rerunning dungeons, too. But both of those time periods are fairly arbitrary to us: is it possible that we should start running things twice a week (once during and once on the weekend), or maybe do weekly quests instead of daily?BoK says: possibly. Rohan suggests a weekly quest that rewarded 70g instead of the daily 10g reward we usually get (not including the XP bonus which kicks it up to 13g). Players who don't have time to run every day, but do have the weekly availability (like me -- I play mostly on the weekends), would be able to still pick up the reward. I'll go one step further, in fact: what if we had an option? What if we could choose to run a quest daily (and get a bigger reward overall), or run it once per week, using up all of our daily chances for that week, and getting a smaller total reward? That seems to be the best way -- those who could log in every day would get a larger reward, while those who couldn't could still get more than just the single daily.Rohan also says that Heroic and BG quests should remain daily, and on that we agree: those quests are perfect for creating variety every day, and getting people to run those instances. In fact, those would be fun to see expanded -- maybe Blizzard could create weekly series of daily quests that followed a small storyline across dungeons or BGs. Blizzard has done a pretty good job balancing out repeatable content periods, but it's always nicer to have more options.

  • The Daily Grind: What do you think of daily quests?

    by 
    Krystalle Voecks
    Krystalle Voecks
    12.05.2008

    One of the mechanics added to World of Warcraft in Burning Crusade is the presence of repeatable daily quests. Before Wrath of the Lich King came out, many players at endgame made a great deal of gold that way. However, now that players are earning experience again, it's more of a faction or achievement grind, and less of a money-earner than before. (The mechanic being that if you are not earning experience, you get an amount of extra gold to off-set the "lost" xp.) Some players absolutely love dailies, in that they're a nice easy way to make a few gold, get a bit of extra experience, and some reputation. Other players absolutely abhor them, citing repetitive daily quests as being representative of all that's wrong with many MMOs - people doing the same thing over and over and over and being okay with that.This morning, as we hunt down our fourth Crystalsong Carrot, we thought we'd ask you - what's your opinion of daily repeatable quests? Do you prefer it as a form of experience or faction grinding? Do you think they're too boring? Should more games employ them, or should they be removed altogether?

  • More undocumented changes found in yesterday's AoC patch

    by 
    William Dobson
    William Dobson
    06.17.2008

    Over the last couple of patches to Age of Conan, there has been a disturbingly lengthy list of changes implemented that were not even hinted at on the official update notes. This trend has continued with Monday's patch, and the game's community has once again pulled together to confirm some of the things that they have found to be different without explanation.It's not as if these are all terrible, unmentionable nerfs or anything. There are certainly some bugs, but the undocumented changes list also includes good things, such as a quest finally being available for Villa Camillus, and boosted exp for all of the repeatable Villa quests; a number of updates to the graphics of items; and chain kills occurring more frequently (these have seemed fairly random in the past, with the exact same action sometimes giving a bonus and other times not.)

  • The changing face of Shattrath and the new Shattrath dailies

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.11.2008

    With patch 2.4, there's a lot of eager eyes cast towards the Isle of Quel'danas and the Sunwell. But what about elsewhere? Silvermoon City is not the only place to see some big shakeups. There's a new flavor to Shattrath City as well, as the Aldor and the Scryer begin to work together to take down Kil'jaedan the Deceiver. A lot of familiar faces, as promised, have shed their former Aldor and Scryer ties to join the Shattered Sun Offensive, and it's bought some new activity to the capital of Outland that you'll want to check out before you go running back to Azeroth to look for a Magister's Terrace group.

  • Crush your enemies with a repeatable battleground quest in 2.4

    by 
    Amanda Dean
    Amanda Dean
    02.11.2008

    Have you ever wondered what to do with your spare battleground marks? You've got all the PvP mounts and are well stocked up on potions. It looks like in patch 2.4 you will be able tot urn them in for honor. Our friends at MMO Champion posted a screenshot of the new repeatable battleground quest. To complete the quest, just bring the quest giver a mark of honor from each of the four battlegrounds and they hand you honor. The first time you complete the quest you also get about twelve gold along with the honor. Each subsequent turn-in is worth 319 honor, no gold.