Rise-of-the-Rakghouls

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  • Hyperspace Beacon: Outbreak

    by 
    Larry Everett
    Larry Everett
    04.17.2012

    A year ago at PAX East, I spoke to Community Manager Stephen Reid about events in Star Wars: The Old Republic. He asked and answered a popular question at the time: "Will [SWTOR] have events where we randomly spawn NPCs for players to fight? No, but we will have events." He couldn't elaborate, but it did leave me wondering what that could possibly mean, especially when later at PAX East, Lead Writer Daniel Erickson said that SWTOR would not break the fourth wall by holding holiday-type events. Earlier this year, Update 1.1: Rise of the Rakghouls brought us a new flashpoint called Kaon Under Siege. A ship crash landed in the heart of the Tion Hegemony, taking the Rakghoul virus off the planet Taris and spreading it to a new world. Both the Republic and the Empire sought to find the source of this outbreak. Like all flashpoints, Koan Under Siege is instanced and separate from the rest of the open world. Relatedly, and quite surprisingly, BioWare started its first world event without announcing it on the official website or even letting anyone know that it was happening. On Sunday morning, everyone who was stopping by Carrick or Vaiken station could overhear an announcement that the planet Tatooine had been quarantined due to an outbreak of the Rakghoul virus. So started my investigation...

  • Guided tour of the new SWTOR flashpoint

    by 
    Larry Everett
    Larry Everett
    04.06.2012

    Yesterday, BioWare invited some members of the press to take part in a guided tour of the latest update for Star Wars: The Old Republic. In recent Hyperspace Beacons, we've covered everything from the user interface changes to the crew skills system. However, the specifics of some of the new story content have been a bit sparse. Thanks to help from BioWare, that's now changed. Beyond the break, we have put together a 15-minute video describing the ins and outs of the latest flashpoint: The Lost Island. Together with a member of the BioWare development team, we explored this new level-50 zone, destroying everything in our path and maybe learning something along the way.

  • Hyperspace Beacon: The crew skills story

    by 
    Larry Everett
    Larry Everett
    03.27.2012

    Forgive my fanboy-ism a bit, please. Update 1.2: Legacy excites me. My friends on the Star Wars: The Old Republic live server wonder where I've got off to since the patch hit the test server. Not to worry, guys. I'm still in game; I'm just playing with the new UI and character builds. We know that the major part of this update is the Legacy system. In a system that is rarely seen across MMOs, BioWare has created a tangible connection between alts. Now, Aaron Shaddoe can be the brother of Maacus Shaddoe and the son of Ryctur Shaddoe, and the game will reward me for doing that. Aaron could be a Smuggler, Maacus a Jedi Consular, and Ryctur a Bounty Hunter, all with interconnecting abilities between them. It's an interesting concept, but I'm curious how many people are going to seriously use it for its intended purpose. Update 1.2 holds a couple of other changes that interest me more -- namely, crew skills and story content. Lead Combat Designer Georg Zoeller and Writer Charles Boyd spoke about the changes to crew skills and the story update in two developer blogs last week. And despite the legacy system's being the biggest part of this update, it's these two areas that will impact the greater game. [Warning: Some minor spoilers are contained within. It's been three months, so I hope they are not spoilers any more, but I should warn you just in case.]

  • Hyperspace Beacon: Star Wars zombies

    by 
    Larry Everett
    Larry Everett
    01.17.2012

    Tomorrow, Star Wars: The Old Republic will launch its first content update, and you will most like be up to your eyeballs in Rakghouls and Hutts... or maybe you've not made it to 50 yet because you've been absorbed in the story and leveling alts. According to BioWare developers, there are 200 hours of gameplay in each class story, so even if someone were to have played eight hours a day every day over the last month, he would only have one level 50. I say, don't feel bad if you haven't hit 50 yet. It means that you are enjoying the game the way it was meant to be enjoyed and not skipping anything. That said, it's not going to hurt to learn about this new update, although I suggest that, if you're into the story as much as I am, you don't read the patch notes... spoilers! Dang, BioWare, could you be a bit more ambiguous about the PTS patch notes next time? It's like someone leaning over halfway through the first screening Empire Strikes Back and saying, "Oh, by the way, Darth Vader is Luke's father." NOOOOO! It's impossible! Being someone who is interested in the story revolving around SWTOR, I do love the continued use of Rakghouls in the newest update. Sure, some would call it an easy storytelling trope (zombies and all that). I'll admit it. I'm not going to hide behind "these are ghouls, not zombies." I love the story, but in truth these are Star Wars zombies. But I do find the history of the Rakghouls interesting. Honestly, I don't know how much of the story has been retcon'd after their first appearance in BioWare's first venture into the Star Wars IP, Knights of the Old Republic, but the roots of the Rakghouls stem from the birth of the Sith Empire. I love the way it all comes together. [Update: BioWare postponed the patch to the 18th after the column was written. The first paragraph has been changed to reflect that.]

  • First major patch and maintenance delayed for Star Wars: The Old Republic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.17.2012

    Cleared your schedule later today to try out the new content in Star Wars: The Old Republic's first major patch? Well, we hate to disappoint you, but it looks like your adventures against hordes of space zombies will be delayed a little longer. According to an official announcement this morning, the scheduled maintenance has been delayed and patch 1.1 along with it, with the most definitive new information simply being some time next week. While the announcement doesn't go into details about the rationale, it notes that there were late-surfacing issues uncovered by players on the test realm that required additional maintenance to correct, forcing the team to bring the patch back and polish it a few more times. A definite time will be posted to the community as soon as it's available. It's disappointing, certainly, but the idea of putting out the game's first major patch before the game had even been out of retail release for a month may have been overly ambitious.

  • Rakghouls and raging Hutts with SWTOR's Gabe Amatangelo

    by 
    Larry Everett
    Larry Everett
    01.12.2012

    A month after Star Wars: The Old Republic began its official journey in the public eye, the developers of this game-changing MMO are ready to extend the story, which they call the fourth pillar of the MMO genre. In patch 1.1, which also brings the usual round of bug fixes, players will be introduced to a brand-new level 50 flashpoint as well as a completed version of the Karagga's Palace 8-to-16-man operation. In the official press release for 1.1, BioWare founder Greg Zeschuk notes, "A month ago when we launched the Early Game Access program for Star Wars: The Old Republic, we promised our fans that this would just be the beginning of our journey together." That's all well and good, but we want details. So we rang up BioWare's Gabe Amatangelo to discuss the new flashpoint, Karagga's palace, Ilum, and the future of SWTOR PvP. Be aware that there will be some minor spoilers, but we'll warn you in advance!