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Should the success of World of Warcraft over the years be accepted as an aberration, encased in glass and set high up on a pedestal, untouchable and impossible to duplicate? Not according to an editorial on GameIndustry.biz, which suggests that other companies could find success by following Bliz...

September 28th 2012 at 2:00pm 0 Comments
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Rob Fahey has an editorial piece up on GamesIndustry.biz talking about ways to make MMOs massive. The article states that the question devs should be asking is not "How do we beat World of Warcraft?"; it's "What can we learn from World of Warcraft and how can we co-exist with it?"He defines two ends...

May 30th 2009 at 1:00pm 0 Comments
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We relish informed opinion pieces here at Massively. That's what the professional site gamesindustry.biz is serving up for us, in the form of an editorial by site founder Rob Fahey. He tackles a subject we've looked at ourselves fairly often in the last few weeks: the nature of World of Warcraft's...

September 22nd 2008 at 1:00pm 0 Comments
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Over at Eurogamer.net, Rob Fahey has been taking a hard look at some of the conventions of MMOs and considering how recent innovations in non-MMO games development could act as a wake-up call. Using Call of Duty 4: Modern Warfare as a focus point, Rob points out the parallels between that game and c...

May 17th 2008 at 3:30pm 0 Comments
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BBC News has an interesting article regarding what might be shaping up to be a battle for online supremacy in 2008.Analysts were expecting online subscription numbers to decline in 2007, but that wasn't the case. With the release of online games like Lord of the Rings Online, Tabula Rasa and Hellga...

December 27th 2007 at 5:30pm 0 Comments