roger-ebert

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  • thatgamecompany's Kellee Santiago on Vita, and her ongoing argument with Roger Ebert

    by 
    Ben Gilbert
    Ben Gilbert
    12.20.2011

    With Flow and Flower, Kellee Santiago and Jenova Chen's 12-person dev studio, thatgamecompany, completed two thirds of its three-game contract with Sony. And when Journey arrives some time in 2012, that three-game contract will come to an end, leaving Santiago and co. to an unknown future in the game industry. At a recent Sony press event in New York City, Santiago wouldn't say what the future holds for TGC ("Right now we're really focused on finishing Journey," she told me), but she did speak to her own interest in the PlayStation Vita. "I could definitely see all of thatgamecompany's titles on the Vita," Santiago said. "But, as you said, we're a team of 12, so for us in each title we just try to focus on the specific platform we're distributing on, and then leave the future to the future." The studio's first game, Flow, ended up on Sony's last handheld system, so the idea of Flower and Journey ending up on the Vita isn't exactly a far-fetched one. Given Santiago's apprehension at speaking about TGC after Journey, I instead prodded her about her interactions with famous (infamous?) film critic Roger Ebert. Had anything transpired since her last note? Santiago laughed before telling me, "He seems to have conceded that while he has his opinion, he can't really have it 'cause he doesn't play games anyway." In her last response, Santiago even offered to send Ebert a PlayStation 3 with Flower. "We did send him a PlayStation 3 with Flower," she said. But has he played it? "At least of the last writing on it, he has not played it." Maybe she should've sent an employee to play the game for him as well? [Image credit: TED Blog]

  • Roger Ebert's Great Movies app hits iOS devices, pulls you from your Netflix-recommended slump

    by 
    Donald Melanson
    Donald Melanson
    06.10.2011

    Struggling to decide on a few movies to watch this weekend? Then you can always peruse the solid suggestions offered by Roger Ebert's ongoing Great Movies series, which is now available in convenient app form for the iPhone, iPad and iPod touch (though not optimized for iPad, unfortunately). In addition to over 300 reviews from Ace in the Hole to Yojimbo, the app offers stills and fully searchable details for each film in the series, plus links to add a movie to your Netflix queue or buy it from Amazon, and the ability to make your own lists of what you've seen and what you want to see. There's still no indication of a release for Android or other platforms just yet, but iOS users can grab the app right now for $0.99 via the iTunes link below.

  • Macs help Roger Ebert to speak again

    by 
    Mel Martin
    Mel Martin
    04.20.2011

    Film Critic Roger Ebert has been a long time Mac fan, and now he is depending on his Mac laptop to speak for him. Ebert was diagnosed with thyroid cancer in 2002, and it was later discovered there was additional cancerous material in his jaw. His lower jaw was removed, and Ebert lost his ability to eat and speak. Now, Ebert uses the Alex voice, which is built into Mac OS X. Last month, with the help of his wife and some friends, Ebert talked about using the Mac to get his voice back in a TED talk. Note: the video uses Flash and is embedded on the next page. It's an inspiring session. Ebert has refused all further treatment for his cancer, and is willing to face whatever comes.

  • 15 Minutes of Fame: Anthropologist Bonnie Nardi on WoW culture and art

    by 
    Lisa Poisso
    Lisa Poisso
    08.24.2010

    From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. We've written before at WoW.com and even here in 15 Minutes of Fame about attempts to study World of Warcraft culture from a sociological, psychological or anthropological point of view. In all of these cases, the researchers in question have logged time playing WoW as part of their research, albeit some with greater degrees of immersive success than others. So I was very pleasantly surprised to learn that Bonnie Nardi, a University of California-Irvine expert in the social implications of digital technologies and author of the rather blithely titled My Life as a Night Elf Priest, not only rolled the token raiding character in order to observe the curious behavior of the raiding animal -- she actually enjoys WoW in its own right. Rather than cautiously sniffing WoW culture only to generate another wide-eyed, ZOMG-look-at-this-funny-lingo report from the digital field, Nardi dove deep enough to play in four different guilds: a casual raiding guild; a raiding guild composed of fellow academics; a small, casual guild; and her own friends-and-family guild. Our two-part interview with Nardi, packed with opinion and cultural analysis, reveals a witty approach to WoW culture that successfully combines academic insight with the familiarity of a seasoned player.

  • Roger Ebert gives 3D thumbs down, shocking headlines two thumbs up

    by 
    Richard Lawler
    Richard Lawler
    05.02.2010

    Apparently in need of something to take his mind off of the "are games art?" debate, film critic Roger Ebert has published "Why I Hate 3-D (And You Should Too)" in Newsweek. While standing up to "the biz side of show business," that only wants to see 3D succeed in order to sell new projectors and increase ticket surcharges, he instead suggests moviemakers focus on higher framerate solutions that would... require new technology and increase ticket surcharges. His often-contradictory nine points aside, the key to the success or failure of 3D will obviously be whether or not audiences think the difference is consistently worth the money, no matter what anyone says about it -- or how awesome it makes sports look. Until then, the choice of formats and how to make use of them is a decision best left to directors, like the 3D projects he mentions are currently under way from Martin Scorsese and Werner Herzog. Besides, the creative future of Hollywood is in great hands, just check out the trailer for Piranha 3D (embedded after the break.)

  • Roger Ebert's latest column posits 'games can never be art'

    by 
    Ben Gilbert
    Ben Gilbert
    04.17.2010

    In the "Games as art" debate that seems to never end, the number one opponent of our industry's medium of choice being considered art (at least "high art") has been renowned film critic Roger Ebert. Since he made his initial declaratory statements about video games many years ago, folks have piped up on both sides of the argument. Ebert's latest volley in the long-running discussion is a piece published on the Chicago Sun-Times website in response to thatgamecompany prez Kellee Santiago's TED talk at USC last summer. While he allows Santiago many pleasantries and compliments throughout the piece, he argues that, regardless of her various points, games "can never be art." At the very least, he says, "No video gamer now living will survive long enough to experience the medium as an art form." He contests that games consist of "rules, points, objectives, and an outcome," which stands in contrast to his somewhat ambiguous definition of what, exactly, art is. In a moment of seeming clarity at the end of his piece, he asks: "Why are gamers so intensely concerned, anyway, that games be defined as art? Bobby Fischer, Michael Jordan and Dick Butkus never said they thought their games were an art form." And while we might not agree with all of Mr. Ebert's points, we can certainly find common ground with his wondering why the debate over games as art is still such a topic of concern among gamers (ourselves included). [Thanks, Salvatore]

  • Roger Ebert dramatically regains his voice with help from CereProc (video)

    by 
    Thomas Ricker
    Thomas Ricker
    03.03.2010

    Roger Ebert, perhaps best known as the Hardy to Siskel's Laurel during his days spent thumbing up and down criticisms at films, has achieved a technological miracle of sorts. After a series of cancer treatments and operations left the man mute and without a lower jaw, Ebert regained his voice in dramatic fashion on Oprah, of all places. A company called CereProc has recreated his voice through its text-to-speech technologies assisted by decades of recordings captured from his television appearances and DVD movie commentary tracks -- not exactly applicable to everyone with speaking disorders. Nevertheless, check the clip after the break to witness the impact his semi-recovered voice has on his wife, Chaz. While it definitely needs tweaking, the results are pretty remarkable.

  • Christian Bale loves video games, lost sleep over Super Mario

    by 
    Ben Gilbert
    Ben Gilbert
    05.23.2009

    Taking time out of his Terminator Salvation press tour to sit down with Conversations, Christian Bale spoke about his childhood love for our lifetime passion, video games. When the interviewer brings up Roger Ebert's review of the film (video game reference in tow), he then asks Bale if he played video games "in his younger years," to which Bale replies, "I played video games in my entire growing-up years. One of my favorites is Super Mario. I wouldn't sleep until I finished the game, you know."Not quite the drug-addled gaming experiences of Alec Baldwin, but sleepless nights in front of the television are something we can all relate to regardless. Not everyone can be a Jack Donaghy, ya know?

  • Are games Art? It doesn't matter

    by 
    Akela Talamasca
    Akela Talamasca
    02.14.2008

    Something I keep hearing and reading in my favorite gaming podcasts and blogs is the notion that our beloved industry will finally have 'arrived' when games are taken seriously as works of Art. That somehow, the media will stop vilifying our favorite pastime and welcome us with open arms and hearts if only we could justify our hobby by making it more palatable to the public, under the imprimatur of Art. Jim Preston at Gamasutra takes this idea on by suggesting that the 21st Century's idea of what Art is is so disparate and devalued that the term itself bears no particular cachet. It's a great piece and deserves your eyeballs, but I'd take it even farther: Not only is it unimportant for games to be considered Art, but that the concept that Art is something that should be valued for its own sake is completely meaningless.

  • Jim Preston: games as art debate is meaningless

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    02.12.2008

    Are games art? It's a question that comes up more and more, as the medium slowly grows out of its awkward, teenage years. EA producer Jim Preston thinks the debate is a meaningless one, as he explains in an incredibly well-thought-out feature on Gamasutra.Preston takes his time to remind of us the state of art in general, and how art is continuously judged by its relative place in culture: a urinal can be art if Marcel Duchamp says so, and places it in an art gallery. Since it's all a matter of perspective, Preston argues that we shouldn't be bickering with Roger Ebert over whether games can be art, but instead spending our time improving the medium, and awaiting further artistic recognition from the community at large.Makes sense to us. We'll stop waiting by the mailbox for our invite to the arty party, then.[Image via this post]

  • Ebert admits games can be art, but not 'high art'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.23.2007

    In an editorial published last weekend, film critic Roger Ebert seems to renege somewhat on his previous insistence that video games, a medium he finds to be "inherently inferior to film and literature," cannot be considered a form of art. "Anything can be art," admits Ebert. "Even a can of Campbell's soup. What I should have said is that games could not be high art, as I understand it." The "high art" label is almost as old and heavy as most of the works one would apply it to, and expecting a medium as young as video games (never mind the superior class of film) to hold it up would surely be met with crushing disappointment. While it's not impossible for video games to eventually reach such a lofty status in our culture, Ebert's clarification is far more agreeable than his previous statements. Of course, since we can beat down the status of art with a can of soup before allowing video games (and seemingly any old thing) entry, it's not much of a change. The same problems Ebert has always had with the medium are reflected in the rest of his response to Clive Barker's recent comments on the subject.

  • Hollywood & Games Summit: Clive Barker is scary

    by 
    Kevin Kelly
    Kevin Kelly
    06.27.2007

    Clive Barker was the keynote speaker yesterday at the Hollywood and Games Summit in Los Angeles, and Joystiq was there. You know that it's just a normal day in Hollywood when you have to stumble through a crowd of teenyboppers attending a Hannah Montana / Miley Cyrus concert, fight through a forest of lounge chairs bearing bikini-clad girls, and make your way through the labyrinthine Hollywood & Highland complex to find a conference about video games.Barker, who sounded like he'd taken a chainsaw to the throat recently, rasped his way through a lot of information about his upcoming Clive Barker's Jericho game, which he's been involved in developing based on one of the "millions of ideas flying around in my head." He made it a special point to talk about Roger Ebert's now famous quote, where he states that video games are inferior to literature and movies, and cannot be considered high art.Shortly after Barker began slamming this quote, there were extremely loud noises behind the stage. Barker paused and said, "He's outside! Let's leave him there." Later, the apparently clumsy waiter backstage dropped a huge tray, or possibly a box full of hubcaps, and Barker said "He's gonna get in! He's passing himself of as a waiter ... coming around the side door!"