role

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  • Learning your role

    by 
    Matthew Rossi
    Matthew Rossi
    01.27.2011

    One of the things that playing other MMOs can do for your WoW experience is get you to question how the game does things, and more importantly, how you do them. Recently I've been flirting with the latest superhero MMO, and it does tanking differently, to the point that I had to start unlearning my WoW habits to play it. This has me going back over the past six years and realizing I've had to relearn tanking four times now. I had to learn how to do it originally in order to start working on Molten Core for my then-guild, and then I had to relearn it in The Burning Crusade (and actually, I had to relearn it twice there, thanks to the awful implementation of rage normalization for warriors and our astonishingly bad AoE threat that whole expansion). In Wrath, I didn't so much relearn it as suddenly find it much more efficiently designed and fun. Finally, Cataclysm has me tweaking how I tank, but I can't really argue I've relearned it from the Wrath era so much as simply refined it. Meanwhile, I've also had to relearn the DPS side of my class every expansion, in much the same way. All of this learning has been done on the fly. To paraphrase a famous quote, World of Warcraft is vast and deep, and I'm swimming forever. Most certainly, there are sources to go to for players who want to learn a new role (one of them being this site), but there's only so much you can be taught before you have to hold your nose and jump in. This makes me wonder two things. First, is there more that the game could do to teach those roles, and two, would it be beneficial or harmful to immersive gameplay if it did?

  • Lost Pages of Taborea: The importance of learning to play your role

    by 
    Jeremy Stratton
    Jeremy Stratton
    01.17.2011

    This past week I was working on a couple of planned articles when I saw Josh Myers' post on WoW Insider about being a middle-ranged DPSer. I think the gist of the article was that we shouldn't look at another player's class and keep asking for buffs, skills or stats that would give another class more direct output to even out the equation. Not being able to pump out the most DPS is not a bad thing. This falls right in line with the subject of class balancing that I've been talking about with some astute players on the Runes of Magic forum. I wish I could take credit for this, but it was midknight129 from the RoM forum who said -- to paraphrase -- "Classes don't have to be equal; they just should be equitable." Any player should want to play his class because he enjoys the skills and abilities that his preferred class provides, but he should also want a class that will hold up when compared to the other classes. This is especially true in a PvP environment. It's just hard sometimes to compare the damage-dealing capability of a Priest to that of, say, a Scout. All of this brings me to the idea of learning to play specific roles around intermittent patch updates and skewed mechanics. Can we enjoy our favorite class in such a gear-heavy MMO without worrying about maximum damage or healing output?

  • Breakfast Topic: What prompted your class choice?

    by 
    Alex Ziebart
    Alex Ziebart
    10.30.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. You're sitting at your character creation screen, starting a brand new game, maybe with no previous gaming experience at all. Or perhaps you're well-versed in the realms of MMOs, and you have a favorite character archetype already. No matter which applies, we all started at that screen, wondering: What class should I pick? What does class choice even mean? What are tanks? How come this class's armor is so hideous? What on earth is a paladin? For me, I was devouring the manual that came with vanilla WoW as it installed, trying to find a class I'd like. When I stumbled upon druids and the fact that they could turn into bears and kitties (and moonkin, although I didn't know that yet), I was instantly hooked. Later, in the 40-49 bracket of Warsong Gulch, after getting wrecked over and over by warlock DoTs, I thought, "Hey! Warlocks seem OP! I should make one!" And thus, the warlock was born. A guildmate of mine chose a rogue because she'd watch her husband play and he would always exclaim how annoying they were and how much he hated rogues. His anger amused her, so rogue she went! What influenced you? Death Grip looked awesome? You wanted to dispel Hunter's Mark because you hated that graphic (my priest!)? You wanted to shoot huge balls of fire at people? Tell us about it!

  • The Daily Grind: What class will you never, ever play?

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2010

    Even the most stalwart class-monogamist among us is tempted from time to time to take a peek at the forbidden fruit of another profession. That class selection screen, it is a cruel joke played upon our sensibilities! What should I pick? How do I know I'll like it 500 hours from now? It's like trying to choose a lifelong mate by only reading his or her personals ad. You need a bit more to go on. Where was I? Ah, yes. So while we often give in to our altoholic nature -- or at least flirt with it by rolling up a new class just to see what it feels like -- sometimes there's just a class that is so repulsive that we can't ever imagine playing it. Maybe it's a role, like a healer or a tank or a stealth-based DPSer, that you've disliked in the past and are not inclined to experiment with now. Perhaps you don't want to be one of the crowd when it comes to uber-popular classes. Or maybe it's just a profession that offends your sensibilities as a connoisseur of fine gameplay. So what class will you never, ever play in your game?

  • Breakfast Topic: Back to where you once belonged

    by 
    Matthew Rossi
    Matthew Rossi
    10.14.2009

    I always knew this day would come.I was a tank all through Burning Crusade. A proper tank, no less, none of that arms specced but tanking anyway nonsense you could get away with in the original raid game. I was prot spec and I liked it! Sure, our AoE threat was ludicrously bad. Sure, I had to spam Devastate and HS so much that I grew a nasty cyst on my wrist. Sure, I kept having to deal with DPS players who had never tanked a day in their lives giving me tanking advice in the middle of a fight. To say I got stressed out would be an understatement. To say I ran screaming to a guild I'd been in back in the old days of WoW to take up a DPS spec and get as far away from tanking as I could would be accurate.

  • Forum post of the day: A Rogue without a cause

    by 
    Amanda Dean
    Amanda Dean
    12.15.2008

    Maximogu of Firetree posed the question "Why bring a Rogue to an 80 heroic?" in the general forums. He claimed that at this point there CC is unnecessary for most tanks that rely on AOE. Most of the trash pulls are handled by AOE classes now, making the Rogue's single target focus obsolete. He argued that Rogues are best suited with Druid tanks that do not handle multiple mobs as well as other tanking classes do.Here are some of the reasons given for bringing a rogue along:Anushka of Kel'Thuzad: There's a lot of nasty things that can be interrupted in most heroics. Though I wouldn't take more than one rogue.Khadros of Frostwolf: To listen to the sound of theirs daggers going schlick schlick schlick.Morgrimm of Korgath: Because one of my friends is a rogue.Owari of Frostwolf: To DPS, of course.Mypetgoat of Bladefist: It's one expendible DPS that won't roll on my gear.Madia of Maelstrom: They need loot and stuff too.

  • The Care and Feeding of Warriors: Transitioning your role

    by 
    Matthew Rossi
    Matthew Rossi
    12.12.2008

    Well, I've been thinking about doing this for almost half a year, ever since Titan's Grip was announced, and now I have. I'm a raiding fury warrior again. My job is to hit things until they are dead, or in some cases to hit them until they are dead and have the common decency to stop moving around like that.It was a decision made harder by the glory of prot spec in its current form, but as Adam's post this week pointed out, fury is getting some nice changes that will make it even more viable, and when you come down to it, I have wanted to dual wield 2h weapons for years now. When an old friend of mine 'put the band back together', so to speak, and told me that the guild I'd raided all the 40 man original raid content with was back and that they were looking for a fury warrior for Wrath, it took a lot of time for me to decide what to do. Changing guilds was hard, as the guild I'd raided with in TBC was an excellent one and i know they'll have lots of success in Wrath, but in the end I felt like this was a move that would help keep the game fun and interesting for me.

  • Ghostcrawler: The rules of the role forums

    by 
    Adam Holisky
    Adam Holisky
    11.06.2008

    1st Rule: You do not talk about the role forums.2nd Rule: You do not talk about the role forums.3rd Rule: If this is your first post on the role forums, you have to fight.There are eight rules to Fight Club, and there are eight rules to the new role forums. Coincidence? Highly likely. Ghostcrawler has referenced the movie before, and for some reason I could see him kicking the crap out of himself screaming "Don't nerf me, bro!"But nonetheless, Ghostcrawler has outlined eight simple and easy to follow rules for these new discussion forums. We'll take a look at them all after the break, but the highlight of the rules is rule #4 which in part says, "Sometimes Blizzard employees, such as me, respond to threads." That along with the preamble remark that "...class designers, such as myself, visit [the class forums] less often than the role forums," makes these new forums very interesting.It looks like the discussion and back and forth we've come to see in the beta will continue on the new role forums. This can only lead to good things.The full rules after the break for all you special and unique snowflakes.

  • E308: A glimpse into The Agency's guilds and classes

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.21.2008

    In our recent talk with Matt Wilson at E3, we were given a lot of really illuminating information about classes and guilds in the upcoming SOE title, The Agency. It would seem that the Agency crew is doing a very good job of listening to many of the frustrations of MMOG players, while taking the time to study popular games like Team Fortress 2. If you've been wondering about the different classes and abilities, as well as social structure in this upcoming MMOFPS, then you'll be interested to hear what's in the works.Massively: What are the classes or archetypal roles in The Agency?Matt Wilson: Our four primary classes are basically Combat, which is the ability to have weapons and have high defenses. Stealth, which is more of a high-DPS, sniper rifles and other things that you take into battle, [Undercover] Stealth which is very important, which is sneaking around and distractions. And finally, there's the Support classes like your Medics and Field Techs. Field Techs are about defense, turrets, other cool things like that. Medics are more about supporting the team, being able to support med stations while you're out in the field, heals, that kind of thing. Those are the general archetypes. Then we have specialties that fall out of those, allowing players to specialize further in each class.

  • WoW Rookie: Lowbie instance guide

    by 
    Amanda Dean
    Amanda Dean
    02.18.2008

    Dungeons, known as instances, are special zones where players group together to fight tougher monsters than the outside environment. They are called instances because each group who enters them is given a separate copy of the dungeon and will not interact with other players of either faction when inside. Higher quality loot is available in instances than the environment, in addition to excellent quest experience and rewards. Today's WoW Rookie gives you a guide to the dungeons may enter in your first forty levels or so. Instances are known in most cases by their initials. Notable exceptions will be listed below. This guide also gives suggested levels for completing the dungeons. Entering at a lower level will usually prove difficult and, at times, painful. If you do an instance at a higher level than recommended will garner little experience and rewards that do not benefit your current level.