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If you're a MechWarrior Online fan and you've got a spare 20 minutes, you might want to catch up with the game via the ninth installment of the MWO Dev Vlog. Piranha president Russ Bullock is interviewed regarding the changes to the inner sphere quirk system, while lead designer Paul Inouye updates...

November 5th 2014 at 8:00pm 0 Comments
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Pirahna Game's president Russ Bullock is listening to the playerbase of MechWarrior Online. He is very aware of the number of complaints that have come in after a recent announcement of the pre-order sell of Clan 'Mechs, with prices ranging from under $30.00 to $500.00 for a gold-plated version. Al...

December 19th 2013 at 2:30pm 0 Comments
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Sometimes you find yourself railing against something at one point only to support it later on. That's the process that Piranha Games president Russ Bullock went through regarding a third-person viewing mode in MechWarrior Online. Bullock addresses player concerns about the inclusion by detailing h...

August 7th 2013 at 4:00pm 0 Comments
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Mechwarrior Online is about to hit its fifth month of open beta, with promises of a late summer launch. With that launch comes continued production, new content, plenty of bug fixes, and tweaks. With all of the new content -- said to be delivered on a regular schedule -- comes plenty of challenge...

April 16th 2013 at 1:00pm 0 Comments
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Feeling a little overwhelmed at the prospect of handling your first multi-ton machine in MechWarrior Online? Piranha Games president Russ Bullock understands that the concept can be intimidating at first. To help, Bullock stars in the first MWO video dev diary, which boils down the game's "four p...

June 27th 2012 at 2:30pm 0 Comments
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A game like MechWarrior Online positively screams for a good graphical engine. You want something that can show you every single scorch mark you leave on your enemy's chassis, after all. So if you're one of the many players looking forward to getting into the cockpit, you'll be happy to know that...

November 17th 2011 at 7:00pm 0 Comments