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Ron Gilbert is not making another Monkey Island game – we repeat, Gilbert is not making another Monkey Island game – but if he did, he has a few ideas for what it would look, feel and play like. In his latest Grumpy Gamer blog post, Gilbert lists upgrades and changes he'd want in a new...

April 16th 2013 at 4:00pm 0 Comments
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We consider the creation of the SCUMM engine to be a historic event that's on par with the invention of the light bulb or the discovery of fire, so forgive any and all typos you may find within this post -- it's tough to type while squealing and flailing your arms about. A press release just landed...

June 3rd 2009 at 2:45pm 0 Comments
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All too often when mixing genres, the results – like that Mountain Dew left over from last night – fall flat. However, one enterprising forum-goer has has defied convention (and warmed our hearts), successfully marrying classic LucasArts adventure games with our wall's longstanding desi...

February 4th 2009 at 8:00am 0 Comments
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One of the first things homebrewers do when they gain the ability to run unsigned code on a game console is to see what other console's games they can get running. Although the use of commercial ROMs varies from legally ambiguous (in the case of backup copies of your own software) to unambiguously...

May 22nd 2008 at 10:15am 0 Comments
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Do you ever miss the old days of King's Quest, Space Quest, Gabriel Knight, Full Throttle, Monkey Island, and other adventure gaming series? No? Well, you should. Because while Microsoft is bringing sexy back, the Wii can hopefully bring adventure back, in a big way. The point and click interface of...

December 3rd 2006 at 9:00am 0 Comments
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It's been four months since the last update for ScummVM, the multiplatform point-and-click emulator. Just released v0.9.1 adds official support for DS and GP2X, with a GP32 port promised soon, but bug-fixes for existing versions (e.g., Dreamcast, PS2, PSP) are not be overlooked. Highlights include:...

October 30th 2006 at 7:55pm 0 Comments
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When he isn't busy dressing us down for bullying up on student plays, Ron Gilbert -- the lead designer behind adventure-game classics like Maniac Mansion and The Secret of Monkey Island -- apparently has lengthy chats with outlets like Gamasutra on what's missing in gaming today (the stories, stupid...

July 3rd 2006 at 9:55am 0 Comments
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Alright adventure gamers: while we're busy waiting for LucasArts-leftovers, Sam & Max, to make their triumphant return to the small screen, check out the demo for the fanmade Indiana Jones adventure, Indiana Jones and the Fountain of Youth. Built using Adventure Game Studio, the screenshots look...

May 28th 2006 at 11:00am 0 Comments