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  • Sims Sessions

    'The Sims 4' is hosting a (partly Simlish) music festival

    by 
    Igor Bonifacic
    Igor Bonifacic
    06.24.2021

    Starting on June 29th, EA will host a music festival inside of the Sims 4 that will feature pop star Bebe Rexha, one part of indie band Glass Animals and singer-songwriter Joy Oladokun.

  • Tak Yeung via Getty Images

    T-Mobile website bug let hackers steal data with a phone number

    by 
    Steve Dent
    Steve Dent
    10.11.2017

    Up until last week, a T-Mobile website had a serious security hole that let hackers access user's email addresses, accounts and a phone's IMSI network code, according to a report from Motherboard. Attackers only needed your phone number to obtain the information, which could be used in social engineering attacks to commandeer your line, or worse.

  • ICYMI: Sims yourself into a new VR social network

    by 
    Kerry Davis
    Kerry Davis
    11.02.2016

    try{document.getElementById("aol-cms-player-1").style.display="none";}catch(e){}Today on In Case You Missed It: A new social network for virtual reality just launched, geared towards users who will decorate rooms to their taste, then have online friends over to hang out in their rooms, sharing content and chatting in real time about whatever movie they might be watching. Meanwhile, a bike path in Poland is made of material that glows for 10 hours after being charged by sunlight. It's being watched through the winter and if it handles cold temperatures well, researchers will begin work on commercializing the material in the spring. Nissan's EV mobile office video is here, and if you're interested in that GoPro contest, the mountain biking video is here. As always, please share any interesting tech or science videos you find by using the #ICYMI hashtag on Twitter for @mskerryd.

  • ICYMI: Raining tiny satellites and the laundry-folding machine

    by 
    Kerry Davis
    Kerry Davis
    06.04.2016

    Today on In Case You Missed It: A company called FoldiMate is selling a standalone machine to sit alongside a washing and dryer and fold about 20 garments at a time for $850. Cornell University engineers are sending tiny interstellar computers to the ISS this summer, there they will act as satellites and, eventually, collect information from our nearest neighboring star system, Alpha Centauri. We also round up the week in our TL; DR segment. If you grew up playing The Sims, this piece of news might interest you. We're also very interested in the Visa payment ring the Olympic athletes can wear in Rio. As always, please share any great tech or science videos you find by using the #ICYMI hashtag on Twitter for @mskerryd.

  • The Sims 4 review: Every new beginning comes from some other beginning's end

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.08.2014

    The Sims 4 is an accessible introduction to the world of virtual megalomania, with an intuitive interface and plenty to explore for series newcomers. But, let's be clear up front: Loyal players of The Sims 3 should stick with that game for a couple of more years, as they will be woefully underserved by what this latest installment in the franchise currently has to offer. As with all the prior iterations of The Sims, this game is the base upon which many, many expansions will be built. I'm going to avoid discussing what's "missing" or speculate on what's coming, and instead focus on what's in the game right now.

  • 'The Sims 4' turns into a pixelated mess if you pirate it

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    09.05.2014

    Media piracy likely isn't going away anytime soon, but a few game developers have designed clever ways to deal with it as of late. Take the newly released The Sims 4, for example. In series tradition, just before your virtual people shed their skivvies (for whatever variety of reasons), a pixelated censor cloud appears over his or her nether regions. As Kotaku spotted via Reddit, however, If you happen to illegally download the game, that tiny cloud will obscure more than just your sim's reproductive plumbing: it'll expand to cover everything onscreen. It makes the virtual ant-farm look a lot like Minecraft or Superbrothers: Sword and Sworcery EP, if you ask us. Annoying? Perhaps, but if you're bothered by this maybe you shouldn't be illegally downloading stuff in the first place. [Image credit: nihwtf / Imgur]

  • Sims 4 hasn't made a home on OS X, and I'm OK with that

    by 
    Mike Wehner
    Mike Wehner
    09.02.2014

    Today's big release of Sims 4 was not celebrated by OS X devotees thanks to EA's decision to make the game a Windows-only affair, at least for the time being. An FAQ posted on the Sims 4 website makes the potential future of a Mac edition unclear, noting only that there are "no updates on Mac at this time." You know what? Fine. It wasn't that long ago that we got to see exactly what EA is capable of with the refresh of SimCity. After a launch on PC that was plagued with a completely busted (yet mandatory) online component, the OS X version of the game similarly stumbled out of the gate when it was launched months later. EA's forums were overrun with gamers claiming that the Mac version froze upon launch, crashed randomly, and -- to sum it all up -- was completely unplayable. Aside from complaints that the game is too dumbed down or simply not as good as Sims 3, Sims 4's PC release seems to be faring better than SimCity's. That being said, many customers still have a horrible taste in their mouths from the SimCity disaster, and unless EA puts the Mac port of Sims 4 in the hands of Mac publisher Aspyr -- which has proven itself multiple times with iOS and OS X ports of games like KOTOR, BioShock Infinite, and even SimCity 4 and Sims 2 -- I'm perfectly fine with EA having no news about a Mac release of Sims 4. It's not that I don't want to play the new Sims title. In fact, it looks like it would be a blast to play... but only if it actually works. At the moment, I'm just not sure I trust EA to deliver a playable game on OS X, and I don't think I'm alone.

  • Sims 4 from the E3 floor

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.11.2014

    Checking out the Sims franchise early at any major event is like watching someone else play with your dolls ... I mean, action figures. You watch the presentation, listen to the salient bullet points and all you want to do is push the guy off the computer and just play the game. The Sims 4 is another refresh of the 14-year-old franchise that includes a little something new, something old and adds stuff that makes the Sims blue.

  • The Sims 4 debuts September 2 [update: trailer]

    by 
    Earnest Cavalli
    Earnest Cavalli
    06.09.2014

    EA has another entry in its fan-favorite virtual life simulation series The Sims en route to PC. Though EA offered scant new gameplay details on The Sims 4, the publisher did reveal a September 2 release date.

  • iRacing is the real driving simulator

    by 
    Jef Reahard
    Jef Reahard
    02.16.2014

    I've never been to northern California's legendary Laguna Seca road course. In meatspace, at any rate. But thanks to dozens of realistic racing game recreations, I know the track's serpentine layout and its infamous corkscrew corner like the back of my hand. I've barreled through it hundreds if not thousands of times since 1999's Gran Turismo 2, so it darn well ought to be familiar by now, right? And it was, right up until I loaded onto iRacing's version of it.

  • SimCity's Red Cross charity pack aids real-world disaster victims

    by 
    Sarah Silbert
    Sarah Silbert
    09.17.2013

    SimCity fans know nothing feels better than saving their other family from pollution and sickness -- except, you know, helping out some fellow human beings. A new collaboration with the Red Cross combines players' digital altruism with humanitarian aid for real-world disaster victims. Starting today, you'll be able to purchase a $9.99 "charity pack" created specifically for the game, with a relief center, tents and two emergency response vehicles. In the event of a meteor strike, earthquake or tornado, the Red Cross tents will automatically appear to provide aid for injured Sims, and a fleet of ambulances and fire trucks will be on call as well. SimCity creator EA Games has pledged to contribute at least 80 percent of profits (a minimum of $100,000) from the charity pack to the Red Cross National Societies. The set will be available for a year, and you'll be able to keep it through the life of your current game. Currently, the pack is only available for players in 10 countries, including Denmark, France, the US and the UK.

  • Jukebox Heroes: The Sims Online's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    04.02.2013

    The recent SimCity is by far not the only botched product that EA's launched with the Sims name on it. The truth is that The Sims Online had a great potential and franchise behind it, but it let the ball drop, big-time. It was already visually obsolete by the time it launched, and that was the least of its worries. Yet this fizzled MMO-slash-chat room had some pretty solid music backing it up. I've always been partial to the Sims series when it comes to OSTs because sometimes I just want to relax to happy, effervescent tunes. Series composer Jerry Martin produced the score to TSO in the same vein as his other projects, and it's still a delight to hear. Unfortunately, the only way you can get a copy of the soundtrack today is to find a seller who's got an otherwise-useless copy of The Sims Online: Charter Edition lying around. Otherwise, it might just be easier to forge on in this column and get a taste of the Sims soundscape!

  • Microsoft's free-to-play Flight lands this spring

    by 
    Jordan Mallory
    Jordan Mallory
    01.04.2012

    Flight simulator enthusiasts are a very specific, complex subsect of the gaming world. Their passion for checklists and indecipherable user interfaces places them at an almost MMO-level of dedication and persistence, and -- like the popular multiplayer RPGs -- flight sims are starting to make the leap to free-to-play. Microsoft Flight will bring affordable ailerons and aerofoils to PC pilots this spring, according to an update on Major Nelson's blog. Everyone will have access to free crashes aircraft, though those who sign in with a Games for Windows Live account will receive additional free planes, missions and access to those sweet 'chievos. The sim will also include the ICON A5, an amphibious, lightweight vehicle which doesn't enter real-world commercial production until the end of this year. Microsoft's PR describes the A5 as "the jet ski for the skies," which sounds like the most terrifying, fantastic way to die. Prospective pilots can still sign up for that closed beta we mentioned by clicking here, presumably after strapping on goggles and a dashing scarf.

  • Flameseeker Chronicles: Memory lane and the delights of anticipation

    by 
    Rubi Bayer
    Rubi Bayer
    11.21.2011

    The clock is ticking -- 2011 is winding down (less than six weeks left!) and Guild Wars 2 fans everywhere have closed beta on the brain. This news has been out there for a very long time, but just to eliminate any confusion, I'll go straight to a recent quote from Martin Kerstein: "We will enter CBT before the end of the year, and depending on the results we get from it, we will decide on Open Beta and Launch." The phrase "small closed beta" has also been tossed around, so I seriously doubt ArenaNet plans to go all BioWare on us and start slinging hundreds of thousands of keys in every direction. (Of course, Star Wars: The Old Republic is exactly one month out from launch at this point, and Guild Wars 2 is definitely not.) That doesn't stop us, the fans, from having a pile of questions. When will the beta start? How many people will get in? How long will it last? Will it be ongoing or weekends only? What is the development team hoping to focus on? Only time will tell, but it doesn't stop us from waiting, wondering, and anticipating. (Aside to the developers: I'm out of town this Wednesday through Sunday. Please don't do anything then.) There's a lot to look forward to, but at the moment we're in the lull that comes after new information has been revealed, dissected, and discussed to pieces. We're waiting for whatever comes next, so I'm going to take the opportunity to look in the other direction: back. Follow along after the jump to join me on memory lane.

  • How The Gadget Show built its FPS simulator (video)

    by 
    Daniel Cooper
    Daniel Cooper
    10.24.2011

    Remember The Gadget Show's FPS simulator that we showed you last week? Armed with naught but a pre-release level of Battlefield 3 and £500,000 ($650,000), it transformed a Birmingham studio into the sort of game room only multi-billionaires can dream of (as long as the dreams involved getting shot back, the sim comes packing paintball markers). The episode, which shows how this slice of gaming greatness came to be, has just finished airing here in the UK, where streaming and catch-up services aren't available to those outside the country. Fortunately for you lot, our friends at the show have uploaded the feature for you to watch in all its glory after the break.

  • The Gadget Show builds an FPS simulator that shoots back (video)

    by 
    Daniel Cooper
    Daniel Cooper
    10.20.2011

    Racing simulators are ten a penny, but the closest an FPS player will get to an immersive experience is buying some branded peripherals. Armed with a pre-release level of Battlefield 3, The Gadget Show enlisted a team of design experts to transform a Birmingham studio into an FPS simulator costing £500,000 ($650,000). A four by nine meter video dome surrounds the player as they stand on an omni-directional treadmill that lets you walk wherever you want to go. Ten infra-red motion tracking cameras and a sensor on your gun enables the picture to follow where you point it and a Kinect hack controls your jumping and crouching. The fun doesn't stop there -- 12 paintball markers mean that every time you get shot in the game, you'll feel it. The show airs in the UK on October 24th at 8:00pm, Channel 5. We've got a behind the scenes gallery below (supplied by those lovely people from the show) as well as PR and a trailer after the break. %Gallery-136970%

  • Free for All: Massively single-player does not an MMO make

    by 
    Beau Hindman
    Beau Hindman
    09.21.2011

    Oh, the constant attempts at defining how we play. While many of them might seem strange or even laughable, they are all attempts at defining something for the sake of streamlining the sale. If you cannot describe your product to someone, especially in very few words, then it probably isn't going to sell. A while ago I attempted to define what MMORPG means, but I would never pretend that I'm the first one to attempt to do so. After all, the games have changed, the way we connect to them has changed, and the interactions we have with each other have changed. So why not the term? Nintendo seems to think that "Massively Single-Player" makes for a good description. It's a slightly odd one, if you ask me, for many reasons. But let's look at it anyway and see how it might fit into the world of MMOs. Click past the cut!

  • MMObility: Travians and socializing on any device

    by 
    Beau Hindman
    Beau Hindman
    05.31.2011

    Last week I told you a little bit about Travians, a neat little mobile- and browser-based game brought to us by the same good people who brought us Travian. (Notice the singular title of Travian, the island-based MMORTS.) I was intrigued as soon as I saw it mainly because it looked like it was doing something different: creating a mostly non-combat experience that is so very rare in today's market. I had also a lot of experience with Travian before, and despite not enjoying some of the aspects of the game, I enjoyed playing with friends. I hoped that Travians would allow a player to insert a single avatar into the greater world of Travian islands, and that's sort of what you do. If you have played The Sims before, you'll have a basic idea about the what you have to do in Travians. You must point your little person to the bathroom, aim him toward a food source, and even tuck him into bed. Your character won't die or wet the floor if you don't perform successfully, but he will lose some ability to gain experience and other points. If you have enjoyed a conversation while in an online game, found yourself crafting away an evening, or spent a great deal of time decorating your virtual home, you'll have a basic idea about the optional activities in Travians. Click past the cut and I'll tell you more! %Gallery-124785%

  • Audio battlefield would prepare troops for combat or a typical Slayer concert

    by 
    Jesse Hicks
    Jesse Hicks
    05.09.2011

    Ever wondered how well playing Call of Duty at maximum volume mimics a real combat experience? Researchers at the Missouri University of Science and Technology must have asked a similar question, because they've built a 64-speaker surround-sound audio battlefield designed to train new troops. The system reproduces screaming fighter jets, rumbling tanks, and persistent gunfire -- all the better to acclimate recruits to the overwhelming, disorienting cacophony of warfare. Veterans say even with the four large 20-hertz subwoofers, it's nowhere near the real thing: combat volume is 25 percent louder than the average rock concert, at levels that can cause permanent hearing loss. Still, the creators say every bit of training helps; having near-combat experience is certainly better than none at all. So tell that to your neighbors next time they bang on your wall. [Image via The Associated Press]

  • GSM Association proposes embedded SIM cards with remote activation for 2012

    by 
    Ross Miller
    Ross Miller
    11.17.2010

    The GSM Association is taking a serious look at embedded SIM cards that can be remotely activated, in both traditional (e.g. phones) and non-traditional devices (e.g. cameras, MP3 players). According to the presser, a task force has been assembled, culled from "leading technical experts" whose home turfs include virtually every major worldwide carrier. An "analysis of market requirements" is due in January 2011, and devices with the new technology are reportedly expected in 2012. If all that sounds familiar, perhaps you'll recall a recent rumor that pegged Apple and SIM gurus Gemalto as privately collaborating on a similar (if not virtually identical) idea. Coincidence? Don't blame us if your Krispy Kreme Android phonelet's nanoSIM doesn't mesh with the iPhone 6.