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  • EA's Gibeau: SimCity 'plays like an MMO'

    by 
    Jef Reahard
    Jef Reahard
    03.27.2013

    Remember when EA announced its SimCity MMO over a year ago? No? We don't either, and that's because the MMO moniker was only recently applied following the title's disasterific launch. Not so, according to EA president Frank Gibeau, though. Speaking to GamesIndustry.biz, he insisted that the online-only title has always been an MMO and that it's transition from a single-player franchise to an always-on environment has nothing to do with DRM. "I was involved in all the meetings. DRM was never even brought up once. You don't build an MMO because you're thinking of DRM -- you're building a massively multiplayer experience, that's what you're building," Gibeau said. "SimCity started out and felt like an MMO more than anything else and it plays like an MMO." He also posits that DRM is a "failed dead-end strategy" and "not a viable strategy for the gaming business." So why didn't EA market SimCity as an MMO from the beginning? Apparently it just slipped everyone's mind. "I'm disappointed that we didn't do a better job communicating that upfront," Gibeau explains.

  • So EA isn't putting microtransactions in every game after all

    by 
    Jef Reahard
    Jef Reahard
    03.06.2013

    Remember that one time when EA CFO Blake Jorgensen pissed off the entire internet (except for Beau) by intimating that the gaming giant would be building microtransactions into all of its upcoming games? Well, forget that, because apparently that's not what he meant. "I made a statement in the conference along the lines of 'we'll have microtransactions in our games' and the community read that to mean all our games," Jorgensen told Polygon. "And that's really not true. All of our mobile games will have microtransactions in them, because almost all of them are going to a world where they are play for free." Jorgensen goes on to say that EA will likely be putting in-house credit card processing and download support into all of its titles, but that doesn't necessarily mean a mass conversion to the microtransaction model.

  • The Soapbox: BioWare, meet ZeniMax; ZeniMax, this is BioWare

    by 
    Jef Reahard
    Jef Reahard
    07.17.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Once upon a time, a group of decision-makers at a big AAA studio set out to brave the wilds of the MMORPG. This studio had several hugely successful single-player RPGs under its belt, and it also had quite a bit of consumer goodwill in the bank thanks to its pre-MMORPG efforts. The studio spent a ton, and I do mean a ton, of money recreating an MMO that already existed in dozens of different games. It also spent a ton of money trying to convince gamers and gaming press that it wasn't making a retread and was instead adding another pillar of awesome to the standard MMO formula. This studio was, of course, BioWare. Unfortunately for Elder Scrolls fans, it's also ZeniMax.

  • Spotify launches Play Button in bid to become the web's default music player

    by 
    Brian Heater
    Brian Heater
    04.11.2012

    The music streaming wars have been heating up a good deal, as of late, thanks in no small part Spotify's long-awaited US launch. Since then, Rhapsody bought its one-time chief competitor Napster, both Pandora and Rdio underwent major redesigns and Mog finally launched a Windows client. Naturally, all of this has proven good news for the consumer, as services have a features arms race of sorts, gunning for the top spot. None of the contenders are quite perfect, of course -- when Spotify launched, for example, we couldn't help but note the absence of a browser-based option of the sort employed by Rdio and Pandora. Today's announcement still leaves open that possibility, but it does mark a new web-focused strategy for the company -- on that could arguably have a much larger impact on Spotify's fortunes than a simple browser-based UI.Today marks the launch of the Spotify Play Button -- a name we assume the Swedish company settled on before Google announced the whole Android Market rebranding thing. The button is, essentially, a widget that allows site owners to embed songs and playlists directly from Spotify's massive catalog of songs. It's a simple idea, sure, but well executed, it could prove a major win in the service's attempt to stand out in the ever-more competitive world of music streaming. After all, embedding music on sites has long been a fairly haphazard deal -- unless you happen to have a deal with a proprietary player, it means snapping up something like a YouTube video, which often live in, at best, a legal gray area.

  • Sony executive to address media regarding PlayStation Network debacle

    by 
    Jef Reahard
    Jef Reahard
    04.30.2011

    If you're curious what Sony higher-ups have to say about the recent PlayStation Network security debacle, you'll want to check out Kazuo Hirai's remarks to the media at 2:00 p.m. Sunday in Tokyo (1:00 a.m. EDT). Hirai, Sony Corp's executive deputy president, is expected to field questions from journalists as well as use his considerable PR skills to put a positive spin on the situation and its aftermath. Much is at stake for the global entertainment giant, including possible legal actions resulting from the compromise of 77 million user accounts (and the company's delayed response and acknowledgment of the problem well after the fact). It's a big moment for Hirai as well; the executive is considered the front-runner in the race to supplant current Sony president Howard Stringer -- who has "been vague about his plans from the next financial year that starts in April 2012" according to Reuters.

  • Crisis expert says Apple gets a C on iPhone 4 PR

    by 
    Mike Schramm
    Mike Schramm
    07.19.2010

    Hilarious Taiwanese videos aside, just how did Apple do with last week's touchy press conference? Patrick Kerley, a communications strategist for a firm in Washington, DC, tells Computerworld that Apple actually did very well -- only it might have been too late already. He said that Jobs was very on message at last week's press conference, and that walking on stage and telling everyone that all phones have reception issues was actually a brilliant move. Seth Weintraub of Fortune agrees -- while he doesn't think that Apple and other cellphone makers actually share the same problems, he does say that Jobs' reframing of the reception issue was so effective that other cellphone companies actually sent out their own press releases on Friday, responding to Apple and becoming part of the issue. On the other hand, Kerley says that while the press conference did its job, Apple should have stepped up sooner with a statement about the iPhone 4's reception -- just staying back from the issue allowed others like Consumer Reports to step up and fill the informational void. While there was a risk of responding too soon and making a problem even bigger than it should be, Kerley believes Apple gets a C on the issue overall, and that it should have come out with a "We're working on it" statement way before it did. Of course, this is all PR analysis about spin -- the best case scenario is that there shouldn't have been a problem in the first place. Hopefully, with the refunds available and the free bumpers shipping, everyone's iPhones will receive and send calls freely, and we can all get back to our favorite pastime: waiting for the next version to be announced.

  • Pulsar clocks spin closer to reality

    by 
    Sean Hollister
    Sean Hollister
    07.11.2010

    Contrary to popular legend, Pulsar wristwatches don't use the light of dying stars to keep time. However, if researchers at the University of Manchester are correct, the strobe-like effect generated by a collapsed star's spin may indeed be the most accurate clock (sorry, atoms) available to mankind. While pulsars have long been studied for insight into the nature of time and gravity, their patterns weren't as regular as scientists would like, but the U of M team believe that's because the stars are actually swapping between two different states, each with their own rotation speed. By correcting for the difference when the hunk of burning gas puts on the brakes, they can make measurements far more precise -- meaning a greater understanding of the fabric of space-time for the brainiacs, and if we're lucky, reliable pulsar clocks within our lifetime.

  • Vestax Spin DJ controller gets reviewed, much approved (video)

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    12.29.2009

    Bedroom DJs and wannabe Sven Vaths, take note. Key of Grey has got its hands on the Vestax Spin DJ controller and they give it some pretty good marks. Of course, no one is going to confuse this bad boy for a pro rig, but the reviewer found the hardware solid enough for home use, and the bundled Algoriddim djay software is more than up to the task. In fact, both the software and hardware are full featured enough to make it worth a second or third look: multiple cue points and sampler controls (commonplace on DJ mixers yet pretty rare on software-based rigs) get kudos, while the lack of a waveform view can be a huge turn-off for some folks. Want to get a closer look? We got it for you: move on past the read link for the award-winning video.

  • Spin polarization achieved at room temperature, elusive miracles now less elusive

    by 
    Darren Murph
    Darren Murph
    11.28.2009

    Spintronics -- much like Cook-Out milkshakes and cotton candy for all -- seems like a pipe dream at this point. We've been beaten over the head with theoretical miracles, but we're getting to the point where it's put up or shut up. Thankfully, a team of Dutch boffins are clearly in the same camp, and they've been toiling around the clock in order to achieve spin polarization in non-magnetic semiconductors at ambient temperature. The amazing part here is that "temperature" bit; up until this discovery, spin polarization was only possible at levels of around 150 K, or at temperatures far, far cooler than even your unheated basement. If spintronics could effectively be enacted at room temperature, all those unicorn-approved phenomena we mentioned earlier would have a much greater chance of sliding into the realm of reality. Here's hoping they get this stuff ironed out prior to 2012.

  • Vestax Spin might just be the USB-based DJ rig of your dreams, only shinier

    by 
    Donald Melanson
    Donald Melanson
    11.12.2009

    Your USB-based DJ-ing options aren't exactly all that limited these days, but there's few rigs out there quite as eye-catching as this new Spin controller developed by Vestax and Algoriddim. Designed for Mac users only, this one packs two touch sensitive jog wheels front and center, along with a full multi-channel audio system complete with the requisite sliders, mic input (and included microphone), audio output, and of course that USB connection, which also eliminates the need for a power adapter. On the software side of things you'll get Algoriddim's djay 3 mixing application, plus some out-of-the-box integration with iTunes to let you easily pull tracks for your mix. Sold? Then you can snag this one right now for $250.

  • Nintendo spins false assumptions on software sales

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.08.2008

    Nintendo gave GameDaily a chart to show that the assumption of low software sales for Wii are incorrect. Nintendo's Denise Kaigler wanted to set the "record straight" that the company is "selling third-party games and they are doing very well, and better than [Nintendo's] competitors." That is a very impressive chart. What we want to know is what happens when two things are taken out of that chart: first-party titles and -- way more importantly in Nintendo's case -- a little piece of "software" called Wii Play. After doing those two things the chart may look the same, it may look totally different, but we'll be sure to post the comparison when we get it.Update: Third-party chart now up.

  • Microsoft's Shane Kim: 'Still enjoyment to be had' from 360 HD DVD drive

    by 
    Kyle Orland
    Kyle Orland
    04.17.2008

    Owners of the Xbox 360 HD DVD add-on shouldn't go trading them in for $50 just yet. According to Microsoft Game Studios Corporate Vice President "there is still enjoyment to be had" from that defunct piece of entertainment technology.As part of a Q&A with GameDaily, Kim talked up the features of the outdated add-on, including a library of over 500 HD DVD movies (and growing not growing) available at clearance prices (because they're being cleared out). The drive also lets you have a movie and a game disc in the system at the same time, meaning you can switch from Halo 3 directly to watching August Rush without having to get up! Finally, the HD DVD drive adds two extra USB ports to your 360, meaning you can charge your DualShock 3s that much more easily! Yes, the HD DVD drive is truly a bargain, even without new content. Get yours today!

  • Envive announces simplified media server: The TheaterStation

    by 
    Richard Lawler
    Richard Lawler
    01.11.2008

    Because you'll need somewhere to download/install those 1080p flicks from VideoGiants, Envive has announced its TheaterStation Media Server. Light on hardware details, Envive's focused on its Spin interface to ease content browsing via remote. The base model's hard drive reportedly holds at least 200 hours of DVD quality movies, and can be upgraded to hold ten times as much although that'll drive up the $2,495.99 starting price. Equipped with HDMI, component and DVI outs its available for preorder now, [Vie eHomeUpgrade]

  • Spin to win: Microsoft and Sony talk NPD results

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.14.2007

    SPIN ON:There you are, beloved reader! Blessed are the words that attract your attention and become cornered by your inquisitive corneas! We have plenty of them lined up for you in this celebratory article which examines the post-NPD press so gracefully released from the dwellings of Microsoft and Sony. In short: the holidaze have brought out the best in everybody, with giant corporations joining hands and prancing around a gigantic pile of cash, shaking the very earth with their financial frolicking. In two paragraphs:A keyword for Sony in November is "momentum," its $399 wrecking ball finally crashing through a wall of consumer apathy to reach 466k units sold, marking "a 285% increase over the previous month's sales." In other words, "PS3 had the biggest October to November sales increase of any hardware platform." The brand as a whole also enjoyed great success, with "PlayStation hardware unit sales" soaring past 1.5 million units. Don't forget the software either, as "PlayStation had three software titles in the top ten list across all consoles," including Guitar Hero III, Assassin's Creed and Call of Duty 4.Software proved equally popular on Microsoft's Xbox 360, with four titles landing in the software top ten, compared to "three on the Wii and two on the PS3." Aided by the infamous attach rate of 6.9 games per system, "total consumer dollars spent for holiday shopping" sent $763 million to Microsoft. The Wii and PS3 received $587 million and $364 million respectively. Third-party software providers couldn't be more pleased.

  • Nintendo denies PR-ing Wii shortages

    by 
    Chris Greenhough
    Chris Greenhough
    11.27.2007

    When two identically worded stories regarding Wii shortages popped up on the internets yesterday, suspicious types dared to suggest that Nintendo's PR department may have had a hand in cynically milking the Wii drought.The articles in question, located here and here, appeared on the sites of two UK newspapers, national tabloid The Sun and London daily The Evening Standard. Different titles aside, both are indeed exactly the same. So, what's going on? Ninty explained all in an email to the chaps at Maxconsole, which y'all can find after the break. We like to think that the grammatical error early on is simply down to Nintendo being so damn mad that it punched out its response while in a blind, frothy fit of rage.

  • Microsoft trumpets strong October sales

    by 
    Kyle Orland
    Kyle Orland
    11.15.2007

    Despite dropping back to third place in overall hardware sales for October, Microsoft isn't crying too much over the latest NPD sales report. Why not? Well, a press release issued by the company lists plenty of reasons, including: Higher overall sales ($354 million in hardware and software combined) than the competition ($246 million for Wii, $116 million for PS3) New-gen software revenue ($162 million) that beat the Wii and PS3 combined ($90 million for Wii, $48 million for PS3) Halo 3 is still the best-selling game in the country, with 434,000 units sold in October The Xbox 360 version of Guitar Hero III proved the most popular, with 383,000 units in sales The press release also includes the somewhat misleading claim that "PS3 and Wii combined had one third party title in the top ten console title list for the month, while Xbox 360 weighed in with two." While technically true, if you include the PS2, Sony's system wins with three games* in the top ten, and if you include first-party games, the Wii wins with four top-tenners. It's like saying your baseball team has the best left-handed pitchers born on Thursdays in February -- interesting, but kind of meaningless when you really look at it.* Including both bundled and standalone versions of Guitar Hero III

  • Researchers develop semiconductor for manipulating electron spin

    by 
    Darren Murph
    Darren Murph
    10.17.2007

    Quantum computing isn't exactly synonymous with mainstream (yet), but a team of engineers at the University at Buffalo are looking to overcome some of the most prominent hurdles "that have prevented progress toward spintronics and spin-based quantum computing." Apparently, these gurus have conjured up a semiconductor that "provides a novel way to trap, detect and manipulate electron spin," the latter of which is the most notable. Essentially, the UB group's scheme could open up "new paradigms of nanoelectronics," and it manages to stand out from prior efforts by requiring fewer logic gates and promising to operate in much warmer (20-degrees Kelvin versus 1-degree Kelvin) conditions. Now that they've figured out how to dictate single spin, the subsequent step would be to "trap and detect two or more spins that can communicate with each other" -- you know, a vital precondition for quantum computing.[Thanks, Jordan]

  • RevFire system measures speed and spin, lets pitchers know when to throw in the glove

    by 
    Evan Blass
    Evan Blass
    04.12.2007

    Pitching a baseball or softball isn't only about how fast you can get the damn thing across the plate, but how effectively you can spin the ball and control its position and timing as well. Well speed is easy to measure -- radar guns have been around for years -- but it's been more difficult for pitchers and coaches to determine how spin changes over time, with visual analysis generally being the best tool available. Well now thanks to a company called RevFire, teams can use a device of the same name to measure both speed and spin for multiple pitchers simultaneously as well as track individual performance through a number of practices and possibly even seasons. The one downside here is that the RevFire system uses proprietary balls to go along with the handheld monitor: two balls come in the package, so a few out of the park homers is all it takes to sideline the unit until replacements arrive. Unfortunately for would-be backyard flame throwers, RevFire seems targeted more towards organized teams than the lone gunmen trying to red shirt his or her local Little League team, a notion only furthered by the lack of pricing info on the product page. Sounds like a handy addition to the modern coach's tool chest, but maybe not so great for that washed up player who's been hanging on by good looks and a string for the last two seasons.

  • Sony's embarrassing E3 press conference

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.23.2006

    Despite having "Fanboy" displayed prominently all over the site, we generally try to avoid any of the negative connotations that usually go with the label. We're anxiously counting down the days minutes until Metal Gear Solid 4 is released, but we're also counting the money in our wallets. It doesn't add up to $600. This hilarious video, assembled from bits and pieces of Sony's E3 press conference, really illustrates how hyperbolic marketing and endless spin can quickly turn against you and reinforce your competitors. Had Sony just showed off a fine array of launch titles instead of trumpeting the arrival of their Blu-Ray trojan horse, they'd be in a much better position now.[via Digg]