SXSW2010

Latest

  • Inside the mouth of Rooster Teeth

    by 
    Kevin Kelly
    Kevin Kelly
    03.27.2010

    You know Rooster Teeth from Red vs. Blue, but have you ever wanted to check out the interior of their sweet offices? Inconspicuously located above a coffee shop in Austin, Texas, we got a sneak peek at the place where all the magic happens during SXSW. That one shot of all of the different controllers? That's that heart and soul of the show, while the recording studio is a glamorously converted women's restroom. Oh, and for you Achievement Hunter fans out there? That comes to you from underneath the Rock 'em Sock 'em robots. Rooster Teeth will be showing off some of that magic as they bring a big change to the next season of Red vs. Blue, and we promised to keep our mouths shut after they gave us a sneak peek. But suffice it to say, it's packed with even more awesome hilariousness. Burnie Burns and the Rooster Teeth team toured us around their digs, although they're moving to a new studio soon. They'll be premiering parts of the new episode at PAX East this weekend, after which we can reveal said seekruts. %Gallery-88596%

  • Datapop 3.0 tunes to soothe your soul

    by 
    Kevin Kelly
    Kevin Kelly
    03.26.2010

    We're in the relative calm before the PAX East storm, and to tide over your insatiable hunger for gaming related news and whimsicalities, we present you with some of the sights and sounds of Datapop 3.0. The chiptunes-based concert played its third iteration at SXSW last week, and included acts like The Mysterious H, Sievert, Nullsleep, IAYD, Hally, Random, Bit Shifter, nordloef, Talk to Animals, Starscream, Henry Homesweet, 8BK-ok, Sabrepulse vs. Saskrotch, Je Deviens DJ en 3 Jours, Anamanaguchi, and Trash80, with eyeball-blasting, pixelicious artwork provided by Jean Y. Kim, Omeros, Paris, and outpt. You can check out part of Nullsleep's set with visuals by Omeros and Jean Y. Jim in the video above, and then treat your ears to a snippet of Sievert's tunes at the bottom of this post. He actually pumped out a cover of Bit Shifter's famous "Reformat the Planet," but our mouth was on the ground for most of that one. Not only because he rocked it, but because he played the slot before Bit Shifter. That'd be like an opening group rocking out Green Day's "American Idiot" before they took the stage. Ballsy. Treat your ears, and get reading for some PAX-ing. %Gallery-89067%

  • MOG bringing unlimited music streaming to iPhone and Android, Rhapsody taking iPhone music offline

    by 
    Darren Murph
    Darren Murph
    03.16.2010

    While we all wait patiently for Apple to concoct its own subscription-based, unlimited music streaming service (hello, Lala acquisition!), MOG is jumping on the opportunity right away. Er, almost right away. Down in Austin this week, the company announced that an iPhone and Android app would be out "in early Q2" in order to bring unlimited music streaming to both operating systems for $10 per month. We're told that a catalog of seven million songs will be available, but there's no way to know if 6.99 million are of the "no one cares" variety. At any rate, your monthly fee will also allow unlimited streaming from the desktop, but alas, you'll be left with nothing but hollow memories should you ever stop ponying up. In related news, Rhapsody has announced (video after the break) that offline playback support is coming to the iPhone, with the updated app expected to be passed along for Apple's confirmation "shortly." Granted, the Rhapsody to Go subscription is $5 per month more than MOG's option, but with all this competition popping up, we wouldn't be shocked to see that slide lower in due time.

  • SXSW: Creating 87 bazillion guns for Borderlands

    by 
    Kevin Kelly
    Kevin Kelly
    03.16.2010

    Fact: there are 16,164,886 guns in Borderlands according to Gearbox Software developers Matthew Armstrong and Jimmy Sieben. That's a lot of guns. Remember that scene in The Matrix where Neo says "Guns. Lots and lots of guns."? It's a lot more than that. That's also the number of guns before the DLC, which has inflated it even further. So how do you have someone design each one of those firearms and build out the specs? Even if you only paid 25 cents per gun, that would still chew into your development budget to the tune of over four million dollars. So what do you do, hotshot? Easy! You make a system that does it all for you. In an SXSW panel, Sieben and Armstrong spoke about the systemic development tool named Gearbuilder that they developed, going into detail about how they created the system to handle the creation of that many customized guns. It generates the guns based on one of 12 different manufacturers, giving each one a different grip, body, cylinder, barrel and accessories. Based on those, that same system determines how much damage the gun will deal. But what's surprising is, as impressive a figure as 16 million is, it's still only one gun. Shoot on through the break for more.

  • AT&T plans for SXSW 2010

    by 
    Mike Schramm
    Mike Schramm
    03.01.2010

    Happy March! The super hip and trendy South-by-Southwest music and tech festival is coming up this month, and like many tech conventions these days, AT&T is working on a plan to keep their network up and running as thousands of iPhones descend on Austin, Texas to send around voice, texts, and data. GigaOM has a little insight into how they're planning to do it this year, and if you're interested in the nuts-and-bolts of keeping a cell phone network up and running (or at least trying to -- this is AT&T, after all), it's worth a read. They're beefing up the cell towers in the city's vicinity, setting up a whole new system around the convention center itself, and putting money into the backend as well, to try and increase bandwidth coming into the region. I don't know if they've done anything like this before (I can't really judge with Macworld -- while my iPhone worked fine most of the time, I still only have a 1G, and I was using Sprint MiFi on my Macbook most of the time), but it sounds like a pretty comprehensive setup. Of course, the other reason AT&T is pushing to get ready for SXSW is that the convention has become sort of an unofficial testing ground for the next big social apps. A few years ago, Twitter made its first big push around SXSW, and last year, Foursquare was the app to use (which has since spawned a brand new genre of app, the "check-in" network). So what's going to be the app pushing data through the AT&T network this year? The buzz so far is around Twitter's coming ad platform, though it's hard to think that an ad platform could be a killer app. My money's on some sort of location-based social game -- while Foursquare has gaming elements, I think an app like MyTown could take the concept even farther, and we still haven't really seen an actual GPS-based RPG or MMO break out. Even those of us who aren't at SXSW this year will be paying attention to what people are doing on their iPhones there, because odds are good that the app that clicks with attendees there will be what we're all playing with in a few months.