shadow-labyrinth

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  • The 15 nastiest trash clears of WoW

    by 
    Allison Robert
    Allison Robert
    03.26.2013

    I was reading through some links while writing a follow-up to Robert's Not-So-Original WoW Miscellany when I happened across some discussions concerning the game's most agonizing trash. This is a popular subject for players, not least because complaining is a lot of fun, but I don't think anyone's going to argue that there haven't been some legitimately unpleasant trash clears in WoW. Fortunately, most of the really bad trash clears are a distant memory, but there was at least one recent one that almost everyone who raided Dragon Soul could agree on. I'm going to include both dungeons and raids here, mostly because Shattered Halls was among the first things to go on this list. After including that, I knew there were other, equally nightmarish 5-mans that had to be included in the interest of fairness.

  • The OverAchiever: The Keymaster

    by 
    Allison Robert
    Allison Robert
    11.29.2009

    Hot on the heels of a much larger achievement we've recently covered (Twenty-Five Tabards), I've decided to do The Keymaster in this article for two reasons: I recently watched Ghostbusters. Do I need another reason? Actually, the other reason is that if you've done Twenty-Five Tabards, Keymaster is usually pretty easy because you've likely got some Burning Crusade faction rep under your belt. I could tack on a third -- I'm constantly surprised at the number of players who aren't keyed for some of the old-world dungeons, and by "surprised," possibly I mean "irritated," because I keep getting pestered to go open doors. Happily, just about all of these keys can be soloed at 80 for most classes, and none of them are particularly time-intensive (with the possible exception of the Scholomance key due to insane travel time) to get.

  • Lichborne: Things to do in Azeroth when you're dead and level 80

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.29.2008

    Welcome to Lichborne, the Death Knight column. Yes, that is yours truly in the above picture, and yes, fellow Alliance Death Knights, you can be jealous.So here you are, a new level 80 Death Knight. You've made your triumphant return to Ebon Hold to train your level 80 skills and hearthed back to Dalaran, and now you're hanging out in front of the bank on your favorite mount. And you have no idea what to do next. No worries, here's a list of goals that should answer that eternal question (eternal in this case being the time to the next expansion), "I'm level 80. Now What?"

  • Lichborne: A Death Knight statistics primer

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.07.2008

    Welcome to Lichborne, the weekly Death Knight column by professor Daniel Whitcomb, who totally has a PhD in Death-Knightology from Ebon Hold University. It's the truth, I swear. I've seen a lot of people asking these questions as we've been getting into the expansion: Now that I am trying to gear by Death Knights, what stats should I get? What's good for a Death Knight? Which armor should I take. We've started getting in that somewhat in the last few columns, with advice on reputation gear and starting zone gear, but I figured today we should delve a little bit more into the why of Death Knight stats. Today's column will double as a little bit of primer on how Death Knights get their power, and what stats you should be looking for on armor in general to make your Death Knight the best it can be. It's not completely in depth, but it should get you well on the road to understanding just how Death Knights get all that awesome power and sexiness. We'll have 3 sections today. The Good are stats that are excellent choices for DPS, Tanks, or both. The So-So are stats which still do us some good, but are pretty situational or conditional in their usefulness. The Outcasts are those stats that you should avoid -- Well, I'd say avoid like the plague, but we're Death Knights. We like the plague around here. So I'll just say you should avoid them.

  • 15 Minutes of Fame: 10-boxing Karazhan, Part 2

    by 
    Lisa Poisso
    Lisa Poisso
    09.30.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.Last week, 15 Minutes of Fame visited with multiboxer Nixi of team Absolute Power-H of Archimonde to bring WoW Insider readers his 10-boxing strategy for Karazhan. This week, we'll step back for a look at Nixi's hardware setup, his top five tips for new multiboxers and a broader look at why he's a 'boxer.Catch up with 10-boxing Karazhan Part 1, then join us after the break for an inside look at Nixi's 10-boxing team.

  • Faction frustrations eased in Wrath

    by 
    Alex Ziebart
    Alex Ziebart
    06.30.2008

    If you've played a Feral Druid to 70, especially in the early days of The Burning Crusade, you probably remember grinding out Exalted with the Cenarion Expedition for your Earthwarden. Personally, my pet faction was Lower City. As a Shadow Priest, I drooled heavily all over the Gavel of Unearthed Secrets. I had hit level 70 before Karazhan raids were commonplace on my server, so I found myself in Shadow Labyrinth at every opportunity. Say what you will about the irritation of running Steamvault constantly, I think Shadow Labyrinth is just a little more frustrating. Admittedly, if I had waited a few weeks, I probably could've gotten a Nathrezim Mindblade pretty easily when Karazhan runs picked up, but what can you do?To help avoid this irritation, Wrath of the Lich King will be introducing something currently called 'championing.'

  • Does Blizzard need to put out more content faster?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.22.2008

    It seems a complaint I've heard a lot about Blizzard lately is that 2 years between expansions is just far too long. We'll languish too much without new content, and people will leave for Age of Conan and Warhammer Online and other games, they say. Myself, I think the length between expansions is acceptable, provided that Blizzard is working on improving and adding new content. To some extent, they are doing this. 2.4 was a tour de force that granted us a whole new area to grind and quest in, and if Blizzard can be out patches like 2.4 on a regular basis, I can forgive them for a few delays in the expansions. That said, I do feel like they could stand to pick up the pace.

  • How to convince tanks to PuG

    by 
    Allison Robert
    Allison Robert
    05.15.2008

    I'm getting back to WoW Insider after a month's real-life-related absence and have been spending some time playing catch-up on the site. One of the articles that caught my attention was Matt Rossi's popular "One reason tanks won't PuG," in no small part because I play a tank and my own PuG runs have been few and far between of late. My main, a Tauren Druid, respecced from balance to feral at level 69 because there were so few tanks on my server, and I literally spent months and months tanking PuG's to get experience and gear. During that period I saw everything from rogues rolling on +healing maces to warlocks needing on tanking cloaks, and I learned that you never can tell what you're going to get from a PuG. Yes, you'll get hunters who can't trap, mages who never resheep, rogues who mistakenly believe they leveled a warrior, and priests who Power Word: Shield you straight off the pull -- but you'll also find people who know their class well, or are in the process of learning just like you are, and who are fun to be around. I have now killed Illidan with a contingent of people who showed up to my PuG's back when I was a wee lolbaretank in quest greens and Heavy Clefthoof, so as a matter of personal experience I think PuG's are a somewhat underrated way to meet people who will later turn out to play crucial roles in how you experience the game.I don't PuG as frequently anymore due to time constraints and increased time spent leveling alts, but I still hang out in LFG from time to time for the pure enjoyment of meeting new people. Yes, it is often difficult to PuG tanks and healers (I would submit, as someone who typically tanks or heals in dungeons, that it is also difficult to PuG skilled DPS), but a lot of people could make it easier on themselves than they do. If you're having problems finding a tank or healer for your PuG's, try these.

  • Know Your Lore: Auchindoun

    by 
    Alex Ziebart
    Alex Ziebart
    04.24.2008

    Auchindoun is very much hit-or-miss on its lore, in my opinion. Some aspects of it are very cool, and others are quite... lacking. This is one area in which the retcons and alterations that accompanied The Burning Crusade are very apparent. The end result gave a proper 'feel' to the environment, but makes its history a little befuddling.The city of Auchindoun was founded as a City of the Dead by the Draenei. It was a burial place for their fallen brethren, beginning the remains of D'ore, a Naaru who had been killed in the crash of Oshu'gun. It remained this way for some time, a beautiful(though macabre) mausoleum in the heart of Terokkar Forest, second only to the Shadowmoon Valley of old and its blessed Temple of Karabor in the hearts of the Draenei of Outland.Unfortunately, all good things must come to an end. During the rise of the First Horde, the Bleeding Hollow Clan of Orcs laid siege to the City of the Dead, much like what happened to the Temple of Karabor(now known as the Black Temple). The Bleeding Hollow turned Auchindoun from holy ground to a fortress. The Bleeding Hollow defiled the grounds of Auchindoun quite thoroughly themselves, and this was only made worse by their ceaseless attacks on the Alliance Expedition which had worked so diligently to force the Orcish Hordes from Azeroth. The expedition, with Turalyon, Alleria Windrunner, Khadgar, Kurdran Wildhammer and Danath Trollbane at the helm, took the fight to the Bleeding Hollow rather than allow themselves to be hassled. The Alliance Expedition took their turn to lay siege to Auchindoun. The Bleeding Hollow did not last long within their fortress.

  • Oh Noes!!!1!1!1one: I've been hax0red!

    by 
    Amanda Dean
    Amanda Dean
    02.05.2008

    On Saturday night I noticed a guildie acting strangely. He kept switching between characters and wouldn't respond to tells from even his closest friends in the guild. Concerned about him, we gave him a call... on the phone, to see what was up. You guessed it, he was nowhere near his computer at the time. He went to log in and found his password was changed. Unfortunately, he had also forgotten the correct response to his secret question "What is your favorite activity?" The hacker kept running in and out of the Shadow Labyrinth. I checked the customer service forums and found that this was common behavior among hackers. Either there is an exploit in that instance, or hackers just really enjoy hanging out with Blackheart the Inciter. I'm leaning toward the latter.

  • Around Azeroth: Meet Murmur

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.29.2007

    Deep inside the heart of Shadow Labyrinth lurks Murmur, an elemental the Shadow Council is trying (and failing) to control for their own purposes. If you visit Shadow Labyrinth, you'll find Murmur waiting for you at the end -- the very last boss. Have you taken your chances to get reacquanted with Murmur, as reader Remmy is in the screenshot above?I think we've all had our chance to be killed by his Sonic Boom! But if you have your own unique shot of Azeroth or Outland that you'd like to show off to the rest of the world, tell us about it by e-mailing aroundazeroth@gmail.com. You could find your pictures and story featured next on Around Azeroth!%Gallery-1816%

  • Have any of you tried...

    by 
    Matthew Rossi
    Matthew Rossi
    11.21.2007

    One of the things I simultaneously love and dread about my guild on Malfurion is that we have a lot of slightly demented, creative, think for yourself types. Case in point is Vish, who often main tanks for runs when I'm healing on my shammy. The other day, in Shadow Labyrinth, before we got to Blackheart the Inciter the following paraphrased conversation took place."Hey, if we don't clear this room, do these guys come when you engage Blackheart?""Yes they do.""You've seen them come?""No, but WoWWiki says...""So you don't really know that they'll all come."He had me there. I'd never actually seen it. Ten seconds later, however, I did see it when he told the party to wait in Ambassador Hellmaw's room while he ran up and engaged the Inciter. Turns out that puts the whole party in combat even if they are hiding very far away, so I made use of my handy Astral Recall spell while everyone else died a gruesome but informative death. This made me wonder: have you ever disregarded the various guides, sources and general body of common knowledge about an instance and gone in cold? Have you ever tried something just to see what happens for yourself? I don't think we should run around seeing what that level with the skull on it does all the time, but as long as everyone in the party is okay with it, sometimes it's fun to experiment in game. It's like Mister Wizard, only he usually didn't end up having to run back to his body afterwards. Usually.

  • Breakfast Topic: Most annoying mob in The Burning Crusade

    by 
    Chris Miller
    Chris Miller
    02.14.2007

    With every new expansion comes a new mob to hate. Pictured here is my most hated mob for The Burning Crusade. Found in the Shadow Labyrinth of Auchindoun, these Fel Overseers hit cloth really hard, and have a very annoying Intimidating Shout fear effect that is annoyingly resistible and resets aggro on the tank until the tank is back in melee range. When I say "annoyingly resistible" I mean that I often resist it, and the tank doesn't, so the tank is halfway across the room and I'm being stabbed at for for 1,200 to 1,900 hit points per swing, with a very nice critical hit one time of 4,796. My favorite part is how this thing is classed as a "demon", but immune to both Banish and Enslave. The best method I've found for dealing with them is to make sure everyone is in very short range, so everyone gets feared, including the healers. Hunters are excused if they can feign fast enough to achieve the same effect. This generally means the mob will follow the tank around. Since there's no warning, and he hits so hard, trying to stay in berzerker stance to have anti-fear abilities up is somewhat hazardous. The cool down on the fear is very short, on the order of 30-45 seconds, so even fear ward and berzerker stance will eventually be on cool down when the fear hits. If I don't get feared, I either will try and drain-tank the big guy, or simply run after my tank, so the tank is in melee range as soon as the fear fades. Either way has about a 75% success rate, where success is me not needing a rez at the end.So, The Burning Crusade has been out for about a month now, have you found a new most annoying mob?