shadowrun-online

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  • It's dangerous to Shadowrun Online alone, take a friend

    by 
    S. Prell
    S. Prell
    08.09.2014

    Shadowrun Online, the successfully-Kickstarted game set in the magic-meets-cyberpunk world of Shadowrun (no, not that one), has been updated to include two-player cooperative gameplay and character customization. So now when you blast that cyborg Ork, you can do so with a friend and look good doing it. If those sound like features you'd expect to be in the game at release, well ... the game hasn't actually launched yet; not fully, anyway. Shadowrun Online is in Early Access, and was only made available via Steam's service earlier this year. The recent patch to the game changes plenty of other features in the game as well, such as a user interface overhaul and fatigue system. You can check out the full list of changes on the Shadowrun Online website. [Image: Cliffhanger Productions]

  • Shadowrun Online is on Steam Early Access, 30% off this week

    by 
    Danny Cowan
    Danny Cowan
    04.01.2014

    Cliffhanger Productions has launched its turn-based tactical multiplayer RPG Shadowrun Online via Steam Early Access, giving wannabe deckers and samurai a preliminary look at their dystopian cyberpunk future. The result of a successful Kickstarter campaign, Shadowrun Online is set 20 years after the events of last year's Shadowrun Returns, building on the previous game's storyline with new settings, characters, and missions. The final version will deliver co-op gameplay and an in-depth PvP component, along with an array of item and character customization options. Cliffhanger Productions notes that the current Steam version lacks many features that are planned for the finished product, however. "This is the most basic early access version - it contains four missions and a 1 vs 1 player PvP, but no character creation, progression or anything else yet - this will all come in time," the developer warns. "We want to make sure the basic combat gameplay works well before we pile more features on it." Shadowrun Online is regularly priced at $29.99, but is available for $20.99 during its debut week. [Video: Cliffhanger Productions]

  • Shadowrun Online infiltrates Early Access on March 31

    by 
    Earnest Cavalli
    Earnest Cavalli
    03.27.2014

    Those anxiously awaiting the turn-based roleplaying action of Shadowrun Online won't have to wait much longer to dip into the cyberpunk world. Developer Cliffhanger Productions has revealed that the game will make its Steam Early Access debut on March 31. Though the version of Shadowrun Online that appears on Early Access will not be the complete game, it should give players a good idea of how the full game is shaping up. According to Cliffhanger, the Early Access build will initially serve as a prologue to the core Shadowrun Online campaign and will introduce players to the game's combat mechanics. Once the basics have been nailed down, the developer plans to roll out periodic updates which will bring new content to Shadowrun Online. No specific schedule for these updates has been established, but Cliffhanger hopes to issue new content on a monthly basis. The final, complete version of Shadowrun Online is still slated for release on PC, Mac and mobile devices toward the end of 2014, but keep in mind that any number of things could happen during Early Access testing to delay that vague release window. [Image: Cliffhanger Productions]

  • Shadowrun Online heading to Steam Early Access on March 31st

    by 
    Justin Olivetti
    Justin Olivetti
    03.20.2014

    You might be able to play Shadowrun Online sooner than expected, as the title is heading to Steam Early Access on March 31st. In a new video, Managing Director Jan Wagner announced the Early Access release and answered several questions that the community has had for the game. He said that this version of the game will be a "prequel" with many of the core elements from Shadowrun Online, such as combat and PvP. Wagner explained why the game slipped from 2013 (they had to recode the game from scratch), promised a future DRM-free version, and assured the addition of "more building blocks" every four to six weeks as the development progresses. You can watch the full video after the break. [Thanks to Chris for the tip!]

  • Make My MMO: Crowdfunding February 23 - March 1, 2014

    by 
    Jef Reahard
    Jef Reahard
    03.05.2014

    This week's Make My MMO adds Trials of Ascension's Light the Forge campaign, which is Chaos Forge's company-specific (i.e., non-Kickstarter) bid to raise $40,000. The fantasy sandbox canceled its initial Kickstarter campaign because it "failed in showing its true potential," according to a news posting on the ToA website. If the Light the Forge drive is successful, the devs will use the $40,000 to finish the game's demo and return to Kickstarter in the hopes of attracting additional funding. Head past the cut for a breakdown of other crowdfunded MMO projects for the week ending March 1st, 2014.

  • Make My MMO: Crowdfunding February 9 - 22, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    02.22.2014

    In the world of MMOs, no news is not necessarily good news -- especially when it comes to crowdfunding. Silence often denotes a lack of progress on a game, and that can certainly make investors nervous. Thankfully, many games provide players with updates that we, in turn, provide for you here. If no news is bad, then news is good, right? Unfortunately, this doesn't hold true. In the case of Star Rider and Hot Rod Hustle, the news is that neither met its funding goals. So we say farewell to these two games from Make My MMO. And Pantheon: Rise of the Fallen's campaign was chock-full of news, but in the end, its Kickstarter didn't succeed either; Pantheon, however, is continuing the fundraising effort on its official site. At least some news is good! War of Omens also leaves this round up, but for different reasons: Players can hop in and play the game! Likewise, HEX: Shards of Fate and StarCraft Universe move on now that both have moved into testing. Another sandbox, Terrayn, also joins the Kickstarter ranks. To hear other good news, keep reading.

  • Make My MMO: Crowdfunding January 26 - February 8, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    02.08.2014

    The crowdfunding train just keeps rolling right along, with passengers always coming and going. New passengers hop aboard while others hop off at their desired destination. Sadly, some have to disembark early -- such is the case with Universe Rush and Antilia. Although the Kickstarter campaign fell far short of its goal, Antilia does plan to continue development on its own. On the brighter side of things, some passengers reached their stop; Tales From The Strange Universe reached its goal, and both it and Novus AEterno (which brought in over 3.5 times its initial goal) will now take their places in the funded category. The Repopulation, earning over 175K during this latest Kickstarter run, disembarks at Betawatch station thanks to its ongoing alpha testing. Catch up on all the news for all these titles as they journey through crowdfunding here in Make My MMO.

  • Make My MMO: Crowdfunding January 12 - 25, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    01.25.2014

    After a sleepy holiday season, the crowdfunding crowd has woken up and gotten down to business. And amidst that new bustle of activity, Make My MMO's ranks are altering a bit. Two games leave our listing, but each for different reasons; the cross-platform space sim Space Unfolding folded after missing its goal, and Face of Mankind moved along to Betawatch to join the ranks of the games in testing. And now that War of Omens' campaign has wrapped up, it moves into the fully funded category. Some campaigns have really kicked into high gear. Pantheon: Rise of the Fallen joined the crowdfunding race and has delivered a slew of nearly daily news. Novus AEterno has nearly tripled its goal and is closing in on yet another stretch goal these final days of its campaign, while The Repopulation has also blown away its initial goal and is aiming for its eigth stretch goal (not to mention revealed plenty of juicy new bits). A smaller title, Tales From The Strange Universe, is more than halfway to its modest goal with a week left. And newcomer Star Rider also jumps on the Kickstarter bandwagon. Unfortunately, others aren't faring as well. Things aren't looking promising for Antilia or Universe Rush, whose campaigns end soon and are still over $85K and $98K short of their respective goals. Want more details on these stories or an update on all the already-funded projects? We've got the round-up right here.

  • Make My MMO: Crowdfunding December 29, 2013 - January 11, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    01.11.2014

    Was 2013 the year of Kickstarter? Whatever you think personally about the funding model, you can't argue with the fact that over $480 million was pledged through the crowdfunding platform in the last calendar year. That's definitely one hunk of change! But whether or not that figure translates into a tidal wave of awesome games has yet to be seen; the jury will remain out until even more funded games actually release and players get to experience what they backed. As for specific MMO news this past fortnight, the bulk of it involves new titles vying for a slice of 2014's crowdfunding pie. The CCG War of Omens has already grabbed a piece; it met its goal and has moved on to stretch goals for the last couple of days. Other hopefuls include more two space strategy games. Learn more about all of these, as well as the news from the funded front, right here in Make My MMO.

  • Make My MMO: Crowdfunding December 15 - 28, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    12.28.2013

    'Tis the season... but not for news! With minds focused on the holidays, it looks as if not much happened in the realm of crowdfunding since our last Make My MMO update. Just how slow was it? It was so slow that Star Citizen did not announce earning another $2 million. A few tidbits did, however, did trickle out. Novus AEterno met its goal within 102 hours and still has a month of funding ahead. On the other hand, Empires of Tahn followed what seems to be the new norm: cancel the project before getting the dreaded "unsuccessful" label. And one title that is already strong in its development has jumped back into the crowdfunding realm; The Repopulation aims to incorporate even more features into the sandbox. There are also a couple dev blogs to speak of and a few odds and ends, all of which you will find rounded up for you below.

  • Make My MMO: Crowdfunding December 1 - 14, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    12.14.2013

    If it seems as if crowdfunding's gone into a turkey coma lately, you aren't just imagining things -- at least as far as funded games are concerned. News on that front has seemed scarce compared to the deluge of some other two-week spans, but the current campaigns are trying to make up for it. Life is Feudal canceled its Indiegogo campaign, but devs vowed to "survive according to Plan 'B'," so we'll keep an eye out to see whether it moves into personal funding as other games have done. (That route is working for Neo's Land, whose donations keep creeping higher.) Similarly, Novus AEterno scrapped its second Kickstarter campaign, but in a twist, it's already restarted another with a lower goal. Outer Worlds Online, however, just didn't make the funding cut. On the successful side, manners and dinner parties will be coming to an MMO near you; Ever, Jane got an invitation to join the funded club. A few other funded titles also saw some progress, and still others joined (or re-joined) the race for your support. And topping all that, we also bid farewell to Elite: Dangerous, who leaves Make My MMO for Betawatch now that its alpha has started. You can catch all the updates below.

  • Make My MMO: Crowdfunding November 3 - 16, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.16.2013

    A quiet fortnight in the land of crowdfunding these past two weeks have not been. In fact, with the popularity of this funding model, it may never be quiet again. The past two weeks have had their share of campaigns starting, campaigns closing, and campaigns obliterating goals and funding records alike. Three new prospective games have popped on the radar (including one for those with impeccable manners!), and one has disappeared. But even that game isn't gone for good; although pledges had climbed to over $86K, Trials of Ascension canceled its campaign in order to "regroup, rework, and return." Another title, City of Titans, is taking its place among the fully funded crowd. And there there is Star Citizen, which proved that a single fortnight can't go by without the game's gathering another million or two. All that information and more can be found here in Make My MMO!

  • Make My MMO: Crowdfunding October 20 - November 2, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.02.2013

    The news meter for crowdfunding keeps right on ticking. The last two weeks have seen a score of changes in the realm of community funding initiatives, with some titles experiencing success, others not meeting their goals, and even more joining the ranks. One big name in gaming, Brad McQuaid, is even planning on launching a campaign in the near future. The zombie-centric The Living was unsuccessful, and Story Quest Online failed for a second time. Mixmaster Online removed itself from the field and canceled its campaign. On the other hand, 8BitMMO met its first stretch goal, ensuring that a Mac edition of that game will be available for players. And then there's City of Titans, which is climbing closer to doubling its goal with only two days left. Finally, there are all the progress updates for those already-funded campaigns, conveniently rounded up right here for you in Make My MMO.

  • Make My MMO: Crowdfunding October 6 - 19, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    10.19.2013

    This was quite a fortnight in the realm of crowdfunding, and for once we don't mean just Star Citizen news! More than one game met its funding goals, with one title proving that fans can be a very passionate lot: City of Titans reached its lofty goal within days. On top of that, two other games joined the fight for funding. Conversely, Alteil Horizons pulled its campaign at literally the last minute to avoid the stigma of an unsuccessful stamp and plans to launch again. Want the scoop on all these stories and many more? Learn the latest right here in Make My MMO.

  • Shadowrun Online devs explain F2P model

    by 
    Jef Reahard
    Jef Reahard
    05.29.2013

    Were you confused about Shadowrun Online's payment model? The devs have posted on the game's official website in an attempt to clear things up. First of all, everyone will play on the same server, regardless of whether you choose to pay for the campaign access tier or go free-to-play. Campaigners will receive the ability to buy every in-game item with in-game currency as well as boosts on cash, karma, and loot chances. Paying players will also apparently have more of a chance to affect the game's plot, "meaning their actions could count slightly more than the others' actions on the server in calculating what happens with the plot development." More details are available via the full news post, including a handy chart and answers to questions like "what happens when F2P players and campaign players play together?"

  • Shadowrun Online fundraiser comes down to the wire [Update]

    by 
    Justin Olivetti
    Justin Olivetti
    08.14.2012

    There's this thing called Kickstarter. It's OK if you have never heard of it; it's not like it's sweeping the internet or anything. Anyway, Cliffhanger Productions is relying on Kickstarter to help fund Shadowrun Online, and with just hours to go until the final bell, the project is several thousand dollars short of its $500,000 goal. If it hits $500,000 by 4:00 p.m. EDT today, the project will be fully funded, but if not, Cliffhanger stands to lose a substantial investment in the title. We thought we should mention this for those of you who are Shadowrun fans and would like to see this project succeed. The dev team has added the special offer of the game's soundtrack to those who pitch in $9 or more in these final hours. To help you make up your mind, Cliffhanger has posted a character creation video that shows off some of the possibilities for making your Shadowrun Online avatar. We've posted the video after the break. [Update: Shadowrun Online made its $500,000 and then some with plenty of time to spare!]

  • Shadowrun Online reveals world view and legwork videos

    by 
    Elisabeth
    Elisabeth
    08.07.2012

    Cliffhanger Production's Kickstarter campaign for Shadowrun Online is entering the home stretch, which means it's time for new videos and information about the game! World views in Shadowrun Online allow players to access the information that matters most to them. A Hacker will receive and manipulate different information than a Mage, as each has skills and abilities geared towards different gameplay styles. Not only does this help tailor individual play, but it creates a more information-rich style of team dynamics when players can provide their allies with different information. The game expects players to be prepared for a given situation rather than running, guns blazing, into a room full of hostiles. "Legwork" means gathering information and having a plan to deal with security guards because unlike people in some (and by some we mean most) online worlds, people in Shadowrun tend to notice when they suddenly go missing. The team has scheduled a Reddit AMA for August 8th at 3:00 p.m. EDT. Skip below the cut for the two new videos.

  • Shadowrun Online coming to Ouya and Linux

    by 
    Jef Reahard
    Jef Reahard
    08.02.2012

    We don't know much about Shadowrun Online, but we do know that it's theoretically coming to the new Android-powered Ouya console as well as Linux-based PCs. We say theoretically because Cliffhanger's Kickstarter project has yet to reach its halfway point with 12 days remaining. Nevertheless, company co-founder Michael Paeck is excited about Shadowrun's cross-platform potential. You can "play the game on your tablet, switch to your desktop PC, and then later enjoy it on your Ouya-connected TV -- without ever having to switch your account or characters or suffer from restrictions based on your device," Paeck says. [Source: Cliffhanger Productions press release]

  • Shadowrun Online also getting Ouya and Linux support

    by 
    Ben Gilbert
    Ben Gilbert
    08.02.2012

    Shadowrun Online isn't just heading to tablets, smartphones, and computers, it seems. This morning, developer Cliffhanger Productions announced the game as coming to the Ouya, as well as Linux-based systems. Cliffhanger co-founder Michael Paeck is all about the news, saying, "Adding these platforms will make Shadowrun an even better cross-platform experience!"Beyond allowing more players to get their Shadowrunning on, Paeck explains the cloud-based functionality that'll allow players to "play the game on your tablet, switch to your desktop PC, and then later enjoy it on your Ouya-connected TV – without ever having to switch your account or characters or suffer from restrictions based on your device!"Of course, Shadowrun Online is still well behind in its targeted Kickstarter funding goal wth less than two weeks remaining. So, despite its new support for Ouya, it stands to reason that the Shadowrun MMO won't launch for any platform if Cliffhanger's $500,000 goal is not met.

  • Shadowrun Online details new business model, shows off gameplay footage

    by 
    Shawn Schuster
    Shawn Schuster
    07.25.2012

    Cliffhanger Productions announced an additional payment model last night, right in the middle of its current Kickstarter project to bring Shadowrun Online to fans everywhere. Today, Executive Producer Jan Wagner released a new developer video detailing that new payment model, referring to it as one "similar to Guild Wars" in which you purchase the game once and can play as long as you'd like. Wagner says that the game will be playable not only as an MMO but as a single-player game, and there will be PvP. In fact, with the mention of upcoming expansions and the way hub cities work, it seems that Shadowrun Online has more than just a business model in common with Guild Wars. You can check out the entire dev video, including some great in-game footage, just after the cut below. [Source: Cliffhanger Productions press release]